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/*
* DataDistribution . actor . cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013 - 2018 Apple Inc . and the FoundationDB project authors
*
* Licensed under the Apache License , Version 2.0 ( the " License " ) ;
* you may not use this file except in compliance with the License .
* You may obtain a copy of the License at
*
* http : //www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing , software
* distributed under the License is distributed on an " AS IS " BASIS ,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND , either express or implied .
* See the License for the specific language governing permissions and
* limitations under the License .
*/
# include "flow/actorcompiler.h"
# include "flow/ActorCollection.h"
# include "DataDistribution.h"
# include "fdbclient/SystemData.h"
# include "fdbclient/DatabaseContext.h"
# include "MoveKeys.h"
# include "Knobs.h"
# include <set>
# include "WaitFailure.h"
# include "ServerDBInfo.h"
# include "IKeyValueStore.h"
# include "fdbclient/ManagementAPI.h"
# include "fdbrpc/Replication.h"
# include "flow/UnitTest.h"
class TCTeamInfo ;
struct TCServerInfo : public ReferenceCounted < TCServerInfo > {
UID id ;
StorageServerInterface lastKnownInterface ;
ProcessClass lastKnownClass ;
vector < Reference < TCTeamInfo > > teams ;
Future < Void > tracker ;
int64_t dataInFlightToServer ;
ErrorOr < GetPhysicalMetricsReply > serverMetrics ;
Promise < std : : pair < StorageServerInterface , ProcessClass > > interfaceChanged ;
Future < std : : pair < StorageServerInterface , ProcessClass > > onInterfaceChanged ;
Promise < Void > removed ;
Future < Void > onRemoved ;
Promise < Void > wakeUpTracker ;
TCServerInfo ( StorageServerInterface ssi , ProcessClass processClass ) : id ( ssi . id ( ) ) , lastKnownInterface ( ssi ) , lastKnownClass ( processClass ) , dataInFlightToServer ( 0 ) , onInterfaceChanged ( interfaceChanged . getFuture ( ) ) , onRemoved ( removed . getFuture ( ) ) { }
} ;
ACTOR Future < Void > updateServerMetrics ( TCServerInfo * server ) {
state StorageServerInterface ssi = server - > lastKnownInterface ;
state Future < ErrorOr < GetPhysicalMetricsReply > > metricsRequest = ssi . getPhysicalMetrics . tryGetReply ( GetPhysicalMetricsRequest ( ) , TaskDataDistributionLaunch ) ;
state Future < Void > resetRequest = Never ( ) ;
state Future < std : : pair < StorageServerInterface , ProcessClass > > interfaceChanged ( server - > onInterfaceChanged ) ;
state Future < Void > serverRemoved ( server - > onRemoved ) ;
loop {
choose {
when ( ErrorOr < GetPhysicalMetricsReply > rep = wait ( metricsRequest ) ) {
if ( rep . present ( ) ) {
server - > serverMetrics = rep ;
return Void ( ) ;
}
metricsRequest = Never ( ) ;
resetRequest = delay ( SERVER_KNOBS - > METRIC_DELAY , TaskDataDistributionLaunch ) ;
}
when ( std : : pair < StorageServerInterface , ProcessClass > _ssi = wait ( interfaceChanged ) ) {
ssi = _ssi . first ;
interfaceChanged = server - > onInterfaceChanged ;
resetRequest = Void ( ) ;
}
when ( Void _ = wait ( serverRemoved ) ) {
return Void ( ) ;
}
when ( Void _ = wait ( resetRequest ) ) { //To prevent a tight spin loop
if ( IFailureMonitor : : failureMonitor ( ) . getState ( ssi . getPhysicalMetrics . getEndpoint ( ) ) . isFailed ( ) ) {
resetRequest = IFailureMonitor : : failureMonitor ( ) . onStateEqual ( ssi . getPhysicalMetrics . getEndpoint ( ) , FailureStatus ( false ) ) ;
}
else {
resetRequest = Never ( ) ;
metricsRequest = ssi . getPhysicalMetrics . tryGetReply ( GetPhysicalMetricsRequest ( ) , TaskDataDistributionLaunch ) ;
}
}
}
}
}
ACTOR Future < Void > updateServerMetrics ( Reference < TCServerInfo > server ) {
Void _ = wait ( updateServerMetrics ( server . getPtr ( ) ) ) ;
return Void ( ) ;
}
class TCTeamInfo : public ReferenceCounted < TCTeamInfo > , public IDataDistributionTeam {
public :
vector < Reference < TCServerInfo > > servers ;
vector < UID > serverIDs ;
Future < Void > tracker ;
bool healthy ;
bool wrongConfiguration ; //True if any of the servers in the team have the wrong configuration
int priority ;
TCTeamInfo ( vector < Reference < TCServerInfo > > const & servers )
: servers ( servers ) , healthy ( true ) , priority ( PRIORITY_TEAM_HEALTHY ) , wrongConfiguration ( false )
{
serverIDs . reserve ( servers . size ( ) ) ;
for ( int i = 0 ; i < servers . size ( ) ; i + + )
serverIDs . push_back ( servers [ i ] - > id ) ;
}
virtual vector < StorageServerInterface > getLastKnownServerInterfaces ( ) {
vector < StorageServerInterface > v ;
v . reserve ( servers . size ( ) ) ;
for ( int i = 0 ; i < servers . size ( ) ; i + + )
v . push_back ( servers [ i ] - > lastKnownInterface ) ;
return v ;
}
virtual vector < UID > const & getServerIDs ( ) { return serverIDs ; }
virtual void addDataInFlightToTeam ( int64_t delta ) {
for ( int i = 0 ; i < servers . size ( ) ; i + + )
servers [ i ] - > dataInFlightToServer + = delta ;
}
virtual int64_t getDataInFlightToTeam ( ) {
int64_t dataInFlight = 0.0 ;
for ( int i = 0 ; i < servers . size ( ) ; i + + )
dataInFlight + = servers [ i ] - > dataInFlightToServer ;
return dataInFlight ;
}
virtual int64_t getLoadBytes ( bool includeInFlight = true , double inflightPenalty = 1.0 ) {
int64_t physicalBytes = getLoadAverage ( ) ;
double minFreeSpaceRatio = getMinFreeSpaceRatio ( includeInFlight ) ;
int64_t inFlightBytes = includeInFlight ? getDataInFlightToTeam ( ) / servers . size ( ) : 0 ;
double freeSpaceMultiplier = SERVER_KNOBS - > FREE_SPACE_RATIO_CUTOFF / ( std : : max ( std : : min ( SERVER_KNOBS - > FREE_SPACE_RATIO_CUTOFF , minFreeSpaceRatio ) , 0.000001 ) ) ;
if ( freeSpaceMultiplier > 1 & & g_random - > random01 ( ) < 0.001 )
TraceEvent ( SevWarn , " DiskNearCapacity " ) . detail ( " FreeSpaceRatio " , minFreeSpaceRatio ) ;
return ( physicalBytes + ( inflightPenalty * inFlightBytes ) ) * freeSpaceMultiplier ;
}
virtual int64_t getMinFreeSpace ( bool includeInFlight = true ) {
int64_t minFreeSpace = std : : numeric_limits < int64_t > : : max ( ) ;
for ( int i = 0 ; i < servers . size ( ) ; i + + ) {
if ( servers [ i ] - > serverMetrics . present ( ) ) {
auto & replyValue = servers [ i ] - > serverMetrics . get ( ) ;
ASSERT ( replyValue . free . bytes > = 0 ) ;
ASSERT ( replyValue . capacity . bytes > = 0 ) ;
int64_t bytesFree = replyValue . free . bytes ;
if ( includeInFlight ) {
bytesFree - = servers [ i ] - > dataInFlightToServer ;
}
minFreeSpace = std : : min ( bytesFree , minFreeSpace ) ;
}
}
return minFreeSpace ; // Could be negative
}
virtual double getMinFreeSpaceRatio ( bool includeInFlight = true ) {
double minRatio = 1.0 ;
for ( int i = 0 ; i < servers . size ( ) ; i + + ) {
if ( servers [ i ] - > serverMetrics . present ( ) ) {
auto & replyValue = servers [ i ] - > serverMetrics . get ( ) ;
ASSERT ( replyValue . free . bytes > = 0 ) ;
ASSERT ( replyValue . capacity . bytes > = 0 ) ;
int64_t bytesFree = replyValue . free . bytes ;
if ( includeInFlight ) {
bytesFree = std : : max ( ( int64_t ) 0 , bytesFree - servers [ i ] - > dataInFlightToServer ) ;
}
if ( replyValue . capacity . bytes = = 0 )
minRatio = 0 ;
else
minRatio = std : : min ( minRatio , ( ( double ) bytesFree ) / replyValue . capacity . bytes ) ;
}
}
return minRatio ;
}
virtual bool hasHealthyFreeSpace ( ) {
return getMinFreeSpaceRatio ( ) > SERVER_KNOBS - > MIN_FREE_SPACE_RATIO & & getMinFreeSpace ( ) > SERVER_KNOBS - > MIN_FREE_SPACE ;
}
virtual Future < Void > updatePhysicalMetrics ( ) {
return doUpdatePhysicalMetrics ( this ) ;
}
virtual bool isOptimal ( ) {
for ( int i = 0 ; i < servers . size ( ) ; i + + ) {
if ( servers [ i ] - > lastKnownClass . machineClassFitness ( ProcessClass : : Storage ) > ProcessClass : : UnsetFit ) {
return false ;
}
}
return true ;
}
virtual bool isWrongConfiguration ( ) { return wrongConfiguration ; }
virtual void setWrongConfiguration ( bool wrongConfiguration ) { this - > wrongConfiguration = wrongConfiguration ; }
virtual bool isHealthy ( ) { return healthy ; }
virtual void setHealthy ( bool h ) { healthy = h ; }
virtual int getPriority ( ) { return priority ; }
virtual void setPriority ( int p ) { priority = p ; }
virtual void addref ( ) { ReferenceCounted < TCTeamInfo > : : addref ( ) ; }
virtual void delref ( ) { ReferenceCounted < TCTeamInfo > : : delref ( ) ; }
private :
// Calculate an "average" of the metrics replies that we received. Penalize teams from which we did not receieve all replies.
int64_t getLoadAverage ( ) {
int64_t bytesSum = 0 ;
int added = 0 ;
for ( int i = 0 ; i < servers . size ( ) ; i + + )
if ( servers [ i ] - > serverMetrics . present ( ) ) {
added + + ;
bytesSum + = servers [ i ] - > serverMetrics . get ( ) . load . bytes ;
}
if ( added < servers . size ( ) )
bytesSum * = 2 ;
return added = = 0 ? 0 : bytesSum / added ;
}
// Calculate the max of the metrics replies that we received.
ACTOR Future < Void > doUpdatePhysicalMetrics ( TCTeamInfo * self ) {
std : : vector < Future < Void > > updates ;
for ( int i = 0 ; i < self - > servers . size ( ) ; i + + )
updates . push_back ( updateServerMetrics ( self - > servers [ i ] ) ) ;
Void _ = wait ( waitForAll ( updates ) ) ;
return Void ( ) ;
}
} ;
struct ServerStatus {
bool isFailed ;
bool isUndesired ;
bool isWrongConfiguration ;
LocalityData locality ;
ServerStatus ( ) : isFailed ( true ) , isUndesired ( false ) , isWrongConfiguration ( false ) { }
ServerStatus ( bool isFailed , bool isUndesired , LocalityData const & locality ) : isFailed ( isFailed ) , isUndesired ( isUndesired ) , locality ( locality ) , isWrongConfiguration ( false ) { }
bool isUnhealthy ( ) const { return isFailed | | isUndesired ; }
const char * toString ( ) const { return isFailed ? " Failed " : isUndesired ? " Undesired " : " Healthy " ; }
bool operator = = ( ServerStatus const & r ) const { return isFailed = = r . isFailed & & isUndesired = = r . isUndesired & & isWrongConfiguration = = r . isWrongConfiguration & & locality . zoneId ( ) = = r . locality . zoneId ( ) ; }
//If a process has reappeared without the storage server that was on it (isFailed == true), we don't need to exclude it
//We also don't need to exclude processes who are in the wrong configuration (since those servers will be removed)
bool excludeOnRecruit ( ) { return ! isFailed & & ! isWrongConfiguration ; }
} ;
typedef AsyncMap < UID , ServerStatus > ServerStatusMap ;
ACTOR Future < Void > waitForAllDataRemoved ( Database cx , UID serverID ) {
state Transaction tr ( cx ) ;
loop {
try {
tr . setOption ( FDBTransactionOptions : : PRIORITY_SYSTEM_IMMEDIATE ) ;
bool canRemove = wait ( canRemoveStorageServer ( & tr , serverID ) ) ;
if ( canRemove )
return Void ( ) ;
// Wait for any change to the serverKeys for this server
Void _ = wait ( delay ( SERVER_KNOBS - > ALL_DATA_REMOVED_DELAY , TaskDataDistribution ) ) ;
//Void _ = tr.waitForChanges( KeyRangeRef( serverKeysPrefixFor(serverID),
// serverKeysPrefixFor(serverID).toString() + allKeys.end.toString() ) );
tr . reset ( ) ;
} catch ( Error & e ) {
Void _ = wait ( tr . onError ( e ) ) ;
}
}
}
ACTOR Future < Void > storageServerFailureTracker (
Database cx ,
StorageServerInterface server ,
ServerStatusMap * statusMap ,
ServerStatus * status ,
PromiseStream < Void > serverFailures ,
int64_t * unhealthyServers ,
UID masterId )
{
loop {
bool unhealthy = statusMap - > count ( server . id ( ) ) & & statusMap - > get ( server . id ( ) ) . isUnhealthy ( ) ;
if ( unhealthy & & ! status - > isUnhealthy ( ) ) {
( * unhealthyServers ) - - ;
}
if ( ! unhealthy & & status - > isUnhealthy ( ) ) {
( * unhealthyServers ) + + ;
}
statusMap - > set ( server . id ( ) , * status ) ;
if ( status - > isFailed )
serverFailures . send ( Void ( ) ) ;
choose {
when ( Void _ = wait ( status - > isFailed
? IFailureMonitor : : failureMonitor ( ) . onStateEqual ( server . waitFailure . getEndpoint ( ) , FailureStatus ( false ) )
: waitFailureClient ( server . waitFailure , SERVER_KNOBS - > DATA_DISTRIBUTION_FAILURE_REACTION_TIME , 0 , TaskDataDistribution ) ) )
{
status - > isFailed = ! status - > isFailed ;
TraceEvent ( " StatusMapChange " , masterId ) . detail ( " ServerID " , server . id ( ) ) . detail ( " Status " , status - > toString ( ) ) .
