foundationdb/fdbserver/QuietDatabase.actor.cpp

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/*
* QuietDatabase.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
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* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
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* http://www.apache.org/licenses/LICENSE-2.0
*
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* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <cinttypes>
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#include "flow/ActorCollection.h"
#include "fdbrpc/simulator.h"
#include "flow/Trace.h"
#include "fdbclient/DatabaseContext.h"
#include "fdbclient/NativeAPI.actor.h"
#include "fdbclient/ReadYourWrites.h"
#include "fdbclient/RunTransaction.actor.h"
#include "fdbserver/TesterInterface.actor.h"
#include "fdbserver/WorkerInterface.actor.h"
#include "fdbserver/ServerDBInfo.h"
#include "fdbserver/Status.h"
#include "fdbclient/ManagementAPI.actor.h"
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#include <boost/lexical_cast.hpp>
#include "flow/actorcompiler.h" // This must be the last #include.
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ACTOR Future<vector<WorkerDetails>> getWorkers( Reference<AsyncVar<ServerDBInfo>> dbInfo, int flags = 0 ) {
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loop {
choose {
when( vector<WorkerDetails> w = wait( brokenPromiseToNever( dbInfo->get().clusterInterface.getWorkers.getReply( GetWorkersRequest( flags ) ) ) ) ) {
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return w;
}
when( wait( dbInfo->onChange() ) ) {}
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}
}
}
//Gets the WorkerInterface representing the Master server.
ACTOR Future<WorkerInterface> getMasterWorker( Database cx, Reference<AsyncVar<ServerDBInfo>> dbInfo ) {
TraceEvent("GetMasterWorker").detail("Stage", "GettingWorkers");
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loop {
state vector<WorkerDetails> workers = wait( getWorkers( dbInfo ) );
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for( int i = 0; i < workers.size(); i++ ) {
if( workers[i].interf.address() == dbInfo->get().master.address() ) {
TraceEvent("GetMasterWorker").detail("Stage", "GotWorkers").detail("MasterId", dbInfo->get().master.id()).detail("WorkerId", workers[i].interf.id());
return workers[i].interf;
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}
}
TraceEvent(SevWarn, "GetMasterWorkerError")
.detail("Error", "MasterWorkerNotFound")
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.detail("Master", dbInfo->get().master.id()).detail("MasterAddress", dbInfo->get().master.address())
.detail("WorkerCount", workers.size());
wait(delay(1.0));
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}
}
// Gets the WorkerInterface representing the data distributor.
ACTOR Future<WorkerInterface> getDataDistributorWorker( Database cx, Reference<AsyncVar<ServerDBInfo>> dbInfo ) {
TraceEvent("GetDataDistributorWorker").detail("Stage", "GettingWorkers");
loop {
state vector<WorkerDetails> workers = wait( getWorkers( dbInfo ) );
if (!dbInfo->get().distributor.present()) continue;
for( int i = 0; i < workers.size(); i++ ) {
if( workers[i].interf.address() == dbInfo->get().distributor.get().address() ) {
TraceEvent("GetDataDistributorWorker").detail("Stage", "GotWorkers")
.detail("DataDistributorId", dbInfo->get().distributor.get().id())
.detail("WorkerId", workers[i].interf.id());
return workers[i].interf;
}
}
TraceEvent(SevWarn, "GetDataDistributorWorker")
.detail("Error", "DataDistributorWorkerNotFound")
.detail("DataDistributorId", dbInfo->get().distributor.get().id())
.detail("DataDistributorAddress", dbInfo->get().distributor.get().address())
.detail("WorkerCount", workers.size());
}
}
// Gets the number of bytes in flight from the data distributor.
