foundationdb/fdbrpc/Net2FileSystem.h

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/*
* Net2FileSystem.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
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* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
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* http://www.apache.org/licenses/LICENSE-2.0
*
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* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FLOW_NET2FILESYSTEM_H
#define FLOW_NET2FILESYSTEM_H
#include <string>
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#pragma once
#include "fdbrpc/IAsyncFile.h"
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class Net2FileSystem final : public IAsyncFileSystem {
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public:
// Opens a file for asynchronous I/O
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Future<Reference<class IAsyncFile>> open(const std::string& filename, int64_t flags, int64_t mode) override;
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// Deletes the given file. If mustBeDurable, returns only when the file is guaranteed to be deleted even after a
// power failure.
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Future<Void> deleteFile(const std::string& filename, bool mustBeDurable) override;
// Returns the time of the last modification of the file.
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Future<std::time_t> lastWriteTime(const std::string& filename) override;
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Future<Void> renameFile(std::string const& from, std::string const& to) override;
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#ifdef ENABLE_SAMPLING
ActorLineageSet& getActorLineageSet() override;
#endif
// void init();
static void stop();
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Net2FileSystem(double ioTimeout = 0.0, const std::string& fileSystemPath = "");
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~Net2FileSystem() override {}
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static void newFileSystem(double ioTimeout = 0.0, const std::string& fileSystemPath = "");
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#ifdef __linux__
dev_t fileSystemDeviceId;
bool checkFileSystem;
#endif
#ifdef ENABLE_SAMPLING
ActorLineageSet actorLineageSet;
#endif
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};
#endif