detail ( " Available " , IFailureMonitor : : failureMonitor ( ) . getState ( server . waitFailure . getEndpoint ( ) ) . isAvailable ( ) ) ;
}
when ( Void _ = wait ( status - > isUnhealthy ( ) ? waitForAllDataRemoved ( cx , server . id ( ) ) : Never ( ) ) ) { break ; }
}
}
return Void ( ) ;
}
// Read keyservers, return unique set of teams
ACTOR Future < Reference < InitialDataDistribution > > getInitialDataDistribution ( Database cx , UID masterId , MoveKeysLock moveKeysLock ) {
state Reference < InitialDataDistribution > result = Reference < InitialDataDistribution > ( new InitialDataDistribution ) ;
state Key beginKey = allKeys . begin ;
state bool succeeded ;
state Transaction tr ( cx ) ;
//Get the server list in its own try/catch block since it modifies result. We don't want a subsequent failure causing entries to be duplicated
loop {
succeeded = false ;
try {
result - > mode = 1 ;
tr . setOption ( FDBTransactionOptions : : PRIORITY_SYSTEM_IMMEDIATE ) ;
Optional < Value > mode = wait ( tr . get ( dataDistributionModeKey ) ) ;
if ( mode . present ( ) ) {
BinaryReader rd ( mode . get ( ) , Unversioned ( ) ) ;
rd > > result - > mode ;
}
if ( ! result - > mode )
return result ;
state Future < vector < ProcessData > > workers = getWorkers ( & tr ) ;
state Future < Standalone < RangeResultRef > > serverList = tr . getRange ( serverListKeys , CLIENT_KNOBS - > TOO_MANY ) ;
Void _ = wait ( success ( workers ) & & success ( serverList ) ) ;
ASSERT ( ! serverList . get ( ) . more & & serverList . get ( ) . size ( ) < CLIENT_KNOBS - > TOO_MANY ) ;
std : : map < Optional < Standalone < StringRef > > , ProcessData > id_data ;
for ( int i = 0 ; i < workers . get ( ) . size ( ) ; i + + )
id_data [ workers . get ( ) [ i ] . locality . processId ( ) ] = workers . get ( ) [ i ] ;
succeeded = true ;
for ( int i = 0 ; i < serverList . get ( ) . size ( ) ; i + + ) {
auto ssi = decodeServerListValue ( serverList . get ( ) [ i ] . value ) ;
result - > allServers . push_back ( std : : make_pair ( ssi , id_data [ ssi . locality . processId ( ) ] . processClass ) ) ;
}
break ;
}
catch ( Error & e ) {
Void _ = wait ( tr . onError ( e ) ) ;
ASSERT ( ! succeeded ) ; //We shouldn't be retrying if we have already started modifying result in this loop
TraceEvent ( " getInitialTeamsRetry " , masterId ) ;
}
}
//If keyServers is too large to read in a single transaction, then we will have to break this process up into multiple transactions.
//In that case, each iteration should begin where the previous left off
while ( beginKey < allKeys . end ) {
TEST ( beginKey > allKeys . begin ) ; //Multi-transactional getInitialDataDistribution
loop {
succeeded = false ;
try {
tr . setOption ( FDBTransactionOptions : : PRIORITY_SYSTEM_IMMEDIATE ) ;
Void _ = wait ( checkMoveKeysLockReadOnly ( & tr , moveKeysLock ) ) ;
Standalone < RangeResultRef > keyServers = wait ( krmGetRanges ( & tr , keyServersPrefix , KeyRangeRef ( beginKey , allKeys . end ) , SERVER_KNOBS - > MOVE_KEYS_KRM_LIMIT , SERVER_KNOBS - > MOVE_KEYS_KRM_LIMIT_BYTES ) ) ;
succeeded = true ;
vector < UID > src , dest , last ;
// for each range
for ( int i = 0 ; i < keyServers . size ( ) - 1 ; i + + ) {
KeyRangeRef keys ( keyServers [ i ] . key , keyServers [ i + 1 ] . key ) ;
decodeKeyServersValue ( keyServers [ i ] . value , src , dest ) ;
std : : pair < vector < UID > , vector < UID > > teams ;
for ( int j = 0 ; j < src . size ( ) ; j + + )
teams . first . push_back ( src [ j ] ) ;
for ( int j = 0 ; j < dest . size ( ) ; j + + )
teams . second . push_back ( dest [ j ] ) ;
result - > shards . push_back ( keyRangeWith ( keys , teams ) ) ;
result - > teams . insert ( teams . first ) ;
if ( dest . size ( ) )
result - > teams . insert ( teams . second ) ;
}
ASSERT ( keyServers . size ( ) > 0 ) ;
beginKey = keyServers . end ( ) [ - 1 ] . key ;
break ;
} catch ( Error & e ) {
Void _ = wait ( tr . onError ( e ) ) ;
ASSERT ( ! succeeded ) ; //We shouldn't be retrying if we have already started modifying result in this loop
TraceEvent ( " getInitialTeamsKeyServersRetry " , masterId ) ;
}
}
tr . reset ( ) ;
}
// a dummy shard at the end with no keys or servers makes life easier for trackInitialShards()
result - > shards . push_back ( keyRangeWith ( KeyRangeRef ( allKeys . end , allKeys . end ) , std : : pair < vector < UID > , vector < UID > > ( ) ) ) ;
return result ;
}
Future < Void > storageServerTracker (
struct DDTeamCollection * const & self ,
Database const & cx ,
TCServerInfo * const & server ,
ServerStatusMap * const & statusMap ,
MoveKeysLock const & lock ,
UID const & masterId ,
std : : map < UID , Reference < TCServerInfo > > * const & other_servers ,
PromiseStream < std : : pair < UID , Optional < StorageServerInterface > > > const & changes ,
PromiseStream < Void > const & serverFailures ,
Promise < Void > const & errorOut ) ;
Future < Void > teamTracker ( struct DDTeamCollection * const & self , Reference < IDataDistributionTeam > const & team ) ;
struct DDTeamCollection {
enum { REQUESTING_WORKER = 0 , GETTING_WORKER = 1 , GETTING_STORAGE = 2 } ;
PromiseStream < Future < Void > > addActor ;
Database cx ;
UID masterId ;
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DatabaseConfiguration configuration ;
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bool doBuildTeams ;
Future < Void > teamBuilder ;
AsyncTrigger restartTeamBuilder ;
MoveKeysLock lock ;
PromiseStream < RelocateShard > output ;
vector < UID > allServers ;
ServerStatusMap server_status ;
int64_t unhealthyServers ;
std : : map < UID , Reference < TCServerInfo > > server_info ;
vector < Reference < TCTeamInfo > > teams ;
Reference < ShardsAffectedByTeamFailure > shardsAffectedByTeamFailure ;
PromiseStream < UID > removedServers ;
std : : set < UID > recruitingIds ; // The IDs of the SS which are being recruited
std : : set < NetworkAddress > recruitingLocalities ;
PromiseStream < std : : pair < UID , Optional < StorageServerInterface > > > serverChanges ;
PromiseStream < Void > serverFailures ;
Future < Void > initialFailureReactionDelay ;
Future < Void > initializationDoneActor ;
Promise < Void > serverTrackerErrorOut ;
AsyncVar < int > recruitingStream ;
Debouncer restartRecruiting ;
int healthyTeamCount ;
PromiseStream < Void > zeroHealthyTeams ;
int optimalTeamCount ;
PromiseStream < Void > optimalTeamChange ;
Promise < Void > onOptimalTeamChange ;
AsyncMap < AddressExclusion , bool > excludedServers ; // true if an address is in the excluded list in the database. Updated asynchronously (eventually)
DDTeamCollection (
Database const & cx ,
UID masterId ,
MoveKeysLock const & lock ,
PromiseStream < RelocateShard > const & output ,
Reference < ShardsAffectedByTeamFailure > const & shardsAffectedByTeamFailure ,
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DatabaseConfiguration configuration ,
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PromiseStream < std : : pair < UID , Optional < StorageServerInterface > > > const & serverChanges ,
Future < Void > readyToStart )
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: cx ( cx ) , masterId ( masterId ) , lock ( lock ) , output ( output ) , shardsAffectedByTeamFailure ( shardsAffectedByTeamFailure ) , doBuildTeams ( true ) , teamBuilder ( Void ( ) ) ,
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configuration ( configuration ) , serverChanges ( serverChanges ) ,
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initialFailureReactionDelay ( delay ( BUGGIFY ? 0 : SERVER_KNOBS - > INITIAL_FAILURE_REACTION_DELAY , TaskDataDistribution ) ) , healthyTeamCount ( 0 ) ,
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initializationDoneActor ( logOnCompletion ( readyToStart & & initialFailureReactionDelay , this ) ) , optimalTeamCount ( 0 ) , recruitingStream ( 0 ) , restartRecruiting ( SERVER_KNOBS - > DEBOUNCE_RECRUITING_DELAY ) ,
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unhealthyServers ( 0 )
{
TraceEvent ( " DDTrackerStarting " , masterId )
. detail ( " State " , " Inactive " )
. trackLatest ( format ( " %s/DDTrackerStarting " , printable ( cx - > dbName ) . c_str ( ) ) . c_str ( ) ) ;
}
~ DDTeamCollection ( ) {
// The following kills a reference cycle between the teamTracker actor and the TCTeamInfo that both holds and is held by the actor
// It also ensures that the trackers are done fiddling with healthyTeamCount before we free this
for ( int i = 0 ; i < teams . size ( ) ; i + + ) {
teams [ i ] - > tracker . cancel ( ) ;
}
// The following makes sure that, even if a reference to a team is held in the DD Queue, the tracker will be stopped
// before the server_status map to which it has a pointer, is destroyed.
for ( auto it = server_info . begin ( ) ; it ! = server_info . end ( ) ; + + it ) {
it - > second - > tracker . cancel ( ) ;
}
teamBuilder . cancel ( ) ;
}
ACTOR Future < Void > logOnCompletion ( Future < Void > signal , DDTeamCollection * self ) {
Void _ = wait ( signal ) ;
Void _ = wait ( delay ( SERVER_KNOBS - > LOG_ON_COMPLETION_DELAY , TaskDataDistribution ) ) ;
TraceEvent ( " DDTrackerStarting " , self - > masterId )
. detail ( " State " , " Active " )
. trackLatest ( format ( " %s/DDTrackerStarting " , printable ( self - > cx - > dbName ) . c_str ( ) ) . c_str ( ) ) ;
return Void ( ) ;
}
ACTOR Future < Void > checkBuildTeams ( DDTeamCollection * self ) {
state Promise < Void > restart ;
while ( ! self - > teamBuilder . isReady ( ) )
Void _ = wait ( self - > teamBuilder ) ;
if ( self - > doBuildTeams ) {
self - > doBuildTeams = false ;
try {
loop {
Promise < Void > oldRestart = restart ;
restart = Promise < Void > ( ) ;
self - > teamBuilder = self - > buildTeams ( self ) | | restart . getFuture ( ) ;
oldRestart . send ( Void ( ) ) ;
choose {
when ( Void _ = wait ( self - > teamBuilder ) ) { break ; }
when ( Void _ = wait ( self - > restartTeamBuilder . onTrigger ( ) ) ) { }
}
}
}
catch ( Error & e ) {
if ( ! restart . isSet ( ) ) {
restart . send ( Void ( ) ) ;
}
throw ;
}
}
return Void ( ) ;
}
// SOMEDAY: Make bestTeam better about deciding to leave a shard where it is (e.g. in PRIORITY_TEAM_HEALTHY case)
// use keys, src, dest, metrics, priority, system load, etc.. to decide...
