/*
 * sim2.actor.cpp
 *
 * This source file is part of the FoundationDB open source project
 *
 * Copyright 2013-2022 Apple Inc. and the FoundationDB project authors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <cinttypes>
#include <memory>
#include <string>
#include <utility>

#include "flow/MkCert.h"
#include "fmt/format.h"
#include "fdbrpc/simulator.h"
#include "flow/Arena.h"
#ifndef BOOST_SYSTEM_NO_LIB
#define BOOST_SYSTEM_NO_LIB
#endif
#ifndef BOOST_DATE_TIME_NO_LIB
#define BOOST_DATE_TIME_NO_LIB
#endif
#ifndef BOOST_REGEX_NO_LIB
#define BOOST_REGEX_NO_LIB
#endif
#include "fdbrpc/SimExternalConnection.h"
#include "flow/ActorCollection.h"
#include "flow/IRandom.h"
#include "flow/IThreadPool.h"
#include "flow/ProtocolVersion.h"
#include "flow/Util.h"
#include "flow/WriteOnlySet.h"
#include "flow/IAsyncFile.h"
#include "fdbrpc/AsyncFileCached.actor.h"
#include "fdbrpc/AsyncFileEncrypted.h"
#include "fdbrpc/SimulatorProcessInfo.h"
#include "fdbrpc/AsyncFileNonDurable.actor.h"
#include "fdbrpc/AsyncFileChaos.h"
#include "crc32/crc32c.h"
#include "fdbrpc/TraceFileIO.h"
#include "flow/FaultInjection.h"
#include "flow/flow.h"
#include "flow/genericactors.actor.h"
#include "flow/network.h"
#include "flow/TLSConfig.actor.h"
#include "fdbrpc/Net2FileSystem.h"
#include "fdbrpc/Replication.h"
#include "fdbrpc/ReplicationUtils.h"
#include "fdbrpc/AsyncFileWriteChecker.h"
#include "flow/FaultInjection.h"
#include "flow/TaskQueue.h"
#include "flow/IUDPSocket.h"
#include "flow/IConnection.h"
#include "flow/actorcompiler.h" // This must be the last #include.

ISimulator* g_simulator = nullptr;
thread_local ISimulator::ProcessInfo* ISimulator::currentProcess = nullptr;

ISimulator::ISimulator()
  : desiredCoordinators(1), physicalDatacenters(1), processesPerMachine(0), listenersPerProcess(1), usableRegions(1),
    allowLogSetKills(true), tssMode(TSSMode::Disabled), configDBType(ConfigDBType::DISABLED), isStopped(false),
    lastConnectionFailure(0), connectionFailuresDisableDuration(0), speedUpSimulation(false),
    backupAgents(BackupAgentType::WaitForType), drAgents(BackupAgentType::WaitForType), allSwapsDisabled(false),
    blobGranulesEnabled(false) {}
ISimulator::~ISimulator() = default;

bool simulator_should_inject_fault(const char* context, const char* file, int line, int error_code) {
	if (!g_network->isSimulated() || !faultInjectionActivated)
		return false;

	auto p = g_simulator->getCurrentProcess();

	if (p->fault_injection_p2 && deterministicRandom()->random01() < p->fault_injection_p2 &&
	    !g_simulator->speedUpSimulation) {
		uint32_t h1 = line + (p->fault_injection_r >> 32);

		if (h1 < p->fault_injection_p1 * std::numeric_limits<uint32_t>::max()) {
			CODE_PROBE(true, "A fault was injected", probe::assert::simOnly, probe::context::sim2);
			CODE_PROBE(error_code == error_code_io_timeout,
			           "An io timeout was injected",
			           probe::assert::simOnly,
			           probe::context::sim2);
			CODE_PROBE(error_code == error_code_io_error,
			           "An io error was injected",
			           probe::assert::simOnly,
			           probe::context::sim2);
			CODE_PROBE(error_code == error_code_platform_error,
			           "A platform error was injected.",
			           probe::assert::simOnly,
			           probe::context::sim2);
			TraceEvent(SevWarn, "FaultInjected")
			    .detail("Context", context)
			    .detail("File", file)
			    .detail("Line", line)
			    .detail("ErrorCode", error_code);
			if (error_code == error_code_io_timeout) {
				g_network->setGlobal(INetwork::enASIOTimedOut, (flowGlobalType) true);
			}
			return true;
		}
	}

	return false;
}

void ISimulator::disableFor(const std::string& desc, double time) {
	disabledMap[desc] = time;
}

double ISimulator::checkDisabled(const std::string& desc) const {
	auto iter = disabledMap.find(desc);
	if (iter != disabledMap.end()) {
		return iter->second;
	}
	return 0;
}

bool ISimulator::checkInjectedCorruption() {
	auto iter = corruptWorkerMap.find(currentProcess->address);
	if (iter != corruptWorkerMap.end())
		return iter->second;
	return false;
}

flowGlobalType ISimulator::global(int id) const {
	return getCurrentProcess()->global(id);
};

void ISimulator::setGlobal(size_t id, flowGlobalType v) {
	getCurrentProcess()->setGlobal(id, v);
};

void ISimulator::displayWorkers() const {
	std::map<std::string, std::vector<ISimulator::ProcessInfo*>> machineMap;

	// Create a map of machine Id
	for (auto processInfo : getAllProcesses()) {
		std::string dataHall = processInfo->locality.dataHallId().present()
		                           ? processInfo->locality.dataHallId().get().printable()
		                           : "[unset]";
		std::string machineId = processInfo->locality.machineId().present()
		                            ? processInfo->locality.machineId().get().printable()
		                            : "[unset]";
		machineMap[format("%-8s  %s", dataHall.c_str(), machineId.c_str())].push_back(processInfo);
	}

	printf("DataHall  MachineId\n");
	printf("                  Address   Name      Class        Excluded Failed Rebooting Cleared Role                  "
	       "                            DataFolder\n");
	for (auto& machineRecord : machineMap) {
		printf("\n%s\n", machineRecord.first.c_str());
		for (auto& processInfo : machineRecord.second) {
			printf("                  %9s %-10s%-13s%-8s %-6s %-9s %-8s %-48s %-40s\n",
			       processInfo->address.toString().c_str(),
			       processInfo->name.c_str(),
			       processInfo->startingClass.toString().c_str(),
			       (processInfo->isExcluded() ? "True" : "False"),
			       (processInfo->failed ? "True" : "False"),
			       (processInfo->rebooting ? "True" : "False"),
			       (processInfo->isCleared() ? "True" : "False"),
			       getRoles(processInfo->address).c_str(),
			       processInfo->dataFolder.c_str());
		}
	}

	return;
}

WipedString ISimulator::makeToken(int64_t tenantId, uint64_t ttlSecondsFromNow) {
	ASSERT_GT(authKeys.size(), 0);
	auto tokenSpec = authz::jwt::TokenRef{};
	auto [keyName, key] = *authKeys.begin();
	tokenSpec.algorithm = key.algorithm() == PKeyAlgorithm::EC ? authz::Algorithm::ES256 : authz::Algorithm::RS256;
	tokenSpec.keyId = keyName;
	tokenSpec.issuer = "sim2_issuer"_sr;
	tokenSpec.subject = "sim2_testing"_sr;
	auto const now = static_cast<uint64_t>(g_network->timer());
	tokenSpec.notBeforeUnixTime = now - 1;
	tokenSpec.issuedAtUnixTime = now;
	tokenSpec.expiresAtUnixTime = now + ttlSecondsFromNow;
	auto const tokenId = deterministicRandom()->randomAlphaNumeric(10);
	tokenSpec.tokenId = StringRef(tokenId);
	tokenSpec.tenants = VectorRef<int64_t>(&tenantId, 1);
	Arena arena;
	return WipedString(authz::jwt::signToken(arena, tokenSpec, key));
}

int openCount = 0;

struct SimClogging {
	double getSendDelay(NetworkAddress from, NetworkAddress to, bool stableConnection = false) const {
		// stable connection here means it's a local connection between processes on the same machine
		// we expect it to have much lower latency
		return (stableConnection ? 0.1 : 1.0) * halfLatency();
	}

	double getRecvDelay(NetworkAddress from, NetworkAddress to, bool stableConnection = false) {
		auto pair = std::make_pair(from.ip, to.ip);

		double tnow = now();
		double t = tnow + (stableConnection ? 0.1 : 1.0) * halfLatency();
		if (!g_simulator->speedUpSimulation && !stableConnection)
			t += clogPairLatency[pair];

		if (!g_simulator->speedUpSimulation && !stableConnection && clogPairUntil.count(pair))
			t = std::max(t, clogPairUntil[pair]);

		auto p = std::make_pair(from, to);
		if (!g_simulator->speedUpSimulation && !stableConnection && clogProcessPairUntil.count(p))
			t = std::max(t, clogProcessPairUntil[p]);

		if (!g_simulator->speedUpSimulation && !stableConnection && clogRecvUntil.count(to.ip))
			t = std::max(t, clogRecvUntil[to.ip]);

		return t - tnow;
	}

	void clogPairFor(const IPAddress& from, const IPAddress& to, double t) {
		auto& u = clogPairUntil[std::make_pair(from, to)];
		u = std::max(u, now() + t);
	}

	void unclogPair(const IPAddress& from, const IPAddress& to) {
		auto pair = std::make_pair(from, to);
		clogPairUntil.erase(pair);
		clogPairLatency.erase(pair);
	}