ACTOR Future<int64_t> getDataInFlight( Database cx, WorkerInterface distributorWorker ) {
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try {
TraceEvent("DataInFlight").detail("Stage", "ContactingDataDistributor");
TraceEventFields md = wait( timeoutError(distributorWorker.eventLogRequest.getReply(
EventLogRequest( LiteralStringRef("TotalDataInFlight") ) ), 1.0 ) );
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int64_t dataInFlight = boost::lexical_cast<int64_t>(md.getValue("TotalBytes"));
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return dataInFlight;
} catch( Error &e ) {
TraceEvent("QuietDatabaseFailure", distributorWorker.id()).error(e).detail("Reason", "Failed to extract DataInFlight");
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throw;
}
}
// Gets the number of bytes in flight from the data distributor.
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ACTOR Future<int64_t> getDataInFlight( Database cx, Reference<AsyncVar<ServerDBInfo>> dbInfo ) {
WorkerInterface distributorInterf = wait( getDataDistributorWorker(cx, dbInfo) );
int64_t dataInFlight = wait(getDataInFlight(cx, distributorInterf));
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return dataInFlight;
}
//Computes the queue size for storage servers and tlogs using the bytesInput and bytesDurable attributes
int64_t getQueueSize( const TraceEventFields& md ) {
double inputRate, durableRate;
double inputRoughness, durableRoughness;
int64_t inputBytes, durableBytes;
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sscanf(md.getValue("BytesInput").c_str(), "%lf %lf %" SCNd64, &inputRate, &inputRoughness, &inputBytes);
sscanf(md.getValue("BytesDurable").c_str(), "%lf %lf %" SCNd64, &durableRate, &durableRoughness, &durableBytes);
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return inputBytes - durableBytes;
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}
//Computes the popped version lag for tlogs
int64_t getPoppedVersionLag( const TraceEventFields& md ) {
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int64_t persistentDataDurableVersion = boost::lexical_cast<int64_t>(md.getValue("PersistentDataDurableVersion"));
int64_t queuePoppedVersion = boost::lexical_cast<int64_t>(md.getValue("QueuePoppedVersion"));
return persistentDataDurableVersion - queuePoppedVersion;
}
ACTOR Future<vector<WorkerInterface>> getCoordWorkers( Database cx, Reference<AsyncVar<ServerDBInfo>> dbInfo ) {
state std::vector<WorkerDetails> workers = wait(getWorkers(dbInfo));
Optional<Value> coordinators = wait(
runRYWTransaction(cx, [=](Reference<ReadYourWritesTransaction> tr) -> Future<Optional<Value>>
{
tr->setOption(FDBTransactionOptions::ACCESS_SYSTEM_KEYS);
tr->setOption(FDBTransactionOptions::LOCK_AWARE);
return tr->get(coordinatorsKey);
}));
if (!coordinators.present()) {
throw operation_failed();
}
std::vector<NetworkAddress> coordinatorsAddr =
ClusterConnectionString(coordinators.get().toString()).coordinators();
std::set<NetworkAddress> coordinatorsAddrSet;
for (const auto & addr : coordinatorsAddr) {
TraceEvent(SevDebug, "CoordinatorAddress").detail("Addr", addr);
coordinatorsAddrSet.insert(addr);
}
vector<WorkerInterface> result;
for(const auto & worker : workers) {
NetworkAddress primary = worker.interf.address();
Optional<NetworkAddress> secondary = worker.interf.tLog.getEndpoint().addresses.secondaryAddress;
if (coordinatorsAddrSet.find(primary) != coordinatorsAddrSet.end()
|| (secondary.present() && (coordinatorsAddrSet.find(secondary.get()) != coordinatorsAddrSet.end()))) {
result.push_back(worker.interf);
}
}
return result;
}
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// This is not robust in the face of a TLog failure
ACTOR Future<std::pair<int64_t,int64_t>> getTLogQueueInfo( Database cx, Reference<AsyncVar<ServerDBInfo>> dbInfo ) {