ACTOR Future < Void > getTeam ( DDTeamCollection * self , GetTeamRequest req ) {
try {
Void _ = wait ( self - > checkBuildTeams ( self ) ) ;
// Select the best team
// Currently the metric is minimum used disk space (adjusted for data in flight)
// Only healthy teams may be selected. The team has to be healthy at the moment we update
// shardsAffectedByTeamFailure or we could be dropping a shard on the floor (since team
// tracking is "edge triggered")
// SOMEDAY: Account for capacity, load (when shardMetrics load is high)
int64_t bestLoadBytes = 0 ;
Optional < Reference < IDataDistributionTeam > > bestOption ;
std : : vector < std : : pair < int , Reference < IDataDistributionTeam > > > randomTeams ;
if ( ! req . wantsNewServers ) {
std : : set < UID > sources ;
std : : vector < Reference < IDataDistributionTeam > > similarTeams ;
bool foundExact = false ;
for ( int i = 0 ; i < req . sources . size ( ) ; i + + )
sources . insert ( req . sources [ i ] ) ;
for ( int i = 0 ; i < req . sources . size ( ) ; i + + ) {
if ( ! self - > server_info . count ( req . sources [ i ] ) ) {
TEST ( true ) ; // GetSimilarTeams source server now unknown
}
else {
auto & teamList = self - > server_info [ req . sources [ i ] ] - > teams ;
for ( int j = 0 ; j < teamList . size ( ) ; j + + ) {
if ( teamList [ j ] - > isHealthy ( ) & & ( ! req . preferLowerUtilization | | teamList [ j ] - > hasHealthyFreeSpace ( ) ) ) {
int sharedMembers = 0 ;
for ( int k = 0 ; k < teamList [ j ] - > serverIDs . size ( ) ; k + + )
if ( sources . count ( teamList [ j ] - > serverIDs [ k ] ) )
sharedMembers + + ;
if ( ! foundExact & & sharedMembers = = teamList [ j ] - > serverIDs . size ( ) ) {
foundExact = true ;
bestOption = Optional < Reference < IDataDistributionTeam > > ( ) ;
similarTeams . clear ( ) ;
}
if ( ( sharedMembers = = teamList [ j ] - > serverIDs . size ( ) ) | | ( ! foundExact & & req . wantsTrueBest ) ) {
int64_t loadBytes = SOME_SHARED * teamList [ j ] - > getLoadBytes ( true , req . inflightPenalty ) ;
if ( ! bestOption . present ( ) | | ( req . preferLowerUtilization & & loadBytes < bestLoadBytes ) | | ( ! req . preferLowerUtilization & & loadBytes > bestLoadBytes ) ) {
bestLoadBytes = loadBytes ;
bestOption = teamList [ j ] ;
}
}
else if ( ! req . wantsTrueBest & & ! foundExact )
similarTeams . push_back ( teamList [ j ] ) ;
}
}
}
}
if ( foundExact | | ( req . wantsTrueBest & & bestOption . present ( ) ) ) {
TraceEvent ( " getTeam " ) . detail ( " wantsVariety " , req . wantsNewServers ) . detail ( " bestOption " , bestOption . get ( ) - > getDesc ( ) ) ;
ASSERT ( bestOption . present ( ) ) ;
req . reply . send ( bestOption ) ;
return Void ( ) ;
}
if ( ! req . wantsTrueBest ) {
while ( similarTeams . size ( ) & & randomTeams . size ( ) < SERVER_KNOBS - > BEST_TEAM_OPTION_COUNT ) {
int randomTeam = g_random - > randomInt ( 0 , similarTeams . size ( ) ) ;
randomTeams . push_back ( std : : make_pair ( SOME_SHARED , similarTeams [ randomTeam ] ) ) ;
std : : swap ( similarTeams [ randomTeam ] , similarTeams . back ( ) ) ;
similarTeams . pop_back ( ) ;
}
}
}
ASSERT ( self - > teams . size ( ) ) ;
if ( req . wantsTrueBest ) {
ASSERT ( ! bestOption . present ( ) ) ;
for ( int i = 0 ; i < self - > teams . size ( ) ; i + + ) {
if ( self - > teams [ i ] - > isHealthy ( ) & & ( ! req . preferLowerUtilization | | self - > teams [ i ] - > hasHealthyFreeSpace ( ) ) ) {
int64_t loadBytes = NONE_SHARED * self - > teams [ i ] - > getLoadBytes ( true , req . inflightPenalty ) ;
if ( ! bestOption . present ( ) | | ( req . preferLowerUtilization & & loadBytes < bestLoadBytes ) | | ( ! req . preferLowerUtilization & & loadBytes > bestLoadBytes ) ) {
bestLoadBytes = loadBytes ;
bestOption = self - > teams [ i ] ;
}
}
}
}
else {
int nTries = 0 ;
while ( randomTeams . size ( ) < SERVER_KNOBS - > BEST_TEAM_OPTION_COUNT & & nTries < SERVER_KNOBS - > BEST_TEAM_MAX_TEAM_TRIES ) {
Reference < IDataDistributionTeam > dest = g_random - > randomChoice ( self - > teams ) ;
bool ok = dest - > isHealthy ( ) & & ( ! req . preferLowerUtilization | | dest - > hasHealthyFreeSpace ( ) ) ;
for ( int i = 0 ; ok & & i < randomTeams . size ( ) ; i + + )
if ( randomTeams [ i ] . second - > getServerIDs ( ) = = dest - > getServerIDs ( ) )
ok = false ;
if ( ok )
randomTeams . push_back ( std : : make_pair ( NONE_SHARED , dest ) ) ;
else
nTries + + ;
}
for ( int i = 0 ; i < randomTeams . size ( ) ; i + + ) {
int64_t loadBytes = randomTeams [ i ] . first * randomTeams [ i ] . second - > getLoadBytes ( true , req . inflightPenalty ) ;
if ( ! bestOption . present ( ) | | ( req . preferLowerUtilization & & loadBytes < bestLoadBytes ) | | ( ! req . preferLowerUtilization & & loadBytes > bestLoadBytes ) ) {
bestLoadBytes = loadBytes ;
bestOption = randomTeams [ i ] . second ;
}
}
}
req . reply . send ( bestOption ) ;
return Void ( ) ;
} catch ( Error & e ) {
if ( e . code ( ) ! = error_code_actor_cancelled )
req . reply . sendError ( e ) ;
throw ;
}
}
int64_t getDebugTotalDataInFlight ( ) {
int64_t total = 0 ;
for ( auto itr = server_info . begin ( ) ; itr ! = server_info . end ( ) ; + + itr )
total + = itr - > second - > dataInFlightToServer ;
return total ;
}
void addSubsetOfEmergencyTeams ( ) {
for ( int i = 0 ; i < teams . size ( ) ; i + + ) {
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if ( teams [ i ] - > servers . size ( ) > configuration . storageTeamSize ) {
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auto & serverIds = teams [ i ] - > getServerIDs ( ) ;
bool foundTeam = false ;
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for ( int j = 0 ; j < std : : max ( 1 , ( int ) ( serverIds . size ( ) - configuration . storageTeamSize + 1 ) ) & & ! foundTeam ; j + + ) {
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auto & serverTeams = server_info [ serverIds [ j ] ] - > teams ;
for ( int k = 0 ; k < serverTeams . size ( ) ; k + + ) {
auto & testTeam = serverTeams [ k ] - > getServerIDs ( ) ;
bool allInTeam = true ;
for ( int l = 0 ; l < testTeam . size ( ) ; l + + ) {
if ( std : : find ( serverIds . begin ( ) , serverIds . end ( ) , testTeam [ l ] ) = = serverIds . end ( ) ) {
allInTeam = false ;
break ;
}
}
if ( allInTeam ) {
foundTeam = true ;
break ;
}
}
}
if ( ! foundTeam ) {
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addTeam ( serverIds . begin ( ) , serverIds . begin ( ) + configuration . storageTeamSize ) ;
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}
}
}
}
void init ( InitialDataDistribution const & initTeams ) {
// SOMEDAY: If some servers have teams and not others (or some servers have more data than others) and there is an address/locality collision, should
// we preferentially mark the least used server as undesirable?
for ( auto i = initTeams . allServers . begin ( ) ; i ! = initTeams . allServers . end ( ) ; + + i )
addServer ( i - > first , i - > second , serverTrackerErrorOut ) ;
for ( auto t = initTeams . teams . begin ( ) ; t ! = initTeams . teams . end ( ) ; + + t ) {
addTeam ( t - > begin ( ) , t - > end ( ) ) ;
}
addSubsetOfEmergencyTeams ( ) ;
}
void evaluateTeamQuality ( ) {
int teamCount = teams . size ( ) , serverCount = allServers . size ( ) ;
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double teamsPerServer = ( double ) teamCount * configuration . storageTeamSize / serverCount ;
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ASSERT ( serverCount = = server_info . size ( ) ) ;
int minTeams = 100000 , maxTeams = 0 ;
double varTeams = 0 ;
std : : map < Optional < Standalone < StringRef > > , int > machineTeams ;
for ( auto s = server_info . begin ( ) ; s ! = server_info . end ( ) ; + + s ) {
if ( ! server_status . get ( s - > first ) . isUndesired ) {
int stc = s - > second - > teams . size ( ) ;
minTeams = std : : min ( minTeams , stc ) ;
maxTeams = std : : max ( maxTeams , stc ) ;
varTeams + = ( stc - teamsPerServer ) * ( stc - teamsPerServer ) ;
machineTeams [ s - > second - > lastKnownInterface . locality . zoneId ( ) ] + = stc ;
}
}
varTeams / = teamsPerServer * teamsPerServer ;
int minMachineTeams = 100000 , maxMachineTeams = 0 ;
for ( auto m = machineTeams . begin ( ) ; m ! = machineTeams . end ( ) ; + + m ) {
minMachineTeams = std : : min ( minMachineTeams , m - > second ) ;
maxMachineTeams = std : : max ( maxMachineTeams , m - > second ) ;
}
TraceEvent (
minTeams > 0 ? SevInfo : SevWarn ,
" DataDistributionTeamQuality " , masterId )
. detail ( " Servers " , serverCount )
. detail ( " Teams " , teamCount )
. detail ( " TeamsPerServer " , teamsPerServer )
. detail ( " Variance " , varTeams / serverCount )
. detail ( " ServerMinTeams " , minTeams )
. detail ( " ServerMaxTeams " , maxTeams )
. detail ( " MachineMinTeams " , minMachineTeams )
. detail ( " MachineMaxTeams " , maxMachineTeams ) ;
}
bool teamExists ( vector < UID > & team ) {
bool exists = false ;
for ( int i = 0 ; i < teams . size ( ) ; i + + ) {
if ( teams [ i ] - > getServerIDs ( ) = = team ) {
exists = true ;
break ;
}
}
return exists ;
}
void addTeam ( std : : set < UID > const & team ) {
addTeam ( team . begin ( ) , team . end ( ) ) ;
}
template < class InputIt >
void addTeam ( InputIt begin , InputIt end ) {
vector < Reference < TCServerInfo > > newTeamServers ;
for ( auto i = begin ; i ! = end ; + + i ) {
if ( server_info [ * i ] ) {
newTeamServers . push_back ( server_info [ * i ] ) ;
}
else {
TraceEvent ( SevError , " DDTeamCollection_addedTeamNotInCollection " ) ;
}
}
Reference < TCTeamInfo > teamInfo ( new TCTeamInfo ( newTeamServers ) ) ;
TraceEvent ( " TeamCreation " , masterId ) . detail ( " Team " , teamInfo - > getDesc ( ) ) ;
teamInfo - > tracker = teamTracker ( this , teamInfo ) ;
teams . push_back ( teamInfo ) ;
for ( int i = 0 ; i < newTeamServers . size ( ) ; i + + ) {
server_info [ newTeamServers [ i ] - > id ] - > teams . push_back ( teamInfo ) ;
}
}
ACTOR Future < Void > addAllTeams ( DDTeamCollection * self , int location , vector < LocalityEntry > * history , Reference < LocalityMap < UID > > processes , vector < std : : vector < UID > > * output , int teamLimit , int * addedTeams ) {
Void _ = wait ( yield ( TaskDataDistributionLaunch ) ) ;
// Add team, if valid
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if ( history - > size ( ) = = self - > configuration . storageTeamSize ) {
auto valid = self - > configuration . storagePolicy - > validate ( * history , processes ) ;
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if ( ! valid ) {
return Void ( ) ;
}
std : : vector < UID > team ;
for ( auto it = history - > begin ( ) ; it ! = history - > end ( ) ; it + + ) {
team . push_back ( * processes - > getObject ( * it ) ) ;
}
if ( ! self - > teamExists ( team ) & & * addedTeams < teamLimit ) {
output - > push_back ( team ) ;
( * addedTeams ) + + ;
}
return Void ( ) ;
}
//loop through remaining potential team members, add one and recursively call function
for ( ; location < processes - > size ( ) ; location + + ) {
history - > push_back ( processes - > getEntry ( location ) ) ;
state int depth = history - > size ( ) ;
Void _ = wait ( self - > addAllTeams ( self , location + 1 , history , processes , output , teamLimit , addedTeams ) ) ;
ASSERT ( history - > size ( ) = = depth ) ; // the "stack" should be unchanged by this call
history - > pop_back ( ) ;
if ( * addedTeams > teamLimit )
break ;
}
return Void ( ) ;
}
ACTOR Future < int > addAllTeams ( DDTeamCollection * self , vector < UID > input , vector < std : : vector < UID > > * output , int teamLimit ) {
state int addedTeams = 0 ;
state vector < LocalityEntry > history ;
state Reference < LocalityMap < UID > > processes ( new LocalityMap < UID > ( ) ) ;
for ( auto it = input . begin ( ) ; it ! = input . end ( ) ; it + + ) {
if ( self - > server_info [ * it ] ) {
processes - > add ( self - > server_info [ * it ] - > lastKnownInterface . locality , & * it ) ;
}
}
Void _ = wait ( self - > addAllTeams ( self , 0 , & history , processes , output , teamLimit , & addedTeams ) ) ;
return addedTeams ;
}
int addTeamsBestOf ( int teamsToBuild ) {
int addedTeams = 0 ;
LocalityMap < UID > totalServers ;
for ( auto i = server_info . begin ( ) ; i ! = server_info . end ( ) ; + + i ) {
if ( ! server_status . get ( i - > first ) . isUndesired ) {
auto & id = i - > first ;
auto & locality = i - > second - > lastKnownInterface . locality ;
totalServers . add ( locality , & id ) ;
}
}
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if ( totalServers . size ( ) < configuration . storageTeamSize ) {
TraceEvent ( SevWarn , " DataDistributionBuildTeams " , masterId ) . detail ( " Reason " , " Not enough servers for a team " ) . detail ( " Servers " , totalServers . size ( ) ) . detail ( " teamSize " , configuration . storageTeamSize ) ;
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return addedTeams ;
}
int loopCount = 0 ;
// add teams
while ( addedTeams < teamsToBuild ) {
std : : vector < LocalityEntry > leastUsedServers ;
int minTeamCount = CLIENT_KNOBS - > TOO_MANY ;
for ( int i = 0 ; i < totalServers . size ( ) ; i + + ) {
LocalityEntry process = totalServers . getEntry ( i ) ;
UID id = * totalServers . getObject ( process ) ;
int teamCount = server_info [ id ] - > teams . size ( ) ;
if ( teamCount < minTeamCount ) {
leastUsedServers . clear ( ) ;
minTeamCount = teamCount ;
}
if ( teamCount < = minTeamCount ) {
leastUsedServers . push_back ( process ) ;
}
}
std : : vector < UID * > team ;
std : : vector < LocalityEntry > forcedAttributes ;
if ( leastUsedServers . size ( ) ) {
forcedAttributes . push_back ( g_random - > randomChoice ( leastUsedServers ) ) ;
}
std : : vector < UID * > bestTeam ;
int bestScore = CLIENT_KNOBS - > TOO_MANY ;
int maxAttempts = SERVER_KNOBS - > BEST_OF_AMT ;
for ( int i = 0 ; i < maxAttempts & & i < 100 ; i + + ) {
team . clear ( ) ;
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auto success = totalServers . selectReplicas ( configuration . storagePolicy , forcedAttributes , team ) ;
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if ( ! success ) {
break ;
}
if ( forcedAttributes . size ( ) > 0 ) {
team . push_back ( ( UID * ) totalServers . getObject ( forcedAttributes [ 0 ] ) ) ;
}
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if ( team . size ( ) ! = configuration . storageTeamSize ) {
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maxAttempts + = 1 ;
}
int score = 0 ;
for ( auto process = team . begin ( ) ; process ! = team . end ( ) ; process + + ) {
score + = server_info [ * * process ] - > teams . size ( ) ;
}
if ( score < bestScore ) {
bestTeam = team ;
bestScore = score ;
}
}
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if ( bestTeam . size ( ) = = configuration . storageTeamSize ) {
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vector < UID > processIDs ;
for ( auto process = bestTeam . begin ( ) ; process < bestTeam . end ( ) ; process + + ) {
processIDs . push_back ( * * process ) ;
}
std : : sort ( processIDs . begin ( ) , processIDs . end ( ) ) ;
if ( ! teamExists ( processIDs ) ) {
addTeam ( processIDs . begin ( ) , processIDs . end ( ) ) ;
addedTeams + + ;
}
}
else {
TraceEvent ( SevWarn , " DataDistributionBuildTeams " , masterId ) . detail ( " Reason " , " Unable to make desiredTeams " ) ;
break ;
}
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if ( + + loopCount > 2 * teamsToBuild * ( configuration . storageTeamSize + 1 ) ) {
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break ;
}
}
return addedTeams ;
}
// Use the current set of known processes (from server_info) to compute an optimized set of storage server teams.