	// Clog a pair of processes until a time. This is more fine-grained than
	// the IPAddress based one.
	void clogPairFor(const NetworkAddress& from, const NetworkAddress& to, double t) {
		auto& u = clogProcessPairUntil[std::make_pair(from, to)];
		u = std::max(u, now() + t);
	}

	void clogSendFor(const IPAddress& from, double t) {
		auto& u = clogSendUntil[from];
		u = std::max(u, now() + t);
	}
	void clogRecvFor(const IPAddress& from, double t) {
		auto& u = clogRecvUntil[from];
		u = std::max(u, now() + t);
	}
	double setPairLatencyIfNotSet(const IPAddress& from, const IPAddress& to, double t) {
		auto i = clogPairLatency.find(std::make_pair(from, to));
		if (i == clogPairLatency.end())
			i = clogPairLatency.insert(std::make_pair(std::make_pair(from, to), t)).first;
		return i->second;
	}

private:
	std::map<IPAddress, double> clogSendUntil, clogRecvUntil;
	std::map<std::pair<IPAddress, IPAddress>, double> clogPairUntil;
	std::map<std::pair<IPAddress, IPAddress>, double> clogPairLatency;
	std::map<std::pair<NetworkAddress, NetworkAddress>, double> clogProcessPairUntil;
	double halfLatency() const {
		double a = deterministicRandom()->random01();
		const double pFast = 0.999;
		if (a <= pFast || g_simulator->speedUpSimulation) {
			a = a / pFast;
			return 0.5 * (FLOW_KNOBS->MIN_NETWORK_LATENCY * (1 - a) +
			              FLOW_KNOBS->FAST_NETWORK_LATENCY / pFast * a); // 0.5ms average
		} else {
			a = (a - pFast) / (1 - pFast); // uniform 0-1 again
			return 0.5 * (FLOW_KNOBS->MIN_NETWORK_LATENCY * (1 - a) +
			              FLOW_KNOBS->SLOW_NETWORK_LATENCY * a); // long tail up to X ms
		}
	}
};

SimClogging g_clogging;

struct Sim2Conn final : IConnection, ReferenceCounted<Sim2Conn> {
	Sim2Conn(ISimulator::ProcessInfo* process)
	  : opened(false), closedByCaller(false), stableConnection(false), trustedPeer(true), process(process),
	    dbgid(deterministicRandom()->randomUniqueID()), stopReceive(Never()) {
		pipes = sender(this) && receiver(this);
	}

	// connect() is called on a pair of connections immediately after creation; logically it is part of the constructor
	// and no other method may be called previously!
	void connect(Reference<Sim2Conn> peer, NetworkAddress peerEndpoint) {
		this->peer = peer;
		this->peerProcess = peer->process;
		this->peerId = peer->dbgid;
		this->peerEndpoint = peerEndpoint;

		// Every one-way connection gets a random permanent latency and a random send buffer for the duration of the
		// connection
		auto latency =
		    g_clogging.setPairLatencyIfNotSet(peerProcess->address.ip,
		                                      process->address.ip,
		                                      FLOW_KNOBS->MAX_CLOGGING_LATENCY * deterministicRandom()->random01());
		sendBufSize = std::max<double>(deterministicRandom()->randomInt(0, 5000000), 25e6 * (latency + .002));
		// options like clogging or bitsflip are disabled for stable connections
		stableConnection = std::any_of(process->childs.begin(),
		                               process->childs.end(),
		                               [&](ISimulator::ProcessInfo* child) { return child && child == peerProcess; }) ||
		                   std::any_of(peerProcess->childs.begin(),
		                               peerProcess->childs.end(),
		                               [&](ISimulator::ProcessInfo* child) { return child && child == process; });

		TraceEvent("Sim2Connection")
		    .detail("SendBufSize", sendBufSize)
		    .detail("Latency", latency)
		    .detail("StableConnection", stableConnection);
	}

	~Sim2Conn() { ASSERT_ABORT(!opened || closedByCaller); }

	void addref() override { ReferenceCounted<Sim2Conn>::addref(); }
	void delref() override { ReferenceCounted<Sim2Conn>::delref(); }
	void close() override {
		closedByCaller = true;
		closeInternal();
	}

	Future<Void> acceptHandshake() override { return delay(0.01 * deterministicRandom()->random01()); }
	Future<Void> connectHandshake() override { return delay(0.01 * deterministicRandom()->random01()); }

	Future<Void> onWritable() override { return whenWritable(this); }
	Future<Void> onReadable() override { return whenReadable(this); }

	bool isPeerGone() const { return !peer || peerProcess->failed; }

	bool hasTrustedPeer() const override { return trustedPeer; }

	bool isStableConnection() const override { return stableConnection; }

	void peerClosed() {
		leakedConnectionTracker = trackLeakedConnection(this);
		stopReceive = delay(1.0);
	}

	// Reads as many bytes as possible from the read buffer into [begin,end) and returns the number of bytes read (might
	// be 0) (or may throw an error if the connection dies)
	int read(uint8_t* begin, uint8_t* end) override {
		rollRandomClose();

		int64_t avail = receivedBytes.get() - readBytes.get(); // SOMEDAY: random?
		int toRead = std::min<int64_t>(end - begin, avail);
		ASSERT(toRead >= 0 && toRead <= recvBuf.size() && toRead <= end - begin);
		for (int i = 0; i < toRead; i++)
			begin[i] = recvBuf[i];
		recvBuf.erase(recvBuf.begin(), recvBuf.begin() + toRead);
		readBytes.set(readBytes.get() + toRead);
		return toRead;
	}

	// Writes as many bytes as possible from the given SendBuffer chain into the write buffer and returns the number of
	// bytes written (might be 0) (or may throw an error if the connection dies)
	int write(SendBuffer const* buffer, int limit) override {
		rollRandomClose();
		ASSERT(limit > 0);

		int toSend = 0;
		if (BUGGIFY && !stableConnection) {
			toSend = std::min(limit, buffer->bytes_written - buffer->bytes_sent);
		} else {
			for (auto p = buffer; p; p = p->next) {
				toSend += p->bytes_written - p->bytes_sent;
				if (toSend >= limit) {
					if (toSend > limit)
						toSend = limit;
					break;
				}
			}
		}
		ASSERT(toSend);
		if (BUGGIFY && !stableConnection)
			toSend = std::min(toSend, deterministicRandom()->randomInt(0, 1000));

		if (!peer)
			return toSend;
		toSend = std::min(toSend, peer->availableSendBufferForPeer());
		ASSERT(toSend >= 0);

		int leftToSend = toSend;
		for (auto p = buffer; p && leftToSend > 0; p = p->next) {
			int ts = std::min(leftToSend, p->bytes_written - p->bytes_sent);
			peer->recvBuf.insert(peer->recvBuf.end(), p->data() + p->bytes_sent, p->data() + p->bytes_sent + ts);
			leftToSend -= ts;
		}
		ASSERT(leftToSend == 0);
		peer->writtenBytes.set(peer->writtenBytes.get() + toSend);
		return toSend;
	}

	// Returns the network address and port of the other end of the connection.  In the case of an incoming connection,
	// this may not be an address we can connect to!
	NetworkAddress getPeerAddress() const override { return peerEndpoint; }
	UID getDebugID() const override { return dbgid; }

	boost::asio::ip::tcp::socket& getSocket() override { throw operation_failed(); }

	bool opened, closedByCaller, stableConnection, trustedPeer;

private:
	ISimulator::ProcessInfo *process, *peerProcess;
	UID dbgid, peerId;
	NetworkAddress peerEndpoint;
	std::deque<uint8_t> recvBuf; // Includes bytes written but not yet received!
	AsyncVar<int64_t> readBytes, // bytes already pulled from recvBuf (location of the beginning of recvBuf)
	    receivedBytes, sentBytes,
	    writtenBytes; // location of the end of recvBuf ( == recvBuf.size() + readBytes.get() )
	Reference<Sim2Conn> peer;
	int sendBufSize;

	Future<Void> leakedConnectionTracker;

	Future<Void> pipes;
	Future<Void> stopReceive;

	int availableSendBufferForPeer() const {
		return sendBufSize - (writtenBytes.get() - receivedBytes.get());
	} // SOMEDAY: acknowledgedBytes instead of receivedBytes

	void closeInternal() {
		if (peer) {
			peer->peerClosed();
			stopReceive = delay(1.0);
		}
		leakedConnectionTracker.cancel();
		peer.clear();
	}

