Make DDTeamCollection::addTeamsBestOf private
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@ -585,6 +585,12 @@ class DDTeamCollection : public ReferenceCounted<DDTeamCollection> {
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addTeam(team.begin(), team.end(), isInitialTeam);
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addTeam(team.begin(), team.end(), isInitialTeam);
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}
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}
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// Create server teams based on machine teams
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// Before the number of machine teams reaches the threshold, build a machine team for each server team
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// When it reaches the threshold, first try to build a server team with existing machine teams; if failed,
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// build an extra machine team and record the event in trace
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int addTeamsBestOf(int teamsToBuild, int desiredTeams, int maxTeams);
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public:
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public:
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Database cx;
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Database cx;
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@ -633,12 +639,6 @@ public:
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Future<Void> init(Reference<InitialDataDistribution> initTeams, DDEnabledState const& ddEnabledState);
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Future<Void> init(Reference<InitialDataDistribution> initTeams, DDEnabledState const& ddEnabledState);
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// Create server teams based on machine teams
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// Before the number of machine teams reaches the threshold, build a machine team for each server team
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// When it reaches the threshold, first try to build a server team with existing machine teams; if failed,
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// build an extra machine team and record the event in trace
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int addTeamsBestOf(int teamsToBuild, int desiredTeams, int maxTeams);
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void addServer(StorageServerInterface newServer,
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void addServer(StorageServerInterface newServer,
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ProcessClass processClass,
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ProcessClass processClass,
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Promise<Void> errorOut,
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Promise<Void> errorOut,
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