Use fwd decls in WorkerInterface
Also WorkerInterface.h -> WorkerInterface.actor.h
This commit is contained in:
parent
27a3153719
commit
3f0fd2a20c
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@ -88,7 +88,7 @@ set(FDBSERVER_SRCS
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WaitFailure.actor.cpp
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WaitFailure.h
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worker.actor.cpp
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WorkerInterface.h
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WorkerInterface.actor.h
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workloads/ApiCorrectness.actor.cpp
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workloads/ApiWorkload.actor.cpp
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workloads/ApiWorkload.h
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@ -25,7 +25,7 @@
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#include "fdbserver/DataDistributorInterface.h"
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#include "fdbserver/Knobs.h"
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#include "fdbserver/MoveKeys.actor.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/LeaderElection.h"
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#include "fdbserver/LogSystemConfig.h"
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#include "fdbserver/WaitFailure.h"
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@ -30,7 +30,7 @@
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#include "fdbserver/MasterInterface.h"
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#include "fdbserver/RecoveryState.h"
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#include "fdbserver/TLogInterface.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/Knobs.h"
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// This interface and its serialization depend on slicing, since the client will deserialize only the first part of this structure
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@ -20,7 +20,7 @@
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#include "flow/ActorCollection.h"
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/WaitFailure.h"
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#include "fdbserver/Knobs.h"
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#include "fdbserver/ServerDBInfo.h"
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@ -23,7 +23,7 @@
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#pragma once
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#include "fdbserver/TLogInterface.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbclient/DatabaseConfiguration.h"
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#include "flow/IndexedSet.h"
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#include "fdbrpc/ReplicationPolicy.h"
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@ -22,7 +22,7 @@
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#include "fdbclient/MasterProxyInterface.h"
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbserver/MasterInterface.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/WaitFailure.h"
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#include "fdbserver/Knobs.h"
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#include "fdbserver/ServerDBInfo.h"
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@ -25,7 +25,7 @@
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#include "fdbclient/Notified.h"
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#include "fdbclient/KeyRangeMap.h"
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#include "fdbclient/SystemData.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/TLogInterface.h"
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#include "fdbserver/Knobs.h"
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#include "fdbserver/IKeyValueStore.h"
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@ -24,7 +24,7 @@
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbclient/DatabaseContext.h"
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#include "fdbserver/TesterInterface.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/ServerDBInfo.h"
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#include "fdbserver/Status.h"
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#include "fdbclient/ManagementAPI.actor.h"
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@ -25,7 +25,7 @@
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbclient/DatabaseContext.h" // for clone()
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#include "fdbserver/TesterInterface.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "flow/actorcompiler.h"
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Future<int64_t> getDataInFlight( Database const& cx, Reference<AsyncVar<struct ServerDBInfo>> const& );
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@ -22,7 +22,7 @@
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbserver/ResolverInterface.h"
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#include "fdbserver/MasterInterface.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/WaitFailure.h"
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#include "fdbserver/Knobs.h"
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#include "fdbserver/ServerDBInfo.h"
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@ -23,7 +23,7 @@
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#include "fdbclient/FailureMonitorClient.h"
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#include "fdbclient/DatabaseContext.h"
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#include "fdbserver/TesterInterface.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbclient/ClusterInterface.h"
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#include "fdbserver/Knobs.h"
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#include "fdbserver/ClusterRecruitmentInterface.h"
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@ -23,7 +23,7 @@
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbclient/SystemData.h"
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#include "fdbclient/ReadYourWrites.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/ClusterRecruitmentInterface.h"
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#include <time.h>
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#include "fdbserver/CoordinationInterface.h"
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@ -23,7 +23,7 @@
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#pragma once
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#include "fdbrpc/fdbrpc.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/MasterInterface.h"
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#include "fdbclient/ClusterInterface.h"
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@ -25,7 +25,7 @@
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#include "fdbclient/Notified.h"
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#include "fdbclient/KeyRangeMap.h"
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#include "fdbclient/SystemData.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/TLogInterface.h"
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#include "fdbserver/Knobs.h"
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#include "fdbserver/IKeyValueStore.h"
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@ -1,5 +1,5 @@
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/*
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* WorkerInterface.h
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* WorkerInterface.actor.h
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*
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* This source file is part of the FoundationDB open source project
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*
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@ -18,9 +18,12 @@
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* limitations under the License.
