foundationdb/fdbclient/TaskBucket.h

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/*
* TaskBucket.h
*
* This source file is part of the FoundationDB open source project
*
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* Copyright 2013-2022 Apple Inc. and the FoundationDB project authors
*
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* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
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* http://www.apache.org/licenses/LICENSE-2.0
*
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* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FDBCLIENT_TASK_BUCKET_H
#define FDBCLIENT_TASK_BUCKET_H
#pragma once
#include "flow/flow.h"
#include "flow/IDispatched.h"
#include "flow/genericactors.actor.h"
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#include "fdbclient/FDBTypes.h"
#include "fdbclient/NativeAPI.actor.h"
#include "fdbclient/RunTransaction.actor.h"
#include "fdbclient/Subspace.h"
#include "fdbclient/KeyBackedTypes.h"
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class FutureBucket;
class TaskFuture;
FDB_DECLARE_BOOLEAN_PARAM(AccessSystemKeys);
FDB_DECLARE_BOOLEAN_PARAM(PriorityBatch);
FDB_DECLARE_BOOLEAN_PARAM(VerifyTask);
FDB_DECLARE_BOOLEAN_PARAM(UpdateParams);
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// A Task is a set of key=value parameters that constitute a unit of work for a TaskFunc to perform.
// The parameter keys are specific to the TaskFunc that the Task is for, except for a set of reserved
// parameter keys which are used by TaskBucket to determine which TaskFunc to run and provide
// several other core features of TaskBucket.
//
// Task Life Cycle
// 1. Task is created in database transaction.
// 2. An executor (see TaskBucket class) will reserve an begin executing the task
// 3. Task's _execute() function is run. This is non-transactional, and can run indefinitely.
// 4. If the executor loses contact with FDB, another executor may begin at step 2. The first
// Task execution can detect this by checking the result of keepRunning() periodically.
// 5. Once a Task execution's _execute() call returns, the _finish() step is called.
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// _finish() is transactional and is guaranteed to never be called more than once for the
// same Task
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class Task : public ReferenceCounted<Task> {
public:
Task(Value type = StringRef(), uint32_t version = 0, Value done = StringRef(), unsigned int priority = 0);
~Task(){};
// Methods that safely read values from task's params
uint32_t getVersion() const;
unsigned int getPriority() const;
Key key;
Version timeoutVersion;
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// Take this lock while you don't want Taskbucket to try to extend your task's timeout
FlowLock extendMutex;
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Map<Key, Value> params; // SOMEDAY: use one arena?
// New reserved task parameter keys should be added in ReservedTaskParams below instead of here.
// Task priority, determines execution order relative to other queued Tasks
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static Key reservedTaskParamKeyPriority;
// Name of the registered TaskFunc that this Task is for
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static Key reservedTaskParamKeyType;
static Key reservedTaskParamKeyAddTask;
static Key reservedTaskParamKeyDone;
static Key reservedTaskParamKeyFuture;
static Key reservedTaskParamKeyBlockID;
static Key reservedTaskParamKeyVersion;
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// Optional parameters that specify a database Key that must have a specific Value in order for the Task
// to be executed (for _execute() or _finish() to be called) OR for keepRunning() to return true for the Task.
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static Key reservedTaskParamValidKey;
static Key reservedTaskParamValidValue;
Reference<TaskFuture> getDoneFuture(Reference<FutureBucket> fb);
std::string toString() const {
std::string s = format("TASK [key=%s timeoutVersion=%lld ", key.printable().c_str(), timeoutVersion);
for (auto& param : params)
s.append(format("%s=%s ", param.key.printable().c_str(), param.value.printable().c_str()));
s.append("]");
return s;
}
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};
// TaskParam is a convenience class to make storing non-string types into Task Parameters easier.