// The following are guarantees of the process:
// - Each newly-built team will meet the replication policy
// - All newly-built teams will have exactly teamSize machines
//
// buildTeams() only ever adds teams to the list of teams. Teams are only removed from the list when all data has been removed.
//
// buildTeams will not count teams larger than teamSize against the desired teams.
ACTOR Future < Void > buildTeams ( DDTeamCollection * self ) {
state int desiredTeams ;
int serverCount = 0 ;
int uniqueDataCenters = 0 ;
int uniqueMachines = 0 ;
std : : set < Optional < Standalone < StringRef > > > machines ;
for ( auto i = self - > server_info . begin ( ) ; i ! = self - > server_info . end ( ) ; + + i ) {
if ( ! self - > server_status . get ( i - > first ) . isUndesired ) {
+ + serverCount ;
LocalityData & serverLocation = i - > second - > lastKnownInterface . locality ;
machines . insert ( serverLocation . zoneId ( ) ) ;
}
}
uniqueMachines = machines . size ( ) ;
// If there are too few machines to even build teams or there are too few represented datacenters, build no new teams
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if ( uniqueMachines > = self - > configuration . storageTeamSize ) {
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desiredTeams = SERVER_KNOBS - > DESIRED_TEAMS_PER_SERVER * serverCount ;
// Count only properly sized teams against the desired number of teams. This is to prevent "emergency" merged teams (see MoveKeys)
// from overwhelming the team count (since we really did not want that team in the first place). These larger teams will not be
// returned from getRandomTeam() (as used by bestTeam to find a new home for a shard).
// Also exclude teams who have members in the wrong configuration, since we don't want these teams either
int teamCount = 0 ;
for ( int i = 0 ; i < self - > teams . size ( ) ; i + + ) {
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if ( self - > teams [ i ] - > getServerIDs ( ) . size ( ) = = self - > configuration . storageTeamSize & & ! self - > teams [ i ] - > isWrongConfiguration ( ) ) {
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teamCount + + ;
}
}
TraceEvent ( " BuildTeamsBegin " , self - > masterId ) . detail ( " DesiredTeams " , desiredTeams ) . detail ( " UniqueMachines " , uniqueMachines )
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. detail ( " TeamSize " , self - > configuration . storageTeamSize ) . detail ( " Servers " , serverCount )
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. detail ( " CurrentTrackedTeams " , self - > teams . size ( ) ) . detail ( " TeamCount " , teamCount ) ;
if ( desiredTeams > teamCount ) {
std : : set < UID > desiredServerSet ;
for ( auto i = self - > server_info . begin ( ) ; i ! = self - > server_info . end ( ) ; + + i )
if ( ! self - > server_status . get ( i - > first ) . isUndesired )
desiredServerSet . insert ( i - > second - > id ) ;
vector < UID > desiredServerVector ( desiredServerSet . begin ( ) , desiredServerSet . end ( ) ) ;
state int teamsToBuild = desiredTeams - teamCount ;
state vector < std : : vector < UID > > builtTeams ;
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if ( self - > configuration . storageTeamSize > 3 ) {
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int addedTeams = self - > addTeamsBestOf ( teamsToBuild ) ;
TraceEvent ( " AddTeamsBestOf " , self - > masterId ) . detail ( " CurrentTeams " , self - > teams . size ( ) ) . detail ( " AddedTeams " , addedTeams ) ;
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} else {
int addedTeams = wait ( self - > addAllTeams ( self , desiredServerVector , & builtTeams , teamsToBuild ) ) ;
if ( addedTeams < teamsToBuild ) {
for ( int i = 0 ; i < builtTeams . size ( ) ; i + + ) {
std : : sort ( builtTeams [ i ] . begin ( ) , builtTeams [ i ] . end ( ) ) ;
self - > addTeam ( builtTeams [ i ] . begin ( ) , builtTeams [ i ] . end ( ) ) ;
}
TraceEvent ( " AddAllTeams " , self - > masterId ) . detail ( " CurrentTeams " , self - > teams . size ( ) ) . detail ( " AddedTeams " , builtTeams . size ( ) ) ;
}
else {
int addedTeams = self - > addTeamsBestOf ( teamsToBuild ) ;
TraceEvent ( " AddTeamsBestOf " , self - > masterId ) . detail ( " CurrentTeams " , self - > teams . size ( ) ) . detail ( " AddedTeams " , addedTeams ) ;
}
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}
}
}
self - > evaluateTeamQuality ( ) ;
//Building teams can cause servers to become undesired, which can make teams unhealthy.
//Let all of these changes get worked out before responding to the get team request
Void _ = wait ( delay ( 0 , TaskDataDistributionLaunch ) ) ;
return Void ( ) ;
}
void noHealthyTeams ( ) {
std : : set < UID > desiredServerSet ;
std : : string desc ;
for ( auto i = server_info . begin ( ) ; i ! = server_info . end ( ) ; + + i ) {
ASSERT ( i - > first = = i - > second - > id ) ;
if ( ! server_status . get ( i - > first ) . isFailed ) {
desiredServerSet . insert ( i - > first ) ;
desc + = i - > first . shortString ( ) + " ( " + i - > second - > lastKnownInterface . toString ( ) + " ), " ;
}
}
vector < UID > desiredServerVector ( desiredServerSet . begin ( ) , desiredServerSet . end ( ) ) ;
TraceEvent ( SevWarn , " NoHealthyTeams " , masterId )
. detail ( " CurrentTeamCount " , teams . size ( ) )
. detail ( " ServerCount " , server_info . size ( ) )
. detail ( " NonFailedServerCount " , desiredServerVector . size ( ) ) ;
}
void countHealthyTeams ( ) {
int healthy = 0 ;
for ( auto it = teams . begin ( ) ; it ! = teams . end ( ) ; it + + ) {
if ( ( * it ) - > isHealthy ( ) ) {
healthy + + ;
}
}
TraceEvent ( healthy = = healthyTeamCount ? SevInfo : SevWarnAlways , " HealthyTeamCheck " , masterId )
. detail ( " ValidatedCount " , healthy )
. detail ( " ProvidedCount " , healthyTeamCount ) ;
}
void addServer ( StorageServerInterface newServer , ProcessClass processClass , Promise < Void > errorOut ) {
allServers . push_back ( newServer . id ( ) ) ;
TraceEvent ( " AddedStorageServer " , masterId ) . detail ( " ServerID " , newServer . id ( ) ) . detail ( " ProcessClass " , processClass . toString ( ) ) . detail ( " WaitFailureToken " , newServer . waitFailure . getEndpoint ( ) . token ) . detail ( " address " , newServer . waitFailure . getEndpoint ( ) . address ) ;
auto & r = server_info [ newServer . id ( ) ] = Reference < TCServerInfo > ( new TCServerInfo ( newServer , processClass ) ) ;
r - > tracker = storageServerTracker ( this , cx , r . getPtr ( ) , & server_status , lock , masterId , & server_info , serverChanges , serverFailures , errorOut ) ;
restartTeamBuilder . trigger ( ) ;
}
void removeServer ( UID removedServer ) {
TraceEvent ( " RemovedStorageServer " , masterId ) . detail ( " ServerID " , removedServer ) ;
// ASSERT( !shardsAffectedByTeamFailure->getServersForTeam( t ) for all t in teams that contain removedServer )
// Find all servers with which the removedServer shares teams
std : : set < UID > serversWithAjoiningTeams ;
auto & sharedTeams = server_info [ removedServer ] - > teams ;
for ( int i = 0 ; i < sharedTeams . size ( ) ; i + + ) {
auto & teamIds = sharedTeams [ i ] - > getServerIDs ( ) ;
serversWithAjoiningTeams . insert ( teamIds . begin ( ) , teamIds . end ( ) ) ;
}
serversWithAjoiningTeams . erase ( removedServer ) ;
// For each server in a team with the removedServer, erase shared teams from the list of teams in that other server
for ( auto it = serversWithAjoiningTeams . begin ( ) ; it ! = serversWithAjoiningTeams . end ( ) ; + + it ) {
auto & teams = server_info [ * it ] - > teams ;
for ( int t = 0 ; t < teams . size ( ) ; t + + ) {
auto & serverIds = teams [ t ] - > getServerIDs ( ) ;
if ( std : : count ( serverIds . begin ( ) , serverIds . end ( ) , removedServer ) ) {
teams [ t - - ] = teams . back ( ) ;
teams . pop_back ( ) ;
}
}
}
// remove removedServer from allServers, server_info
for ( int s = 0 ; s < allServers . size ( ) ; s + + ) {
if ( allServers [ s ] = = removedServer ) {
allServers [ s - - ] = allServers . back ( ) ;
allServers . pop_back ( ) ;
}
}
server_info . erase ( removedServer ) ;
// remove all teams that contain removedServer
// SOMEDAY: can we avoid walking through all teams, since we have an index of teams in which removedServer participated
for ( int t = 0 ; t < teams . size ( ) ; t + + ) {
if ( std : : count ( teams [ t ] - > getServerIDs ( ) . begin ( ) , teams [ t ] - > getServerIDs ( ) . end ( ) , removedServer ) ) {
teams [ t ] - > tracker . cancel ( ) ;
teams [ t - - ] = teams . back ( ) ;
teams . pop_back ( ) ;
}
}
doBuildTeams = true ;
restartTeamBuilder . trigger ( ) ;
TraceEvent ( " DataDistributionTeamCollectionUpdate " , masterId )
. detail ( " Teams " , teams . size ( ) )
. detail ( " Servers " , allServers . size ( ) ) ;
}
} ;
// Track a team and issue RelocateShards when the level of degradation changes
ACTOR Future < Void > teamTracker ( DDTeamCollection * self , Reference < IDataDistributionTeam > team ) {
state int lastServersLeft = team - > getServerIDs ( ) . size ( ) ;
state bool lastAnyUndesired = false ;
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state bool wrongSize = team - > getServerIDs ( ) . size ( ) ! = self - > configuration . storageTeamSize ;
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state bool lastReady = self - > initialFailureReactionDelay . isReady ( ) ;
state bool lastHealthy = team - > isHealthy ( ) ;
state bool lastOptimal = team - > isOptimal ( ) ;
state bool lastWrongConfiguration = team - > isWrongConfiguration ( ) ;
if ( lastHealthy ) {
self - > healthyTeamCount + + ;
if ( lastOptimal ) {
self - > optimalTeamCount + + ;
if ( self - > optimalTeamCount = = 1 )
self - > optimalTeamChange . send ( Void ( ) ) ;
}
}
TraceEvent ( " TeamTrackerStarting " , self - > masterId ) . detail ( " Reason " , " Initial wait complete (sc) " ) . detail ( " Team " , team - > getDesc ( ) ) ;
try {
loop {
TraceEvent ( " TeamHealthChangeDetected " , self - > masterId ) . detail ( " isReady " , self - > initialFailureReactionDelay . isReady ( ) ) ;
// Check if the number of degraded machines has changed
state vector < Future < Void > > change ;
auto servers = team - > getServerIDs ( ) ;
bool anyUndesired = false ;
bool anyWrongConfiguration = false ;
Reference < LocalityGroup > teamLocality ( new LocalityGroup ( ) ) ;
for ( auto s = servers . begin ( ) ; s ! = servers . end ( ) ; + + s ) {
change . push_back ( self - > server_status . onChange ( * s ) ) ;
auto & status = self - > server_status . get ( * s ) ;
if ( ! status . isFailed )
teamLocality - > add ( status . locality ) ;
if ( status . isUndesired )
anyUndesired = true ;
if ( status . isWrongConfiguration )
anyWrongConfiguration = true ;
}
int serversLeft = teamLocality - > size ( ) ;
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bool matchesPolicy = self - > configuration . storagePolicy - > validate ( teamLocality - > getEntries ( ) , teamLocality ) ;
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if ( ! self - > initialFailureReactionDelay . isReady ( ) )
change . push_back ( self - > initialFailureReactionDelay ) ;
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bool recheck = lastReady ! = self - > initialFailureReactionDelay . isReady ( ) & & ( ! matchesPolicy | | anyUndesired | | team - > getServerIDs ( ) . size ( ) ! = self - > configuration . storageTeamSize ) ;
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lastReady = self - > initialFailureReactionDelay . isReady ( ) ;
if ( serversLeft ! = lastServersLeft | | anyUndesired ! = lastAnyUndesired | | anyWrongConfiguration ! = lastWrongConfiguration | | wrongSize | | recheck ) {
TraceEvent ( " TeamHealthChanged " , self - > masterId )
. detail ( " Team " , team - > getDesc ( ) ) . detail ( " serversLeft " , serversLeft )
. detail ( " lastServersLeft " , lastServersLeft ) . detail ( " ContainsUndesiredServer " , anyUndesired )
. detail ( " HealthyTeamsCount " , self - > healthyTeamCount ) . detail ( " IsWrongConfiguration " , anyWrongConfiguration ) ;
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bool healthy = matchesPolicy & & ! anyUndesired & & team - > getServerIDs ( ) . size ( ) = = self - > configuration . storageTeamSize & & team - > getServerIDs ( ) . size ( ) = = serversLeft ;
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team - > setHealthy ( healthy ) ; // Unhealthy teams won't be chosen by bestTeam
team - > setWrongConfiguration ( anyWrongConfiguration ) ;
bool optimal = team - > isOptimal ( ) ;
int lastOptimalCount = self - > optimalTeamCount ;
if ( optimal ! = lastOptimal ) {
lastOptimal = optimal ;
if ( lastHealthy )
self - > optimalTeamCount + = lastOptimal ? 1 : - 1 ;
}
if ( lastHealthy ! = healthy ) {
lastHealthy = healthy ;
self - > healthyTeamCount + = healthy ? 1 : - 1 ;
ASSERT ( self - > healthyTeamCount > = 0 ) ;
if ( self - > healthyTeamCount = = 0 ) {
TraceEvent ( SevWarn , " ZeroTeamsHealthySignalling " , self - > masterId )
. detail ( " SignallingTeam " , team - > getDesc ( ) ) ;
self - > zeroHealthyTeams . send ( Void ( ) ) ;
}
if ( lastOptimal )
self - > optimalTeamCount + = lastHealthy ? 1 : - 1 ;
