Some more small fixes for compilation
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23de6fa39b
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@ -23,7 +23,6 @@ set(FDBCLIENT_SRCS
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BlobWorkerInterface.h
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BlobWorkerInterface.h
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BlobGranuleReader.actor.cpp
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BlobGranuleReader.actor.cpp
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BlobGranuleReader.actor.h
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BlobGranuleReader.actor.h
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BlobGranuleCommon.cpp
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BlobGranuleCommon.h
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BlobGranuleCommon.h
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BlobGranuleFiles.cpp
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BlobGranuleFiles.cpp
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BlobGranuleFiles.h
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BlobGranuleFiles.h
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@ -29,7 +29,7 @@
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// Gets the latest granule history node for range that was persisted
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// Gets the latest granule history node for range that was persisted
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ACTOR Future<Optional<GranuleHistory>> getLatestGranuleHistory(Transaction* tr, KeyRange range) {
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ACTOR Future<Optional<GranuleHistory>> getLatestGranuleHistory(Transaction* tr, KeyRange range) {
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KeyRange historyRange = blobGranuleHistoryKeyRangeFor(range);
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state KeyRange historyRange = blobGranuleHistoryKeyRangeFor(range);
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state RangeResult result;
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state RangeResult result;
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loop {
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loop {
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@ -1831,6 +1831,7 @@ ACTOR Future<Void> blobManager(BlobManagerInterface bmInterf,
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self.addActor.send(monitorClientRanges(&self));
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self.addActor.send(monitorClientRanges(&self));
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self.addActor.send(rangeAssigner(&self));
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self.addActor.send(rangeAssigner(&self));
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self.addActor.send(monitorPruneKeys(&self));
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if (BUGGIFY) {
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if (BUGGIFY) {
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self.addActor.send(chaosRangeMover(&self));
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self.addActor.send(chaosRangeMover(&self));
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