TraceEvent("MaxTLogQueueSize").detail("Stage", "ContactingLogs");
state std::vector<WorkerDetails> workers = wait(getWorkers(dbInfo));
std::map<NetworkAddress, WorkerInterface> workersMap;
for(auto worker : workers) {
workersMap[worker.interf.address()] = worker.interf;
}
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state std::vector<Future<TraceEventFields>> messages;
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state std::vector<TLogInterface> tlogs = dbInfo->get().logSystemConfig.allPresentLogs();
for(int i = 0; i < tlogs.size(); i++) {
auto itr = workersMap.find(tlogs[i].address());
if(itr == workersMap.end()) {
TraceEvent("QuietDatabaseFailure").detail("Reason", "Could not find worker for log server").detail("Tlog", tlogs[i].id());
throw attribute_not_found();
}
messages.push_back( timeoutError(itr->second.eventLogRequest.getReply(
EventLogRequest( StringRef(tlogs[i].id().toString() + "/TLogMetrics") ) ), 1.0 ) );
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}
wait( waitForAll( messages ) );
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TraceEvent("MaxTLogQueueSize").detail("Stage", "ComputingMax").detail("MessageCount", messages.size());
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state int64_t maxQueueSize = 0;
state int64_t maxPoppedVersionLag = 0;
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state int i = 0;
for(; i < messages.size(); i++) {
try {
maxQueueSize = std::max( maxQueueSize, getQueueSize( messages[i].get() ) );
maxPoppedVersionLag = std::max( maxPoppedVersionLag, getPoppedVersionLag( messages[i].get() ) );
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} catch( Error &e ) {
TraceEvent("QuietDatabaseFailure").detail("Reason", "Failed to extract MaxTLogQueue").detail("Tlog", tlogs[i].id());
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throw;
}
}
return std::make_pair( maxQueueSize, maxPoppedVersionLag );
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}
ACTOR Future<vector<StorageServerInterface>> getStorageServers( Database cx, bool use_system_priority = false) {
state Transaction tr( cx );
loop {
if (use_system_priority) {
tr.setOption(FDBTransactionOptions::PRIORITY_SYSTEM_IMMEDIATE);
}
tr.setOption(FDBTransactionOptions::LOCK_AWARE);
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try {
Standalone<RangeResultRef> serverList = wait( tr.getRange( serverListKeys, CLIENT_KNOBS->TOO_MANY ) );
ASSERT( !serverList.more && serverList.size() < CLIENT_KNOBS->TOO_MANY );
vector<StorageServerInterface> servers;
servers.reserve(serverList.size());
for (int i = 0; i < serverList.size(); i++) servers.push_back(decodeServerListValue(serverList[i].value));
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return servers;
}
catch(Error &e) {
wait( tr.onError(e) );
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}
}
}
ACTOR Future<vector<WorkerInterface>> getStorageWorkers( Database cx, Reference<AsyncVar<ServerDBInfo>> dbInfo, bool localOnly ) {
state std::vector<StorageServerInterface> servers = wait(getStorageServers(cx));
state std::map<NetworkAddress, WorkerInterface> workersMap;
std::vector<WorkerDetails> workers = wait(getWorkers(dbInfo));
for(const auto & worker : workers) {
workersMap[worker.interf.address()] = worker.interf;
}
Optional<Value> regionsValue = wait(
runRYWTransaction(cx, [=](Reference<ReadYourWritesTransaction> tr) -> Future<Optional<Value>>
{
tr->setOption(FDBTransactionOptions::ACCESS_SYSTEM_KEYS);
tr->setOption(FDBTransactionOptions::LOCK_AWARE);
return tr->get(LiteralStringRef("usable_regions").withPrefix(configKeysPrefix));
}));
int usableRegions = 1;
if (regionsValue.present()) {
usableRegions = atoi(regionsValue.get().toString().c_str());
}
auto masterDcId = dbInfo->get().master.locality.dcId();
vector<WorkerInterface> result;
for (const auto & server : servers) {