	ACTOR static Future<Void> sender(Sim2Conn* self) {
		loop {
			wait(self->writtenBytes.onChange()); // takes place on peer!
			ASSERT(g_simulator->getCurrentProcess() == self->peerProcess);
			wait(delay(.002 * deterministicRandom()->random01()));
			self->sentBytes.set(self->writtenBytes.get()); // or possibly just some sometimes...
		}
	}
	ACTOR static Future<Void> receiver(Sim2Conn* self) {
		loop {
			if (self->sentBytes.get() != self->receivedBytes.get())
				wait(g_simulator->onProcess(self->peerProcess));
			while (self->sentBytes.get() == self->receivedBytes.get())
				wait(self->sentBytes.onChange());
			ASSERT(g_simulator->getCurrentProcess() == self->peerProcess);
			state int64_t pos =
			    deterministicRandom()->random01() < .5
			        ? self->sentBytes.get()
			        : deterministicRandom()->randomInt64(self->receivedBytes.get(), self->sentBytes.get() + 1);
			wait(delay(g_clogging.getSendDelay(
			    self->process->address, self->peerProcess->address, self->isStableConnection())));
			wait(g_simulator->onProcess(self->process));
			ASSERT(g_simulator->getCurrentProcess() == self->process);
			wait(delay(g_clogging.getRecvDelay(
			    self->process->address, self->peerProcess->address, self->isStableConnection())));
			ASSERT(g_simulator->getCurrentProcess() == self->process);
			if (self->stopReceive.isReady()) {
				wait(Future<Void>(Never()));
			}
			self->receivedBytes.set(pos);
			wait(Future<Void>(Void())); // Prior notification can delete self and cancel this actor
			ASSERT(g_simulator->getCurrentProcess() == self->process);
		}
	}
	ACTOR static Future<Void> whenReadable(Sim2Conn* self) {
		try {
			loop {
				if (self->readBytes.get() != self->receivedBytes.get()) {
					ASSERT(g_simulator->getCurrentProcess() == self->process);
					return Void();
				}
				wait(self->receivedBytes.onChange());
				self->rollRandomClose();
			}
		} catch (Error& e) {
			ASSERT(g_simulator->getCurrentProcess() == self->process);
			throw;
		}
	}
	ACTOR static Future<Void> whenWritable(Sim2Conn* self) {
		try {
			loop {
				if (!self->peer)
					return Void();
				if (self->peer->availableSendBufferForPeer() > 0) {
					ASSERT(g_simulator->getCurrentProcess() == self->process);
					return Void();
				}
				try {
					wait(self->peer->receivedBytes.onChange());
					ASSERT(g_simulator->getCurrentProcess() == self->peerProcess);
				} catch (Error& e) {
					if (e.code() != error_code_broken_promise)
						throw;
				}
				wait(g_simulator->onProcess(self->process));
			}
		} catch (Error& e) {
			ASSERT(g_simulator->getCurrentProcess() == self->process);
			throw;
		}
	}

	void rollRandomClose() {
		// make sure connections between parenta and their childs are not closed
		if (!stableConnection &&
		    now() - g_simulator->lastConnectionFailure > g_simulator->connectionFailuresDisableDuration &&
		    deterministicRandom()->random01() < .00001) {
			g_simulator->lastConnectionFailure = now();
			double a = deterministicRandom()->random01(), b = deterministicRandom()->random01();
			CODE_PROBE(true, "Simulated connection failure", probe::context::sim2, probe::assert::simOnly);
			TraceEvent("ConnectionFailure", dbgid)
			    .detail("MyAddr", process->address)
			    .detail("PeerAddr", peerProcess->address)
			    .detail("PeerIsValid", peer.isValid())
			    .detail("SendClosed", a > .33)
			    .detail("RecvClosed", a < .66)
			    .detail("Explicit", b < .3);
			if (a < .66 && peer)
				peer->closeInternal();
			if (a > .33)
				closeInternal();
			// At the moment, we occasionally notice the connection failed immediately.  In principle, this could happen
			// but only after a delay.
			if (b < .3)
				throw connection_failed();
		}
	}

	ACTOR static Future<Void> trackLeakedConnection(Sim2Conn* self) {
		wait(g_simulator->onProcess(self->process));
		if (self->process->address.isPublic()) {
			wait(delay(FLOW_KNOBS->CONNECTION_MONITOR_IDLE_TIMEOUT * FLOW_KNOBS->CONNECTION_MONITOR_IDLE_TIMEOUT * 1.5 +
			           FLOW_KNOBS->CONNECTION_MONITOR_LOOP_TIME * 2.1 + FLOW_KNOBS->CONNECTION_MONITOR_TIMEOUT));
		} else {
			wait(delay(FLOW_KNOBS->CONNECTION_MONITOR_IDLE_TIMEOUT * 1.5));
		}
		TraceEvent(SevError, "LeakedConnection", self->dbgid)
		    .error(connection_leaked())
		    .detail("MyAddr", self->process->address)
		    .detail("IsPublic", self->process->address.isPublic())
		    .detail("PeerAddr", self->peerEndpoint)
		    .detail("PeerId", self->peerId)
		    .detail("Opened", self->opened);
		return Void();
	}
};

#include <fcntl.h>
#include <sys/stat.h>

int sf_open(const char* filename, int flags, int convFlags, int mode);

#if defined(_WIN32)
#include <io.h>
#define O_CLOEXEC 0

#elif defined(__unixish__)
#define _open ::open
#define _read ::read
#define _write ::write
#define _close ::close
#define _lseeki64 ::lseek
#define _commit ::fsync
#define _chsize ::ftruncate
#define O_BINARY 0

int sf_open(const char* filename, int flags, int convFlags, int mode) {
	return _open(filename, convFlags, mode);
}

#else
#error How do i open a file on a new platform?
#endif

class SimpleFile : public IAsyncFile, public ReferenceCounted<SimpleFile> {
public:
	static void init() {}

	static bool should_poll() { return false; }

	ACTOR static Future<Reference<IAsyncFile>> open(
	    std::string filename,
	    int flags,
	    int mode,
	    Reference<DiskParameters> diskParameters = makeReference<DiskParameters>(25000, 150000000),
	    bool delayOnWrite = true) {
		state ISimulator::ProcessInfo* currentProcess = g_simulator->getCurrentProcess();
		state TaskPriority currentTaskID = g_network->getCurrentTask();

		if (++openCount >= 6000) {
			TraceEvent(SevError, "TooManyFiles").log();
			ASSERT(false);
		}

		if (openCount == 4000) {
			TraceEvent(SevWarnAlways, "DisableConnectionFailures_TooManyFiles").log();
			g_simulator->speedUpSimulation = true;
			g_simulator->connectionFailuresDisableDuration = 1e6;
		}

		// Filesystems on average these days seem to start to have limits of around 255 characters for a
		// filename.  We add ".part" below, so we need to stay under 250.
		ASSERT(basename(filename).size() < 250);

		wait(g_simulator->onMachine(currentProcess));
		try {
			wait(delay(FLOW_KNOBS->MIN_OPEN_TIME +
			           deterministicRandom()->random01() * (FLOW_KNOBS->MAX_OPEN_TIME - FLOW_KNOBS->MIN_OPEN_TIME)));

			std::string open_filename = filename;
			if (flags & OPEN_ATOMIC_WRITE_AND_CREATE) {
				ASSERT((flags & OPEN_CREATE) && (flags & OPEN_READWRITE) && !(flags & OPEN_EXCLUSIVE));
				open_filename = filename + ".part";
			}

			int h = sf_open(open_filename.c_str(), flags, flagConversion(flags), mode);
			if (h == -1) {
				bool notFound = errno == ENOENT;
				Error e = notFound ? file_not_found() : io_error();
				TraceEvent(notFound ? SevWarn : SevWarnAlways, "FileOpenError")
				    .error(e)
				    .GetLastError()
				    .detail("File", filename)
				    .detail("Flags", flags);
				throw e;
			}

			platform::makeTemporary(open_filename.c_str());
			SimpleFile* simpleFile = new SimpleFile(h, diskParameters, delayOnWrite, filename, open_filename, flags);
			state Reference<IAsyncFile> file = Reference<IAsyncFile>(simpleFile);
			wait(g_simulator->onProcess(currentProcess, currentTaskID));
			return file;
		} catch (Error& e) {
			state Error err = e;
			wait(g_simulator->onProcess(currentProcess, currentTaskID));
			throw err;
		}
	}

	void addref() override { ReferenceCounted<SimpleFile>::addref(); }
	void delref() override { ReferenceCounted<SimpleFile>::delref(); }

	int64_t debugFD() const override { return (int64_t)h; }

	Future<int> read(void* data, int length, int64_t offset) override { return read_impl(this, data, length, offset); }

	Future<Void> write(void const* data, int length, int64_t offset) override {
		return write_impl(this, StringRef((const uint8_t*)data, length), offset);
	}

	Future<Void> truncate(int64_t size) override { return truncate_impl(this, size); }

	Future<Void> sync() override { return sync_impl(this); }

	Future<int64_t> size() const override { return size_impl(this); }

	std::string getFilename() const override { return actualFilename; }

	~SimpleFile() override {
		_close(h);
		--openCount;
	}

private:
	int h;

	// Performance parameters of simulated disk
	Reference<DiskParameters> diskParameters;

	std::string filename, actualFilename;
	int flags;
	UID dbgId;

	// If true, then writes/truncates will be preceded by a delay (like other operations).  If false, then they will not
	// This is to support AsyncFileNonDurable, which issues its own delays for writes and truncates
	bool delayOnWrite;

