diff --git a/fdbserver/QuietDatabase.actor.cpp b/fdbserver/QuietDatabase.actor.cpp index 4245495f07..886f7ad099 100644 --- a/fdbserver/QuietDatabase.actor.cpp +++ b/fdbserver/QuietDatabase.actor.cpp @@ -308,7 +308,7 @@ ACTOR Future getTeamCollectionValid(Database cx, WorkerInterface dataDistr // The if condition should be consistent with the condition in teamRemover() that decides // if redundant teams exist. - if (healthyMachineTeamCount > desiredMachineTeamNumber || minMachineTeamOnMachine <= 0 || minServerTeamOnServer <= 0 ) { + if (healthyMachineTeamCount > desiredMachineTeamNumber || minMachineTeamOnMachine <= 0 ) { TraceEvent("GetTeamCollectionValid") .detail("CurrentTeamNumber", currentTeamNumber) .detail("DesiredTeamNumber", desiredTeamNumber)