TraceEvent(SevDebug, "DcIdInfo")
.detail("ServerLocalityID", server.locality.dcId())
.detail("MasterDcID", masterDcId);
if (!localOnly || (usableRegions == 1 || server.locality.dcId() == masterDcId)) {
auto itr = workersMap.find(server.address());
if(itr == workersMap.end()) {
TraceEvent(SevWarn, "GetStorageWorkers").detail("Reason", "Could not find worker for storage server").detail("SS", server.id());
throw operation_failed();
}
result.push_back(itr->second);
}
}
return result;
}
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//Gets the maximum size of all the storage server queues
ACTOR Future<int64_t> getMaxStorageServerQueueSize( Database cx, Reference<AsyncVar<ServerDBInfo>> dbInfo ) {
TraceEvent("MaxStorageServerQueueSize").detail("Stage", "ContactingStorageServers");
Future<std::vector<StorageServerInterface>> serversFuture = getStorageServers(cx);
state Future<std::vector<WorkerDetails>> workersFuture = getWorkers(dbInfo);
state std::vector<StorageServerInterface> servers = wait(serversFuture);
state std::vector<WorkerDetails> workers = wait(workersFuture);
std::map<NetworkAddress, WorkerInterface> workersMap;
for(auto worker : workers) {
workersMap[worker.interf.address()] = worker.interf;
}
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state std::vector<Future<TraceEventFields>> messages;
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for(int i = 0; i < servers.size(); i++) {
auto itr = workersMap.find(servers[i].address());
if(itr == workersMap.end()) {
TraceEvent("QuietDatabaseFailure").detail("Reason", "Could not find worker for storage server").detail("SS", servers[i].id());
throw attribute_not_found();
}
messages.push_back( timeoutError(itr->second.eventLogRequest.getReply(
EventLogRequest( StringRef(servers[i].id().toString() + "/StorageMetrics") ) ), 1.0 ) );
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}
wait( waitForAll(messages) );
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TraceEvent("MaxStorageServerQueueSize").detail("Stage", "ComputingMax").detail("MessageCount", messages.size());
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state int64_t maxQueueSize = 0;
state int i = 0;
for(; i < messages.size(); i++) {
try {
maxQueueSize = std::max( maxQueueSize, getQueueSize( messages[i].get() ) );
} catch( Error &e ) {
TraceEvent("QuietDatabaseFailure").detail("Reason", "Failed to extract MaxStorageServerQueue").detail("SS", servers[i].id());
for (auto& m : messages) {
TraceEvent("Messages").detail("Info", m.get().toString());
}
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throw;
}
}
return maxQueueSize;
}
//Gets the size of the data distribution queue. If reportInFlight is true, then data in flight is considered part of the queue
ACTOR Future<int64_t> getDataDistributionQueueSize( Database cx, WorkerInterface distributorWorker, bool reportInFlight) {
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try {
TraceEvent("DataDistributionQueueSize").detail("Stage", "ContactingDataDistributor");
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TraceEventFields movingDataMessage = wait( timeoutError(distributorWorker.eventLogRequest.getReply(
EventLogRequest( LiteralStringRef("MovingData") ) ), 1.0 ) );
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TraceEvent("DataDistributionQueueSize").detail("Stage", "GotString");
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int64_t inQueue = boost::lexical_cast<int64_t>(movingDataMessage.getValue("InQueue"));
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if(reportInFlight) {
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int64_t inFlight = boost::lexical_cast<int64_t>(movingDataMessage.getValue("InFlight"));
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inQueue += inFlight;
}
return inQueue;
} catch( Error &e ) {