template <typename T>
class TaskParam {
public:
TaskParam(StringRef key) : key(key) {}
T get(Reference<Task> task) const { return Codec<T>::unpack(Tuple::unpack(task->params[key])); }
void set(Reference<Task> task, T const& val) const { task->params[key] = Codec<T>::pack(val).pack(); }
bool exists(Reference<Task> task) const { return task->params.find(key) != task->params.end(); }
T getOrDefault(Reference<Task> task, const T defaultValue = T()) const {
if (!exists(task))
return defaultValue;
return get(task);
}
StringRef key;
};
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struct ReservedTaskParams {
static TaskParam<Version> scheduledVersion() { return LiteralStringRef(__FUNCTION__); }
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};
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class FutureBucket;
// A TaskBucket is a subspace in which a set of Tasks and TaskFutures exists. Within the subspace, there
// are several other subspaces including
// available - Tasks that are waiting to run at default priority
// available_prioritized - Tasks with priorities 0 through max priority, all higher than default
// timeouts - Tasks that are currently running and are scheduled to timeout a specific FDB commit version.
// futures - TaskFutures that have not been completed
//
// One or more processes must instantiate a TaskBucket call run() or doOne() repeatedly in order for Tasks
// in the TaskBucket to make progress. The calling process is directly used to execute the Task code.
//
// Tasks are added to a TaskBucket with addTask(), and this can be done at any time but is typically done
// in the _finish() step of a Task. This makes the completion of one Task and the creation of its one or
// more child Tasks atomic.
//
// While a TaskBucket instance is executing a task, there is timeout set for the Task and periodically the
// executor will extend this timeout in the database. If this fails to happen, then another TaskBucket
// instance may declare the Task a failure and move it back to the available subspace.
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class TaskBucket : public ReferenceCounted<TaskBucket> {
public:
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TaskBucket(const Subspace& subspace,
AccessSystemKeys = AccessSystemKeys::False,
PriorityBatch = PriorityBatch::False,
LockAware = LockAware::False);
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virtual ~TaskBucket();
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void setOptions(Reference<ReadYourWritesTransaction> tr) {
if (system_access)
tr->setOption(FDBTransactionOptions::ACCESS_SYSTEM_KEYS);
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if (lockAware)
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tr->setOption(FDBTransactionOptions::LOCK_AWARE);
}
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Future<Void> changePause(Reference<ReadYourWritesTransaction> tr, bool pause);
Future<Void> changePause(Database cx, bool pause) {
return runRYWTransaction(cx, [=](Reference<ReadYourWritesTransaction> tr) { return changePause(tr, pause); });
}
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Future<Void> clear(Reference<ReadYourWritesTransaction> tr);
Future<Void> clear(Database cx) {
return runRYWTransaction(cx, [=](Reference<ReadYourWritesTransaction> tr) { return clear(tr); });
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}
// Transactions inside an execute() function should call this and stop without committing if it returns false.
Future<Void> keepRunning(Reference<ReadYourWritesTransaction> tr, Reference<Task> task) {
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Future<bool> finished = isFinished(tr, task);
Future<bool> valid = isVerified(tr, task);
return map(success(finished) && success(valid), [=](Void) {
if (finished.get() || !valid.get()) {
throw task_interrupted();
}
return Void();
});
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}
Future<Void> keepRunning(Database cx, Reference<Task> task) {
return runRYWTransaction(cx, [=](Reference<ReadYourWritesTransaction> tr) { return keepRunning(tr, task); });
}
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static void setValidationCondition(Reference<Task> task, KeyRef vKey, KeyRef vValue);
Standalone<StringRef> addTask(Reference<ReadYourWritesTransaction> tr, Reference<Task> task);
Future<Standalone<StringRef>> addTask(Reference<ReadYourWritesTransaction> tr,
Reference<Task> task,
KeyRef validationKey);
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Standalone<StringRef> addTask(Reference<ReadYourWritesTransaction> tr,
Reference<Task> task,
KeyRef validationKey,
KeyRef validationValue);
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Future<Reference<Task>> getOne(Reference<ReadYourWritesTransaction> tr);
Future<Reference<Task>> getOne(Database cx) {
