2017-05-26 04:48:44 +08:00
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/*
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* KeyValueStoreCompressTestData.actor.cpp
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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2018-02-22 02:25:11 +08:00
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*
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2017-05-26 04:48:44 +08:00
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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2018-02-22 02:25:11 +08:00
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*
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2017-05-26 04:48:44 +08:00
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* http://www.apache.org/licenses/LICENSE-2.0
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2018-02-22 02:25:11 +08:00
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*
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2017-05-26 04:48:44 +08:00
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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2018-10-20 01:30:13 +08:00
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#include "fdbserver/IKeyValueStore.h"
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2019-02-18 10:46:59 +08:00
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#include "flow/actorcompiler.h" // has to be last include
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2017-05-26 04:48:44 +08:00
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// KeyValueStoreCompressTestData wraps an existing IKeyValueStore and
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// implements the following rudimentary compression scheme:
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// An arbitrarily long value which consists entirely of a single repeated nonzero byte is mapped to
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// a 5-byte value consisting of that byte followed by a little-endian integer giving the number
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// of repetitions.
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// All other values are mapped to a zero byte followed by the value.
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// This store is used in testing to let us simulate having much bigger disks than we actually
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// have, in order to test really big databases.
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struct KeyValueStoreCompressTestData : IKeyValueStore {
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IKeyValueStore* store;
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KeyValueStoreCompressTestData(IKeyValueStore* store) : store(store) {}
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virtual Future<Void> getError() { return store->getError(); }
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virtual Future<Void> onClosed() { return store->onClosed(); }
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virtual void dispose() { store->dispose(); delete this; }
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virtual void close() { store->close(); delete this; }
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virtual KeyValueStoreType getType() { return store->getType(); }
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virtual StorageBytes getStorageBytes() { return store->getStorageBytes(); }
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virtual void set( KeyValueRef keyValue, const Arena* arena = NULL ) {
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store->set( KeyValueRef( keyValue.key, pack(keyValue.value) ), arena );
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}
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virtual void clear( KeyRangeRef range, const Arena* arena = NULL ) { store->clear( range, arena ); }
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virtual Future<Void> commit(bool sequential = false) { return store->commit(sequential); }
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virtual Future<Optional<Value>> readValue( KeyRef key, Optional<UID> debugID = Optional<UID>() ) {
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return doReadValue(store, key, debugID);
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}
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ACTOR static Future<Optional<Value>> doReadValue( IKeyValueStore* store, Key key, Optional<UID> debugID ) {
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Optional<Value> v = wait( store->readValue(key, debugID) );
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if (!v.present()) return v;
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return unpack(v.get());
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}
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// Note that readValuePrefix doesn't do anything in this implementation of IKeyValueStore, so the "atomic bomb" problem is still
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// present if you are using this storage interface, but this storage interface is not used by customers ever. However, if you want
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// to try to test malicious atomic op workloads with compressed values for some reason, you will need to fix this.
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virtual Future<Optional<Value>> readValuePrefix( KeyRef key, int maxLength, Optional<UID> debugID = Optional<UID>() ) {
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return doReadValuePrefix( store, key, maxLength, debugID );
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}
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ACTOR static Future<Optional<Value>> doReadValuePrefix( IKeyValueStore* store, Key key, int maxLength, Optional<UID> debugID ) {
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Optional<Value> v = wait( doReadValue(store, key, debugID) );
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if (!v.present()) return v;
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if (maxLength < v.get().size()) {
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return v.get().substr(0, maxLength);
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}
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else {
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return v;
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}
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}
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// If rowLimit>=0, reads first rows sorted ascending, otherwise reads last rows sorted descending
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// The total size of the returned value (less the last entry) will be less than byteLimit
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virtual Future<Standalone<VectorRef<KeyValueRef>>> readRange( KeyRangeRef keys, int rowLimit = 1<<30, int byteLimit = 1<<30 ) {
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return doReadRange(store, keys, rowLimit, byteLimit);
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}
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ACTOR Future<Standalone<VectorRef<KeyValueRef>>> doReadRange( IKeyValueStore* store, KeyRangeRef keys, int rowLimit, int byteLimit ) {
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Standalone<VectorRef<KeyValueRef>> _vs = wait( store->readRange(keys, rowLimit, byteLimit) );
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Standalone<VectorRef<KeyValueRef>> vs = _vs; // Get rid of implicit const& from wait statement
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Arena& a = vs.arena();
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for(int i=0; i<vs.size(); i++)
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vs[i].value = ValueRef( a, (ValueRef const&)unpack(vs[i].value) );
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return vs;
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}
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private:
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// These implement the actual "compression" scheme
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static Value pack( Value val ) {
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if (!val.size()) return val;
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uint8_t c = val[0];
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//If the value starts with a 0-byte, then we don't compress it
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if(c == 0)
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return val.withPrefix(LiteralStringRef("\x00"));
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for(int i=1; i<val.size(); i++) {
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if (val[i] != c) {
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// The value is something other than a single repeated character, so not compressible :-)
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return val.withPrefix(LiteralStringRef("\x00"));
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}
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}
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int n = val.size();
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val = makeString(5);
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uint8_t *p = mutateString(val);
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p[0] = c;
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*(int*)(p+1) = n;
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return val;
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}
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static Value unpack( Value val ) {
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if (!val.size()) return val;
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if (val[0]==0) return val.substr(1); // Uncompressed value
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ASSERT( val.size() == 5 );
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uint8_t c = val[0];
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int n = *(int*)(val.begin()+1);
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val = makeString(n);
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uint8_t *p = mutateString(val);
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memset(p, c, n);
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return val;
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}
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};
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IKeyValueStore* keyValueStoreCompressTestData(IKeyValueStore* store) {
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return new KeyValueStoreCompressTestData(store);
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2019-02-18 10:46:59 +08:00
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}
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