This commit is contained in:
Lukas Joswiak 2021-06-11 13:01:32 -07:00
parent 3f4543f24a
commit 0301072690
10 changed files with 182 additions and 45 deletions

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@ -396,15 +396,15 @@ ACTOR Future<Void> fdbStatusStresser() {
std::unordered_map<std::string, std::function<Future<Void>()>> actors = {
{ "timer", &simpleTimer }, // ./tutorial timer
{ "promiseDemo", &promiseDemo }, // ./tutorial promiseDemo
{ "triggerDemo", &triggerDemo }, // ./tutorial triggerDemo
{ "echoServer", &echoServer }, // ./tutorial -p 6666 echoServer
{ "echoClient", &echoClient }, // ./tutorial -s 127.0.0.1:6666 echoClient
{ "kvStoreServer", &kvStoreServer }, // ./tutorial -p 6666 kvStoreServer
{ "kvSimpleClient", &kvSimpleClient }, // ./tutorial -s 127.0.0.1:6666 kvSimpleClient
{ "multipleClients", &multipleClients }, // ./tutorial -s 127.0.0.1:6666 multipleClients
{ "fdbClient", &fdbClient }, // ./tutorial -C $CLUSTER_FILE_PATH fdbClient
{ "fdbStatusStresser", &fdbStatusStresser }
// { "promiseDemo", &promiseDemo }, // ./tutorial promiseDemo
// { "triggerDemo", &triggerDemo }, // ./tutorial triggerDemo
// { "echoServer", &echoServer }, // ./tutorial -p 6666 echoServer
// { "echoClient", &echoClient }, // ./tutorial -s 127.0.0.1:6666 echoClient
// { "kvStoreServer", &kvStoreServer }, // ./tutorial -p 6666 kvStoreServer
// { "kvSimpleClient", &kvSimpleClient }, // ./tutorial -s 127.0.0.1:6666 kvSimpleClient
// { "multipleClients", &multipleClients }, // ./tutorial -s 127.0.0.1:6666 multipleClients
// { "fdbClient", &fdbClient }, // ./tutorial -C $CLUSTER_FILE_PATH fdbClient
// { "fdbStatusStresser", &fdbStatusStresser }
}; // ./tutorial -C $CLUSTER_FILE_PATH fdbStatusStresser
int main(int argc, char* argv[]) {

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@ -29,6 +29,11 @@
using namespace std::literals;
// TODO: For debugging, remove
LineageReference<ActorLineage>* curLineage() {
return currentLineage;
}
class Packer : public msgpack::packer<msgpack::sbuffer> {
struct visitor_t {
using VisitorMap = std::unordered_map<std::type_index, std::function<void(std::any const&, Packer& packer)>>;
@ -244,8 +249,15 @@ std::vector<std::shared_ptr<Sample>> SampleCollection_t::get(double from /*= 0.0
return res;
}
void sample(const Reference<ActorLineage>& lineage) {
boost::asio::post(ActorLineageProfiler::instance().context(), [lineage]() {
// void sample(const Reference<ActorLineage>& lineage) {
void sample(Reference<ActorLineage>* ptr) {
// boost::asio::post(ActorLineageProfiler::instance().context(), [lineage]() {
// SampleCollection::instance().collect(lineage);
// });
if (!ptr->isValid()) {
return;
}
boost::asio::post(ActorLineageProfiler::instance().context(), [lineage = Reference<ActorLineage>::addRef(ptr->getPtr())]() {
SampleCollection::instance().collect(lineage);
});
}

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@ -34,6 +34,9 @@
void samplingProfilerUpdateFrequency(std::optional<std::any> freq);
void samplingProfilerUpdateWindow(std::optional<std::any> window);
// TODO: For debugging, remove
LineageReference<ActorLineage>* curLineage();
struct IALPCollectorBase {
virtual std::optional<std::any> collect(ActorLineage*) = 0;
virtual const std::string_view& name() = 0;

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@ -21,7 +21,7 @@
#include "fdbclient/StackLineage.h"
std::vector<StringRef> getActorStackTrace() {
return currentLineage->stack(&StackLineage::actorName);
return (*currentLineage)->stack(&StackLineage::actorName);
}
namespace {