TraceEvent("QuietDatabaseFailure", distributorWorker.id()).detail("Reason", "Failed to extract DataDistributionQueueSize");
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throw;
}
}
//Gets the size of the data distribution queue. If reportInFlight is true, then data in flight is considered part of the queue
//Convenience method that first finds the master worker from a zookeeper interface
ACTOR Future<int64_t> getDataDistributionQueueSize( Database cx, Reference<AsyncVar<ServerDBInfo>> dbInfo, bool reportInFlight ) {
WorkerInterface distributorInterf = wait( getDataDistributorWorker(cx, dbInfo) );
int64_t inQueue = wait( getDataDistributionQueueSize( cx, distributorInterf, reportInFlight) );
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return inQueue;
}
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// Gets if the number of process and machine teams does not exceed the maximum allowed number of teams
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ACTOR Future<bool> getTeamCollectionValid(Database cx, WorkerInterface dataDistributorWorker) {
state int attempts = 0;
state bool ret = false;
loop {
try {
if (!g_network->isSimulated()) {
return true;
}
TraceEvent("GetTeamCollectionValid").detail("Stage", "ContactingMaster");
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TraceEventFields teamCollectionInfoMessage = wait(timeoutError(
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dataDistributorWorker.eventLogRequest.getReply(EventLogRequest(LiteralStringRef("TeamCollectionInfo"))), 1.0));
TraceEvent("GetTeamCollectionValid").detail("Stage", "GotString");
state int64_t currentTeams =
boost::lexical_cast<int64_t>(teamCollectionInfoMessage.getValue("CurrentServerTeams"));
state int64_t desiredTeams = boost::lexical_cast<int64_t>(teamCollectionInfoMessage.getValue("DesiredTeams"));
state int64_t maxTeams = boost::lexical_cast<int64_t>(teamCollectionInfoMessage.getValue("MaxTeams"));
state int64_t currentMachineTeams = boost::lexical_cast<int64_t>(teamCollectionInfoMessage.getValue("CurrentMachineTeams"));
state int64_t healthyMachineTeams = boost::lexical_cast<int64_t>(teamCollectionInfoMessage.getValue("CurrentHealthyMachineTeams"));
state int64_t desiredMachineTeams = boost::lexical_cast<int64_t>(teamCollectionInfoMessage.getValue("DesiredMachineTeams"));
state int64_t maxMachineTeams = boost::lexical_cast<int64_t>(teamCollectionInfoMessage.getValue("MaxMachineTeams"));
state int64_t minServerTeamsOnServer =
boost::lexical_cast<int64_t>(teamCollectionInfoMessage.getValue("MinTeamsOnServer"));
state int64_t maxServerTeamsOnServer =
boost::lexical_cast<int64_t>(teamCollectionInfoMessage.getValue("MaxTeamsOnServer"));
state int64_t minMachineTeamsOnMachine =
boost::lexical_cast<int64_t>(teamCollectionInfoMessage.getValue("MinMachineTeamsOnMachine"));
state int64_t maxMachineTeamsOnMachine =
boost::lexical_cast<int64_t>(teamCollectionInfoMessage.getValue("MaxMachineTeamsOnMachine"));
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// The if condition should be consistent with the condition in serverTeamRemover() and
// machineTeamRemover() that decides if redundant teams exist.
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// Team number is always valid when we disable teamRemover, which avoids false positive in simulation test.
// The minimun team number per server (and per machine) should be no less than 0 so that newly added machine
// can host data on it.
//
// If the machineTeamRemover does not remove the machine team with the most machine teams,
// we may oscillate between building more server teams by teamBuilder() and removing those teams by
// teamRemover To avoid false positive in simulation, we skip the consistency check in this case.
// This is a corner case. This is a work-around if case the team number requirements cannot be satisfied.