return runRYWTransaction(cx, [=](Reference<ReadYourWritesTransaction> tr) { return getOne(tr); });
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}
Future<bool> doTask(Database cx, Reference<FutureBucket> futureBucket, Reference<Task> task);
Future<bool> doOne(Database cx, Reference<FutureBucket> futureBucket);
Future<Void> run(Database cx,
Reference<FutureBucket> futureBucket,
std::shared_ptr<double const> pollDelay,
int maxConcurrentTasks);
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Future<Void> watchPaused(Database cx, Reference<AsyncVar<bool>> paused);
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Future<bool> isEmpty(Reference<ReadYourWritesTransaction> tr);
Future<bool> isEmpty(Database cx) {
return runRYWTransaction(cx, [=](Reference<ReadYourWritesTransaction> tr) { return isEmpty(tr); });
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}
Future<Void> finish(Reference<ReadYourWritesTransaction> tr, Reference<Task> task);
Future<Void> finish(Database cx, Reference<Task> task) {
return runRYWTransaction(cx, [=](Reference<ReadYourWritesTransaction> tr) { return finish(tr, task); });
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}
// Extend the task's timeout as if it just started and also save any parameter changes made to the task
Future<Version> extendTimeout(Reference<ReadYourWritesTransaction> tr,
Reference<Task> task,
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UpdateParams updateParams,
Version newTimeoutVersion = invalidVersion);
Future<Void> extendTimeout(Database cx,
Reference<Task> task,
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UpdateParams updateParams,
Version newTimeoutVersion = invalidVersion) {
return map(runRYWTransaction(cx,
[=](Reference<ReadYourWritesTransaction> tr) {
return extendTimeout(tr, task, updateParams, newTimeoutVersion);
}),
[=](Version v) {
task->timeoutVersion = v;
return Void();
});
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}
Future<bool> isFinished(Reference<ReadYourWritesTransaction> tr, Reference<Task> task);
Future<bool> isFinished(Database cx, Reference<Task> task) {
return runRYWTransaction(cx, [=](Reference<ReadYourWritesTransaction> tr) { return isFinished(tr, task); });
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}
Future<bool> isVerified(Reference<ReadYourWritesTransaction> tr, Reference<Task> task);
Future<bool> isVerified(Database cx, Reference<Task> task) {
return runRYWTransaction(cx, [=](Reference<ReadYourWritesTransaction> tr) { return isVerified(tr, task); });
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}
Future<bool> checkActive(Database cx);
Future<int64_t> getTaskCount(Reference<ReadYourWritesTransaction> tr);
Future<int64_t> getTaskCount(Database cx) {
return runRYWTransaction(cx, [=](Reference<ReadYourWritesTransaction> tr) { return getTaskCount(tr); });
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}
Future<Void> watchTaskCount(Reference<ReadYourWritesTransaction> tr);
static Future<Void> debugPrintRange(Reference<ReadYourWritesTransaction> tr, Subspace subspace, Key msg);
static Future<Void> debugPrintRange(Database cx, Subspace subspace, Key msg) {
return runRYWTransaction(
cx, [=](Reference<ReadYourWritesTransaction> tr) { return debugPrintRange(tr, subspace, msg); });
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}
bool getSystemAccess() const { return system_access; }
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bool getLockAware() const { return lockAware; }
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Key getPauseKey() const { return pauseKey; }
Subspace getAvailableSpace(int priority = 0) const {
if (priority == 0)
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return available;
return available_prioritized.get(priority);
}
Database src;
Map<Key, Future<Reference<KeyRangeMap<Version>>>> key_version;
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CounterCollection cc;
Counter dispatchSlotChecksStarted;
Counter dispatchErrors;
Counter dispatchDoTasks;
Counter dispatchEmptyTasks;
Counter dispatchSlotChecksComplete;
UID dbgid;
double getTimeoutSeconds() const { return (double)timeout / CLIENT_KNOBS->CORE_VERSIONSPERSECOND; }
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private:
friend class TaskBucketImpl;
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Future<Void> metricLogger;
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Subspace prefix;
Subspace active;
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Key pauseKey;
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// Available task subspaces. Priority 0, the default, will be under available which is backward
// compatible with pre-priority TaskBucket processes. Priority 1 and higher will be in
// available_prioritized. Currently only priority level 1 is allowed but adding more levels
// in the future is possible and simple.
