the storage server would not always know about all options when running fetch keys
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@ -1808,6 +1808,9 @@ ACTOR Future<Void> fetchKeys( StorageServer *data, AddingShard* shard ) {
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state int debug_nextRetryToLog = 1;
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state int debug_nextRetryToLog = 1;
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state bool isTooOld = false;
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state bool isTooOld = false;
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//FIXME: The client cache does not notice when servers are added to a team. To read from a local storage server we must refresh the cache manually.
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data->cx->invalidateCache(keys);
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loop {
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loop {
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try {
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try {
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TEST(true); // Fetching keys for transferred shard
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TEST(true); // Fetching keys for transferred shard
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