add knob
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@ -210,6 +210,7 @@ void ServerKnobs::initialize(Randomize _randomize, ClientKnobs* clientKnobs, IsS
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init( ALL_DATA_REMOVED_DELAY, 1.0 );
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init( INITIAL_FAILURE_REACTION_DELAY, 30.0 ); if( randomize && BUGGIFY ) INITIAL_FAILURE_REACTION_DELAY = 0.0;
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init( CHECK_TEAM_DELAY, 30.0 );
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init( PERPETUAL_WIGGLE_DELAY, 50.0 );
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init( LOG_ON_COMPLETION_DELAY, DD_QUEUE_LOGGING_INTERVAL );
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init( BEST_TEAM_MAX_TEAM_TRIES, 10 );
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init( BEST_TEAM_OPTION_COUNT, 4 );
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@ -160,6 +160,7 @@ public:
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double ALL_DATA_REMOVED_DELAY;
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double INITIAL_FAILURE_REACTION_DELAY;
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double CHECK_TEAM_DELAY;
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double PERPETUAL_WIGGLE_DELAY;
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double LOG_ON_COMPLETION_DELAY;
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int BEST_TEAM_MAX_TEAM_TRIES;
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int BEST_TEAM_OPTION_COUNT;
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@ -3936,14 +3936,17 @@ ACTOR Future<Void> updateNextWigglingStoragePID(DDTeamCollection* teamCollection
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ACTOR Future<Void> perpetualStorageWiggleIterator(AsyncVar<bool>* stopSignal,
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FutureStream<Void> finishStorageWiggleSignal,
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DDTeamCollection* teamCollection) {
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state int lastFinishTime = now();
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loop {
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choose {
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when(wait(stopSignal->onChange())) {}
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when(waitNext(finishStorageWiggleSignal)) {
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// there must not have other teams to place wiggled data
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while (teamCollection->server_info.size() <= teamCollection->configuration.storageTeamSize ||
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teamCollection->machine_info.size() < teamCollection->configuration.storageTeamSize) {
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wait(delayJittered(SERVER_KNOBS->CHECK_TEAM_DELAY));
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state bool takeRest = true; // delay to avoid delete and update ServerList too frequently
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while (takeRest) {
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wait(delayJittered(SERVER_KNOBS->PERPETUAL_WIGGLE_DELAY));
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// there must not have other teams to place wiggled data
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takeRest = teamCollection->server_info.size() <= teamCollection->configuration.storageTeamSize ||
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teamCollection->machine_info.size() < teamCollection->configuration.storageTeamSize;
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}
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wait(updateNextWigglingStoragePID(teamCollection));
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}
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