TraceEvent ( " TeamHealthDifference " , self - > masterId )
. detail ( " LastOptimal " , lastOptimal )
. detail ( " LastHealthy " , lastHealthy )
. detail ( " Optimal " , optimal )
. detail ( " OptimalTeamCount " , self - > optimalTeamCount ) ;
}
if ( lastOptimalCount ! = self - > optimalTeamCount & & ( self - > optimalTeamCount = = 0 | | self - > optimalTeamCount = = 1 ) ) {
TraceEvent ( " OptimalTeamsChanging " , self - > masterId ) ;
self - > optimalTeamChange . send ( Void ( ) ) ;
}
lastServersLeft = serversLeft ;
lastAnyUndesired = anyUndesired ;
lastWrongConfiguration = anyWrongConfiguration ;
wrongSize = false ;
state int lastPriority = team - > getPriority ( ) ;
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if ( serversLeft < self - > configuration . storageTeamSize ) {
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if ( serversLeft = = 0 )
team - > setPriority ( PRIORITY_TEAM_0_LEFT ) ;
else if ( serversLeft = = 1 )
team - > setPriority ( PRIORITY_TEAM_1_LEFT ) ;
else if ( serversLeft = = 2 )
team - > setPriority ( PRIORITY_TEAM_2_LEFT ) ;
else
team - > setPriority ( PRIORITY_TEAM_UNHEALTHY ) ;
}
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else if ( team - > getServerIDs ( ) . size ( ) ! = self - > configuration . storageTeamSize )
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team - > setPriority ( PRIORITY_TEAM_UNHEALTHY ) ;
else if ( anyUndesired )
team - > setPriority ( PRIORITY_TEAM_CONTAINS_UNDESIRED_SERVER ) ;
else
team - > setPriority ( PRIORITY_TEAM_HEALTHY ) ;
TraceEvent ( " TeamPriorityChange " , self - > masterId ) . detail ( " Priority " , team - > getPriority ( ) ) ;
if ( self - > initialFailureReactionDelay . isReady ( ) ) {
vector < KeyRange > shards = self - > shardsAffectedByTeamFailure - > getShardsFor ( team - > getServerIDs ( ) ) ;
for ( int i = 0 ; i < shards . size ( ) ; i + + ) {
int maxPriority = team - > getPriority ( ) ;
auto teams = self - > shardsAffectedByTeamFailure - > getTeamsFor ( shards [ i ] ) ;
for ( int t = 0 ; t < teams . size ( ) ; t + + ) {
ASSERT ( teams [ t ] . size ( ) ) ;
if ( self - > server_info . count ( teams [ t ] [ 0 ] ) ) {
auto & info = self - > server_info [ teams [ t ] [ 0 ] ] ;
bool found = false ;
for ( int i = 0 ; i < info - > teams . size ( ) ; i + + ) {
if ( info - > teams [ i ] - > serverIDs = = teams [ t ] ) {
maxPriority = std : : max ( maxPriority , info - > teams [ i ] - > getPriority ( ) ) ;
found = true ;
break ;
}
}
TEST ( ! found ) ; // A removed team is still associated with a shard in SABTF
} else {
TEST ( true ) ; // A removed server is still associated with a team in SABTF
}
}
if ( maxPriority = = team - > getPriority ( ) | | lastPriority > maxPriority ) {
RelocateShard rs ;
rs . keys = shards [ i ] ;
rs . priority = maxPriority ;
self - > output . send ( rs ) ;
if ( g_random - > random01 ( ) < 0.01 ) {
TraceEvent ( " SendRelocateToDDQx100 " , self - > masterId )
. detail ( " Team " , team - > getDesc ( ) )
. detail ( " KeyBegin " , printable ( rs . keys . begin ) )
. detail ( " KeyEnd " , printable ( rs . keys . end ) )
. detail ( " Priority " , rs . priority )
. detail ( " TeamFailedMachines " , team - > getServerIDs ( ) . size ( ) - serversLeft )
. detail ( " TeamOKMachines " , serversLeft ) ;
}
} else {
TraceEvent ( " RelocationNotSentToDDQ " , self - > masterId )
. detail ( " Team " , team - > getDesc ( ) ) ;
}
}
} else {
TraceEvent ( " TeamHealthNotReady " , self - > masterId ) ;
}
}
// Wait for any of the machines to change status
Void _ = wait ( quorum ( change , 1 ) ) ;
Void _ = wait ( yield ( ) ) ;
}
} catch ( Error & e ) {
if ( team - > isHealthy ( ) ) {
self - > healthyTeamCount - - ;
ASSERT ( self - > healthyTeamCount > = 0 ) ;
if ( self - > healthyTeamCount = = 0 ) {
TraceEvent ( SevWarn , " ZeroTeamsHealthySignalling " , self - > masterId ) . detail ( " SignallingTeam " , team - > getDesc ( ) ) ;
self - > zeroHealthyTeams . send ( Void ( ) ) ;
}
}
throw ;
}
}
ACTOR Future < Void > trackExcludedServers ( DDTeamCollection * self , Database cx ) {
loop {
// Fetch the list of excluded servers
state Transaction tr ( cx ) ;
state Optional < Value > lastChangeID ;
loop {
try {
state Future < Standalone < RangeResultRef > > fresults = tr . getRange ( excludedServersKeys , CLIENT_KNOBS - > TOO_MANY ) ;
state Future < Optional < Value > > fchid = tr . get ( excludedServersVersionKey ) ;
Void _ = wait ( success ( fresults ) & & success ( fchid ) ) ;
Standalone < RangeResultRef > results = fresults . get ( ) ;
lastChangeID = fchid . get ( ) ;
ASSERT ( ! results . more & & results . size ( ) < CLIENT_KNOBS - > TOO_MANY ) ;
std : : set < AddressExclusion > excluded ;
for ( auto r = results . begin ( ) ; r ! = results . end ( ) ; + + r ) {
AddressExclusion addr = decodeExcludedServersKey ( r - > key ) ;
if ( addr . isValid ( ) )
excluded . insert ( addr ) ;
}
TraceEvent ( " DDExcludedServersChanged " , self - > masterId ) . detail ( " Rows " , results . size ( ) ) . detail ( " Exclusions " , excluded . size ( ) ) ;
// Reset and reassign self->excludedServers based on excluded, but weonly
// want to trigger entries that are different
auto old = self - > excludedServers . getKeys ( ) ;
for ( auto & o : old )
if ( ! excluded . count ( o ) )
self - > excludedServers . set ( o , false ) ;
for ( auto & n : excluded )
self - > excludedServers . set ( n , true ) ;
self - > restartRecruiting . trigger ( ) ;
break ;
} catch ( Error & e ) {
Void _ = wait ( tr . onError ( e ) ) ;
}
}
// Wait for a change in the list of excluded servers
loop {
try {
Optional < Value > nchid = wait ( tr . get ( excludedServersVersionKey ) ) ;
if ( nchid ! = lastChangeID )
break ;
Void _ = wait ( delay ( SERVER_KNOBS - > SERVER_LIST_DELAY , TaskDataDistribution ) ) ; // FIXME: make this tr.watch( excludedServersVersionKey ) instead
tr = Transaction ( cx ) ;
} catch ( Error & e ) {
Void _ = wait ( tr . onError ( e ) ) ;
}
}
}
}
ACTOR Future < vector < std : : pair < StorageServerInterface , ProcessClass > > > getServerListAndProcessClasses ( Transaction * tr ) {
state Future < vector < ProcessData > > workers = getWorkers ( tr ) ;
state Future < Standalone < RangeResultRef > > serverList = tr - > getRange ( serverListKeys , CLIENT_KNOBS - > TOO_MANY ) ;
Void _ = wait ( success ( workers ) & & success ( serverList ) ) ;
ASSERT ( ! serverList . get ( ) . more & & serverList . get ( ) . size ( ) < CLIENT_KNOBS - > TOO_MANY ) ;
std : : map < Optional < Standalone < StringRef > > , ProcessData > id_data ;
for ( int i = 0 ; i < workers . get ( ) . size ( ) ; i + + )
id_data [ workers . get ( ) [ i ] . locality . processId ( ) ] = workers . get ( ) [ i ] ;
vector < std : : pair < StorageServerInterface , ProcessClass > > results ;
for ( int i = 0 ; i < serverList . get ( ) . size ( ) ; i + + ) {
auto ssi = decodeServerListValue ( serverList . get ( ) [ i ] . value ) ;
results . push_back ( std : : make_pair ( ssi , id_data [ ssi . locality . processId ( ) ] . processClass ) ) ;
}
return results ;
}
ACTOR Future < Void > waitServerListChange ( DDTeamCollection * self , Database cx , FutureStream < Void > serverRemoved ) {
state Future < Void > checkSignal = delay ( SERVER_KNOBS - > SERVER_LIST_DELAY , TaskDataDistribution ) ;
state Future < vector < std : : pair < StorageServerInterface , ProcessClass > > > serverListAndProcessClasses = Never ( ) ;
state bool isFetchingResults = false ;
state Transaction tr ( cx ) ;
loop {
try {
choose {
when ( Void _ = wait ( checkSignal ) ) {
checkSignal = Never ( ) ;
isFetchingResults = true ;
serverListAndProcessClasses = getServerListAndProcessClasses ( & tr ) ;
}
when ( vector < std : : pair < StorageServerInterface , ProcessClass > > results = wait ( serverListAndProcessClasses ) ) {
serverListAndProcessClasses = Never ( ) ;
isFetchingResults = false ;
for ( int i = 0 ; i < results . size ( ) ; i + + ) {
UID serverId = results [ i ] . first . id ( ) ;
StorageServerInterface const & ssi = results [ i ] . first ;
ProcessClass const & processClass = results [ i ] . second ;
if ( self - > server_info . count ( serverId ) ) {
auto & serverInfo = self - > server_info [ serverId ] ;
if ( ssi . getValue . getEndpoint ( ) ! = serverInfo - > lastKnownInterface . getValue . getEndpoint ( ) | | processClass ! = serverInfo - > lastKnownClass . classType ( ) ) {
Promise < std : : pair < StorageServerInterface , ProcessClass > > currentInterfaceChanged = serverInfo - > interfaceChanged ;
serverInfo - > interfaceChanged = Promise < std : : pair < StorageServerInterface , ProcessClass > > ( ) ;
serverInfo - > onInterfaceChanged = Future < std : : pair < StorageServerInterface , ProcessClass > > ( serverInfo - > interfaceChanged . getFuture ( ) ) ;
currentInterfaceChanged . send ( std : : make_pair ( ssi , processClass ) ) ;
}
} else if ( ! self - > recruitingIds . count ( ssi . id ( ) ) ) {
self - > addServer ( ssi , processClass , self - > serverTrackerErrorOut ) ;
self - > doBuildTeams = true ;
}
}
tr = Transaction ( cx ) ;
checkSignal = delay ( SERVER_KNOBS - > SERVER_LIST_DELAY , TaskDataDistribution ) ;
}
when ( Void _ = waitNext ( serverRemoved ) ) {
if ( isFetchingResults ) {
tr = Transaction ( cx ) ;
serverListAndProcessClasses = getServerListAndProcessClasses ( & tr ) ;
}
}
}
} catch ( Error & e ) {
Void _ = wait ( tr . onError ( e ) ) ;
serverListAndProcessClasses = Never ( ) ;
isFetchingResults = false ;
checkSignal = Void ( ) ;
}
}
}
ACTOR Future < Void > serverMetricsPolling ( TCServerInfo * server ) {
state double lastUpdate = now ( ) ;
loop {
Void _ = wait ( updateServerMetrics ( server ) ) ;
Void _ = wait ( delayUntil ( lastUpdate + SERVER_KNOBS - > STORAGE_METRICS_POLLING_DELAY + SERVER_KNOBS - > STORAGE_METRICS_RANDOM_DELAY * g_random - > random01 ( ) , TaskDataDistributionLaunch ) ) ;
lastUpdate = now ( ) ;
}
}
//Returns the KeyValueStoreType of server if it is different from self->storeType
ACTOR Future < KeyValueStoreType > keyValueStoreTypeTracker ( DDTeamCollection * self , TCServerInfo * server ) {
state KeyValueStoreType type = wait ( brokenPromiseToNever ( server - > lastKnownInterface . getKeyValueStoreType . getReplyWithTaskID < KeyValueStoreType > ( TaskDataDistribution ) ) ) ;
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if ( type = = self - > configuration . storageServerStoreType & & ( server - > lastKnownInterface . locality . dcId ( ) = = self - > configuration . primaryDcId | | server - > lastKnownInterface . locality . dcId ( ) = = self - > configuration . remoteDcId ) )
Void _ = wait ( Future < Void > ( Never ( ) ) ) ;
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return type ;
}
ACTOR Future < Void > storageServerTracker (
DDTeamCollection * self ,
Database cx ,
TCServerInfo * server , //This actor is owned by this TCServerInfo
ServerStatusMap * statusMap ,
MoveKeysLock lock ,
UID masterId ,
std : : map < UID , Reference < TCServerInfo > > * other_servers ,
PromiseStream < std : : pair < UID , Optional < StorageServerInterface > > > changes ,
PromiseStream < Void > serverFailures ,
Promise < Void > errorOut )
{
state Future < Void > failureTracker ;
state ServerStatus status ( false , false , server - > lastKnownInterface . locality ) ;
state bool lastIsUndesired = false ;
state Future < Void > metricsTracker = serverMetricsPolling ( server ) ;
state Future < std : : pair < StorageServerInterface , ProcessClass > > interfaceChanged = server - > onInterfaceChanged ;
state Future < KeyValueStoreType > storeTracker = keyValueStoreTypeTracker ( self , server ) ;
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state bool hasWrongStoreTypeOrDC = false ;
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changes . send ( std : : make_pair ( server - > id , server - > lastKnownInterface ) ) ;
try {
loop {
status . isUndesired = false ;
status . isWrongConfiguration = false ;
// If there is any other server on this exact NetworkAddress, this server is undesired and will eventually be eliminated
state std : : vector < Future < Void > > otherChanges ;
std : : vector < Promise < Void > > wakeUpTrackers ;
for ( auto i = other_servers - > begin ( ) ; i ! = other_servers - > end ( ) ; + + i ) {
if ( i - > second . getPtr ( ) ! = server & & i - > second - > lastKnownInterface . address ( ) = = server - > lastKnownInterface . address ( ) ) {
auto & statusInfo = statusMap - > get ( i - > first ) ;
TraceEvent ( " SameAddress " , masterId )
. detail ( " Failed " , statusInfo . isFailed )
. detail ( " Undesired " , statusInfo . isUndesired )
. detail ( " Server " , server - > id ) . detail ( " OtherServer " , i - > second - > id )
. detail ( " Address " , server - > lastKnownInterface . address ( ) )
. detail ( " NumShards " , self - > shardsAffectedByTeamFailure - > getNumberOfShards ( server - > id ) )
. detail ( " OtherNumShards " , self - > shardsAffectedByTeamFailure - > getNumberOfShards ( i - > second - > id ) )
. detail ( " OtherHealthy " , ! statusMap - > get ( i - > second - > id ) . isUnhealthy ( ) ) ;
otherChanges . push_back ( statusMap - > onChange ( i - > second - > id ) ) ;