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*/
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#ifndef FDBSERVER_WORKERINTERFACE_H
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#define FDBSERVER_WORKERINTERFACE_H
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#pragma once
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#if defined(NO_INTELLISENSE) && !defined(FDBSERVER_WORKERINTERFACE_ACTOR_G_H)
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#define FDBSERVER_WORKERINTERFACE_ACTOR_G_H
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#include "fdbserver/WorkerInterface.actor.g.h"
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#elif !defined(FDBSERVER_WORKERINTERFACE_ACTOR_H)
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#define FDBSERVER_WORKERINTERFACE_ACTOR_H
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#include "fdbserver/DataDistributorInterface.h"
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#include "fdbserver/MasterInterface.h"
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@ -32,6 +35,7 @@
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#include "fdbserver/LogSystemConfig.h"
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#include "fdbrpc/MultiInterface.h"
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#include "fdbclient/ClientWorkerInterface.h"
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#include "flow/actorcompiler.h"
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#define DUMPTOKEN( name ) TraceEvent("DumpToken", recruited.id()).detail("Name", #name).detail("Token", name.getEndpoint().token)
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@ -318,38 +322,47 @@ void endRole(const Role &role, UID id, std::string reason, bool ok = true, Error
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struct ServerDBInfo;
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class Database openDBOnServer( Reference<AsyncVar<ServerDBInfo>> const& db, int taskID = TaskDefaultEndpoint, bool enableLocalityLoadBalance = true, bool lockAware = false );
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Future<Void> extractClusterInterface( Reference<AsyncVar<Optional<struct ClusterControllerFullInterface>>> const& a, Reference<AsyncVar<Optional<struct ClusterInterface>>> const& b );
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ACTOR Future<Void> extractClusterInterface(Reference<AsyncVar<Optional<struct ClusterControllerFullInterface>>> a,
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Reference<AsyncVar<Optional<struct ClusterInterface>>> b);
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Future<Void> fdbd( Reference<ClusterConnectionFile> const&, LocalityData const& localities, ProcessClass const& processClass, std::string const& dataFolder, std::string const& coordFolder, int64_t const& memoryLimit, std::string const& metricsConnFile, std::string const& metricsPrefix );
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Future<Void> clusterController( Reference<ClusterConnectionFile> const&, Reference<AsyncVar<Optional<ClusterControllerFullInterface>>> const& currentCC, Reference<AsyncVar<ClusterControllerPriorityInfo>> const& asyncPriorityInfo, Future<Void> const& recoveredDiskFiles, LocalityData const& locality );
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ACTOR Future<Void> fdbd(Reference<ClusterConnectionFile>, LocalityData localities, ProcessClass processClass,
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std::string dataFolder, std::string coordFolder, int64_t memoryLimit,
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std::string metricsConnFile, std::string metricsPrefix);
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ACTOR Future<Void> clusterController(Reference<ClusterConnectionFile>,
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Reference<AsyncVar<Optional<ClusterControllerFullInterface>>> currentCC,
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Reference<AsyncVar<ClusterControllerPriorityInfo>> asyncPriorityInfo,
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Future<Void> recoveredDiskFiles, LocalityData locality);
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// These servers are started by workerServer
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Future<Void> storageServer(
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class IKeyValueStore* const& persistentData,
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StorageServerInterface const& ssi,
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Tag const& seedTag,
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ReplyPromise<InitializeStorageReply> const& recruitReply,
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Reference<AsyncVar<ServerDBInfo>> const& db,
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std::string const& folder );
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Future<Void> storageServer(
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class IKeyValueStore* const& persistentData,
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StorageServerInterface const& ssi,
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Reference<AsyncVar<ServerDBInfo>> const& db,
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std::string const& folder,
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Promise<Void> const& recovered); // changes pssi->id() to be the recovered ID
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Future<Void> masterServer( MasterInterface const& mi, Reference<AsyncVar<ServerDBInfo>> const& db, class ServerCoordinators const&, LifetimeToken const& lifetime, bool const& forceRecovery );
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Future<Void> masterProxyServer(MasterProxyInterface const& proxy, InitializeMasterProxyRequest const& req, Reference<AsyncVar<ServerDBInfo>> const& db);
