foundationdb/fdbserver/workloads/BackupToDBAbort.actor.cpp

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/*
* BackupToDBAbort.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "fdbclient/BackupAgent.actor.h"
#include "fdbclient/ClusterConnectionMemoryRecord.h"
#include "fdbclient/ManagementAPI.actor.h"
#include "fdbclient/NativeAPI.actor.h"
#include "fdbserver/workloads/workloads.actor.h"
#include "flow/actorcompiler.h" // This must be the last #include.
struct BackupToDBAbort : TestWorkload {
double abortDelay;
Database extraDB;
Standalone<VectorRef<KeyRangeRef>> backupRanges;
UID lockid;
explicit BackupToDBAbort(const WorkloadContext& wcx) : TestWorkload(wcx) {
abortDelay = getOption(options, LiteralStringRef("abortDelay"), 50.0);
backupRanges.push_back_deep(backupRanges.arena(), normalKeys);
auto extraFile = makeReference<ClusterConnectionMemoryRecord>(*g_simulator.extraDB);
extraDB = Database::createDatabase(extraFile, -1);
lockid = UID(0xbeeffeed, 0xdecaf00d);
}
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std::string description() const override { return "BackupToDBAbort"; }
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Future<Void> setup(const Database& cx) override {
if (clientId != 0)
return Void();
return _setup(this, cx);
}
ACTOR static Future<Void> _setup(BackupToDBAbort* self, Database cx) {
state DatabaseBackupAgent backupAgent(cx);
try {
TraceEvent("BDBA_Submit1").log();
wait(backupAgent.submitBackup(self->extraDB,
BackupAgentBase::getDefaultTag(),
self->backupRanges,
StopWhenDone::False,
StringRef(),
StringRef(),
LockDB::True));
TraceEvent("BDBA_Submit2").log();
} catch (Error& e) {
if (e.code() != error_code_backup_duplicate)
throw;
}
return Void();
}
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Future<Void> start(Database const& cx) override {
if (clientId != 0)
return Void();
return _start(this, cx);
}
ACTOR static Future<Void> _start(BackupToDBAbort* self, Database cx) {
state DatabaseBackupAgent backupAgent(cx);
TraceEvent("BDBA_Start").detail("Delay", self->abortDelay);
wait(delay(self->abortDelay));
TraceEvent("BDBA_Wait").log();
wait(success(backupAgent.waitBackup(self->extraDB, BackupAgentBase::getDefaultTag(), StopWhenDone::False)));
TraceEvent("BDBA_Lock").log();
wait(lockDatabase(cx, self->lockid));
TraceEvent("BDBA_Abort").log();
wait(backupAgent.abortBackup(self->extraDB, BackupAgentBase::getDefaultTag()));
TraceEvent("BDBA_Unlock").log();
wait(backupAgent.unlockBackup(self->extraDB, BackupAgentBase::getDefaultTag()));
TraceEvent("BDBA_End").log();
// SOMEDAY: Remove after backup agents can exist quiescently
if (g_simulator.drAgents == ISimulator::BackupAgentType::BackupToDB) {
g_simulator.drAgents = ISimulator::BackupAgentType::NoBackupAgents;
}
return Void();
}
ACTOR static Future<bool> _check(BackupToDBAbort* self, Database cx) {
TraceEvent("BDBA_UnlockPrimary").log();
// Too much of the tester framework expects the primary database to be unlocked, so we unlock it
// once all of the workloads have finished.
wait(unlockDatabase(cx, self->lockid));
return true;
}
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Future<bool> check(const Database& cx) override { return _check(this, cx); }
void getMetrics(std::vector<PerfMetric>& m) override {}
};
REGISTER_WORKLOAD(BackupToDBAbort);