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@ -194,4 +194,14 @@ bool operator!=(const Reference<P>& lhs, const Reference<P>& rhs) {
return !(lhs == rhs);
}
template <class P>
class LineageReference : public Reference<P> {
// TODO: Make private
public:
LineageReference() : Reference<P>(nullptr), referencesSelf(false) {}
explicit LineageReference(P* ptr) : Reference<P>(ptr), referencesSelf(false) {}
LineageReference(const LineageReference& r) : Reference<P>(r), referencesSelf(false) {}
bool referencesSelf;
};
#endif

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@ -1435,7 +1435,9 @@ void Net2::run() {
checkForSlowTask(tscBegin, timestampCounter(), taskEnd - taskBegin, TaskPriority::RunCycleFunction);
}
replaceLineage(Reference<ActorLineage>());
// replaceLineage(LineageReference<ActorLineage>());
// currentLineage = nullptr;
// replaceLineage(nullptr);
double sleepTime = 0;
bool b = ready.empty();
if (b) {

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@ -452,8 +452,8 @@ namespace actorcompiler
fullClassName,
string.Join(", ", actor.parameters.Select(p => p.name).ToArray()));
if (actor.IsCancellable())
writer.WriteLine("\trestore_lineage _;");
// if (actor.IsCancellable())
// writer.WriteLine("\trestore_lineage _;");
if (actor.returnType != null)
writer.WriteLine("\treturn Future<{1}>({0});", newActor, actor.returnType);
else
@ -1288,6 +1288,8 @@ namespace actorcompiler
constructor.WriteLine("{");
constructor.Indent(+1);
ProbeEnter(constructor, actor.name);
constructor.WriteLine("CurrentLineageReplace _(&this->lineage);");
// constructor.WriteLine("getCurrentLineage()->modify(&StackLineage::actorName) = LiteralStringRef(\"{0}\");", actor.name);
constructor.WriteLine("this->{0};", body.call());
ProbeExit(constructor, actor.name);
WriteFunction(writer, constructor, constructor.BodyText);

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@ -26,12 +26,17 @@
#include <stdarg.h>
#include <cinttypes>
LineageReference<ActorLineage> rootLineage;
std::atomic<bool> startSampling = false;
thread_local Reference<ActorLineage> currentLineage;
// TODO: Fix this (ideally get rid of allocation, otherwise memory leak?)
thread_local LineageReference<ActorLineage>* currentLineage = &rootLineage;//new LineageReference<ActorLineage>();
LineagePropertiesBase::~LineagePropertiesBase() {}
ActorLineage::ActorLineage() : properties(), parent(currentLineage) {}
ActorLineage::ActorLineage() : properties(), parent(*currentLineage) {
// TraceEvent("LUKAS_ActorLineage").detail("CurrentLineagePtr", reinterpret_cast<uintptr_t>(currentLineage)).detail("CurrentLineageRefPtr", reinterpret_cast<uintptr_t>(currentLineage->getPtr()));
}
ActorLineage::~ActorLineage() {
for (auto property : properties) {
@ -40,19 +45,53 @@ ActorLineage::~ActorLineage() {
}
Reference<ActorLineage> getCurrentLineage() {
if (!currentLineage.isValid() || currentLineage == currentLineage->getParent()) {
replaceLineage(Reference<ActorLineage>{ new ActorLineage() });
// if (!currentLineage.isValid()/* || currentLineage == currentLineage->getParent()*/) {
if (!currentLineage->isValid() || !currentLineage->referencesSelf) {
// replaceLineage(LineageReference<ActorLineage>{ new ActorLineage() });
// *currentLineage = LineageReference<ActorLineage>{ new ActorLineage() };
// ActorLineage* lineage = new ActorLineage();
// *currentLineage = LineageReference<ActorLineage>::addRef(lineage);
// *currentLineage = LineageReference<ActorLineage>(new ActorLineage());
// currentLineage->referencesSelf = true;
// TraceEvent("LUKAS_getCurrent").detail("Ptr", reinterpret_cast<uintptr_t>(currentLineage->getPtr()));
currentLineage->setPtrUnsafe(new ActorLineage());
currentLineage->referencesSelf = true;
}
return currentLineage;
return *currentLineage;
}
void sample(const Reference<ActorLineage>& lineage);
// void sample(const Reference<ActorLineage>& lineage);
void sample(Reference<ActorLineage>* ptr);
void replaceLineage(Reference<ActorLineage> lineage) {
void replaceLineage(LineageReference<ActorLineage>* lineage) {
// if (lineage.isValid()) {
// auto name = lineage->get(&StackLineage::actorName);
// if (name.has_value()) {
// TraceEvent("LUKAS_replaceLineage").detail("Name", name.value());
// }
// }
// if (currentLineage->isValid()) {
// auto name = (*currentLineage)->get(&StackLineage::actorName);
// if (name.has_value()) {
// TraceEvent("LUKAS_replaceLineageCurrentLineage").detail("Name", name.value());
// }
// }
// TraceEvent("LUKAS_replaceLineage").detail("Ptr", reinterpret_cast<uintptr_t>(lineage));
// TraceEvent("LUKAS_replaceLineage2").detail("IsValid", lineage->isValid()).detail("PtrPtr", reinterpret_cast<uintptr_t>(lineage->getPtr()));
if (!startSampling) {
currentLineage = lineage;
} else {
startSampling = false;
// if (currentLineage->isValid()) {
// std::string stack = "";
// auto vec = (*currentLineage)->stack(&StackLineage::actorName);
// for (const auto& str : vec) {
// stack += std::string(reinterpret_cast<const char*>(str.begin()), str.size()) + " ";
// }
// TraceEvent("LUKAS_replaceLineage").detail("Stack", stack);
// }
sample(currentLineage);
currentLineage = lineage;
}

