Don't suppress actor cancellation because we've already initialized the trace event by adding details.
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@ -1279,7 +1279,7 @@ ACTOR Future<Void> BgDDMountainChopper( DDQueueData* self, int teamCollectionInd
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traceEvent.detail("ResetCount", resetCount);
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tr.reset();
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} catch (Error& e) {
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traceEvent.error(e);
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traceEvent.error(e, true); // Log actor_cancelled because it's not legal to suppress an event that's initialized
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wait(tr.onError(e));
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}
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@ -1376,7 +1376,7 @@ ACTOR Future<Void> BgDDValleyFiller( DDQueueData* self, int teamCollectionIndex)
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traceEvent.detail("ResetCount", resetCount);
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tr.reset();
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} catch (Error& e) {
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traceEvent.error(e);
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traceEvent.error(e, true); // Log actor_cancelled because it's not legal to suppress an event that's initialized
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wait(tr.onError(e));
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}
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