buggify resolution balancing so that it still happens in simulation
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@ -260,10 +260,11 @@ ServerKnobs::ServerKnobs(bool randomize, ClientKnobs* clientKnobs) {
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// Master Server
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// masterCommitter() in the master server will allow lower priority tasks (e.g. DataDistibution)
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// by delay()ing for this amount of time between accepted batches of TransactionRequests.
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bool fastBalancing = randomize && BUGGIFY;
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init( COMMIT_SLEEP_TIME, 0.0001 ); if( randomize && BUGGIFY ) COMMIT_SLEEP_TIME = 0;
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init( KEY_BYTES_PER_SAMPLE, 5e4 );
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init( KEY_BYTES_PER_SAMPLE, 5e4 ); if( fastBalancing ) KEY_BYTES_PER_SAMPLE = 1e4;
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init( MIN_BALANCE_TIME, 0.2 );
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init( MIN_BALANCE_DIFFERENCE, 5e6 );
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init( MIN_BALANCE_DIFFERENCE, 5e6 ); if( fastBalancing ) MIN_BALANCE_DIFFERENCE = 5e4;
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init( SECONDS_BEFORE_NO_FAILURE_DELAY, 8 * 3600 );
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init( MAX_TXS_SEND_MEMORY, 1e7 ); if( randomize && BUGGIFY ) MAX_TXS_SEND_MEMORY = 1e5;
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init( MAX_RECOVERY_VERSIONS, 200 * VERSIONS_PER_SECOND );
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