	SimpleFile(int h,
	           Reference<DiskParameters> diskParameters,
	           bool delayOnWrite,
	           const std::string& filename,
	           const std::string& actualFilename,
	           int flags)
	  : h(h), diskParameters(diskParameters), filename(filename), actualFilename(actualFilename), flags(flags),
	    dbgId(deterministicRandom()->randomUniqueID()), delayOnWrite(delayOnWrite) {}

	static int flagConversion(int flags) {
		int outFlags = O_BINARY | O_CLOEXEC;
		if (flags & OPEN_READWRITE)
			outFlags |= O_RDWR;
		if (flags & OPEN_CREATE)
			outFlags |= O_CREAT;
		if (flags & OPEN_READONLY)
			outFlags |= O_RDONLY;
		if (flags & OPEN_EXCLUSIVE)
			outFlags |= O_EXCL;
		if (flags & OPEN_ATOMIC_WRITE_AND_CREATE)
			outFlags |= O_TRUNC;

		return outFlags;
	}

	ACTOR static Future<int> read_impl(SimpleFile* self, void* data, int length, int64_t offset) {
		ASSERT((self->flags & IAsyncFile::OPEN_NO_AIO) != 0 ||
		       ((uintptr_t)data % 4096 == 0 && length % 4096 == 0 && offset % 4096 == 0)); // Required by KAIO.
		state UID opId = deterministicRandom()->randomUniqueID();
		if (randLog)
			fmt::print(randLog,
			           "SFR1 {0} {1} {2} {3} {4}\n",
			           self->dbgId.shortString(),
			           self->filename,
			           opId.shortString(),
			           length,
			           offset);

		wait(waitUntilDiskReady(self->diskParameters, length));

		if (_lseeki64(self->h, offset, SEEK_SET) == -1) {
			TraceEvent(SevWarn, "SimpleFileIOError").detail("Location", 1);
			throw io_error();
		}

		unsigned int read_bytes = 0;
		if ((read_bytes = _read(self->h, data, (unsigned int)length)) == -1) {
			TraceEvent(SevWarn, "SimpleFileIOError").detail("Location", 2);
			throw io_error();
		}

		if (randLog) {
			uint32_t a = crc32c_append(0, (const uint8_t*)data, read_bytes);
			fprintf(randLog,
			        "SFR2 %s %s %s %d %d\n",
			        self->dbgId.shortString().c_str(),
			        self->filename.c_str(),
			        opId.shortString().c_str(),
			        read_bytes,
			        a);
		}

		debugFileCheck("SimpleFileRead", self->filename, data, offset, length);

		INJECT_FAULT(io_timeout, "SimpleFile::read"); // SimpleFile::read io_timeout injected
		INJECT_FAULT(io_error, "SimpleFile::read"); // SimpleFile::read io_error injected

		return read_bytes;
	}

	ACTOR static Future<Void> write_impl(SimpleFile* self, StringRef data, int64_t offset) {
		state UID opId = deterministicRandom()->randomUniqueID();
		if (randLog) {
			uint32_t a = crc32c_append(0, data.begin(), data.size());
			fmt::print(randLog,
			           "SFW1 {0} {1} {2} {3} {4} {5}\n",
			           self->dbgId.shortString(),
			           self->filename,
			           opId.shortString(),
			           a,
			           data.size(),
			           offset);
		}

		if (self->delayOnWrite)
			wait(waitUntilDiskReady(self->diskParameters, data.size()));

		if (_lseeki64(self->h, offset, SEEK_SET) == -1) {
			TraceEvent(SevWarn, "SimpleFileIOError").detail("Location", 3);
			throw io_error();
		}

		unsigned int write_bytes = 0;
		if ((write_bytes = _write(self->h, (void*)data.begin(), data.size())) == -1) {
			TraceEvent(SevWarn, "SimpleFileIOError").detail("Location", 4);
			throw io_error();
		}

		if (write_bytes != data.size()) {
			TraceEvent(SevWarn, "SimpleFileIOError").detail("Location", 5);
			throw io_error();
		}

		if (randLog) {
			fprintf(randLog,
			        "SFW2 %s %s %s\n",
			        self->dbgId.shortString().c_str(),
			        self->filename.c_str(),
			        opId.shortString().c_str());
		}

		debugFileCheck("SimpleFileWrite", self->filename, (void*)data.begin(), offset, data.size());

		INJECT_FAULT(io_timeout, "SimpleFile::write"); // SimpleFile::write inject io_timeout
		INJECT_FAULT(io_error, "SimpleFile::write"); // SimpleFile::write inject io_error

		return Void();
	}

	ACTOR static Future<Void> truncate_impl(SimpleFile* self, int64_t size) {
		state UID opId = deterministicRandom()->randomUniqueID();
		if (randLog)
			fmt::print(
			    randLog, "SFT1 {0} {1} {2} {3}\n", self->dbgId.shortString(), self->filename, opId.shortString(), size);

		// KAIO will return EINVAL, as len==0 is an error.
		if ((self->flags & IAsyncFile::OPEN_NO_AIO) == 0 && size == 0) {
			throw io_error();
		}

		if (self->delayOnWrite)
			wait(waitUntilDiskReady(self->diskParameters, 0));

		if (_chsize(self->h, (long)size) == -1) {
			TraceEvent(SevWarn, "SimpleFileIOError")
			    .detail("Location", 6)
			    .detail("Filename", self->filename)
			    .detail("Size", size)
			    .detail("Fd", self->h)
			    .GetLastError();
			throw io_error();
		}

		if (randLog)
			fprintf(randLog,
			        "SFT2 %s %s %s\n",
			        self->dbgId.shortString().c_str(),
			        self->filename.c_str(),
			        opId.shortString().c_str());

		INJECT_FAULT(io_timeout, "SimpleFile::truncate"); // SimpleFile::truncate inject io_timeout
		INJECT_FAULT(io_error, "SimpleFile::truncate"); // SimpleFile::truncate inject io_error

		return Void();
	}

	// Simulated sync does not actually do anything besides wait a random amount of time
	ACTOR static Future<Void> sync_impl(SimpleFile* self) {
		state UID opId = deterministicRandom()->randomUniqueID();
		if (randLog)
			fprintf(randLog,
			        "SFC1 %s %s %s\n",
			        self->dbgId.shortString().c_str(),
			        self->filename.c_str(),
			        opId.shortString().c_str());

		if (self->delayOnWrite)
			wait(waitUntilDiskReady(self->diskParameters, 0, true));

		if (self->flags & OPEN_ATOMIC_WRITE_AND_CREATE) {
			self->flags &= ~OPEN_ATOMIC_WRITE_AND_CREATE;
			auto& machineCache = g_simulator->getCurrentProcess()->machine->openFiles;
			std::string sourceFilename = self->filename + ".part";

			if (machineCache.count(sourceFilename)) {
				// it seems gcc has some trouble with these types. Aliasing with typename is ugly, but seems to work.
				using block_value_type = typename decltype(g_simulator->corruptedBlocks)::key_type::second_type;
				TraceEvent("SimpleFileRename")
				    .detail("From", sourceFilename)
				    .detail("To", self->filename)
				    .detail("SourceCount", machineCache.count(sourceFilename))
				    .detail("FileCount", machineCache.count(self->filename));
				auto maxBlockValue = std::numeric_limits<block_value_type>::max();
				g_simulator->corruptedBlocks.erase(
				    g_simulator->corruptedBlocks.lower_bound(std::make_pair(sourceFilename, 0u)),
				    g_simulator->corruptedBlocks.upper_bound(std::make_pair(self->filename, maxBlockValue)));
				// next we need to rename all files. In practice, the number of corruptions for a given file should be
				// very small
				auto begin = g_simulator->corruptedBlocks.lower_bound(std::make_pair(sourceFilename, 0u)),
				     end = g_simulator->corruptedBlocks.upper_bound(std::make_pair(sourceFilename, maxBlockValue));
				for (auto iter = begin; iter != end; ++iter) {
					g_simulator->corruptedBlocks.emplace(self->filename, iter->second);
				}
				g_simulator->corruptedBlocks.erase(begin, end);
				renameFile(sourceFilename.c_str(), self->filename.c_str());

				machineCache[self->filename] = machineCache[sourceFilename];
				machineCache.erase(sourceFilename);
				self->actualFilename = self->filename;
			}
		}

		if (randLog)
			fprintf(randLog,
			        "SFC2 %s %s %s\n",
			        self->dbgId.shortString().c_str(),
			        self->filename.c_str(),
			        opId.shortString().c_str());

		INJECT_FAULT(io_timeout, "SimpleFile::sync"); // SimpleFile::sync inject io_timeout
		INJECT_FAULT(io_error, "SimpleFile::sync"); // SimpleFile::sync inject io_errot

		return Void();
	}

	ACTOR static Future<int64_t> size_impl(SimpleFile const* self) {
		state UID opId = deterministicRandom()->randomUniqueID();
		if (randLog)
			fprintf(randLog,
			        "SFS1 %s %s %s\n",
			        self->dbgId.shortString().c_str(),
			        self->filename.c_str(),
			        opId.shortString().c_str());

		wait(waitUntilDiskReady(self->diskParameters, 0));

		int64_t pos = _lseeki64(self->h, 0L, SEEK_END);
		if (pos == -1) {
			TraceEvent(SevWarn, "SimpleFileIOError").detail("Location", 8);
			throw io_error();
		}

		if (randLog)
			fmt::print(
			    randLog, "SFS2 {0} {1} {2} {3}\n", self->dbgId.shortString(), self->filename, opId.shortString(), pos);
		INJECT_FAULT(io_error, "SimpleFile::size"); // SimpleFile::size inject io_error

		return pos;
	}
};

struct SimDiskSpace {
	int64_t totalSpace;
	int64_t baseFreeSpace; // The original free space of the disk + deltas from simulated external modifications
	double lastUpdate;
};

void doReboot(ISimulator::ProcessInfo* const& p, ISimulator::KillType const& kt);

struct Sim2Listener final : IListener, ReferenceCounted<Sim2Listener> {
	explicit Sim2Listener(ISimulator::ProcessInfo* process, const NetworkAddress& listenAddr)
	  : process(process), address(listenAddr) {}

	void incomingConnection(double seconds, Reference<IConnection> conn) { // Called by another process!
		incoming(Reference<Sim2Listener>::addRef(this), seconds, conn);
	}

	void addref() override { ReferenceCounted<Sim2Listener>::addref(); }
	void delref() override { ReferenceCounted<Sim2Listener>::delref(); }

