2017-05-26 04:48:44 +08:00
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/*
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* FailureMonitor.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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2018-02-22 02:25:11 +08:00
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*
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2017-05-26 04:48:44 +08:00
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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2018-02-22 02:25:11 +08:00
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*
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2017-05-26 04:48:44 +08:00
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* http://www.apache.org/licenses/LICENSE-2.0
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2018-02-22 02:25:11 +08:00
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*
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2017-05-26 04:48:44 +08:00
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef FLOW_FAILUREMONITOR_H
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#define FLOW_FAILUREMONITOR_H
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#pragma once
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#include "flow/flow.h"
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#include "flow/IndexedSet.h"
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2018-10-20 01:30:13 +08:00
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#include "fdbrpc/FlowTransport.h" // Endpoint
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2017-05-26 04:48:44 +08:00
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using std::vector;
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/*
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IFailureMonitor is used by load balancing, data distribution and other components
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to report on which other machines are unresponsive or experiencing other failures.
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This is vital both to reconfigure the system in response to failures and to prevent
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actors from waiting forever for replies from remote machines that are no longer
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available. When waiting for a reply, clients should generally stop waiting and
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try an alternative server when a failure is reported, rather than relying on timeouts.
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The information tracked for each machine is a FailureStatus, which
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for the moment is just a boolean but might be richer in the future.
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Get an IFailureMonitor by calling g_network->failureMonitor(); the simulator keeps
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one for each simulated machine and ASIONetwork keeps one for each process.
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The system attempts to ensure that failures are reported quickly, but may occasionally
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report a working system as failed temporarily. Clients that intend to take very costly
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actions as a result of a failure should probably wait a while to see if a machine becomes
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unfailed first. If possible use onFailedFor() which in the future may react to 'permanent'
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failures immediately.
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The information reported through this interface is actually supplied by failureMonitorClient,
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which exchanges FailureMonitoringRequest/Reply pairs with the failureDetectionServer actor on
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the ClusterController. This central repository of failure information has the opportunity
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to take into account topology and global network conditions in identifying failures. In
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the future it may be augmented with locally available information about failures (e.g.
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TCP connection loss in ASIONetwork or unexpectedly long response times for application requests).
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Communications failures are tracked at NetworkAddress granularity. When a request is made to
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a missing endpoint on a non-failed machine, this information is reported back to the requesting
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machine and tracked at the endpoint level.
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*/
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struct FailureStatus {
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bool failed;
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FailureStatus() : failed(true) {}
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explicit FailureStatus(bool failed) : failed(failed) {}
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bool isFailed() { return failed; }
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bool isAvailable() { return !failed; }
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bool operator == (FailureStatus const& r) const { return failed == r.failed; }
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bool operator != (FailureStatus const& r) const { return failed != r.failed; }
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template <class Ar>
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void serialize(Ar& ar) {
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ar & failed;
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}
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};
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class IFailureMonitor {
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public:
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// Returns the currently known status for the endpoint
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virtual FailureStatus getState( Endpoint const& endpoint ) = 0;
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// Only use this function when the endpoint is known to be failed
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virtual void endpointNotFound( Endpoint const& ) = 0;
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// The next time the known status for the endpoint changes, returns the new status.
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virtual Future<Void> onStateChanged( Endpoint const& endpoint ) = 0;
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// Returns when onFailed(endpoint) || transport().onDisconnect( endpoint.address ), but more efficiently
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virtual Future<Void> onDisconnectOrFailure( Endpoint const& endpoint ) = 0;
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// Returns true if the endpoint is failed but the address of the endpoint is not failed.
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virtual bool onlyEndpointFailed( Endpoint const& endpoint ) = 0;
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// Returns true if the endpoint will never become available.
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virtual bool permanentlyFailed( Endpoint const& endpoint ) = 0;
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// Called by FlowTransport when a connection closes and a prior request or reply might be lost
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virtual void notifyDisconnect( NetworkAddress const& ) = 0;
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// Returns when the known status of endpoint is next equal to status. Returns immediately
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// if appropriate.
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Future<Void> onStateEqual( Endpoint const& endpoint, FailureStatus status );
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// Returns when the status of the given endpoint is next considered "failed"
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Future<Void> onFailed( Endpoint const& endpoint ) {
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return onStateEqual( endpoint, FailureStatus() );
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}
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static IFailureMonitor& failureMonitor() { return *static_cast<IFailureMonitor*>((void*) g_network->global(INetwork::enFailureMonitor)); }
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// Returns the failure monitor that the calling machine should use
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// Returns when the status of the given endpoint has continuously been "failed" for sustainedFailureDuration + (elapsedTime*sustainedFailureSlope)
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Future<Void> onFailedFor( Endpoint const& endpoint, double sustainedFailureDuration, double sustainedFailureSlope = 0.0 );
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};
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// SimpleFailureMonitor is the sole implementation of IFailureMonitor. It has no
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// failure detection logic; it just implements the interface and reacts to setStatus() etc.
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// Initially all addresses are considered failed, but all endpoints of a non-failed address are considered OK.
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class SimpleFailureMonitor : public IFailureMonitor {
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public:
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SimpleFailureMonitor() : endpointKnownFailed() { }
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void setStatus( NetworkAddress const& address, FailureStatus const& status );
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void endpointNotFound( Endpoint const& );
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virtual void notifyDisconnect( NetworkAddress const& );
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virtual Future<Void> onStateChanged( Endpoint const& endpoint );
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virtual FailureStatus getState( Endpoint const& endpoint );
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virtual Future<Void> onDisconnectOrFailure( Endpoint const& endpoint );
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virtual bool onlyEndpointFailed( Endpoint const& endpoint );
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virtual bool permanentlyFailed( Endpoint const& endpoint );
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void reset();
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private:
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Map< NetworkAddress, FailureStatus > addressStatus;
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YieldedAsyncMap< Endpoint, bool > endpointKnownFailed;
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friend class OnStateChangedActorActor;
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};
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#endif
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