Merge pull request #4495 from sfc-gh-etschannen/feature-fix-exlude-failed
Execute exclude failed commands after shutting down the rest of data distribution
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commit
35700f919f
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@ -658,6 +658,7 @@ struct DDTeamCollection : ReferenceCounted<DDTeamCollection> {
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AsyncTrigger printDetailedTeamsInfo;
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PromiseStream<GetMetricsRequest> getShardMetrics;
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Promise<UID> removeFailedServer;
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void resetLocalitySet() {
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storageServerSet = Reference<LocalitySet>(new LocalityMap<UID>());
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@ -695,7 +696,8 @@ struct DDTeamCollection : ReferenceCounted<DDTeamCollection> {
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Reference<AsyncVar<bool>> zeroHealthyTeams,
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bool primary,
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Reference<AsyncVar<bool>> processingUnhealthy,
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PromiseStream<GetMetricsRequest> getShardMetrics)
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PromiseStream<GetMetricsRequest> getShardMetrics,
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Promise<UID> removeFailedServer)
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: cx(cx), distributorId(distributorId), lock(lock), output(output),
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shardsAffectedByTeamFailure(shardsAffectedByTeamFailure), doBuildTeams(true), lastBuildTeamsFailed(false),
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teamBuilder(Void()), badTeamRemover(Void()), checkInvalidLocalities(Void()), wrongStoreTypeRemover(Void()),
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@ -710,7 +712,7 @@ struct DDTeamCollection : ReferenceCounted<DDTeamCollection> {
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zeroHealthyTeams(zeroHealthyTeams), zeroOptimalTeams(true), primary(primary),
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medianAvailableSpace(SERVER_KNOBS->MIN_AVAILABLE_SPACE_RATIO), lastMedianAvailableSpaceUpdate(0),
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processingUnhealthy(processingUnhealthy), lowestUtilizationTeam(0), highestUtilizationTeam(0),
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getShardMetrics(getShardMetrics) {
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getShardMetrics(getShardMetrics), removeFailedServer(removeFailedServer) {
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if (!primary || configuration.usableRegions == 1) {
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TraceEvent("DDTrackerStarting", distributorId).detail("State", "Inactive").trackLatest("DDTrackerStarting");
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}
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@ -4145,10 +4147,14 @@ ACTOR Future<Void> storageServerTracker(
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TraceEvent(SevWarn, "FailedServerRemoveKeys", self->distributorId)
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.detail("Server", server->id)
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.detail("Excluded", worstAddr.toString());
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wait(removeKeysFromFailedServer(cx, server->id, self->lock, ddEnabledState));
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if (BUGGIFY)
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wait(delay(5.0));
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self->shardsAffectedByTeamFailure->eraseServer(server->id);
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wait(delay(0.0)); //Do not throw an error while still inside trackExcludedServers
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while (!ddEnabledState->isDDEnabled()) {
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wait(delay(1.0));
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}
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if (self->removeFailedServer.canBeSet()) {
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self->removeFailedServer.send(server->id);
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}
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throw movekeys_conflict();
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}
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}
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@ -4944,6 +4950,7 @@ ACTOR Future<Void> monitorBatchLimitedTime(Reference<AsyncVar<ServerDBInfo>> db,
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}
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}
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// Runs the data distribution algorithm for FDB, including the DD Queue, DD tracker, and DD team collection
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ACTOR Future<Void> dataDistribution(Reference<DataDistributorData> self,
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PromiseStream<GetMetricsListRequest> getShardMetricsList,
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const DDEnabledState* ddEnabledState) {
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@ -4973,7 +4980,7 @@ ACTOR Future<Void> dataDistribution(Reference<DataDistributorData> self,
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// Stored outside of data distribution tracker to avoid slow tasks
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// when tracker is cancelled
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state KeyRangeMap<ShardTrackedData> shards;
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state Promise<UID> removeFailedServer;
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try {
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loop {
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TraceEvent("DDInitTakingMoveKeysLock", self->ddId);
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@ -5204,7 +5211,8 @@ ACTOR Future<Void> dataDistribution(Reference<DataDistributorData> self,
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zeroHealthyTeams[0],
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true,
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processingUnhealthy,
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getShardMetrics);
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getShardMetrics,
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removeFailedServer);
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teamCollectionsPtrs.push_back(primaryTeamCollection.getPtr());