Subspace available;
Subspace available_prioritized;
Subspace timeouts;
uint32_t timeout;
bool system_access;
bool priority_batch;
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bool lockAware;
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};
class TaskFuture;
class FutureBucket : public ReferenceCounted<FutureBucket> {
public:
FutureBucket(const Subspace& subspace, AccessSystemKeys = AccessSystemKeys::False, LockAware = LockAware::False);
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virtual ~FutureBucket();
void setOptions(Reference<ReadYourWritesTransaction> tr) {
if (system_access)
tr->setOption(FDBTransactionOptions::ACCESS_SYSTEM_KEYS);
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if (lockAware)
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tr->setOption(FDBTransactionOptions::LOCK_AWARE);
}
Future<Void> clear(Reference<ReadYourWritesTransaction> tr);
Future<Void> clear(Database cx) {
return runRYWTransaction(cx, [=](Reference<ReadYourWritesTransaction> tr) { return clear(tr); });
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}
Reference<TaskFuture> future(Reference<ReadYourWritesTransaction> tr);
Future<bool> isEmpty(Reference<ReadYourWritesTransaction> tr);
Future<bool> isEmpty(Database cx) {
return runRYWTransaction(cx, [=](Reference<ReadYourWritesTransaction> tr) { return isEmpty(tr); });
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}
Reference<TaskFuture> unpack(Key key);
bool isSystemAccess() const { return system_access; };
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bool isLockAware() const { return lockAware; };
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private:
friend class TaskFuture;
friend class FutureBucketImpl;
friend class TaskFutureImpl;
Subspace prefix;
bool system_access;
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bool lockAware;
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};
class TaskFuture : public ReferenceCounted<TaskFuture> {
public:
TaskFuture();
TaskFuture(const Reference<FutureBucket> bucket, Standalone<StringRef> key = Standalone<StringRef>());
virtual ~TaskFuture();
Future<bool> isSet(Reference<ReadYourWritesTransaction> tr);
Future<bool> isSet(Database cx) {
return runRYWTransaction(cx, [=](Reference<ReadYourWritesTransaction> tr) { return isSet(tr); });
}
Future<Void> onSetAddTask(Reference<ReadYourWritesTransaction> tr,
Reference<TaskBucket> taskBucket,
Reference<Task> task);
Future<Void> onSetAddTask(Database cx, Reference<TaskBucket> taskBucket, Reference<Task> task) {
return runRYWTransaction(
cx, [=](Reference<ReadYourWritesTransaction> tr) { return onSetAddTask(tr, taskBucket, task); });
}
Future<Void> onSetAddTask(Reference<ReadYourWritesTransaction> tr,
Reference<TaskBucket> taskBucket,
Reference<Task> task,
KeyRef validationKey);
Future<Void> onSetAddTask(Database cx,
Reference<TaskBucket> taskBucket,
Reference<Task> task,
KeyRef validationKey) {
return runRYWTransaction(cx, [=](Reference<ReadYourWritesTransaction> tr) {
return onSetAddTask(tr, taskBucket, task, validationKey);
});
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}
Future<Void> onSetAddTask(Reference<ReadYourWritesTransaction> tr,
Reference<TaskBucket> taskBucket,
Reference<Task> task,
KeyRef validationKey,
KeyRef validationValue);
Future<Void> onSetAddTask(Database cx,
Reference<TaskBucket> taskBucket,
Reference<Task> task,
KeyRef validationKey,
KeyRef validationValue) {
return runRYWTransaction(cx, [=](Reference<ReadYourWritesTransaction> tr) {
return onSetAddTask(tr, taskBucket, task, validationKey, validationValue);
});
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}
Future<Void> onSet(Reference<ReadYourWritesTransaction> tr, Reference<TaskBucket> taskBucket, Reference<Task> task);
Future<Void> onSet(Database cx, Reference<TaskBucket> taskBucket, Reference<Task> task) {
return runRYWTransaction(cx,
[=](Reference<ReadYourWritesTransaction> tr) { return onSet(tr, taskBucket, task); });
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}
Future<Void> set(Reference<ReadYourWritesTransaction> tr, Reference<TaskBucket> taskBucket);
Future<Void> set(Database cx, Reference<TaskBucket> taskBucket) {
return runRYWTransaction(cx, [=](Reference<ReadYourWritesTransaction> tr) { return set(tr, taskBucket); });
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}