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Future<Void> tLog( class IKeyValueStore* const& persistentData, class IDiskQueue* const& persistentQueue, Reference<AsyncVar<ServerDBInfo>> const& db, LocalityData const& locality, PromiseStream<InitializeTLogRequest> const& tlogRequests, UID const& tlogId, bool const& restoreFromDisk, Promise<Void> const& oldLog, Promise<Void> const& recovered ); // changes tli->id() to be the recovered ID
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Future<Void> monitorServerDBInfo( Reference<AsyncVar<Optional<ClusterControllerFullInterface>>> const& ccInterface, Reference<ClusterConnectionFile> const&, LocalityData const&, Reference<AsyncVar<ServerDBInfo>> const& dbInfo );
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Future<Void> resolver( ResolverInterface const& proxy, InitializeResolverRequest const&, Reference<AsyncVar<ServerDBInfo>> const& db );
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Future<Void> logRouter( TLogInterface const& interf, InitializeLogRouterRequest const& req, Reference<AsyncVar<ServerDBInfo>> const& db );
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Future<Void> dataDistributor( DataDistributorInterface const& ddi, Reference<AsyncVar<ServerDBInfo>> const& db );
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ACTOR Future<Void> storageServer(class IKeyValueStore* persistentData, StorageServerInterface ssi, Tag seedTag,
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ReplyPromise<InitializeStorageReply> recruitReply,
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Reference<AsyncVar<ServerDBInfo>> db, std::string folder);
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ACTOR Future<Void> storageServer(class IKeyValueStore* persistentData, StorageServerInterface ssi,
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Reference<AsyncVar<ServerDBInfo>> db, std::string folder,
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Promise<Void> recovered); // changes pssi->id() to be the recovered ID
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ACTOR Future<Void> masterServer(MasterInterface mi, Reference<AsyncVar<ServerDBInfo>> db, class ServerCoordinators,
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LifetimeToken lifetime, bool forceRecovery);
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ACTOR Future<Void> masterProxyServer(MasterProxyInterface proxy, InitializeMasterProxyRequest req,
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Reference<AsyncVar<ServerDBInfo>> db);
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ACTOR Future<Void> tLog(class IKeyValueStore* persistentData, class IDiskQueue* persistentQueue,
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Reference<AsyncVar<ServerDBInfo>> db, LocalityData locality,
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PromiseStream<InitializeTLogRequest> tlogRequests, UID tlogId, bool restoreFromDisk,
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Promise<Void> oldLog, Promise<Void> recovered); // changes tli->id() to be the recovered ID
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ACTOR Future<Void> monitorServerDBInfo(Reference<AsyncVar<Optional<ClusterControllerFullInterface>>> ccInterface,
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Reference<ClusterConnectionFile>, LocalityData,
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Reference<AsyncVar<ServerDBInfo>> dbInfo);
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ACTOR Future<Void> resolver(ResolverInterface proxy, InitializeResolverRequest, Reference<AsyncVar<ServerDBInfo>> db);
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ACTOR Future<Void> logRouter(TLogInterface interf, InitializeLogRouterRequest req,
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Reference<AsyncVar<ServerDBInfo>> db);
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ACTOR Future<Void> dataDistributor(DataDistributorInterface ddi, Reference<AsyncVar<ServerDBInfo>> db);
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void registerThreadForProfiling();
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void updateCpuProfiler(ProfilerRequest req);
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namespace oldTLog {
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Future<Void> tLog( IKeyValueStore* const& persistentData, IDiskQueue* const& persistentQueue, Reference<AsyncVar<ServerDBInfo>> const& db, LocalityData const& locality, UID const& tlogId );
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ACTOR Future<Void> tLog(IKeyValueStore* persistentData, IDiskQueue* persistentQueue,
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Reference<AsyncVar<ServerDBInfo>> db, LocalityData locality, UID tlogId);
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}
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#include "flow/unactorcompiler.h"
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#endif
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#include "fdbclient/SystemData.h"
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#include "fdbclient/FailureMonitorClient.h"
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#include "fdbserver/CoordinationInterface.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/RestoreInterface.h"
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#include "fdbserver/ClusterRecruitmentInterface.h"
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#include "fdbserver/ServerDBInfo.h"
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#include "fdbserver/Knobs.h"
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#include <iterator>