if ( ! statusMap - > get ( i - > second - > id ) . isUnhealthy ( ) ) {
if ( self - > shardsAffectedByTeamFailure - > getNumberOfShards ( i - > second - > id ) > = self - > shardsAffectedByTeamFailure - > getNumberOfShards ( server - > id ) )
{
TraceEvent ( SevWarn , " UndesiredStorageServer " , masterId )
. detail ( " Server " , server - > id )
. detail ( " Address " , server - > lastKnownInterface . address ( ) )
. detail ( " OtherServer " , i - > second - > id )
. detail ( " NumShards " , self - > shardsAffectedByTeamFailure - > getNumberOfShards ( server - > id ) )
. detail ( " OtherNumShards " , self - > shardsAffectedByTeamFailure - > getNumberOfShards ( i - > second - > id ) ) ;
status . isUndesired = true ;
}
else
wakeUpTrackers . push_back ( i - > second - > wakeUpTracker ) ;
}
}
}
for ( auto & p : wakeUpTrackers ) {
if ( ! p . isSet ( ) )
p . send ( Void ( ) ) ;
}
if ( server - > lastKnownClass . machineClassFitness ( ProcessClass : : Storage ) > ProcessClass : : UnsetFit ) {
if ( self - > optimalTeamCount > 0 ) {
TraceEvent ( SevWarn , " UndesiredStorageServer " , masterId ) . detail ( " Server " , server - > id ) . detail ( " OptimalTeamCount " , self - > optimalTeamCount ) ;
status . isUndesired = true ;
}
otherChanges . push_back ( self - > onOptimalTeamChange . getFuture ( ) ) ;
}
//If this storage server has the wrong key-value store type, then mark it undesired so it will be replaced with a server having the correct type
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if ( hasWrongStoreTypeOrDC ) {
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TraceEvent ( SevWarn , " UndesiredStorageServer " , masterId ) . detail ( " Server " , server - > id ) . detail ( " StoreType " , " ? " ) ;
status . isUndesired = true ;
status . isWrongConfiguration = true ;
}
// If the storage server is in the excluded servers list, it is undesired
NetworkAddress a = server - > lastKnownInterface . address ( ) ;
AddressExclusion addr ( a . ip , a . port ) ;
AddressExclusion ipaddr ( a . ip ) ;
if ( self - > excludedServers . get ( addr ) | | self - > excludedServers . get ( ipaddr ) ) {
TraceEvent ( SevWarn , " UndesiredStorageServer " , masterId ) . detail ( " Server " , server - > id )
. detail ( " Excluded " , self - > excludedServers . get ( addr ) ? addr . toString ( ) : ipaddr . toString ( ) ) ;
status . isUndesired = true ;
status . isWrongConfiguration = true ;
}
otherChanges . push_back ( self - > excludedServers . onChange ( addr ) ) ;
otherChanges . push_back ( self - > excludedServers . onChange ( ipaddr ) ) ;
failureTracker = storageServerFailureTracker ( cx , server - > lastKnownInterface , statusMap , & status , serverFailures , & self - > unhealthyServers , masterId ) ;
//We need to recruit new storage servers if the key value store type has changed
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if ( hasWrongStoreTypeOrDC )
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self - > restartRecruiting . trigger ( ) ;
if ( lastIsUndesired & & ! status . isUndesired )
self - > doBuildTeams = true ;
lastIsUndesired = status . isUndesired ;
choose {
when ( Void _ = wait ( failureTracker ) ) {
// The server is failed AND all data has been removed from it, so permanently remove it.
TraceEvent ( " StatusMapChange " , masterId ) . detail ( " ServerID " , server - > id ) . detail ( " Status " , " Removing " ) ;
changes . send ( std : : make_pair ( server - > id , Optional < StorageServerInterface > ( ) ) ) ;
// Remove server from FF/serverList
Void _ = wait ( removeStorageServer ( cx , server - > id , lock ) ) ;
TraceEvent ( " StatusMapChange " , masterId ) . detail ( " ServerID " , server - > id ) . detail ( " Status " , " Removed " ) ;
// Sets removeSignal (alerting dataDistributionTeamCollection to remove the storage server from its own data structures)
server - > removed . send ( Void ( ) ) ;
self - > removedServers . send ( server - > id ) ;
return Void ( ) ;
}
when ( std : : pair < StorageServerInterface , ProcessClass > newInterface = wait ( interfaceChanged ) ) {
bool restartRecruiting = newInterface . first . waitFailure . getEndpoint ( ) . address ! = server - > lastKnownInterface . waitFailure . getEndpoint ( ) . address ;
TraceEvent ( " StorageServerInterfaceChanged " , masterId ) . detail ( " ServerID " , server - > id )
. detail ( " NewWaitFailureToken " , newInterface . first . waitFailure . getEndpoint ( ) . token )
. detail ( " OldWaitFailureToken " , server - > lastKnownInterface . waitFailure . getEndpoint ( ) . token ) ;
server - > lastKnownInterface = newInterface . first ;
server - > lastKnownClass = newInterface . second ;
interfaceChanged = server - > onInterfaceChanged ;
changes . send ( std : : make_pair ( server - > id , server - > lastKnownInterface ) ) ;
// We rely on the old failureTracker being actorCancelled since the old actor now has a pointer to an invalid location
status = ServerStatus ( status . isFailed , status . isUndesired , server - > lastKnownInterface . locality ) ;
//Restart the storeTracker for the new interface
storeTracker = keyValueStoreTypeTracker ( self , server ) ;
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hasWrongStoreTypeOrDC = false ;
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self - > restartTeamBuilder . trigger ( ) ;
if ( restartRecruiting )
self - > restartRecruiting . trigger ( ) ;
}
when ( Void _ = wait ( otherChanges . empty ( ) ? Never ( ) : quorum ( otherChanges , 1 ) ) ) {
TraceEvent ( " SameAddressChangedStatus " , masterId ) . detail ( " ServerID " , server - > id ) ;
}
when ( KeyValueStoreType type = wait ( storeTracker ) ) {
TraceEvent ( " KeyValueStoreTypeChanged " , masterId )
. detail ( " ServerID " , server - > id )
. detail ( " StoreType " , type . toString ( ) )
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. detail ( " DesiredType " , self - > configuration . storageServerStoreType . toString ( ) ) ;
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TEST ( true ) ; //KeyValueStore type changed
storeTracker = Never ( ) ;
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hasWrongStoreTypeOrDC = true ;
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}
when ( Void _ = wait ( server - > wakeUpTracker . getFuture ( ) ) ) {
server - > wakeUpTracker = Promise < Void > ( ) ;
}
}
}
} catch ( Error & e ) {
if ( e . code ( ) ! = error_code_actor_cancelled )
errorOut . sendError ( e ) ;
throw ;
}
}
//Monitor whether or not storage servers are being recruited. If so, then a database cannot be considered quiet
ACTOR Future < Void > monitorStorageServerRecruitment ( DDTeamCollection * self ) {
state bool recruiting = false ;
TraceEvent ( " StorageServerRecruitment " , self - > masterId )
. detail ( " State " , " Idle " )
. trackLatest ( ( self - > cx - > dbName . toString ( ) + " /StorageServerRecruitment_ " + self - > masterId . toString ( ) ) . c_str ( ) ) ;
loop {
if ( ! recruiting ) {
while ( self - > recruitingStream . get ( ) = = 0 ) {
Void _ = wait ( self - > recruitingStream . onChange ( ) ) ;
}
TraceEvent ( " StorageServerRecruitment " , self - > masterId )
. detail ( " State " , " Recruiting " )
. trackLatest ( ( self - > cx - > dbName . toString ( ) + " /StorageServerRecruitment_ " + self - > masterId . toString ( ) ) . c_str ( ) ) ;
recruiting = true ;
} else {
loop {
choose {
when ( Void _ = wait ( self - > recruitingStream . onChange ( ) ) ) { }
when ( Void _ = wait ( self - > recruitingStream . get ( ) = = 0 ? delay ( SERVER_KNOBS - > RECRUITMENT_IDLE_DELAY , TaskDataDistribution ) : Future < Void > ( Never ( ) ) ) ) { break ; }
}
}
TraceEvent ( " StorageServerRecruitment " , self - > masterId )
. detail ( " State " , " Idle " )
. trackLatest ( ( self - > cx - > dbName . toString ( ) + " /StorageServerRecruitment_ " + self - > masterId . toString ( ) ) . c_str ( ) ) ;
recruiting = false ;
}
}
}
ACTOR Future < Void > initializeStorage ( DDTeamCollection * self , RecruitStorageReply candidateWorker ) {
// SOMEDAY: Cluster controller waits for availability, retry quickly if a server's Locality changes
self - > recruitingStream . set ( self - > recruitingStream . get ( ) + 1 ) ;
state UID interfaceId = g_random - > randomUniqueID ( ) ;
InitializeStorageRequest isr ;
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isr . storeType = self - > configuration . storageServerStoreType ;
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isr . seedTag = invalidTag ;
isr . reqId = g_random - > randomUniqueID ( ) ;
isr . interfaceId = interfaceId ;
TraceEvent ( " DDRecruiting " ) . detail ( " State " , " Sending request to worker " ) . detail ( " WorkerID " , candidateWorker . worker . id ( ) )
. detail ( " WorkerLocality " , candidateWorker . worker . locality . toString ( ) ) . detail ( " interf " , interfaceId ) . detail ( " addr " , candidateWorker . worker . address ( ) ) ;
self - > recruitingIds . insert ( interfaceId ) ;
self - > recruitingLocalities . insert ( candidateWorker . worker . address ( ) ) ;
ErrorOr < StorageServerInterface > newServer = wait ( candidateWorker . worker . storage . tryGetReply ( isr , TaskDataDistribution ) ) ;
self - > recruitingIds . erase ( interfaceId ) ;
self - > recruitingLocalities . erase ( candidateWorker . worker . address ( ) ) ;
self - > recruitingStream . set ( self - > recruitingStream . get ( ) - 1 ) ;
TraceEvent ( " DDRecruiting " ) . detail ( " State " , " Finished request " ) . detail ( " WorkerID " , candidateWorker . worker . id ( ) )
. detail ( " WorkerLocality " , candidateWorker . worker . locality . toString ( ) ) . detail ( " interf " , interfaceId ) . detail ( " addr " , candidateWorker . worker . address ( ) ) ;
if ( newServer . isError ( ) ) {
TraceEvent ( SevWarn , " DDRecruitmentError " ) . error ( newServer . getError ( ) ) ;
if ( ! newServer . isError ( error_code_recruitment_failed ) & & ! newServer . isError ( error_code_request_maybe_delivered ) )
throw newServer . getError ( ) ;
Void _ = wait ( delay ( SERVER_KNOBS - > STORAGE_RECRUITMENT_DELAY , TaskDataDistribution ) ) ;
}
else if ( newServer . present ( ) ) {
if ( ! self - > server_info . count ( newServer . get ( ) . id ( ) ) )
self - > addServer ( newServer . get ( ) , candidateWorker . processClass , self - > serverTrackerErrorOut ) ;
else
TraceEvent ( SevWarn , " DDRecruitmentError " ) . detail ( " Reason " , " Server ID already recruited " ) ;
self - > doBuildTeams = true ;
if ( self - > healthyTeamCount = = 0 ) {
Void _ = wait ( self - > checkBuildTeams ( self ) ) ;
}
}
self - > restartRecruiting . trigger ( ) ;
return Void ( ) ;
}
ACTOR Future < Void > storageRecruiter ( DDTeamCollection * self , Reference < AsyncVar < struct ServerDBInfo > > db ) {
state Future < RecruitStorageReply > fCandidateWorker ;
state RecruitStorageRequest lastRequest ;
loop {
try {
RecruitStorageRequest rsr ;
std : : set < AddressExclusion > exclusions ;
for ( auto s = self - > server_info . begin ( ) ; s ! = self - > server_info . end ( ) ; + + s ) {
auto serverStatus = self - > server_status . get ( s - > second - > lastKnownInterface . id ( ) ) ;
if ( serverStatus . excludeOnRecruit ( ) ) {
TraceEvent ( " DDRecruitExcl1 " ) . detail ( " Excluding " , s - > second - > lastKnownInterface . address ( ) ) ;
auto addr = s - > second - > lastKnownInterface . address ( ) ;
exclusions . insert ( AddressExclusion ( addr . ip , addr . port ) ) ;
}
}
for ( auto addr : self - > recruitingLocalities ) {
exclusions . insert ( AddressExclusion ( addr . ip , addr . port ) ) ;
}
auto excl = self - > excludedServers . getKeys ( ) ;
for ( auto & s : excl )
if ( self - > excludedServers . get ( s ) ) {
TraceEvent ( " DDRecruitExcl2 " ) . detail ( " Excluding " , s . toString ( ) ) ;
exclusions . insert ( s ) ;
}
rsr . criticalRecruitment = self - > healthyTeamCount = = 0 ;
for ( auto it : exclusions ) {
rsr . excludeAddresses . push_back ( it ) ;
}
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rsr . includeDCs . push_back ( self - > configuration . primaryDcId ) ;
rsr . includeDCs . push_back ( self - > configuration . remoteDcId ) ;
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TraceEvent ( rsr . criticalRecruitment ? SevWarn : SevInfo , " DDRecruiting " ) . detail ( " State " , " Sending request to CC " )
. detail ( " Exclusions " , rsr . excludeAddresses . size ( ) ) . detail ( " Critical " , rsr . criticalRecruitment ) ;
if ( rsr . criticalRecruitment ) {
TraceEvent ( SevWarn , " DDRecruitingEmergency " , self - > masterId ) ;
}
if ( ! fCandidateWorker . isValid ( ) | | fCandidateWorker . isReady ( ) | | rsr . excludeAddresses ! = lastRequest . excludeAddresses | | rsr . criticalRecruitment ! = lastRequest . criticalRecruitment ) {
lastRequest = rsr ;
fCandidateWorker = brokenPromiseToNever ( db - > get ( ) . clusterInterface . recruitStorage . getReply ( rsr , TaskDataDistribution ) ) ;
}
choose {
when ( RecruitStorageReply candidateWorker = wait ( fCandidateWorker ) ) {
self - > addActor . send ( initializeStorage ( self , candidateWorker ) ) ;
}
when ( Void _ = wait ( db - > onChange ( ) ) ) { // SOMEDAY: only if clusterInterface changes?
