foundationdb/fdbserver/workloads/UnitPerf.actor.cpp

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2017-05-26 04:48:44 +08:00
/*
* UnitPerf.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
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* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
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* http://www.apache.org/licenses/LICENSE-2.0
*
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* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "fdbrpc/ActorFuzz.h"
#include "fdbserver/TesterInterface.h"
#include "workloads.h"
ACTOR Future<Void> sleepyActor(double interval, int* counter) {
loop {
Void _ = wait( delay( interval ) );
++*counter;
}
}
ACTOR Future<Void> unitPerfTest() {
printf("\n");
state int counter = 0;
state vector<Future<Void>> sleepy;
for(int i=0; i<100000; i++)
sleepy.push_back( sleepyActor( .1, &counter ) );
Void _ = wait( delay(10) );
sleepy.clear();
TraceEvent("Completed").detail("Count", counter);
printf("Completed: %d\n", counter);
printf("\n");
return Void();
}
struct UnitPerfWorkload : TestWorkload {
bool enabled;
UnitPerfWorkload(WorkloadContext const& wcx)
: TestWorkload(wcx)
{
enabled = !clientId; // only do this on the "first" client
}
virtual std::string description() { return "UnitPerfWorkload"; }
virtual Future<Void> setup( Database const& cx ) { return Void(); }
virtual Future<Void> start( Database const& cx ) {
if (enabled)
return unitPerfTest();
return Void();
}
virtual Future<bool> check( Database const& cx ) { return true; }
virtual void getMetrics( vector<PerfMetric>& m ) {}
};
WorkloadFactory<UnitPerfWorkload> UnitPerfWorkloadFactory("UnitPerf");