Make Arena's impl private
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9b1322f010
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773e533a09
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@ -67,10 +67,6 @@ struct VersionedMessage {
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}
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}
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};
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};
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static bool sameArena(const Arena& a, const Arena& b) {
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return a.impl.getPtr() == b.impl.getPtr();
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}
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struct BackupData {
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struct BackupData {
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const UID myId;
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const UID myId;
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const Tag tag; // LogRouter tag for this worker, i.e., (-2, i)
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const Tag tag; // LogRouter tag for this worker, i.e., (-2, i)
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@ -338,11 +334,10 @@ struct BackupData {
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for (int i = 0; i < num; i++) {
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for (int i = 0; i < num; i++) {
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const Arena& a = messages[i].arena;
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const Arena& a = messages[i].arena;
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const Arena& b = messages[i + 1].arena;
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const Arena& b = messages[i + 1].arena;
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if (!sameArena(a, b)) {
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if (!a.sameArena(b)) {
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bytes += messages[i].bytes;
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bytes += messages[i].bytes;
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TraceEvent(SevDebugMemory, "BackupWorkerMemory", myId)
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TraceEvent(SevDebugMemory, "BackupWorkerMemory", myId)
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.detail("Release", messages[i].bytes)
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.detail("Release", messages[i].bytes);
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.detail("Arena", (void*)a.impl.getPtr());
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}
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}
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}
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}
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lock->release(bytes);
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lock->release(bytes);
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@ -903,10 +898,9 @@ ACTOR Future<Void> pullAsyncData(BackupData* self) {
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// Note we aggressively peek (uncommitted) messages, but only committed
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// Note we aggressively peek (uncommitted) messages, but only committed
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// messages/mutations will be flushed to disk/blob in uploadData().
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// messages/mutations will be flushed to disk/blob in uploadData().
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while (r->hasMessage()) {
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while (r->hasMessage()) {
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if (!sameArena(prev, r->arena())) {
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if (!prev.sameArena(r->arena())) {
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TraceEvent(SevDebugMemory, "BackupWorkerMemory", self->myId)
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TraceEvent(SevDebugMemory, "BackupWorkerMemory", self->myId)
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.detail("Take", r->arena().getSize())
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.detail("Take", r->arena().getSize())
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.detail("Arena", (void*)r->arena().impl.getPtr())
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.detail("Current", self->lock->activePermits());
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.detail("Current", self->lock->activePermits());
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wait(self->lock->take(TaskPriority::DefaultYield, r->arena().getSize()));
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wait(self->lock->take(TaskPriority::DefaultYield, r->arena().getSize()));
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@ -112,7 +112,11 @@ public:
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friend void* operator new ( size_t size, Arena& p );
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friend void* operator new ( size_t size, Arena& p );
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friend void* operator new[] ( size_t size, Arena& p );
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friend void* operator new[] ( size_t size, Arena& p );
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//private:
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bool sameArena(const Arena& other) const {
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return impl.getPtr() == other.impl.getPtr();
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}
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private:
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Reference<struct ArenaBlock> impl;
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Reference<struct ArenaBlock> impl;
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};
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};
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