	Future<Reference<IConnection>> accept() override { return popOne(nextConnection.getFuture()); }

	NetworkAddress getListenAddress() const override { return address; }

private:
	ISimulator::ProcessInfo* process;
	PromiseStream<Reference<IConnection>> nextConnection;

	ACTOR static void incoming(Reference<Sim2Listener> self, double seconds, Reference<IConnection> conn) {
		wait(g_simulator->onProcess(self->process));
		wait(delay(seconds));
		if (((Sim2Conn*)conn.getPtr())->isPeerGone() && deterministicRandom()->random01() < 0.5)
			return;
		TraceEvent("Sim2IncomingConn", conn->getDebugID())
		    .detail("ListenAddress", self->getListenAddress())
		    .detail("PeerAddress", conn->getPeerAddress());
		self->nextConnection.send(conn);
	}
	ACTOR static Future<Reference<IConnection>> popOne(FutureStream<Reference<IConnection>> conns) {
		Reference<IConnection> c = waitNext(conns);
		((Sim2Conn*)c.getPtr())->opened = true;
		return c;
	}

	NetworkAddress address;
};

#define g_sim2 ((Sim2&)(*g_simulator))

class Sim2 final : public ISimulator, public INetworkConnections {
public:
	// Implement INetwork interface
	// Everything actually network related is delegated to the Sim2Net class; Sim2 is only concerned with simulating
	// machines and time
	double now() const override { return time; }

	// timer() can be up to 0.1 seconds ahead of now()
	double timer() override {
		timerTime += deterministicRandom()->random01() * (time + 0.1 - timerTime) / 2.0;
		return timerTime;
	}

	double timer_monotonic() override { return timer(); }

	Future<class Void> delay(double seconds, TaskPriority taskID) override {
		ASSERT(taskID >= TaskPriority::Min && taskID <= TaskPriority::Max);
		return delay(seconds, taskID, currentProcess);
	}
	Future<class Void> orderedDelay(double seconds, TaskPriority taskID) override {
		ASSERT(taskID >= TaskPriority::Min && taskID <= TaskPriority::Max);
		return delay(seconds, taskID, currentProcess, true);
	}
	Future<class Void> delay(double seconds, TaskPriority taskID, ProcessInfo* machine, bool ordered = false) {
		ASSERT(seconds >= -0.0001);

		if (seconds >= 4e12) // Intervals that overflow an int64_t in microseconds (more than 100,000 years) are treated
		                     // as infinite
			return Never();

		PromiseTask* t = new PromiseTask(machine);
		if (seconds <= TIME_EPS) {
			taskQueue.addReady(taskID, t);
		} else {
			if (!ordered && !currentProcess->rebooting && machine == currentProcess &&
			    !currentProcess->shutdownSignal.isSet() && FLOW_KNOBS->MAX_BUGGIFIED_DELAY > 0 &&
			    deterministicRandom()->random01() < 0.25) {
				// FIXME: why doesn't this work when we are changing machines?
				seconds += FLOW_KNOBS->MAX_BUGGIFIED_DELAY * pow(deterministicRandom()->random01(), 1000.0);
			}
			double at = now() + seconds;
			taskQueue.addTimer(at, taskID, t);
		}
		return t->promise.getFuture();
	}
	ACTOR static Future<Void> checkShutdown(Sim2* self, TaskPriority taskID) {
		wait(success(self->getCurrentProcess()->shutdownSignal.getFuture()));
		self->setCurrentTask(taskID);
		return Void();
	}
	Future<class Void> yield(TaskPriority taskID) override {
		if (taskID == TaskPriority::DefaultYield)
			taskID = currentTaskID;
		if (check_yield(taskID)) {
			// We want to check that yielders can handle actual time elapsing (it sometimes will outside simulation),
			// but don't want to prevent instantaneous shutdown of "rebooted" machines.
			return delay(getCurrentProcess()->rebooting ? 0 : .001, taskID) || checkShutdown(this, taskID);
		}
		setCurrentTask(taskID);
		return Void();
	}
	bool check_yield(TaskPriority taskID) override {
		if (yielded)
			return true;
		if (--yield_limit <= 0) {
			yield_limit = deterministicRandom()->randomInt(
			    1, 150); // If yield returns false *too* many times in a row, there could be a stack overflow, since we
			             // can't deterministically check stack size as the real network does
			return yielded = true;
		}
		return yielded = BUGGIFY_WITH_PROB(0.01);
	}
	TaskPriority getCurrentTask() const override { return currentTaskID; }
	void setCurrentTask(TaskPriority taskID) override { currentTaskID = taskID; }
	// Sets the taskID/priority of the current task, without yielding
	Future<Reference<IConnection>> connect(NetworkAddress toAddr,
	                                       boost::asio::ip::tcp::socket* existingSocket = nullptr) override {
		ASSERT(existingSocket == nullptr);
		if (!addressMap.count(toAddr)) {
			return waitForProcessAndConnect(toAddr, this);
		}
		auto peerp = getProcessByAddress(toAddr);
		auto myc = makeReference<Sim2Conn>(getCurrentProcess());
		auto peerc = makeReference<Sim2Conn>(peerp);

		myc->connect(peerc, toAddr);
		IPAddress localIp;
		if (getCurrentProcess()->address.ip.isV6()) {
			IPAddress::IPAddressStore store = getCurrentProcess()->address.ip.toV6();
			uint16_t* ipParts = (uint16_t*)store.data();
			ipParts[7] += deterministicRandom()->randomInt(0, 256);
			localIp = IPAddress(store);
		} else {
			localIp = IPAddress(getCurrentProcess()->address.ip.toV4() + deterministicRandom()->randomInt(0, 256));
		}
		peerc->connect(myc,
		               NetworkAddress(localIp, deterministicRandom()->randomInt(40000, 60000), false, toAddr.isTLS()));

		((Sim2Listener*)peerp->getListener(toAddr).getPtr())
		    ->incomingConnection(0.5 * deterministicRandom()->random01(), Reference<IConnection>(peerc));
		return onConnect(::delay(0.5 * deterministicRandom()->random01()), myc);
	}

	Future<Reference<IConnection>> connectExternal(NetworkAddress toAddr) override {
		return SimExternalConnection::connect(toAddr);
	}

	Future<Reference<IUDPSocket>> createUDPSocket(NetworkAddress toAddr) override;
	Future<Reference<IUDPSocket>> createUDPSocket(bool isV6 = false) override;

	// Add a <hostname, vector<NetworkAddress>> pair to mock DNS in simulation.
	void addMockTCPEndpoint(const std::string& host,
	                        const std::string& service,
	                        const std::vector<NetworkAddress>& addresses) override {
		mockDNS.add(host, service, addresses);
	}
	void removeMockTCPEndpoint(const std::string& host, const std::string& service) override {
		mockDNS.remove(host, service);
	}
	// Convert hostnameToAddresses from/to string. The format is:
	// hostname1,host1Address1,host1Address2;hostname2,host2Address1,host2Address2...
	void parseMockDNSFromString(const std::string& s) override { mockDNS = DNSCache::parseFromString(s); }
	std::string convertMockDNSToString() override { return mockDNS.toString(); }
	Future<std::vector<NetworkAddress>> resolveTCPEndpoint(const std::string& host,
	                                                       const std::string& service) override {
		// If a <hostname, vector<NetworkAddress>> pair was injected to mock DNS, use it.
		Optional<std::vector<NetworkAddress>> mock = mockDNS.find(host, service);
		if (mock.present()) {
			return mock.get();
		}
		return SimExternalConnection::resolveTCPEndpoint(host, service, &dnsCache);
	}
	Future<std::vector<NetworkAddress>> resolveTCPEndpointWithDNSCache(const std::string& host,
	                                                                   const std::string& service) override {
		// If a <hostname, vector<NetworkAddress>> pair was injected to mock DNS, use it.
		Optional<std::vector<NetworkAddress>> mock = mockDNS.find(host, service);
		if (mock.present()) {
			return mock.get();
		}
		if (FLOW_KNOBS->ENABLE_COORDINATOR_DNS_CACHE) {
			Optional<std::vector<NetworkAddress>> cache = dnsCache.find(host, service);
			if (cache.present()) {
				return cache.get();
			}
		}
		return SimExternalConnection::resolveTCPEndpoint(host, service, &dnsCache);
	}
	std::vector<NetworkAddress> resolveTCPEndpointBlocking(const std::string& host,
	                                                       const std::string& service) override {
		// If a <hostname, vector<NetworkAddress>> pair was injected to mock DNS, use it.
		Optional<std::vector<NetworkAddress>> mock = mockDNS.find(host, service);
		if (mock.present()) {
			return mock.get();
		}
		return SimExternalConnection::resolveTCPEndpointBlocking(host, service, &dnsCache);
	}
	std::vector<NetworkAddress> resolveTCPEndpointBlockingWithDNSCache(const std::string& host,
	                                                                   const std::string& service) override {
		// If a <hostname, vector<NetworkAddress>> pair was injected to mock DNS, use it.
		Optional<std::vector<NetworkAddress>> mock = mockDNS.find(host, service);
		if (mock.present()) {
			return mock.get();
		}
		if (FLOW_KNOBS->ENABLE_COORDINATOR_DNS_CACHE) {
			Optional<std::vector<NetworkAddress>> cache = dnsCache.find(host, service);
			if (cache.present()) {
				return cache.get();
			}
		}
		return SimExternalConnection::resolveTCPEndpointBlocking(host, service, &dnsCache);
	}
	ACTOR static Future<Reference<IConnection>> onConnect(Future<Void> ready, Reference<Sim2Conn> conn) {
		wait(ready);
		if (conn->isPeerGone()) {
			conn.clear();
			if (FLOW_KNOBS->SIM_CONNECT_ERROR_MODE == 1 ||
			    (FLOW_KNOBS->SIM_CONNECT_ERROR_MODE == 2 && deterministicRandom()->random01() > 0.5)) {
				throw connection_failed();
			}
			wait(Never());
		}
		conn->opened = true;
		return conn;
	}
	Reference<IListener> listen(NetworkAddress localAddr) override {
		Reference<IListener> listener(getCurrentProcess()->getListener(localAddr));
		ASSERT(listener);
		return listener;
	}
	ACTOR static Future<Reference<IConnection>> waitForProcessAndConnect(NetworkAddress toAddr,
	                                                                     INetworkConnections* self) {
		// We have to be able to connect to processes that don't yet exist, so we do some silly polling
		loop {
			wait(::delay(0.1 * deterministicRandom()->random01()));
			if (g_sim2.addressMap.count(toAddr)) {
				Reference<IConnection> c = wait(self->connect(toAddr));
				return c;
			}
		}
	}
	const TLSConfig& getTLSConfig() const override {
		static TLSConfig emptyConfig;
		return emptyConfig;
	}

