prevented a slow task when too many shards were sent to the data distribution queue after switching to a fearless deployment

This commit is contained in:
Evan Tschannen 2018-08-09 12:37:46 -07:00
parent 7f7755165c
commit 6f02ea843a
4 changed files with 49 additions and 36 deletions

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@ -1379,6 +1379,7 @@ ACTOR Future<Void> teamTracker( DDTeamCollection *self, Reference<IDataDistribut
for(int i=0; i<shards.size(); i++) {
int maxPriority = team->getPriority();
if(maxPriority < PRIORITY_TEAM_0_LEFT) {
auto teams = self->shardsAffectedByTeamFailure->getTeamsFor( shards[i] );
for( int t=0; t<teams.size(); t++) {
if( teams[t].servers.size() && self->server_info.count( teams[t].servers[0] ) ) {
@ -1398,6 +1399,7 @@ ACTOR Future<Void> teamTracker( DDTeamCollection *self, Reference<IDataDistribut
TEST(teams[t].servers.size()); // A removed server is still associated with a team in SABTF
}
}
}
if( maxPriority == team->getPriority() || lastPriority > maxPriority ) {
RelocateShard rs;
@ -2193,6 +2195,7 @@ ACTOR Future<Void> dataDistribution(
ASSERT(configuration.storageTeamSize > 0);
state PromiseStream<RelocateShard> output;
state PromiseStream<RelocateShard> input;
state PromiseStream<Promise<int64_t>> getAverageShardBytes;
state PromiseStream<GetMetricsRequest> getShardMetrics;
state Reference<AsyncVar<bool>> processingUnhealthy( new AsyncVar<bool>(false) );
@ -2218,6 +2221,7 @@ ACTOR Future<Void> dataDistribution(
}
Reference<ShardsAffectedByTeamFailure> shardsAffectedByTeamFailure( new ShardsAffectedByTeamFailure );
actors.push_back(yieldPromiseStream(output.getFuture(), input));
for(int s=0; s<initData->shards.size() - 1; s++) {
KeyRangeRef keys = KeyRangeRef(initData->shards[s].key, initData->shards[s+1].key);
@ -2236,8 +2240,8 @@ ACTOR Future<Void> dataDistribution(
}
actors.push_back( pollMoveKeysLock(cx, lock) );
actors.push_back( reportErrorsExcept( dataDistributionTracker( initData, cx, output, getShardMetrics, getAverageShardBytes.getFuture(), readyToStart, anyZeroHealthyTeams, mi.id() ), "DDTracker", mi.id(), &normalDDQueueErrors() ) );
actors.push_back( reportErrorsExcept( dataDistributionQueue( cx, output, getShardMetrics, processingUnhealthy, tcis, shardsAffectedByTeamFailure, lock, getAverageShardBytes, mi, storageTeamSize, lastLimited, recoveryCommitVersion ), "DDQueue", mi.id(), &normalDDQueueErrors() ) );
actors.push_back( reportErrorsExcept( dataDistributionTracker( initData, cx, output, shardsAffectedByTeamFailure, getShardMetrics, getAverageShardBytes.getFuture(), readyToStart, anyZeroHealthyTeams, mi.id() ), "DDTracker", mi.id(), &normalDDQueueErrors() ) );
actors.push_back( reportErrorsExcept( dataDistributionQueue( cx, output, input.getFuture(), getShardMetrics, processingUnhealthy, tcis, shardsAffectedByTeamFailure, lock, getAverageShardBytes, mi, storageTeamSize, lastLimited, recoveryCommitVersion ), "DDQueue", mi.id(), &normalDDQueueErrors() ) );
actors.push_back( reportErrorsExcept( dataDistributionTeamCollection( initData, tcis[0], cx, db, shardsAffectedByTeamFailure, lock, output, mi.id(), configuration, primaryDcId, configuration.usableRegions > 1 ? remoteDcIds : std::vector<Optional<Key>>(), serverChanges, readyToStart.getFuture(), zeroHealthyTeams[0], true, processingUnhealthy ), "DDTeamCollectionPrimary", mi.id(), &normalDDQueueErrors() ) );
if (configuration.usableRegions > 1) {
actors.push_back( reportErrorsExcept( dataDistributionTeamCollection( initData, tcis[1], cx, db, shardsAffectedByTeamFailure, lock, output, mi.id(), configuration, remoteDcIds, Optional<std::vector<Optional<Key>>>(), Optional<PromiseStream< std::pair<UID, Optional<StorageServerInterface>> >>(), readyToStart.getFuture() && remoteRecovered, zeroHealthyTeams[1], false, processingUnhealthy ), "DDTeamCollectionSecondary", mi.id(), &normalDDQueueErrors() ) );