fCandidateWorker = Future < RecruitStorageReply > ( ) ;
}
when ( Void _ = wait ( self - > restartRecruiting . onTrigger ( ) ) ) { }
}
} catch ( Error & e ) {
if ( e . code ( ) ! = error_code_timed_out ) {
throw ;
}
TEST ( true ) ; //Storage recruitment timed out
}
}
}
// Keep track of servers and teams -- serves requests for getRandomTeam
ACTOR Future < Void > dataDistributionTeamCollection (
Reference < InitialDataDistribution > initData ,
TeamCollectionInterface tci ,
Database cx ,
Reference < AsyncVar < struct ServerDBInfo > > db ,
Reference < ShardsAffectedByTeamFailure > shardsAffectedByTeamFailure ,
MoveKeysLock lock ,
PromiseStream < RelocateShard > output ,
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UID masterId , DatabaseConfiguration configuration ,
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PromiseStream < std : : pair < UID , Optional < StorageServerInterface > > > serverChanges ,
Future < Void > readyToStart )
{
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state DDTeamCollection self ( cx , masterId , lock , output , shardsAffectedByTeamFailure , configuration , serverChanges , readyToStart ) ;
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state Future < Void > loggingTrigger = Void ( ) ;
state PromiseStream < Void > serverRemoved ;
state Future < Void > interfaceChanges ;
state Future < Void > error = actorCollection ( self . addActor . getFuture ( ) ) ;
state Future < Void > storageServerRecruitment ;
state Future < Void > storageServerRecruitmentMonitor ;
state Future < Void > trackExcluded ;
Void _ = wait ( readyToStart ) ;
try {
self . init ( * initData ) ;
initData = Reference < InitialDataDistribution > ( ) ;
storageServerRecruitment = storageRecruiter ( & self , db ) ;
storageServerRecruitmentMonitor = monitorStorageServerRecruitment ( & self ) ;
interfaceChanges = waitServerListChange ( & self , cx , serverRemoved . getFuture ( ) ) ;
trackExcluded = trackExcludedServers ( & self , cx ) ;
// SOMEDAY: Monitor FF/serverList for (new) servers that aren't in allServers and add or remove them
loop choose {
when ( GetTeamRequest req = waitNext ( tci . getTeam . getFuture ( ) ) ) {
self . addActor . send ( self . getTeam ( & self , req ) ) ;
}
when ( UID removedServer = waitNext ( self . removedServers . getFuture ( ) ) ) {
TEST ( true ) ; // Storage server removed from database
self . removeServer ( removedServer ) ;
serverRemoved . send ( Void ( ) ) ;
self . restartRecruiting . trigger ( ) ;
}
when ( Void _ = waitNext ( self . zeroHealthyTeams . getFuture ( ) ) ) {
self . restartRecruiting . trigger ( ) ;
self . noHealthyTeams ( ) ;
}
when ( Void _ = waitNext ( self . optimalTeamChange . getFuture ( ) ) ) {
Promise < Void > oldChange = self . onOptimalTeamChange ;
self . onOptimalTeamChange = Promise < Void > ( ) ;
oldChange . send ( Void ( ) ) ;
}
when ( Void _ = waitNext ( self . serverFailures . getFuture ( ) ) ) {
self . restartRecruiting . trigger ( ) ;
}
when ( Void _ = wait ( loggingTrigger ) ) {
TraceEvent ( " TotalDataInFlight " , masterId ) . detail ( " TotalBytes " , self . getDebugTotalDataInFlight ( ) ) . detail ( " UnhealthyServers " , self . unhealthyServers ) . trackLatest (
( cx - > dbName . toString ( ) + " /TotalDataInFlight " ) . c_str ( ) ) ;
loggingTrigger = delay ( SERVER_KNOBS - > DATA_DISTRIBUTION_LOGGING_INTERVAL ) ;
self . countHealthyTeams ( ) ;
}
when ( Void _ = wait ( self . serverTrackerErrorOut . getFuture ( ) ) ) { } // Propagate errors from storageServerTracker
when ( Void _ = wait ( interfaceChanges ) ) { }
when ( Void _ = wait ( trackExcluded ) ) { }
when ( Void _ = wait ( error ) ) { }
when ( Void _ = wait ( storageServerRecruitment ) ) { }
}
} catch ( Error & e ) {
if ( e . code ( ) ! = error_code_movekeys_conflict )
TraceEvent ( SevError , " dataDistributionTeamCollectionError " , masterId ) . error ( e ) ;
throw e ;
}
}
ACTOR Future < Void > waitForDataDistributionEnabled ( Database cx ) {
state Transaction tr ( cx ) ;
loop {
Void _ = wait ( delay ( SERVER_KNOBS - > DD_ENABLED_CHECK_DELAY , TaskDataDistribution ) ) ;
try {
Optional < Value > mode = wait ( tr . get ( dataDistributionModeKey ) ) ;
if ( ! mode . present ( ) ) return Void ( ) ;
if ( mode . present ( ) ) {
BinaryReader rd ( mode . get ( ) , Unversioned ( ) ) ;
int m ;
rd > > m ;
if ( m ) return Void ( ) ;
}
tr . reset ( ) ;
} catch ( Error & e ) {
Void _ = wait ( tr . onError ( e ) ) ;
}
}
}
ACTOR Future < bool > isDataDistributionEnabled ( Database cx ) {
state Transaction tr ( cx ) ;
loop {
try {
Optional < Value > mode = wait ( tr . get ( dataDistributionModeKey ) ) ;
if ( ! mode . present ( ) ) return true ;
if ( mode . present ( ) ) {
BinaryReader rd ( mode . get ( ) , Unversioned ( ) ) ;
int m ;
rd > > m ;
if ( m ) return true ;
}
// SOMEDAY: Write a wrapper in MoveKeys.h
Optional < Value > readVal = wait ( tr . get ( moveKeysLockOwnerKey ) ) ;
UID currentOwner = readVal . present ( ) ? BinaryReader : : fromStringRef < UID > ( readVal . get ( ) , Unversioned ( ) ) : UID ( ) ;
if ( currentOwner ! = dataDistributionModeLock )
return true ;
return false ;
} catch ( Error & e ) {
Void _ = wait ( tr . onError ( e ) ) ;
}
}
}
//Ensures that the serverKeys key space is properly coalesced
//This method is only used for testing and is not implemented in a manner that is safe for large databases
ACTOR Future < Void > debugCheckCoalescing ( Database cx ) {
state Transaction tr ( cx ) ;
loop {
try {
state Standalone < RangeResultRef > serverList = wait ( tr . getRange ( serverListKeys , CLIENT_KNOBS - > TOO_MANY ) ) ;
ASSERT ( ! serverList . more & & serverList . size ( ) < CLIENT_KNOBS - > TOO_MANY ) ;
state int i ;
for ( i = 0 ; i < serverList . size ( ) ; i + + ) {
state UID id = decodeServerListValue ( serverList [ i ] . value ) . id ( ) ;
Standalone < RangeResultRef > ranges = wait ( krmGetRanges ( & tr , serverKeysPrefixFor ( id ) , allKeys ) ) ;
ASSERT ( ranges . end ( ) [ - 1 ] . key = = allKeys . end ) ;
for ( int j = 0 ; j < ranges . size ( ) - 2 ; j + + )
if ( ranges [ j ] . value = = ranges [ j + 1 ] . value )
TraceEvent ( SevError , " UncoalescedValues " , id ) . detail ( " Key1 " , printable ( ranges [ j ] . key ) ) . detail ( " Key2 " , printable ( ranges [ j + 1 ] . key ) ) . detail ( " Value " , printable ( ranges [ j ] . value ) ) ;
}
TraceEvent ( " DoneCheckingCoalescing " ) ;
return Void ( ) ;
}
catch ( Error & e ) {
Void _ = wait ( tr . onError ( e ) ) ;
}
}
}
static std : : set < int > const & normalDDQueueErrors ( ) {
static std : : set < int > s ;
if ( s . empty ( ) ) {
s . insert ( error_code_movekeys_conflict ) ;
s . insert ( error_code_broken_promise ) ;
}
return s ;
}
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ACTOR Future < Void > popOldTags ( Transaction * tr , Reference < ILogSystem > logSystem , Version recoveryCommitVersion , int8_t tagLocality , Standalone < RangeResultRef > tags ) {
Optional < Standalone < StringRef > > val = wait ( tr - > get ( serverMaxTagKeyFor ( tagLocality ) ) ) ;
if ( ! val . present ( ) )
return Void ( ) ;
state Tag maxTag = decodeServerTagMaxValue ( val . get ( ) ) ;
std : : set < Tag > unusedTags ;
for ( uint16_t i = 0 ; i < = maxTag . id ; i + + )
unusedTags . insert ( Tag ( tagLocality , i ) ) ;
for ( auto kv : tags ) {
Tag t = decodeServerTagValue ( kv . value ) ;
if ( t . locality = = tagLocality ) {
unusedTags . erase ( t ) ;
}
}
for ( auto tag : unusedTags )
logSystem - > pop ( recoveryCommitVersion , tag ) ;
return Void ( ) ;
}
//FIXME: support upgrades
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ACTOR Future < Void > popOldTags ( Database cx , Reference < ILogSystem > logSystem , Version recoveryCommitVersion ) {
state Transaction tr ( cx ) ;
if ( recoveryCommitVersion = = 1 )
return Void ( ) ;
loop {
try {
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state Future < Standalone < RangeResultRef > > fTagLocalities = tr . getRange ( tagLocalityListKeys , CLIENT_KNOBS - > TOO_MANY ) ;
state Future < Standalone < RangeResultRef > > fTags = tr . getRange ( serverTagKeys , CLIENT_KNOBS - > TOO_MANY , true ) ;
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Void _ = wait ( success ( fTagLocalities ) & & success ( fTags ) ) ;
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state std : : vector < Future < Void > > popActors ;
for ( auto & kv : fTagLocalities . get ( ) ) {
popActors . push_back ( popOldTags ( & tr , logSystem , recoveryCommitVersion , decodeTagLocalityListValue ( kv . value ) , fTags . get ( ) ) ) ;
}
Void _ = wait ( waitForAll ( popActors ) ) ;
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return Void ( ) ;
} catch ( Error & e ) {
Void _ = wait ( tr . onError ( e ) ) ;
}
}
}
ACTOR Future < Void > pollMoveKeysLock ( Database cx , MoveKeysLock lock ) {
loop {
Void _ = wait ( delay ( SERVER_KNOBS - > MOVEKEYS_LOCK_POLLING_DELAY ) ) ;
state Transaction tr ( cx ) ;
loop {
try {
Void _ = wait ( checkMoveKeysLockReadOnly ( & tr , lock ) ) ;
break ;
} catch ( Error & e ) {
Void _ = wait ( tr . onError ( e ) ) ;
}
}
}
}
ACTOR Future < Void > dataDistribution (
Reference < AsyncVar < struct ServerDBInfo > > db ,
MasterInterface mi , DatabaseConfiguration configuration ,
PromiseStream < std : : pair < UID , Optional < StorageServerInterface > > > serverChanges ,
Reference < ILogSystem > logSystem ,
Version recoveryCommitVersion ,
double * lastLimited )
{
state Database cx = openDBOnServer ( db , TaskDataDistributionLaunch , true , true ) ;
cx - > locationCacheSize = SERVER_KNOBS - > DD_LOCATION_CACHE_SIZE ;
state Transaction trVer ( cx ) ;
loop {
try {
trVer . setOption ( FDBTransactionOptions : : ACCESS_SYSTEM_KEYS ) ;
trVer . setOption ( FDBTransactionOptions : : PRIORITY_SYSTEM_IMMEDIATE ) ;
if ( ! g_network - > isSimulated ( ) ) {
UID id ( g_random - > randomUniqueID ( ) ) ;
TraceEvent ( " UpgradeProcessClassTransaction " , mi . id ( ) )
. detail ( " TransactionUID " , id ) ;
trVer . debugTransaction ( id ) ;
}
Optional < Value > val = wait ( trVer . get ( processClassVersionKey ) ) ;
if ( val . present ( ) )
break ;
Standalone < RangeResultRef > processClasses = wait ( trVer . getRange ( processClassKeys , CLIENT_KNOBS - > TOO_MANY ) ) ;
ASSERT ( ! processClasses . more & & processClasses . size ( ) < CLIENT_KNOBS - > TOO_MANY ) ;
trVer . clear ( processClassKeys ) ;
trVer . set ( processClassVersionKey , processClassVersionValue ) ;
for ( auto it : processClasses ) {
UID processUid = decodeProcessClassKeyOld ( it . key ) ;
trVer . set ( processClassKeyFor ( processUid . toString ( ) ) , it . value ) ;
}
Void _ = wait ( trVer . commit ( ) ) ;
TraceEvent ( " ProcessClassUpgrade " ) ;
break ;
}
catch ( Error & e ) {
Void _ = wait ( trVer . onError ( e ) ) ;
}
}
//cx->setOption( FDBDatabaseOptions::LOCATION_CACHE_SIZE, StringRef((uint8_t*) &SERVER_KNOBS->DD_LOCATION_CACHE_SIZE, 8) );
//ASSERT( cx->locationCacheSize == SERVER_KNOBS->DD_LOCATION_CACHE_SIZE );
