fix: getTeam works when there are no teams
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264dc44dfa
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@ -468,7 +468,6 @@ struct DDTeamCollection {
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Promise<Void> serverTrackerErrorOut;
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AsyncVar<int> recruitingStream;
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Debouncer restartRecruiting;
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Promise<Void> hasTeams;
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int healthyTeamCount;
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PromiseStream<Void> zeroHealthyTeams;
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@ -562,7 +561,6 @@ struct DDTeamCollection {
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// use keys, src, dest, metrics, priority, system load, etc.. to decide...
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ACTOR Future<Void> getTeam( DDTeamCollection* self, GetTeamRequest req ) {
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try {
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Void _ = wait( self->hasTeams.getFuture() );
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Void _ = wait( self->checkBuildTeams( self ) );
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// Select the best team
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@ -634,7 +632,10 @@ struct DDTeamCollection {
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}
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}
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ASSERT( self->teams.size() );
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if( !self->teams.size() ) {
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req.reply.send( Optional<Reference<IDataDistributionTeam>>() );
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return Void();
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}
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if( req.wantsTrueBest ) {
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ASSERT( !bestOption.present() );
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@ -730,10 +731,6 @@ struct DDTeamCollection {
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addTeam(t->begin(), t->end() );
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}
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if( teams.size() && hasTeams.canBeSet() ) {
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hasTeams.send(Void());
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}
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addSubsetOfEmergencyTeams();
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}
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@ -1040,10 +1037,6 @@ struct DDTeamCollection {
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//Let all of these changes get worked out before responding to the get team request
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Void _ = wait( delay(0, TaskDataDistributionLaunch) );
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if( self->teams.size() && self->hasTeams.canBeSet() ) {
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self->hasTeams.send(Void());
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}
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return Void();
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}
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