diff --git a/fdbserver/DDTeamCollection.actor.cpp b/fdbserver/DDTeamCollection.actor.cpp index 72cf7710d4..8c98ebef50 100644 --- a/fdbserver/DDTeamCollection.actor.cpp +++ b/fdbserver/DDTeamCollection.actor.cpp @@ -4762,6 +4762,7 @@ bool DDTeamCollection::removeTeam(Reference team) { ASSERT_WE_THINK(foundInMachineTeam); team->tracker.cancel(); + team->setHealthy(false); if (g_network->isSimulated()) { // Update server team information for consistency check in simulation traceTeamCollectionInfo(); diff --git a/fdbserver/DataDistribution.actor.h b/fdbserver/DataDistribution.actor.h index fe2daf8c00..719a7b6a49 100644 --- a/fdbserver/DataDistribution.actor.h +++ b/fdbserver/DataDistribution.actor.h @@ -65,7 +65,7 @@ struct IDataDistributionTeam { std::string getDesc() const { const auto& servers = getLastKnownServerInterfaces(); - std::string s = format("TeamID:%s", getTeamID().c_str()); + std::string s = format("TeamID %s; ", getTeamID().c_str()); s += format("Size %d; ", servers.size()); for (int i = 0; i < servers.size(); i++) { if (i)