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if (configuration.usableRegions > 1) {
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remoteTeamCollection =
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@ -5220,7 +5228,8 @@ ACTOR Future<Void> dataDistribution(Reference<DataDistributorData> self,
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zeroHealthyTeams[1],
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false,
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processingUnhealthy,
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getShardMetrics);
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getShardMetrics,
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removeFailedServer);
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teamCollectionsPtrs.push_back(remoteTeamCollection.getPtr());
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remoteTeamCollection->teamCollections = teamCollectionsPtrs;
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actors.push_back(
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@ -5252,12 +5261,21 @@ ACTOR Future<Void> dataDistribution(Reference<DataDistributorData> self,
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primaryTeamCollection = Reference<DDTeamCollection>();
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remoteTeamCollection = Reference<DDTeamCollection>();
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wait(shards.clearAsync());
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if (err.code() != error_code_movekeys_conflict)
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throw err;
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bool ddEnabled = wait(isDataDistributionEnabled(cx, ddEnabledState));
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TraceEvent("DataDistributionMoveKeysConflict").detail("DataDistributionEnabled", ddEnabled).error(err);
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if (ddEnabled)
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throw err;
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TraceEvent("DataDistributorTeamCollectionsDestroyed").error(err);
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if (removeFailedServer.getFuture().isReady() && !removeFailedServer.getFuture().isError()) {
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TraceEvent("RemoveFailedServer", removeFailedServer.getFuture().get()).error(err);
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wait(removeKeysFromFailedServer(cx, removeFailedServer.getFuture().get(), lock, ddEnabledState));
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wait(removeStorageServer(cx, removeFailedServer.getFuture().get(), lock, ddEnabledState));
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} else {
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if (err.code() != error_code_movekeys_conflict) {
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throw err;
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}
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bool ddEnabled = wait(isDataDistributionEnabled(cx, ddEnabledState));
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TraceEvent("DataDistributionMoveKeysConflict").detail("DataDistributionEnabled", ddEnabled).error(err);
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if (ddEnabled) {
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throw err;
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}
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}
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}
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}
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}
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@ -5682,7 +5700,8 @@ std::unique_ptr<DDTeamCollection> testTeamCollection(int teamSize,
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makeReference<AsyncVar<bool>>(true),
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true,
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makeReference<AsyncVar<bool>>(false),
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PromiseStream<GetMetricsRequest>()));
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PromiseStream<GetMetricsRequest>(),
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Promise<UID>()));
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for (int id = 1; id <= processCount; ++id) {
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UID uid(id, 0);
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@ -5723,7 +5742,8 @@ std::unique_ptr<DDTeamCollection> testMachineTeamCollection(int teamSize,
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makeReference<AsyncVar<bool>>(true),
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true,
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makeReference<AsyncVar<bool>>(false),
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PromiseStream<GetMetricsRequest>()));
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PromiseStream<GetMetricsRequest>(),
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Promise<UID>()));
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for (int id = 1; id <= processCount; id++) {
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UID uid(id, 0);
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@ -178,7 +178,6 @@ public:
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void moveShard(KeyRangeRef keys, std::vector<Team> destinationTeam);
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void finishMove(KeyRangeRef keys);
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void check();
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void eraseServer(UID ssID);
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private:
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struct OrderByTeamKey {
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@ -999,10 +999,6 @@ void ShardsAffectedByTeamFailure::erase(Team team, KeyRange const& range) {
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}
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}
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void ShardsAffectedByTeamFailure::eraseServer(UID ssID) {
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storageServerShards[ssID] = 0;
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}
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void ShardsAffectedByTeamFailure::insert(Team team, KeyRange const& range) {
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if (team_shards.insert(std::pair<Team, KeyRange>(team, range)).second) {
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for (auto uid = team.servers.begin(); uid != team.servers.end(); ++uid)
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