re-enabled configure database and remove servers safely, even though they do not work with fearless
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ead3892e77
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@ -45,11 +45,11 @@ struct ConfigureDatabaseWorkload : TestWorkload {
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virtual std::string description() { return "DestroyDatabaseWorkload"; }
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virtual Future<Void> setup( Database const& cx ) {
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return Void();//_setup( cx, this );
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return _setup( cx, this );
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}
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virtual Future<Void> start( Database const& cx ) {
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return Void();//_start( this, cx );
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return _start( this, cx );
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}
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virtual Future<bool> check( Database const& cx ) {
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return true;
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@ -44,7 +44,7 @@ struct RemoveServersSafelyWorkload : TestWorkload {
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RemoveServersSafelyWorkload( WorkloadContext const& wcx )
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: TestWorkload(wcx)
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{
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enabled = false;//FIXME: re-enable !clientId && g_network->isSimulated(); // only do this on the "first" client, and only when in simulation
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enabled = !clientId && g_network->isSimulated(); // only do this on the "first" client, and only when in simulation
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minMachinesToKill = getOption( options, LiteralStringRef("minMachinesToKill"), 1 );
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maxMachinesToKill = getOption( options, LiteralStringRef("maxMachinesToKill"), 10 );
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maxMachinesToKill = std::max(minMachinesToKill, maxMachinesToKill);
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