//
// The checking for too many teams is disabled because teamRemover may not remove a team if it leads to 0 team on a server
//(!SERVER_KNOBS->TR_FLAG_DISABLE_MACHINE_TEAM_REMOVER &&
// healthyMachineTeams > desiredMachineTeams) ||
// (!SERVER_KNOBS->TR_FLAG_DISABLE_SERVER_TEAM_REMOVER && currentTeams > desiredTeams) ||
if ((minMachineTeamsOnMachine <= 0 || minServerTeamsOnServer <= 0) &&
SERVER_KNOBS->TR_FLAG_REMOVE_MT_WITH_MOST_TEAMS) {
ret = false;
if (attempts++ < 10) {
wait(delay(60));
continue; // We may not receive the most recent TeamCollectionInfo
}
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// When DESIRED_TEAMS_PER_SERVER == 1, we see minMachineTeamOnMachine can be 0 in one out of 30k test
// cases. Only check DESIRED_TEAMS_PER_SERVER == 3 for now since it is mostly used configuration.
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// TODO: Remove the constraint SERVER_KNOBS->DESIRED_TEAMS_PER_SERVER == 3 to ensure that
// the minimun team number per server (and per machine) is always > 0 for any number of replicas
TraceEvent("GetTeamCollectionValid")
.detail("CurrentServerTeams", currentTeams)
.detail("DesiredTeams", desiredTeams)
.detail("MaxTeams", maxTeams)
.detail("CurrentHealthyMachineTeams", healthyMachineTeams)
.detail("DesiredMachineTeams", desiredMachineTeams)
.detail("CurrentMachineTeams", currentMachineTeams)
.detail("MaxMachineTeams", maxMachineTeams)
.detail("MinTeamsOnServer", minServerTeamsOnServer)
.detail("MaxTeamsOnServer", maxServerTeamsOnServer)
.detail("MinMachineTeamsOnMachine", minMachineTeamsOnMachine)
.detail("MaxMachineTeamsOnMachine", maxMachineTeamsOnMachine)
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.detail("DesiredTeamsPerServer", SERVER_KNOBS->DESIRED_TEAMS_PER_SERVER)
.detail("MaxTeamsPerServer", SERVER_KNOBS->MAX_TEAMS_PER_SERVER)
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.detail("RemoveMTWithMostTeams", SERVER_KNOBS->TR_FLAG_REMOVE_MT_WITH_MOST_TEAMS);
return ret;
} else {
return true;
}
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} catch (Error& e) {
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if(e.code() == error_code_actor_cancelled) {
throw;
}
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TraceEvent("QuietDatabaseFailure", dataDistributorWorker.id())
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.detail("Reason", "Failed to extract GetTeamCollectionValid information");
attempts++;
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if (attempts > 10) {
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TraceEvent("QuietDatabaseNoTeamCollectionInfo", dataDistributorWorker.id())
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.detail("Reason", "Had never called build team to build any team");
return true;
}
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// throw;
wait(delay(10.0));
}
};
}
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// Gets if the number of process and machine teams does not exceed the maximum allowed number of teams
// Convenience method that first finds the master worker from a zookeeper interface
ACTOR Future<bool> getTeamCollectionValid(Database cx, Reference<AsyncVar<ServerDBInfo>> dbInfo) {
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WorkerInterface dataDistributorWorker = wait(getDataDistributorWorker(cx, dbInfo));
bool valid = wait(getTeamCollectionValid(cx, dataDistributorWorker));
return valid;
}
// Checks that data distribution is active
ACTOR Future<bool> getDataDistributionActive( Database cx, WorkerInterface distributorWorker ) {
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try {
TraceEvent("DataDistributionActive").detail("Stage", "ContactingDataDistributor");
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TraceEventFields activeMessage = wait( timeoutError(distributorWorker.eventLogRequest.getReply(
EventLogRequest( LiteralStringRef("DDTrackerStarting") ) ), 1.0 ) );
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return activeMessage.getValue("State") == "Active";
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} catch( Error &e ) {