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@ -448,7 +448,7 @@ struct LineageProperties : LineagePropertiesBase {
}
};
struct ActorLineage : ThreadUnsafeReferenceCounted<ActorLineage> {
struct ActorLineage : ThreadSafeReferenceCounted<ActorLineage> {
friend class LocalLineage;
struct Property {
@ -541,7 +541,8 @@ public:
};
extern std::atomic<bool> startSampling;
extern thread_local Reference<ActorLineage> currentLineage;
// TODO: ThreadUnsafe?
extern thread_local LineageReference<ActorLineage>* currentLineage;
struct StackLineage : LineageProperties<StackLineage> {
static const std::string_view name;
@ -549,25 +550,35 @@ struct StackLineage : LineageProperties<StackLineage> {
};
Reference<ActorLineage> getCurrentLineage();
void replaceLineage(Reference<ActorLineage> lineage);
void replaceLineage(LineageReference<ActorLineage>* lineage);
// This class can be used in order to modify all lineage properties
// of actors created within a (non-actor) scope
struct LocalLineage {
Reference<ActorLineage> lineage = Reference<ActorLineage>{ new ActorLineage() };
Reference<ActorLineage> oldLineage;
LineageReference<ActorLineage> lineage = LineageReference<ActorLineage>{ new ActorLineage() };
LineageReference<ActorLineage>* oldLineage;
LocalLineage() {
oldLineage = currentLineage;
replaceLineage(lineage);
replaceLineage(&lineage);
}
~LocalLineage() {
replaceLineage(oldLineage);
}
};
// TODO: No longer want this because we are now setting a global instead of just the field in a class
struct restore_lineage {
Reference<ActorLineage> prev;
restore_lineage() : prev(currentLineage) {}
// Reference<ActorLineage> lineage;
LineageReference<ActorLineage>* prev;
// LineageReference<ActorLineage> prev;
// restore_lineage() : prev(*currentLineage) {
restore_lineage() : prev(currentLineage) {
// if (currentLineage != nullptr && currentLineage->isValid()) {
// prev = *currentLineage;
// }
// prev = currentLineage;
// replaceLineage(lineage);
}
~restore_lineage() {
replaceLineage(prev);
}
@ -1148,53 +1159,104 @@ static inline void destruct(T& t) {
t.~T();
}
// TODO: Rename, move to better spot (above)
struct CurrentLineageReplace {
LineageReference<ActorLineage>* oldLineage;
CurrentLineageReplace(LineageReference<ActorLineage>* with) : oldLineage(currentLineage) {
// currentLineage = with;
replaceLineage(with);
}
~CurrentLineageReplace() {
// currentLineage = oldLineage;
replaceLineage(oldLineage);
}
};
template <class ReturnValue>
struct Actor : SAV<ReturnValue> {
Reference<ActorLineage> lineage = currentLineage;
// LineageReference<ActorLineage>* prev = currentLineage;
LineageReference<ActorLineage> lineage = *currentLineage;
// Reference<ActorLineage> lineage;
int8_t actor_wait_state; // -1 means actor is cancelled; 0 means actor is not waiting; 1-N mean waiting in callback
// group #
Actor() : SAV<ReturnValue>(1, 1), actor_wait_state(0) {
/*++actorCount;*/
replaceLineage(lineage);
// if (currentLineage != nullptr && currentLineage->isValid()) {
// lineage = *currentLineage;
// }
// replaceLineage(&lineage);
// lineage.referencesSelf = false;
// currentLineage = &lineage;
}
~Actor() {
//--actorCount;
// replaceLineage(new LineageReference<ActorLineage>());
// replaceLineage(prev);
}
//~Actor() { --actorCount; }
Reference<ActorLineage> setLineage() {
auto res = currentLineage;
replaceLineage(lineage);
Reference<ActorLineage> res = *currentLineage;
// if (currentLineage != nullptr && currentLineage->isValid()) {
