foundationdb/fdbserver/TSSMappingUtil.actor.cpp

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/*
* TSSMappingUtil.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "fdbclient/SystemData.h"
#include "fdbclient/KeyBackedTypes.h"
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#include "fdbserver/TSSMappingUtil.actor.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
ACTOR Future<Void> readTSSMappingRYW(Reference<ReadYourWritesTransaction> tr,
std::map<UID, StorageServerInterface>* tssMapping) {
KeyBackedMap<UID, UID> tssMapDB = KeyBackedMap<UID, UID>(tssMappingKeys.begin);
state std::vector<std::pair<UID, UID>> uidMapping =
wait(tssMapDB.getRange(tr, UID(), Optional<UID>(), CLIENT_KNOBS->TOO_MANY));
ASSERT(uidMapping.size() < CLIENT_KNOBS->TOO_MANY);
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state std::map<UID, StorageServerInterface> mapping;
for (auto& it : uidMapping) {
state UID ssId = it.first;
Optional<Value> v = wait(tr->get(serverListKeyFor(it.second)));
(*tssMapping)[ssId] = decodeServerListValue(v.get());
}
return Void();
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}
ACTOR Future<Void> readTSSMapping(Transaction* tr, std::map<UID, StorageServerInterface>* tssMapping) {
state RangeResult mappingList = wait(tr->getRange(tssMappingKeys, CLIENT_KNOBS->TOO_MANY));
ASSERT(!mappingList.more && mappingList.size() < CLIENT_KNOBS->TOO_MANY);
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for (auto& it : mappingList) {
state UID ssId = Codec<UID>::unpack(Tuple::unpack(it.key.removePrefix(tssMappingKeys.begin)));
UID tssId = Codec<UID>::unpack(Tuple::unpack(it.value));
Optional<Value> v = wait(tr->get(serverListKeyFor(tssId)));
(*tssMapping)[ssId] = decodeServerListValue(v.get());
}
return Void();
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}
ACTOR Future<Void> removeTSSPairsFromCluster(Database cx, vector<std::pair<UID, UID>> pairsToRemove) {
state Reference<ReadYourWritesTransaction> tr = makeReference<ReadYourWritesTransaction>(cx);
state KeyBackedMap<UID, UID> tssMapDB = KeyBackedMap<UID, UID>(tssMappingKeys.begin);
loop {
try {
tr->setOption(FDBTransactionOptions::PRIORITY_SYSTEM_IMMEDIATE);
tr->setOption(FDBTransactionOptions::ACCESS_SYSTEM_KEYS);
for (auto& tssPair : pairsToRemove) {
// DO NOT remove server list key - that'll break a bunch of stuff. DD will eventually call
// removeStorageServer
tr->clear(serverTagKeyFor(tssPair.second));
tssMapDB.erase(tr, tssPair.first);
}
wait(tr->commit());
break;
} catch (Error& e) {
wait(tr->onError(e));
}
}
return Void();
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}