foundationdb/flow/IThreadPool.h

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/*
* IThreadPool.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
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* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
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* http://www.apache.org/licenses/LICENSE-2.0
*
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* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FLOW_ITHREADPOOL_H
#define FLOW_ITHREADPOOL_H
#pragma once
#include "flow/flow.h"
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// The IThreadPool interface represents a thread pool suitable for doing blocking disk-intensive work
// (as opposed to a one-thread-per-core pool for CPU-intensive work)
// Normally a thread pool is created by g_network->createThreadPool(), and different networks may have
// different implementations (for example, in simulation the thread pool will only be simulated and will
// not actually create threads).
// Once created, the caller must add at least one thread with addThread(), passing a user-defined instance
// of IThreadPoolReceiver that will do the work. init() is called on it on the new thread
// Then the caller calls post() as many times as desired. Each call will invoke the given thread action on
// any one of the thread pool receivers passed to addThread().
// TypedAction<> is a utility subclass to make it easier to create thread actions and receivers.
// ThreadReturnPromise<> can be safely use to pass return values from thread actions back to the g_network thread
class IThreadPoolReceiver {
public:
virtual ~IThreadPoolReceiver() {}
virtual void init() = 0;
};
struct ThreadAction {
virtual void operator()(IThreadPoolReceiver*) = 0; // self-destructs
virtual void cancel() = 0;
virtual double getTimeEstimate() = 0; // for simulation
};
typedef ThreadAction* PThreadAction;
class IThreadPool {
public:
virtual ~IThreadPool() {}
virtual Future<Void> getError() = 0; // asynchronously throws an error if there is an internal error
virtual void addThread( IThreadPoolReceiver* userData ) = 0;
virtual void post( PThreadAction action ) = 0;
virtual Future<Void> stop() = 0;
virtual bool isCoro() const { return false; }
virtual void addref() = 0;
virtual void delref() = 0;
};
template <class Object, class ActionType>
class TypedAction : public ThreadAction {
public:
virtual void operator()(IThreadPoolReceiver* p) {
Object* o = (Object*)p;
o->action(*(ActionType*)this);
delete (ActionType*)this;
}
virtual void cancel() {
delete (ActionType*)this;
}
};
template <class T>
class ThreadReturnPromise : NonCopyable {
public:
ThreadReturnPromise() {}
~ThreadReturnPromise() { if (promise.isValid()) sendError( broken_promise() ); }
Future<T> getFuture() { // Call only on the originating thread!
return promise.getFuture();
}
void send( T const& t ) { // Can be called safely from another thread. Call send or sendError at most once.
Promise<Void> signal;
tagAndForward( &promise, t, signal.getFuture() );
g_network->onMainThread( std::move(signal), incrementPriorityIfEven( g_network->getCurrentTask() ) );
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}
void sendError( Error const& e ) { // Can be called safely from another thread. Call send or sendError at most once.
Promise<Void> signal;
tagAndForwardError( &promise, e, signal.getFuture() );
g_network->onMainThread( std::move(signal), incrementPriorityIfEven( g_network->getCurrentTask() ) );
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}
private:
Promise<T> promise;
};
Reference<IThreadPool> createGenericThreadPool();
#endif