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@ -210,6 +210,7 @@ Future<Void> dataDistributionTracker(
Reference<InitialDataDistribution> const& initData,
Database const& cx,
PromiseStream<RelocateShard> const& output,
Reference<ShardsAffectedByTeamFailure> const& shardsAffectedByTeamFailure,
PromiseStream<GetMetricsRequest> const& getShardMetrics,
FutureStream<Promise<int64_t>> const& getAverageShardBytes,
Promise<Void> const& readyToStart,
@ -218,7 +219,8 @@ Future<Void> dataDistributionTracker(
Future<Void> dataDistributionQueue(
Database const& cx,
PromiseStream<RelocateShard> const& input,
PromiseStream<RelocateShard> const& output,
FutureStream<RelocateShard> const& input,
PromiseStream<GetMetricsRequest> const& getShardMetrics,
Reference<AsyncVar<bool>> const& processingUnhealthy,
vector<TeamCollectionInterface> const& teamCollection,

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@ -362,7 +362,8 @@ struct DDQueueData {
PromiseStream<RelocateData> relocationComplete;
PromiseStream<RelocateData> fetchSourceServersComplete;
PromiseStream<RelocateShard> input;
PromiseStream<RelocateShard> output;
FutureStream<RelocateShard> input;
PromiseStream<GetMetricsRequest> getShardMetrics;
double* lastLimited;
@ -393,10 +394,10 @@ struct DDQueueData {
DDQueueData( MasterInterface mi, MoveKeysLock lock, Database cx, std::vector<TeamCollectionInterface> teamCollections,
Reference<ShardsAffectedByTeamFailure> sABTF, PromiseStream<Promise<int64_t>> getAverageShardBytes,
int teamSize, PromiseStream<RelocateShard> input, PromiseStream<GetMetricsRequest> getShardMetrics, double* lastLimited, Version recoveryVersion ) :
int teamSize, PromiseStream<RelocateShard> output, FutureStream<RelocateShard> input, PromiseStream<GetMetricsRequest> getShardMetrics, double* lastLimited, Version recoveryVersion ) :
activeRelocations( 0 ), queuedRelocations( 0 ), bytesWritten ( 0 ), teamCollections( teamCollections ),
shardsAffectedByTeamFailure( sABTF ), getAverageShardBytes( getAverageShardBytes ), mi( mi ), lock( lock ),
cx( cx ), teamSize( teamSize ), input( input ), getShardMetrics( getShardMetrics ), startMoveKeysParallelismLock( SERVER_KNOBS->DD_MOVE_KEYS_PARALLELISM ),
cx( cx ), teamSize( teamSize ), output( output ), input( input ), getShardMetrics( getShardMetrics ), startMoveKeysParallelismLock( SERVER_KNOBS->DD_MOVE_KEYS_PARALLELISM ),
finishMoveKeysParallelismLock( SERVER_KNOBS->DD_MOVE_KEYS_PARALLELISM ), lastLimited(lastLimited), recoveryVersion(recoveryVersion),
suppressIntervals(0), lastInterval(0), unhealthyRelocations(0), rawProcessingUnhealthy( new AsyncVar<bool>(false) ) {}
@ -569,10 +570,6 @@ struct DDQueueData {
//This function cannot handle relocation requests which split a shard into three pieces
void queueRelocation( RelocateData rd, std::set<UID> &serversToLaunchFrom ) {
// Update sabtf for changes from DDTracker
if( rd.changesBoundaries() )
shardsAffectedByTeamFailure->defineShard( rd.keys );
//TraceEvent("QueueRelocationBegin").detail("Begin", printable(rd.keys.begin)).detail("End", printable(rd.keys.end));
// remove all items from both queues that are fully contained in the new relocation (i.e. will be overwritten)
@ -1086,7 +1083,7 @@ ACTOR Future<bool> rebalanceTeams( DDQueueData* self, int priority, Reference<ID
.detail("SourceTeam", sourceTeam->getDesc())
.detail("DestTeam", destTeam->getDesc());
self->input.send( RelocateShard( moveShard, priority ) );
self->output.send( RelocateShard( moveShard, priority ) );
return true;
}
}
@ -1166,7 +1163,8 @@ ACTOR Future<Void> BgDDValleyFiller( DDQueueData* self, int teamCollectionIndex)
ACTOR Future<Void> dataDistributionQueue(
Database cx,
PromiseStream<RelocateShard> input,
PromiseStream<RelocateShard> output,
FutureStream<RelocateShard> input,
PromiseStream<GetMetricsRequest> getShardMetrics,
Reference<AsyncVar<bool>> processingUnhealthy,
std::vector<TeamCollectionInterface> teamCollections,
@ -1178,7 +1176,7 @@ ACTOR Future<Void> dataDistributionQueue(
double* lastLimited,
Version recoveryVersion)
{
state DDQueueData self( mi, lock, cx, teamCollections, shardsAffectedByTeamFailure, getAverageShardBytes, teamSize, input, getShardMetrics, lastLimited, recoveryVersion );
state DDQueueData self( mi, lock, cx, teamCollections, shardsAffectedByTeamFailure, getAverageShardBytes, teamSize, output, input, getShardMetrics, lastLimited, recoveryVersion );
state std::set<UID> serversToLaunchFrom;
state KeyRange keysToLaunchFrom;
state RelocateData launchData;
@ -1213,7 +1211,7 @@ ACTOR Future<Void> dataDistributionQueue(
ASSERT( launchData.startTime == -1 && keysToLaunchFrom.empty() );
choose {
when ( RelocateShard rs = waitNext( self.input.getFuture() ) ) {
when ( RelocateShard rs = waitNext( self.input ) ) {
bool wasEmpty = serversToLaunchFrom.empty();
self.queueRelocation( rs, serversToLaunchFrom );
if(wasEmpty && !serversToLaunchFrom.empty())

