remove unused variables
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@ -3967,7 +3967,6 @@ ACTOR Future<Void> updateNextWigglingStoragePID(DDTeamCollection* teamCollection
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ACTOR Future<Void> perpetualStorageWiggleIterator(AsyncVar<bool>* stopSignal,
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FutureStream<Void> finishStorageWiggleSignal,
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DDTeamCollection* teamCollection) {
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state int lastFinishTime = now();
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loop {
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choose {
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when(wait(stopSignal->onChange())) {}
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@ -4047,8 +4046,7 @@ ACTOR Future<Void> clusterHealthCheckForPerpetualWiggle(DDTeamCollection* self,
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// cluster is unhealthy and restarted once the cluster is healthy again.
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ACTOR Future<Void> perpetualStorageWiggler(AsyncVar<bool>* stopSignal,
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PromiseStream<Void> finishStorageWiggleSignal,
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DDTeamCollection* self,
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const DDEnabledState* ddEnabledState) {
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DDTeamCollection* self) {
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state Future<Void> watchFuture = Never();
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state Future<Void> moveFinishFuture = Never();
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state int extraTeamCount = 0;
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@ -4132,8 +4130,7 @@ ACTOR Future<Void> perpetualStorageWiggler(AsyncVar<bool>* stopSignal,
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// This coroutine sets a watch to monitor the value change of `perpetualStorageWiggleKey` which is controlled by command
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// `configure perpetual_storage_wiggle=$value` if the value is 1, this actor start 2 actors,
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// `perpetualStorageWiggleIterator` and `perpetualStorageWiggler`. Otherwise, it sends stop signal to them.
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ACTOR Future<Void> monitorPerpetualStorageWiggle(DDTeamCollection* teamCollection,
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const DDEnabledState* ddEnabledState) {
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ACTOR Future<Void> monitorPerpetualStorageWiggle(DDTeamCollection* teamCollection) {
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state int speed = 0;
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state AsyncVar<bool> stopWiggleSignal(true);
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state PromiseStream<Void> finishStorageWiggleSignal;
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@ -4158,8 +4155,8 @@ ACTOR Future<Void> monitorPerpetualStorageWiggle(DDTeamCollection* teamCollectio
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stopWiggleSignal.set(false);
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collection.add(perpetualStorageWiggleIterator(
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&stopWiggleSignal, finishStorageWiggleSignal.getFuture(), teamCollection));
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collection.add(perpetualStorageWiggler(
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&stopWiggleSignal, finishStorageWiggleSignal, teamCollection, ddEnabledState));
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collection.add(
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perpetualStorageWiggler(&stopWiggleSignal, finishStorageWiggleSignal, teamCollection));
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TraceEvent("PerpetualStorageWiggleOpen", teamCollection->distributorId).log();
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} else if (speed == 0) {
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if (!stopWiggleSignal.get()) {
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@ -5564,7 +5561,7 @@ ACTOR Future<Void> dataDistributionTeamCollection(Reference<DDTeamCollection> te
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self->addActor.send(waitHealthyZoneChange(self));
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if (self->primary) { // the primary dc also handle the satellite dc's perpetual wiggling
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self->addActor.send(monitorPerpetualStorageWiggle(self, ddEnabledState));
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self->addActor.send(monitorPerpetualStorageWiggle(self));
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}
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// SOMEDAY: Monitor FF/serverList for (new) servers that aren't in allServers and add or remove them
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