TraceEvent("QuietDatabaseFailure", distributorWorker.id()).detail("Reason", "Failed to extract DataDistributionActive");
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throw;
}
}
// Checks to see if any storage servers are being recruited
ACTOR Future<bool> getStorageServersRecruiting( Database cx, WorkerInterface distributorWorker, UID distributorUID ) {
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try {
TraceEvent("StorageServersRecruiting").detail("Stage", "ContactingDataDistributor");
TraceEventFields recruitingMessage = wait( timeoutError(distributorWorker.eventLogRequest.getReply(
EventLogRequest( StringRef( "StorageServerRecruitment_" + distributorUID.toString()) ) ), 1.0 ) );
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TraceEvent("StorageServersRecruiting").detail("Message", recruitingMessage.toString());
return recruitingMessage.getValue("State") == "Recruiting";
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} catch( Error &e ) {
TraceEvent("QuietDatabaseFailure", distributorWorker.id())
.detail("Reason", "Failed to extract StorageServersRecruiting")
.detail("DataDistributorID", distributorUID);
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throw;
}
}
ACTOR Future<Void> repairDeadDatacenter(Database cx, Reference<AsyncVar<ServerDBInfo>> dbInfo, std::string context) {
if(g_network->isSimulated() && g_simulator.usableRegions > 1) {
bool primaryDead = g_simulator.datacenterDead(g_simulator.primaryDcId);
bool remoteDead = g_simulator.datacenterDead(g_simulator.remoteDcId);
//FIXME: the primary and remote can both be considered dead because excludes are not handled properly by the datacenterDead function
if(primaryDead && remoteDead) {
TraceEvent(SevWarnAlways, "CannotDisableFearlessConfiguration");
return Void();
}
if(primaryDead || remoteDead) {
TraceEvent(SevWarnAlways, "DisablingFearlessConfiguration").detail("Location", context).detail("Stage", "Repopulate").detail("RemoteDead", remoteDead).detail("PrimaryDead", primaryDead);
g_simulator.usableRegions = 1;
wait(success( changeConfig( cx, (primaryDead ? g_simulator.disablePrimary : g_simulator.disableRemote) + " repopulate_anti_quorum=1", true ) ));
while( dbInfo->get().recoveryState < RecoveryState::STORAGE_RECOVERED ) {
wait( dbInfo->onChange() );
}
TraceEvent(SevWarnAlways, "DisablingFearlessConfiguration").detail("Location", context).detail("Stage", "Usable_Regions");
wait(success( changeConfig( cx, "usable_regions=1", true ) ));
}
}
return Void();
}
ACTOR Future<Void> reconfigureAfter(Database cx, double time, Reference<AsyncVar<ServerDBInfo>> dbInfo, std::string context) {
wait( delay(time) );
wait( repairDeadDatacenter(cx, dbInfo, context) );
return Void();
}
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ACTOR Future<Void> waitForQuietDatabase( Database cx, Reference<AsyncVar<ServerDBInfo>> dbInfo, std::string phase, int64_t dataInFlightGate = 2e6,
int64_t maxTLogQueueGate = 5e6, int64_t maxStorageServerQueueGate = 5e6, int64_t maxDataDistributionQueueSize = 0, int64_t maxPoppedVersionLag = 30e6 ) {
state Future<Void> reconfig = reconfigureAfter(cx, 100 + (deterministicRandom()->random01()*100), dbInfo, "QuietDatabase");
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auto traceMessage = "QuietDatabase" + phase + "Begin";
TraceEvent(traceMessage.c_str());
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//In a simulated environment, wait 5 seconds so that workers can move to their optimal locations
if(g_network->isSimulated())
wait(delay(5.0));
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//Require 3 consecutive successful quiet database checks spaced 2 second apart
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state int numSuccesses = 0;
loop {
try {
TraceEvent("QuietDatabaseWaitingOnDataDistributor");
WorkerInterface distributorWorker = wait( getDataDistributorWorker( cx, dbInfo ) );
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UID distributorUID = dbInfo->get().distributor.get().id();
TraceEvent("QuietDatabaseGotDataDistributor", distributorUID).detail("Locality", distributorWorker.locality.toString());