	bool checkRunnable() override { return net2->checkRunnable(); }

#ifdef ENABLE_SAMPLING
	ActorLineageSet& getActorLineageSet() override { return actorLineageSet; }
#endif

	void stop() override { isStopped = true; }
	void addStopCallback(std::function<void()> fn) override { stopCallbacks.emplace_back(std::move(fn)); }
	bool isSimulated() const override { return true; }

	struct SimThreadArgs {
		THREAD_FUNC_RETURN (*func)(void*);
		void* arg;

		ISimulator::ProcessInfo* currentProcess;

		SimThreadArgs(THREAD_FUNC_RETURN (*func)(void*), void* arg) : func(func), arg(arg) {
			ASSERT(g_network->isSimulated());
			currentProcess = g_simulator->getCurrentProcess();
		}
	};

	// Starts a new thread, making sure to set any thread local state
	THREAD_FUNC simStartThread(void* arg) {
		SimThreadArgs* simArgs = (SimThreadArgs*)arg;
		ISimulator::currentProcess = simArgs->currentProcess;
		simArgs->func(simArgs->arg);

		delete simArgs;
		THREAD_RETURN;
	}

	THREAD_HANDLE startThread(THREAD_FUNC_RETURN (*func)(void*), void* arg, int stackSize, const char* name) override {
		SimThreadArgs* simArgs = new SimThreadArgs(func, arg);
		return ::startThread(simStartThread, simArgs, stackSize, name);
	}

	void getDiskBytes(std::string const& directory, int64_t& free, int64_t& total) override {
		ProcessInfo* proc = getCurrentProcess();
		SimDiskSpace& diskSpace = diskSpaceMap[proc->address.ip];

		int64_t totalFileSize = 0;
		int numFiles = 0;

		// Get the size of all files we've created on the server and subtract them from the free space
		for (auto file = proc->machine->openFiles.begin(); file != proc->machine->openFiles.end(); ++file) {
			if (file->second.get().isReady()) {
				totalFileSize += ((AsyncFileNonDurable*)file->second.get().get().getPtr())->approximateSize;
			}
			numFiles++;
		}

		if (diskSpace.totalSpace == 0) {
			diskSpace.totalSpace = 5e9 + deterministicRandom()->random01() * 100e9; // Total space between 5GB and 105GB
			diskSpace.baseFreeSpace = std::min<int64_t>(
			    diskSpace.totalSpace,
			    std::max(5e9, (deterministicRandom()->random01() * (1 - .075) + .075) * diskSpace.totalSpace) +
			        totalFileSize); // Minimum 5GB or 7.5% total disk space, whichever is higher

			TraceEvent("Sim2DiskSpaceInitialization")
			    .detail("TotalSpace", diskSpace.totalSpace)
			    .detail("BaseFreeSpace", diskSpace.baseFreeSpace)
			    .detail("TotalFileSize", totalFileSize)
			    .detail("NumFiles", numFiles);
		} else {
			int64_t maxDelta = std::min(5.0, (now() - diskSpace.lastUpdate)) *
			                   (BUGGIFY ? 10e6 : 1e6); // External processes modifying the disk
			int64_t delta = -maxDelta + deterministicRandom()->random01() * maxDelta * 2;
			diskSpace.baseFreeSpace = std::min<int64_t>(
			    diskSpace.totalSpace, std::max<int64_t>(diskSpace.baseFreeSpace + delta, totalFileSize));
		}

		diskSpace.lastUpdate = now();

		total = diskSpace.totalSpace;
		free = std::max<int64_t>(0, diskSpace.baseFreeSpace - totalFileSize);

		if (free == 0)
			TraceEvent(SevWarnAlways, "Sim2NoFreeSpace")
			    .detail("TotalSpace", diskSpace.totalSpace)
			    .detail("BaseFreeSpace", diskSpace.baseFreeSpace)
			    .detail("TotalFileSize", totalFileSize)
			    .detail("NumFiles", numFiles);
	}
	bool isAddressOnThisHost(NetworkAddress const& addr) const override {
		return addr.ip == getCurrentProcess()->address.ip;
	}

	ACTOR static Future<Void> deleteFileImpl(Sim2* self, std::string filename, bool mustBeDurable) {
		// This is a _rudimentary_ simulation of the untrustworthiness of non-durable deletes and the possibility of
		// rebooting during a durable one.  It isn't perfect: for example, on real filesystems testing
		// for the existence of a non-durably deleted file BEFORE a reboot will show that it apparently doesn't exist.
		if (g_simulator->getCurrentProcess()->machine->openFiles.count(filename)) {
			g_simulator->getCurrentProcess()->machine->openFiles.erase(filename);
			g_simulator->getCurrentProcess()->machine->deletingOrClosingFiles.insert(filename);
		}
		if (mustBeDurable || deterministicRandom()->random01() < 0.5) {
			state ISimulator::ProcessInfo* currentProcess = g_simulator->getCurrentProcess();
			state TaskPriority currentTaskID = g_network->getCurrentTask();
			TraceEvent(SevDebug, "Sim2DeleteFileImpl")
			    .detail("CurrentProcess", currentProcess->toString())
			    .detail("Filename", filename)
			    .detail("Durable", mustBeDurable);
			wait(g_simulator->onMachine(currentProcess));
			try {
				wait(::delay(0.05 * deterministicRandom()->random01()));
				if (!currentProcess->rebooting) {
					auto f = IAsyncFileSystem::filesystem(self->net2)->deleteFile(filename, false);
					ASSERT(f.isReady());
					wait(::delay(0.05 * deterministicRandom()->random01()));
					CODE_PROBE(true, "Simulated durable delete", probe::context::sim2, probe::assert::simOnly);
				}
				wait(g_simulator->onProcess(currentProcess, currentTaskID));
				return Void();
			} catch (Error& e) {
				state Error err = e;
				wait(g_simulator->onProcess(currentProcess, currentTaskID));
				throw err;
			}
		} else {
			TraceEvent(SevDebug, "Sim2DeleteFileImplNonDurable")
			    .detail("Filename", filename)
			    .detail("Durable", mustBeDurable);
			CODE_PROBE(true, "Simulated non-durable delete", probe::context::sim2, probe::assert::simOnly);
			return Void();
		}
	}

	static void runLoop(Sim2* self) {
		ISimulator::ProcessInfo* callingMachine = self->currentProcess;
		int lastPrintTime = 0;
		while (!self->isStopped) {
			if (self->taskQueue.canSleep()) {
				double sleepTime = self->taskQueue.getSleepTime(self->time);
				self->time +=
				    sleepTime + FLOW_KNOBS->MAX_RUNLOOP_SLEEP_DELAY * pow(deterministicRandom()->random01(), 1000.0);
				if (self->printSimTime && (int)self->time > lastPrintTime) {
					printf("Time: %d\n", (int)self->time);
					lastPrintTime = (int)self->time;
				}
				self->timerTime = std::max(self->timerTime, self->time);
			}
			// if (!randLog/* && now() >= 32.0*/)
			//	randLog = fopen("randLog.txt", "wt");

			self->taskQueue.processReadyTimers(self->time);
			self->taskQueue.processThreadReady();

			while (self->taskQueue.hasReadyTask()) {
				self->currentTaskID = self->taskQueue.getReadyTaskID();
				PromiseTask* task = self->taskQueue.getReadyTask();
				self->taskQueue.popReadyTask();
				self->execTask(*task);
				delete task;
				self->yielded = false;
			}
		}
		self->currentProcess = callingMachine;
		for (auto& fn : self->stopCallbacks) {
			fn();
		}
	}

