rename trace event
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@ -1714,7 +1714,7 @@ ACTOR Future<Void> BgDDLoadRebalance(DDQueueData* self, int teamCollectionIndex,
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state bool skipCurrentLoop = false;
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state Future<Void> delayF = Never();
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state const bool readRebalance = !isDiskRebalancePriority(ddPriority);
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state const char* eventName = isMountainChopperPriority(ddPriority) ? "BgDDMountainChopper" : "BgDDValleyFiller";
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state const char* eventName = isMountainChopperPriority(ddPriority) ? "BgDDMountainChopper_New" : "BgDDValleyFiller_New";
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loop {
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state bool moved = false;
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@ -1845,7 +1845,7 @@ ACTOR Future<Void> BgDDMountainChopper(DDQueueData* self, int teamCollectionInde
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loop {
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state std::pair<Optional<Reference<IDataDistributionTeam>>, bool> randomTeam;
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state bool moved = false;
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state TraceEvent traceEvent("BgDDMountainChopper", self->distributorId);
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state TraceEvent traceEvent("BgDDMountainChopper_Old", self->distributorId);
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traceEvent.suppressFor(5.0).detail("PollingInterval", rebalancePollingInterval).detail("Rebalance", "Disk");
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if (*self->lastLimited > 0) {
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@ -1968,7 +1968,7 @@ ACTOR Future<Void> BgDDValleyFiller(DDQueueData* self, int teamCollectionIndex)
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loop {
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state std::pair<Optional<Reference<IDataDistributionTeam>>, bool> randomTeam;
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state bool moved = false;
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state TraceEvent traceEvent("BgDDValleyFiller", self->distributorId);
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state TraceEvent traceEvent("BgDDValleyFiller_Old", self->distributorId);
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traceEvent.suppressFor(5.0).detail("PollingInterval", rebalancePollingInterval).detail("Rebalance", "Disk");
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if (*self->lastLimited > 0) {
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