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@ -74,14 +74,15 @@ struct DataDistributionTracker {
// CapacityTracker
PromiseStream<RelocateShard> output;
Reference<ShardsAffectedByTeamFailure> shardsAffectedByTeamFailure;
Promise<Void> readyToStart;
Reference<AsyncVar<bool>> anyZeroHealthyTeams;
DataDistributionTracker(Database cx, UID masterId, Promise<Void> const& readyToStart, PromiseStream<RelocateShard> const& output, Reference<AsyncVar<bool>> anyZeroHealthyTeams)
DataDistributionTracker(Database cx, UID masterId, Promise<Void> const& readyToStart, PromiseStream<RelocateShard> const& output, Reference<ShardsAffectedByTeamFailure> shardsAffectedByTeamFailure, Reference<AsyncVar<bool>> anyZeroHealthyTeams)
: cx(cx), masterId( masterId ), dbSizeEstimate( new AsyncVar<int64_t>() ),
maxShardSize( new AsyncVar<Optional<int64_t>>() ),
sizeChanges(false), readyToStart(readyToStart), output( output ), anyZeroHealthyTeams(anyZeroHealthyTeams) {}
sizeChanges(false), readyToStart(readyToStart), output( output ), shardsAffectedByTeamFailure(shardsAffectedByTeamFailure), anyZeroHealthyTeams(anyZeroHealthyTeams) {}
~DataDistributionTracker()
{
@ -357,10 +358,16 @@ ACTOR Future<Void> shardSplitter(
for( int i = numShards-1; i > skipRange; i-- )
restartShardTrackers( self, KeyRangeRef(splitKeys[i], splitKeys[i+1]) );
for( int i = 0; i < skipRange; i++ )
self->output.send( RelocateShard( KeyRangeRef(splitKeys[i], splitKeys[i+1]), PRIORITY_SPLIT_SHARD) );
for( int i = numShards-1; i > skipRange; i-- )
self->output.send( RelocateShard( KeyRangeRef(splitKeys[i], splitKeys[i+1]), PRIORITY_SPLIT_SHARD) );
for( int i = 0; i < skipRange; i++ ) {
KeyRangeRef r(splitKeys[i], splitKeys[i+1]);
self->shardsAffectedByTeamFailure->defineShard( r );
self->output.send( RelocateShard( r, PRIORITY_SPLIT_SHARD) );
}
for( int i = numShards-1; i > skipRange; i-- ) {
KeyRangeRef r(splitKeys[i], splitKeys[i+1]);
self->shardsAffectedByTeamFailure->defineShard( r );
self->output.send( RelocateShard( r, PRIORITY_SPLIT_SHARD) );
}
self->sizeChanges.add( changeSizes( self, keys, shardSize->get().get().bytes ) );
} else {
@ -461,6 +468,7 @@ Future<Void> shardMerger(
.detail("TrackerID", trackerId);
restartShardTrackers( self, mergeRange, endingStats );
self->shardsAffectedByTeamFailure->defineShard( mergeRange );
self->output.send( RelocateShard( mergeRange, PRIORITY_MERGE_SHARD ) );
// We are about to be cancelled by the call to restartShardTrackers
@ -661,13 +669,14 @@ ACTOR Future<Void> dataDistributionTracker(
Reference<InitialDataDistribution> initData,
Database cx,
PromiseStream<RelocateShard> output,
Reference<ShardsAffectedByTeamFailure> shardsAffectedByTeamFailure,
PromiseStream<GetMetricsRequest> getShardMetrics,
FutureStream<Promise<int64_t>> getAverageShardBytes,
Promise<Void> readyToStart,
Reference<AsyncVar<bool>> anyZeroHealthyTeams,
UID masterId)
{
state DataDistributionTracker self(cx, masterId, readyToStart, output, anyZeroHealthyTeams);
state DataDistributionTracker self(cx, masterId, readyToStart, output, shardsAffectedByTeamFailure, anyZeroHealthyTeams);
state Future<Void> loggingTrigger = Void();
try {
Void _ = wait( trackInitialShards( &self, initData ) );