Future<Void> join(Reference<ReadYourWritesTransaction> tr,
Reference<TaskBucket> taskBucket,
std::vector<Reference<TaskFuture>> vectorFuture);
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Future<Void> join(Database cx, Reference<TaskBucket> taskBucket, std::vector<Reference<TaskFuture>> vectorFuture) {
return runRYWTransaction(
cx, [=](Reference<ReadYourWritesTransaction> tr) { return join(tr, taskBucket, vectorFuture); });
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}
Future<Void> performAllActions(Reference<ReadYourWritesTransaction> tr, Reference<TaskBucket> taskBucket);
Future<Void> performAllActions(Database cx, Reference<TaskBucket> taskBucket) {
return runRYWTransaction(
cx, [=](Reference<ReadYourWritesTransaction> tr) { return performAllActions(tr, taskBucket); });
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}
Future<Reference<TaskFuture>> joinedFuture(Reference<ReadYourWritesTransaction> tr,
Reference<TaskBucket> taskBucket);
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Future<Reference<TaskFuture>> joinedFuture(Database cx, Reference<TaskBucket> taskBucket) {
return runRYWTransaction(cx,
[=](Reference<ReadYourWritesTransaction> tr) { return joinedFuture(tr, taskBucket); });
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}
Standalone<StringRef> pack() { return key; };
void addBlock(Reference<ReadYourWritesTransaction> tr, StringRef block_id);
Reference<FutureBucket> futureBucket;
Standalone<StringRef> key;
Subspace prefix;
Subspace blocks;
Subspace callbacks;
};
struct TaskFuncBase : IDispatched<TaskFuncBase, Standalone<StringRef>, std::function<TaskFuncBase*()>>,
ReferenceCounted<TaskFuncBase> {
virtual ~TaskFuncBase(){};
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static Reference<TaskFuncBase> create(Standalone<StringRef> const& taskFuncType) {
return Reference<TaskFuncBase>(dispatch(taskFuncType)());
}
static bool isValidTaskType(StringRef type) {
return (type.size()) && (dispatches().find(type) != dispatches().end());
}
static bool isValidTask(Reference<Task> task) {
auto itor = task->params.find(Task::reservedTaskParamKeyType);
if (itor == task->params.end())
return false;
return isValidTaskType(itor->value);
}
virtual StringRef getName() const = 0;
// At least once semantics; can take as long as it wants subject to the taskbucket timeout
virtual Future<Void> execute(Database cx,
Reference<TaskBucket> tb,
Reference<FutureBucket> fb,
Reference<Task> task) = 0;
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// *Database* operations here are exactly once; side effects are at least once; excessive time here may prevent task
// from finishing!
virtual Future<Void> finish(Reference<ReadYourWritesTransaction> tr,
Reference<TaskBucket> tb,
Reference<FutureBucket> fb,
Reference<Task> task) = 0;
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virtual Future<Void> handleError(Database cx, Reference<Task> task, Error const& error) { return Void(); }
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template <class TaskFuncBaseType>
struct Factory {
static TaskFuncBase* create() { return (TaskFuncBase*)(new TaskFuncBaseType()); }
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};
};
#define REGISTER_TASKFUNC(TaskFunc) REGISTER_FACTORY(TaskFuncBase, TaskFunc, name)
#define REGISTER_TASKFUNC_ALIAS(TaskFunc, Alias) \
REGISTER_DISPATCHED_ALIAS(TaskFunc, Alias, TaskFunc::name, LiteralStringRef(#Alias))
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struct TaskCompletionKey {
Future<Key> get(Reference<ReadYourWritesTransaction> tr, Reference<TaskBucket> taskBucket);
Optional<Key> key;
Reference<TaskFuture> joinFuture;
static TaskCompletionKey joinWith(Reference<TaskFuture> f) { return TaskCompletionKey(f); }
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static TaskCompletionKey signal(Key k) { return TaskCompletionKey(k); }
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static TaskCompletionKey signal(Reference<TaskFuture> f) { return TaskCompletionKey(f->key); }
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static TaskCompletionKey noSignal() { return TaskCompletionKey(StringRef()); }
TaskCompletionKey() {}
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private:
TaskCompletionKey(Reference<TaskFuture> f) : joinFuture(f) {}
TaskCompletionKey(Key k) : key(k) {}
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};
#endif