TaceTeamCollectionInfo:Remove delay
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@ -1897,7 +1897,7 @@ struct DDTeamCollection : ReferenceCounted<DDTeamCollection> {
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// Advance time so that we will not have multiple TeamCollectionInfo at the same time, otherwise
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// simulation test will randomly pick one TeamCollectionInfo trace, which could be the one before build teams
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wait(delay(0.01));
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//wait(delay(0.01));
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// Debug purpose
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// if (healthyMachineTeamCount > desiredMachineTeams || machineTeams.size() > maxMachineTeams) {
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