state Future<int64_t> dataInFlight = getDataInFlight( cx, distributorWorker);
state Future<std::pair<int64_t,int64_t>> tLogQueueInfo = getTLogQueueInfo( cx, dbInfo );
state Future<int64_t> dataDistributionQueueSize = getDataDistributionQueueSize( cx, distributorWorker, dataInFlightGate == 0);
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state Future<bool> teamCollectionValid = getTeamCollectionValid(cx, distributorWorker);
state Future<int64_t> storageQueueSize = getMaxStorageServerQueueSize( cx, dbInfo );
state Future<bool> dataDistributionActive = getDataDistributionActive( cx, distributorWorker );
state Future<bool> storageServersRecruiting = getStorageServersRecruiting ( cx, distributorWorker, distributorUID );
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wait(success(dataInFlight) && success(tLogQueueInfo) && success(dataDistributionQueueSize) &&
success(teamCollectionValid) && success(storageQueueSize) && success(dataDistributionActive) &&
success(storageServersRecruiting));
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TraceEvent(("QuietDatabase" + phase).c_str())
.detail("DataInFlight", dataInFlight.get())
.detail("DataInFlightGate", dataInFlightGate)
.detail("MaxTLogQueueSize", tLogQueueInfo.get().first)
.detail("MaxTLogQueueGate", maxTLogQueueGate)
.detail("MaxTLogPoppedVersionLag", tLogQueueInfo.get().second)
.detail("MaxTLogPoppedVersionLagGate", maxPoppedVersionLag)
.detail("DataDistributionQueueSize", dataDistributionQueueSize.get())
.detail("DataDistributionQueueSizeGate", maxDataDistributionQueueSize)
.detail("TeamCollectionValid", teamCollectionValid.get())
.detail("MaxStorageQueueSize", storageQueueSize.get())
.detail("MaxStorageServerQueueGate", maxStorageServerQueueGate)
.detail("DataDistributionActive", dataDistributionActive.get())
.detail("StorageServersRecruiting", storageServersRecruiting.get())
.detail("NumSuccesses", numSuccesses);
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if (dataInFlight.get() > dataInFlightGate || tLogQueueInfo.get().first > maxTLogQueueGate || tLogQueueInfo.get().second > maxPoppedVersionLag ||
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dataDistributionQueueSize.get() > maxDataDistributionQueueSize ||
storageQueueSize.get() > maxStorageServerQueueGate || dataDistributionActive.get() == false ||
storageServersRecruiting.get() == true || teamCollectionValid.get() == false) {
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wait( delay( 1.0 ) );
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numSuccesses = 0;
} else {
if(++numSuccesses == 3) {
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auto msg = "QuietDatabase" + phase + "Done";
TraceEvent(msg.c_str());
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break;
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} else {
wait(delay( g_network->isSimulated() ? 2.0 : 30.0));
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}
}
} catch (Error& e) {
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if (e.code() != error_code_actor_cancelled && e.code() != error_code_attribute_not_found &&
e.code() != error_code_timed_out)
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TraceEvent(("QuietDatabase" + phase + "Error").c_str()).error(e);
//Client invalid operation occurs if we don't get back a message from one of the servers, often corrected by retrying
if(e.code() != error_code_attribute_not_found && e.code() != error_code_timed_out)
throw;
TraceEvent(("QuietDatabase" + phase + "Retry").c_str()).error(e);
wait(delay(1.0));
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numSuccesses = 0;
}
}
return Void();
}
Future<Void> quietDatabase( Database const& cx, Reference<AsyncVar<ServerDBInfo>> const& dbInfo, std::string phase, int64_t dataInFlightGate,
int64_t maxTLogQueueGate, int64_t maxStorageServerQueueGate, int64_t maxDataDistributionQueueSize, int64_t maxPoppedVersionLag ) {
return waitForQuietDatabase(cx, dbInfo, phase, dataInFlightGate, maxTLogQueueGate, maxStorageServerQueueGate, maxDataDistributionQueueSize, maxPoppedVersionLag);
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}