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#include "fdbserver/WaitFailure.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/Ratekeeper.h"
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#include "fdbserver/ClusterRecruitmentInterface.h"
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#include "fdbserver/ServerDBInfo.h"
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#include "fdbclient/Notified.h"
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#include "fdbclient/MasterProxyInterface.h"
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#include "fdbclient/DatabaseContext.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/TLogInterface.h"
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#include "fdbserver/MoveKeys.actor.h"
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#include "fdbserver/Knobs.h"
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbclient/SystemData.h"
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#include "fdbserver/TesterInterface.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/ClusterRecruitmentInterface.h"
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#include "fdbserver/workloads/workloads.h"
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#include "fdbserver/Status.h"
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#include "fdbrpc/simulator.h"
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbclient/MetricLogger.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/IKeyValueStore.h"
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#include "fdbserver/WaitFailure.h"
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#include "fdbserver/TesterInterface.h" // for poisson()
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#include "flow/actorcompiler.h"
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbserver/TesterInterface.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/workloads/workloads.h"
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#include "fdbrpc/simulator.h"
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#include "fdbclient/ManagementAPI.actor.h"
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#include "fdbrpc/simulator.h"
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#include "fdbserver/MasterInterface.h"
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#include "fdbclient/SystemData.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/QuietDatabase.h"
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#include "fdbserver/ServerDBInfo.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbserver/TesterInterface.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/workloads/workloads.h"
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#include "fdbrpc/simulator.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbserver/TesterInterface.h"
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#include "fdbserver/workloads/workloads.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/QuietDatabase.h"
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#include "fdbserver/ServerDBInfo.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
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#include "fdbrpc/ContinuousSample.h"
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbserver/TesterInterface.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/workloads/workloads.h"
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#include "fdbserver/workloads/BulkSetup.actor.h"
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#include "fdbserver/ClusterRecruitmentInterface.h"
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@ -20,7 +20,7 @@
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbserver/TesterInterface.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/workloads/workloads.h"
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#include "fdbrpc/simulator.h"
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#include "fdbclient/ManagementAPI.actor.h"
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#include "fdbrpc/simulator.h"
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#include "fdbserver/MasterInterface.h"
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#include "fdbclient/SystemData.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/ServerDBInfo.h"
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#include "fdbserver/QuietDatabase.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
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#include "fdbrpc/ContinuousSample.h"
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbserver/TesterInterface.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/workloads/workloads.h"
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#include "flow/ActorCollection.h"
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#include "fdbrpc/Smoother.h"
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@ -22,7 +22,7 @@
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbserver/TesterInterface.h"
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#include "fdbserver/workloads/workloads.h"
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#include "fdbserver/WorkerInterface.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "fdbserver/QuietDatabase.h"
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#include "fdbserver/ServerDBInfo.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#include "fdbrpc/ContinuousSample.h"
|
||||
#include "fdbclient/NativeAPI.actor.h"
|
||||
#include "fdbserver/TesterInterface.h"
|
||||
#include "fdbserver/WorkerInterface.h"
|
||||
#include "fdbserver/WorkerInterface.actor.h"
|
||||
#include "fdbserver/workloads/workloads.h"
|
||||
#include "fdbserver/workloads/BulkSetup.actor.h"
|
||||
#include "flow/actorcompiler.h" // This must be the last #include.
|
||||
|
|
Loading…
Reference in New Issue