	// Implement ISimulator interface
	void run() override { runLoop(this); }
	ProcessInfo* newProcess(const char* name,
	                        IPAddress ip,
	                        uint16_t port,
	                        bool sslEnabled,
	                        uint16_t listenPerProcess,
	                        LocalityData locality,
	                        ProcessClass startingClass,
	                        const char* dataFolder,
	                        const char* coordinationFolder,
	                        ProtocolVersion protocol,
	                        bool drProcess) override {
		ASSERT(locality.machineId().present());
		MachineInfo& machine = machines[locality.machineId().get()];
		if (!machine.machineId.present())
			machine.machineId = locality.machineId();
		if (port == 0 && std::string(name) == "remote flow process") {
			port = machine.getRandomPort();
		}
		for (int i = 0; i < machine.processes.size(); i++) {
			if (machine.processes[i]->locality.machineId() !=
			    locality.machineId()) { // SOMEDAY: compute ip from locality to avoid this check
				TraceEvent("Sim2Mismatch")
				    .detail("IP", format("%s", ip.toString().c_str()))
				    .detail("MachineId", locality.machineId())
				    .detail("NewName", name)
				    .detail("ExistingMachineId", machine.processes[i]->locality.machineId())
				    .detail("ExistingName", machine.processes[i]->name);
				ASSERT(false);
			}
			ASSERT(machine.processes[i]->address.port != port);
		}

		// This is for async operations on non-durable files.
		// These files must live on after process kills for sim purposes.
		if (machine.machineProcess == 0) {
			NetworkAddress machineAddress(ip, 0, false, false);
			machine.machineProcess =
			    new ProcessInfo("Machine", locality, startingClass, { machineAddress }, this, "", "");
			machine.machineProcess->machine = &machine;
		}

		NetworkAddressList addresses;
		addresses.address = NetworkAddress(ip, port, true, sslEnabled);
		if (listenPerProcess == 2) { // listenPerProcess is only 1 or 2
			addresses.secondaryAddress = NetworkAddress(ip, port + 1, true, false);
		}

		ProcessInfo* m =
		    new ProcessInfo(name, locality, startingClass, addresses, this, dataFolder, coordinationFolder);
		for (int processPort = port; processPort < port + listenPerProcess; ++processPort) {
			NetworkAddress address(ip, processPort, true, sslEnabled && processPort == port);
			m->listenerMap[address] = Reference<IListener>(new Sim2Listener(m, address));
			addressMap[address] = m;
		}
		m->machine = &machine;
		machine.processes.push_back(m);
		currentlyRebootingProcesses.erase(addresses.address);
		m->excluded = g_simulator->isExcluded(NetworkAddress(ip, port, true, false));
		m->cleared = g_simulator->isCleared(addresses.address);
		m->protocolVersion = protocol;
		m->drProcess = drProcess;

		m->setGlobal(enTDMetrics, (flowGlobalType)&m->tdmetrics);
		if (FLOW_KNOBS->ENABLE_CHAOS_FEATURES) {
			m->setGlobal(enChaosMetrics, (flowGlobalType)&m->chaosMetrics);
		}
		m->setGlobal(enNetworkConnections, (flowGlobalType)m->network);
		m->setGlobal(enASIOTimedOut, (flowGlobalType) false);
		m->setGlobal(INetwork::enMetrics, (flowGlobalType)&m->metrics);

		TraceEvent("NewMachine")
		    .detail("Name", name)
		    .detail("Address", m->address)
		    .detail("MachineId", m->locality.machineId())
		    .detail("Excluded", m->excluded)
		    .detail("Cleared", m->cleared)
		    .detail("DrProcess", m->drProcess);

		if (std::string(name) == "remote flow process") {
			protectedAddresses.insert(m->address);
			TraceEvent(SevDebug, "NewFlowProcessProtected").detail("Address", m->address);
		}

		// FIXME: Sometimes, connections to/from this process will explicitly close

		return m;
	}
	bool isAvailable() const override {
		std::vector<ProcessInfo*> processesLeft, processesDead;
		for (auto processInfo : getAllProcesses()) {
			if (processInfo->isAvailableClass()) {
				if (processInfo->isExcluded() || processInfo->isCleared() || !processInfo->isAvailable()) {
					processesDead.push_back(processInfo);
				} else {
					processesLeft.push_back(processInfo);
				}
			}
		}
		return canKillProcesses(processesLeft, processesDead, KillType::KillInstantly, nullptr);
	}

	std::vector<AddressExclusion> getAllAddressesInDCToExclude(Optional<Standalone<StringRef>> dcId) const override {
		std::vector<AddressExclusion> addresses;
		if (!dcId.present()) {
			return addresses;
		}
		for (const auto& processInfo : getAllProcesses()) {
			if (processInfo->locality.dcId() == dcId) {
				addresses.emplace_back(processInfo->address.ip, processInfo->address.port);
			}
		}
		return addresses;
	}

	bool datacenterDead(Optional<Standalone<StringRef>> dcId) const override {
		if (!dcId.present()) {
			return false;
		}

		LocalityGroup primaryProcessesLeft, primaryProcessesDead;
		std::vector<LocalityData> primaryLocalitiesDead, primaryLocalitiesLeft;

		for (auto processInfo : getAllProcesses()) {
			if (!processInfo->isSpawnedKVProcess() && processInfo->isAvailableClass() &&
			    processInfo->locality.dcId() == dcId) {
				if (processInfo->isExcluded() || processInfo->isCleared() || !processInfo->isAvailable()) {
					primaryProcessesDead.add(processInfo->locality);
					primaryLocalitiesDead.push_back(processInfo->locality);
				} else {
					primaryProcessesLeft.add(processInfo->locality);
					primaryLocalitiesLeft.push_back(processInfo->locality);
				}
			}
		}

		std::vector<LocalityData> badCombo;
		bool primaryTLogsDead =
		    tLogWriteAntiQuorum
		        ? !validateAllCombinations(
		              badCombo, primaryProcessesDead, tLogPolicy, primaryLocalitiesLeft, tLogWriteAntiQuorum, false)
		        : primaryProcessesDead.validate(tLogPolicy);
		if (usableRegions > 1 && remoteTLogPolicy && !primaryTLogsDead) {
			primaryTLogsDead = primaryProcessesDead.validate(remoteTLogPolicy);
		}
		return primaryTLogsDead || primaryProcessesDead.validate(storagePolicy);
	}

	// The following function will determine if a machine can be remove in case when it has a blob worker
	bool canKillMachineWithBlobWorkers(Optional<Standalone<StringRef>> machineId, KillType kt, KillType* ktFinal) {
		// Allow if no blob workers, or it's a reboot(without removing the machine)
		if (!blobGranulesEnabled && kt >= KillType::RebootAndDelete) {
			return true;
		}

		// Allow if the machine doesn't support blob worker
		MachineInfo& currentMachine = machines[machineId];
		bool hasBlobWorker = false;
		for (auto processInfo : currentMachine.processes) {
			if (processInfo->startingClass == ProcessClass::BlobWorkerClass) {
				hasBlobWorker = true;
				break;
			}
		}
		if (!hasBlobWorker)
			return true;

		// Count # remaining support blob workers in current dc
		auto currentDcId = currentMachine.machineProcess->locality.dcId();
		int nLeft = 0;
		for (auto processInfo : getAllProcesses()) {
			if (currentDcId != processInfo->locality.dcId() || // skip other dc
			    processInfo->startingClass != ProcessClass::BlobWorkerClass || // skip non blob workers
			    processInfo->failed || // if process was killed but has not yet been removed from the process list
			    processInfo->locality.machineId() == machineId) { // skip current machine
				continue;
			}
			nLeft++; // alive blob workers after killing machineId
		}

		// Ensure there is at least 1 remaining blob workers after removing current machine
		if (nLeft <= 1) {
			*ktFinal = KillType::RebootAndDelete; // reboot and delete data, but keep this machine
			return false;
		}
		return true;
	}

	// The following function will determine if the specified configuration of available and dead processes can allow
	// the cluster to survive
	bool canKillProcesses(std::vector<ProcessInfo*> const& availableProcesses,
	                      std::vector<ProcessInfo*> const& deadProcesses,
	                      KillType kt,
	                      KillType* newKillType) const override {
		bool canSurvive = true;
		int nQuorum = ((desiredCoordinators + 1) / 2) * 2 - 1;