//Void _ = wait(debugCheckCoalescing(cx));
loop {
try {
loop {
TraceEvent ( " DDInitTakingMoveKeysLock " , mi . id ( ) ) ;
state MoveKeysLock lock = wait ( takeMoveKeysLock ( cx , mi . id ( ) ) ) ;
TraceEvent ( " DDInitTookMoveKeysLock " , mi . id ( ) ) ;
state Reference < InitialDataDistribution > initData = wait ( getInitialDataDistribution ( cx , mi . id ( ) , lock ) ) ;
if ( initData - > shards . size ( ) > 1 ) {
TraceEvent ( " DDInitGotInitialDD " , mi . id ( ) ) . detail ( " b " , printable ( initData - > shards . end ( ) [ - 2 ] . begin ) ) . detail ( " e " , printable ( initData - > shards . end ( ) [ - 2 ] . end ) ) . detail ( " src " , describe ( initData - > shards . end ( ) [ - 2 ] . value . first ) ) . detail ( " dest " , describe ( initData - > shards . end ( ) [ - 2 ] . value . second ) ) . trackLatest ( " InitialDD " ) ;
} else {
TraceEvent ( " DDInitGotInitialDD " , mi . id ( ) ) . detail ( " b " , " " ) . detail ( " e " , " " ) . detail ( " src " , " [no items] " ) . detail ( " dest " , " [no items] " ) . trackLatest ( " InitialDD " ) ;
}
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if ( initData - > mode & & false ) break ; //FIXME: re-enable data distribution
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TraceEvent ( " DataDistributionDisabled " , mi . id ( ) ) ;
TraceEvent ( " MovingData " , mi . id ( ) )
. detail ( " InFlight " , 0 )
. detail ( " InQueue " , 0 )
. detail ( " AverageShardSize " , - 1 )
. detail ( " LowPriorityRelocations " , 0 )
. detail ( " HighPriorityRelocations " , 0 )
. detail ( " HighestPriority " , 0 )
. trackLatest ( format ( " %s/MovingData " , printable ( cx - > dbName ) . c_str ( ) ) . c_str ( ) ) ;
TraceEvent ( " TotalDataInFlight " , mi . id ( ) ) . detail ( " TotalBytes " , 0 )
. trackLatest ( ( cx - > dbName . toString ( ) + " /TotalDataInFlight " ) . c_str ( ) ) ;
Void _ = wait ( waitForDataDistributionEnabled ( cx ) ) ;
TraceEvent ( " DataDistributionEnabled " ) ;
}
// When/If this assertion fails, Evan owes Ben a pat on the back for his foresight
ASSERT ( configuration . storageTeamSize > 0 ) ;
state PromiseStream < RelocateShard > output ;
state PromiseStream < Promise < int64_t > > getAverageShardBytes ;
state PromiseStream < GetMetricsRequest > getShardMetrics ;
state Promise < Void > readyToStart ;
TeamCollectionInterface tci ;
Reference < ShardsAffectedByTeamFailure > shardsAffectedByTeamFailure ( new ShardsAffectedByTeamFailure ) ;
vector < Future < Void > > actors ;
actors . push_back ( pollMoveKeysLock ( cx , lock ) ) ;
actors . push_back ( popOldTags ( cx , logSystem , recoveryCommitVersion ) ) ;
actors . push_back ( reportErrorsExcept ( dataDistributionTracker ( initData , cx , shardsAffectedByTeamFailure , output , getShardMetrics , getAverageShardBytes . getFuture ( ) , readyToStart , mi . id ( ) ) , " DDTracker " , mi . id ( ) , & normalDDQueueErrors ( ) ) ) ;
actors . push_back ( reportErrorsExcept ( dataDistributionQueue ( cx , output , getShardMetrics , tci , shardsAffectedByTeamFailure , lock , getAverageShardBytes , mi , configuration . storageTeamSize , configuration . durableStorageQuorum , lastLimited ) , " DDQueue " , mi . id ( ) , & normalDDQueueErrors ( ) ) ) ;
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actors . push_back ( reportErrorsExcept ( dataDistributionTeamCollection ( initData , tci , cx , db , shardsAffectedByTeamFailure , lock , output , mi . id ( ) , configuration , serverChanges , readyToStart . getFuture ( ) ) , " DDTeamCollection " , mi . id ( ) , & normalDDQueueErrors ( ) ) ) ;
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Void _ = wait ( waitForAll ( actors ) ) ;
return Void ( ) ;
}
catch ( Error & e ) {
state Error err = e ;
if ( e . code ( ) ! = error_code_movekeys_conflict )
throw err ;
bool ddEnabled = wait ( isDataDistributionEnabled ( cx ) ) ;
TraceEvent ( " DataDistributionMoveKeysConflict " ) . detail ( " ddEnabled " , ddEnabled ) ;
if ( ddEnabled )
throw err ;
}
}
}
DDTeamCollection * testTeamCollection ( int teamSize , IRepPolicyRef policy , int processCount ) {
Database database = DatabaseContext : : create (
Reference < AsyncVar < ClientDBInfo > > ( new AsyncVar < ClientDBInfo > ( ) ) ,
Never ( ) ,
LocalityData ( ) ,
false
) ;
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DatabaseConfiguration conf ;
conf . storageTeamSize = teamSize ;
conf . storagePolicy = policy ;
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DDTeamCollection * collection = new DDTeamCollection (
database ,
UID ( 0 , 0 ) ,
MoveKeysLock ( ) ,
PromiseStream < RelocateShard > ( ) ,
Reference < ShardsAffectedByTeamFailure > ( new ShardsAffectedByTeamFailure ( ) ) ,
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conf ,
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PromiseStream < std : : pair < UID , Optional < StorageServerInterface > > > ( ) ,
Future < Void > ( Void ( ) )
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) ;
for ( int id = 1 ; id < = processCount ; id + + ) {
UID uid ( id , 0 ) ;
StorageServerInterface interface ;
interface . uniqueID = uid ;
interface . locality . set ( LiteralStringRef ( " machineid " ) , Standalone < StringRef > ( std : : to_string ( id ) ) ) ;
interface . locality . set ( LiteralStringRef ( " zoneid " ) , Standalone < StringRef > ( std : : to_string ( id % 5 ) ) ) ;
interface . locality . set ( LiteralStringRef ( " data_hall " ) , Standalone < StringRef > ( std : : to_string ( id % 3 ) ) ) ;
collection - > server_info [ uid ] = Reference < TCServerInfo > ( new TCServerInfo (
interface ,
ProcessClass ( )
) ) ;
}
return collection ;
}
TEST_CASE ( " DataDistribution/AddAllTeams/isExhaustive " ) {
IRepPolicyRef policy = IRepPolicyRef ( new PolicyAcross ( 3 , " zoneid " , IRepPolicyRef ( new PolicyOne ( ) ) ) ) ;
state DDTeamCollection * collection = testTeamCollection ( 3 , policy , 10 ) ;
vector < UID > processes ;
for ( auto process = collection - > server_info . begin ( ) ; process ! = collection - > server_info . end ( ) ; process + + ) {
processes . push_back ( process - > first ) ;
}
state vector < vector < UID > > teams ;
int result = wait ( collection - > addAllTeams ( collection , processes , & teams , 200 ) ) ;
delete ( collection ) ;
for ( int i = 0 ; i < teams . size ( ) ; i + + ) {
auto team = teams [ i ] ;
}
ASSERT ( result = = 80 ) ;
ASSERT ( teams [ 0 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 2 , 0 ) , UID ( 3 , 0 ) } ) ) ;
ASSERT ( teams [ 1 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 2 , 0 ) , UID ( 4 , 0 ) } ) ) ;
ASSERT ( teams [ 2 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 2 , 0 ) , UID ( 5 , 0 ) } ) ) ;
ASSERT ( teams [ 3 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 2 , 0 ) , UID ( 8 , 0 ) } ) ) ;
ASSERT ( teams [ 4 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 2 , 0 ) , UID ( 9 , 0 ) } ) ) ;
ASSERT ( teams [ 5 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 2 , 0 ) , UID ( 10 , 0 ) } ) ) ;
ASSERT ( teams [ 6 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 3 , 0 ) , UID ( 4 , 0 ) } ) ) ;
ASSERT ( teams [ 7 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 3 , 0 ) , UID ( 5 , 0 ) } ) ) ;
ASSERT ( teams [ 8 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 3 , 0 ) , UID ( 7 , 0 ) } ) ) ;
ASSERT ( teams [ 9 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 3 , 0 ) , UID ( 9 , 0 ) } ) ) ;
ASSERT ( teams [ 10 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 3 , 0 ) , UID ( 10 , 0 ) } ) ) ;
ASSERT ( teams [ 79 ] = = std : : vector < UID > ( { UID ( 8 , 0 ) , UID ( 9 , 0 ) , UID ( 10 , 0 ) } ) ) ;
return Void ( ) ;
}
TEST_CASE ( " DataDistribution/AddAllTeams/withLimit " ) {
IRepPolicyRef policy = IRepPolicyRef ( new PolicyAcross ( 3 , " zoneid " , IRepPolicyRef ( new PolicyOne ( ) ) ) ) ;
state DDTeamCollection * collection = testTeamCollection ( 3 , policy , 10 ) ;
vector < UID > processes ;
for ( auto process = collection - > server_info . begin ( ) ; process ! = collection - > server_info . end ( ) ; process + + ) {
processes . push_back ( process - > first ) ;
}
state vector < vector < UID > > teams ;
int result = wait ( collection - > addAllTeams ( collection , processes , & teams , 10 ) ) ;
delete ( collection ) ;
for ( int i = 0 ; i < teams . size ( ) ; i + + ) {
auto team = teams [ i ] ;
}
ASSERT ( result = = 10 ) ;
ASSERT ( teams [ 0 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 2 , 0 ) , UID ( 3 , 0 ) } ) ) ;
ASSERT ( teams [ 1 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 2 , 0 ) , UID ( 4 , 0 ) } ) ) ;
ASSERT ( teams [ 2 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 2 , 0 ) , UID ( 5 , 0 ) } ) ) ;
ASSERT ( teams [ 3 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 2 , 0 ) , UID ( 8 , 0 ) } ) ) ;
ASSERT ( teams [ 4 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 2 , 0 ) , UID ( 9 , 0 ) } ) ) ;
ASSERT ( teams [ 5 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 2 , 0 ) , UID ( 10 , 0 ) } ) ) ;
ASSERT ( teams [ 6 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 3 , 0 ) , UID ( 4 , 0 ) } ) ) ;
ASSERT ( teams [ 7 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 3 , 0 ) , UID ( 5 , 0 ) } ) ) ;
ASSERT ( teams [ 8 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 3 , 0 ) , UID ( 7 , 0 ) } ) ) ;
ASSERT ( teams [ 9 ] = = std : : vector < UID > ( { UID ( 1 , 0 ) , UID ( 3 , 0 ) , UID ( 9 , 0 ) } ) ) ;
return Void ( ) ;
}
TEST_CASE ( " DataDistribution/AddTeamsBestOf/SkippingBusyServers " ) {
Void _ = wait ( Future < Void > ( Void ( ) ) ) ;
IRepPolicyRef policy = IRepPolicyRef ( new PolicyAcross ( 3 , " zoneid " , IRepPolicyRef ( new PolicyOne ( ) ) ) ) ;
state DDTeamCollection * collection = testTeamCollection ( 3 , policy , 10 ) ;
collection - > addTeam ( std : : set < UID > ( { UID ( 1 , 0 ) , UID ( 2 , 0 ) , UID ( 3 , 0 ) } ) ) ;
collection - > addTeam ( std : : set < UID > ( { UID ( 1 , 0 ) , UID ( 3 , 0 ) , UID ( 4 , 0 ) } ) ) ;
int result = collection - > addTeamsBestOf ( 8 ) ;
ASSERT ( result = = 8 ) ;
for ( auto process = collection - > server_info . begin ( ) ; process ! = collection - > server_info . end ( ) ; process + + ) {
auto teamCount = process - > second - > teams . size ( ) ;
ASSERT ( teamCount > = 1 ) ;
ASSERT ( teamCount < = 5 ) ;
}
delete ( collection ) ;
return Void ( ) ;
}
TEST_CASE ( " DataDistribution/AddTeamsBestOf/NotEnoughServers " ) {
Void _ = wait ( Future < Void > ( Void ( ) ) ) ;
IRepPolicyRef policy = IRepPolicyRef ( new PolicyAcross ( 3 , " zoneid " , IRepPolicyRef ( new PolicyOne ( ) ) ) ) ;
state DDTeamCollection * collection = testTeamCollection ( 3 , policy , 5 ) ;
collection - > addTeam ( std : : set < UID > ( { UID ( 1 , 0 ) , UID ( 2 , 0 ) , UID ( 3 , 0 ) } ) ) ;
collection - > addTeam ( std : : set < UID > ( { UID ( 1 , 0 ) , UID ( 3 , 0 ) , UID ( 4 , 0 ) } ) ) ;
int result = collection - > addTeamsBestOf ( 10 ) ;
delete ( collection ) ;
ASSERT ( result = = 8 ) ;
return Void ( ) ;
}