fdbrpc: Don't drop idle connections from server
Instead try pinging the client and let that decide whether the client is alive or not. Ideally, it should always be failed since a well behaved client would have closed the connection.
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@ -397,8 +397,10 @@ struct Peer : NonCopyable {
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}
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ACTOR static Future<Void> connectionMonitor( Peer *peer ) {
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if (!peer->destination.isPublic()) {
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// Don't send ping messages to clients. Instead monitor incoming client pings.
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state Endpoint remotePingEndpoint({ peer->destination }, WLTOKEN_PING_PACKET);
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loop {
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if (!FlowTransport::transport().isClient() && !peer->destination.isPublic()) {
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// Don't send ping messages to clients unless necessary. Instead monitor incoming client pings.
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state double lastRefreshed = now();
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state int64_t lastBytesReceived = peer->bytesReceived;
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loop {
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@ -408,21 +410,25 @@ struct Peer : NonCopyable {
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lastBytesReceived = peer->bytesReceived;
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} else if (lastRefreshed < now() - FLOW_KNOBS->CONNECTION_MONITOR_IDLE_TIMEOUT *
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FLOW_KNOBS->CONNECTION_MONITOR_INCOMING_IDLE_MULTIPLIER) {
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throw connection_idle();
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// If we have not received anything in this period, client must have closed
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// connection by now. Break loop to check if it is still alive by sending a ping.
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break;
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}
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}
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}
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state Endpoint remotePingEndpoint({ peer->destination }, WLTOKEN_PING_PACKET);
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loop {
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const bool pendingPacketsEmpty = peer->reliable.empty() && peer->unsent.empty();
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if (pendingPacketsEmpty && (peer->lastConnectTime < now() - FLOW_KNOBS->CONNECTION_MONITOR_IDLE_TIMEOUT) &&
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(peer->lastDataPacketSentTime < now() - FLOW_KNOBS->CONNECTION_MONITOR_IDLE_TIMEOUT)) {
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if (peer->peerReferences == 0)
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if (peer->peerReferences == 0) {
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throw connection_unreferenced();
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else if (peer->destination.isPublic())
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} else if (FlowTransport::transport().isClient() && peer->destination.isPublic()) {
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// First condition is necessary because we may get here if we are server.
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throw connection_idle();
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}
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}
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wait (delayJittered(FLOW_KNOBS->CONNECTION_MONITOR_LOOP_TIME));
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// TODO: Stop monitoring and close the connection with no onDisconnect requests outstanding
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state ReplyPromise<Void> reply;
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@ -453,8 +459,6 @@ struct Peer : NonCopyable {
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}
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}
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}
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wait (delayJittered(FLOW_KNOBS->CONNECTION_MONITOR_LOOP_TIME));
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}
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}
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