// res = *currentLineage;
// }
replaceLineage(&lineage);
return res;
}
LineageReference<ActorLineage>* lineageAddr() {
return std::addressof(lineage);
}
};
template <>
struct Actor<void> {
// This specialization is for a void actor (one not returning a future, hence also uncancellable)
Reference<ActorLineage> lineage = currentLineage;
// LineageReference<ActorLineage>* prev = currentLineage;
LineageReference<ActorLineage> lineage = *currentLineage;
// Reference<ActorLineage> lineage;
int8_t actor_wait_state; // 0 means actor is not waiting; 1-N mean waiting in callback group #
Actor() : actor_wait_state(0) {
/*++actorCount;*/
replaceLineage(lineage);
// if (currentLineage != nullptr && currentLineage->isValid()) {
// lineage = *currentLineage;
// }
// replaceLineage(&lineage);
// lineage.referencesSelf = false;
// currentLineage = &lineage;
}
~Actor() {
//--actorCount;
// replaceLineage(new LineageReference<ActorLineage>());
// replaceLineage(prev);
}
//~Actor() { --actorCount; }
Reference<ActorLineage> setLineage() {
auto res = currentLineage;
replaceLineage(lineage);
Reference<ActorLineage> res = *currentLineage;
// if (currentLineage != nullptr && currentLineage->isValid()) {
// res = *currentLineage;
// }
replaceLineage(&lineage);
return res;
}
LineageReference<ActorLineage>* lineageAddr() {
return std::addressof(lineage);
}
};
template <class ActorType, int CallbackNumber, class ValueType>
struct ActorCallback : Callback<ValueType> {
virtual void fire(ValueType const& value) override {
auto _ = static_cast<ActorType*>(this)->setLineage();
// auto _ = static_cast<ActorType*>(this)->setLineage();
CurrentLineageReplace _(static_cast<ActorType*>(this)->lineageAddr());
static_cast<ActorType*>(this)->a_callback_fire(this, value);
}
virtual void error(Error e) override {
auto _ = static_cast<ActorType*>(this)->setLineage();
// auto _ = static_cast<ActorType*>(this)->setLineage();
CurrentLineageReplace _(static_cast<ActorType*>(this)->lineageAddr());
static_cast<ActorType*>(this)->a_callback_error(this, e);
}
};
@ -1202,15 +1264,18 @@ struct ActorCallback : Callback<ValueType> {
template <class ActorType, int CallbackNumber, class ValueType>
struct ActorSingleCallback : SingleCallback<ValueType> {
void fire(ValueType const& value) override {
auto _ = static_cast<ActorType*>(this)->setLineage();
// auto _ = static_cast<ActorType*>(this)->setLineage();
CurrentLineageReplace _(static_cast<ActorType*>(this)->lineageAddr());
static_cast<ActorType*>(this)->a_callback_fire(this, value);
}
void fire(ValueType&& value) override {
auto _ = static_cast<ActorType*>(this)->setLineage();
// auto _ = static_cast<ActorType*>(this)->setLineage();
CurrentLineageReplace _(static_cast<ActorType*>(this)->lineageAddr());
static_cast<ActorType*>(this)->a_callback_fire(this, std::move(value));
}
void error(Error e) override {
auto _ = static_cast<ActorType*>(this)->setLineage();
// auto _ = static_cast<ActorType*>(this)->setLineage();
CurrentLineageReplace _(static_cast<ActorType*>(this)->lineageAddr());
static_cast<ActorType*>(this)->a_callback_error(this, e);
}
};

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@ -1566,6 +1566,10 @@ struct YieldedFutureActor : SAV<Void>, ActorCallback<YieldedFutureActor, 1, Void
void destroy() override { delete this; }
Reference<ActorLineage> setLineage() {
return *currentLineage;
}
LineageReference<ActorLineage>* lineageAddr() {
return currentLineage;
}