		KillType newKt = kt;
		if ((kt == KillType::KillInstantly) || (kt == KillType::InjectFaults) || (kt == KillType::FailDisk) ||
		    (kt == KillType::RebootAndDelete) || (kt == KillType::RebootProcessAndDelete)) {
			LocalityGroup primaryProcessesLeft, primaryProcessesDead;
			LocalityGroup primarySatelliteProcessesLeft, primarySatelliteProcessesDead;
			LocalityGroup remoteProcessesLeft, remoteProcessesDead;
			LocalityGroup remoteSatelliteProcessesLeft, remoteSatelliteProcessesDead;

			std::vector<LocalityData> primaryLocalitiesDead, primaryLocalitiesLeft;
			std::vector<LocalityData> primarySatelliteLocalitiesDead, primarySatelliteLocalitiesLeft;
			std::vector<LocalityData> remoteLocalitiesDead, remoteLocalitiesLeft;
			std::vector<LocalityData> remoteSatelliteLocalitiesDead, remoteSatelliteLocalitiesLeft;

			std::vector<LocalityData> badCombo;
			std::set<Optional<Standalone<StringRef>>> uniqueMachines;

			if (!primaryDcId.present()) {
				for (auto processInfo : availableProcesses) {
					primaryProcessesLeft.add(processInfo->locality);
					primaryLocalitiesLeft.push_back(processInfo->locality);
					uniqueMachines.insert(processInfo->locality.zoneId());
				}
				for (auto processInfo : deadProcesses) {
					primaryProcessesDead.add(processInfo->locality);
					primaryLocalitiesDead.push_back(processInfo->locality);
				}
			} else {
				for (auto processInfo : availableProcesses) {
					uniqueMachines.insert(processInfo->locality.zoneId());
					if (processInfo->locality.dcId() == primaryDcId) {
						primaryProcessesLeft.add(processInfo->locality);
						primaryLocalitiesLeft.push_back(processInfo->locality);
					}
					if (processInfo->locality.dcId() == remoteDcId) {
						remoteProcessesLeft.add(processInfo->locality);
						remoteLocalitiesLeft.push_back(processInfo->locality);
					}
					if (std::find(primarySatelliteDcIds.begin(),
					              primarySatelliteDcIds.end(),
					              processInfo->locality.dcId()) != primarySatelliteDcIds.end()) {
						primarySatelliteProcessesLeft.add(processInfo->locality);
						primarySatelliteLocalitiesLeft.push_back(processInfo->locality);
					}
					if (std::find(remoteSatelliteDcIds.begin(),
					              remoteSatelliteDcIds.end(),
					              processInfo->locality.dcId()) != remoteSatelliteDcIds.end()) {
						remoteSatelliteProcessesLeft.add(processInfo->locality);
						remoteSatelliteLocalitiesLeft.push_back(processInfo->locality);
					}
				}
				for (auto processInfo : deadProcesses) {
					if (processInfo->locality.dcId() == primaryDcId) {
						primaryProcessesDead.add(processInfo->locality);
						primaryLocalitiesDead.push_back(processInfo->locality);
					}
					if (processInfo->locality.dcId() == remoteDcId) {
						remoteProcessesDead.add(processInfo->locality);
						remoteLocalitiesDead.push_back(processInfo->locality);
					}
					if (std::find(primarySatelliteDcIds.begin(),
					              primarySatelliteDcIds.end(),
					              processInfo->locality.dcId()) != primarySatelliteDcIds.end()) {
						primarySatelliteProcessesDead.add(processInfo->locality);
						primarySatelliteLocalitiesDead.push_back(processInfo->locality);
					}
					if (std::find(remoteSatelliteDcIds.begin(),
					              remoteSatelliteDcIds.end(),
					              processInfo->locality.dcId()) != remoteSatelliteDcIds.end()) {
						remoteSatelliteProcessesDead.add(processInfo->locality);
						remoteSatelliteLocalitiesDead.push_back(processInfo->locality);
					}
				}
			}

			bool tooManyDead = false;
			bool notEnoughLeft = false;
			bool primaryTLogsDead =
			    tLogWriteAntiQuorum
			        ? !validateAllCombinations(
			              badCombo, primaryProcessesDead, tLogPolicy, primaryLocalitiesLeft, tLogWriteAntiQuorum, false)
			        : primaryProcessesDead.validate(tLogPolicy);
			if (usableRegions > 1 && remoteTLogPolicy && !primaryTLogsDead) {
				primaryTLogsDead = primaryProcessesDead.validate(remoteTLogPolicy);
			}

			if (!primaryDcId.present()) {
				tooManyDead = primaryTLogsDead || primaryProcessesDead.validate(storagePolicy);
				notEnoughLeft =
				    !primaryProcessesLeft.validate(tLogPolicy) || !primaryProcessesLeft.validate(storagePolicy);
			} else {
				bool remoteTLogsDead = tLogWriteAntiQuorum ? !validateAllCombinations(badCombo,
				                                                                      remoteProcessesDead,
				                                                                      tLogPolicy,
				                                                                      remoteLocalitiesLeft,
				                                                                      tLogWriteAntiQuorum,
				                                                                      false)
				                                           : remoteProcessesDead.validate(tLogPolicy);
				if (usableRegions > 1 && remoteTLogPolicy && !remoteTLogsDead) {
					remoteTLogsDead = remoteProcessesDead.validate(remoteTLogPolicy);
				}

				if (!hasSatelliteReplication) {
					if (usableRegions > 1) {
						tooManyDead = primaryTLogsDead || remoteTLogsDead ||
						              (primaryProcessesDead.validate(storagePolicy) &&
						               remoteProcessesDead.validate(storagePolicy));
						notEnoughLeft = !primaryProcessesLeft.validate(tLogPolicy) ||
						                !primaryProcessesLeft.validate(remoteTLogPolicy) ||
						                !primaryProcessesLeft.validate(storagePolicy) ||
						                !remoteProcessesLeft.validate(tLogPolicy) ||
						                !remoteProcessesLeft.validate(remoteTLogPolicy) ||
						                !remoteProcessesLeft.validate(storagePolicy);
					} else {
						tooManyDead = primaryTLogsDead || remoteTLogsDead ||
						              primaryProcessesDead.validate(storagePolicy) ||
						              remoteProcessesDead.validate(storagePolicy);
						notEnoughLeft = !primaryProcessesLeft.validate(tLogPolicy) ||
						                !primaryProcessesLeft.validate(storagePolicy) ||
						                !remoteProcessesLeft.validate(tLogPolicy) ||
						                !remoteProcessesLeft.validate(storagePolicy);
					}
				} else {
					bool primarySatelliteTLogsDead =
					    satelliteTLogWriteAntiQuorumFallback
					        ? !validateAllCombinations(badCombo,
					                                   primarySatelliteProcessesDead,
					                                   satelliteTLogPolicyFallback,
					                                   primarySatelliteLocalitiesLeft,
					                                   satelliteTLogWriteAntiQuorumFallback,
					                                   false)
					        : primarySatelliteProcessesDead.validate(satelliteTLogPolicyFallback);
					bool remoteSatelliteTLogsDead =
					    satelliteTLogWriteAntiQuorumFallback
					        ? !validateAllCombinations(badCombo,
					                                   remoteSatelliteProcessesDead,
					                                   satelliteTLogPolicyFallback,
					                                   remoteSatelliteLocalitiesLeft,
					                                   satelliteTLogWriteAntiQuorumFallback,
					                                   false)
					        : remoteSatelliteProcessesDead.validate(satelliteTLogPolicyFallback);

					if (usableRegions > 1) {
						notEnoughLeft = !primaryProcessesLeft.validate(tLogPolicy) ||
						                !primaryProcessesLeft.validate(remoteTLogPolicy) ||
						                !primaryProcessesLeft.validate(storagePolicy) ||
						                !primarySatelliteProcessesLeft.validate(satelliteTLogPolicy) ||
						                !remoteProcessesLeft.validate(tLogPolicy) ||
						                !remoteProcessesLeft.validate(remoteTLogPolicy) ||
						                !remoteProcessesLeft.validate(storagePolicy) ||
						                !remoteSatelliteProcessesLeft.validate(satelliteTLogPolicy);
					} else {
						notEnoughLeft = !primaryProcessesLeft.validate(tLogPolicy) ||
						                !primaryProcessesLeft.validate(storagePolicy) ||
						                !primarySatelliteProcessesLeft.validate(satelliteTLogPolicy) ||
						                !remoteProcessesLeft.validate(tLogPolicy) ||
						                !remoteProcessesLeft.validate(storagePolicy) ||
						                !remoteSatelliteProcessesLeft.validate(satelliteTLogPolicy);
					}

					if (usableRegions > 1 && allowLogSetKills) {
						tooManyDead = (primaryTLogsDead && primarySatelliteTLogsDead) ||
						              (remoteTLogsDead && remoteSatelliteTLogsDead) ||
						              (primaryTLogsDead && remoteTLogsDead) ||
						              (primaryProcessesDead.validate(storagePolicy) &&
						               remoteProcessesDead.validate(storagePolicy));
					} else {
						tooManyDead = primaryTLogsDead || remoteTLogsDead ||
						              primaryProcessesDead.validate(storagePolicy) ||
						              remoteProcessesDead.validate(storagePolicy);
					}
				}
			}

			// Reboot if dead machines do fulfill policies
			if (tooManyDead || (usableRegions > 1 && notEnoughLeft)) {
				newKt = KillType::Reboot;
				canSurvive = false;
				TraceEvent("KillChanged")
				    .detail("KillType", kt)
				    .detail("NewKillType", newKt)
				    .detail("TLogPolicy", tLogPolicy->info())
				    .detail("Reason", "Too many dead processes that cannot satisfy tLogPolicy.");
			}
			// Reboot and Delete if remaining machines do NOT fulfill policies
			else if ((kt < KillType::RebootAndDelete) && notEnoughLeft) {
				newKt = KillType::RebootAndDelete;
				canSurvive = false;
				TraceEvent("KillChanged")
				    .detail("KillType", kt)
				    .detail("NewKillType", newKt)
				    .detail("TLogPolicy", tLogPolicy->info())
				    .detail("Reason", "Not enough tLog left to satisfy tLogPolicy.");
			} else if ((kt < KillType::RebootAndDelete) && (nQuorum > uniqueMachines.size())) {
				newKt = KillType::RebootAndDelete;
				canSurvive = false;
				TraceEvent("KillChanged")
				    .detail("KillType", kt)
				    .detail("NewKillType", newKt)
				    .detail("StoragePolicy", storagePolicy->info())
				    .detail("Quorum", nQuorum)
				    .detail("Machines", uniqueMachines.size())
				    .detail("Reason", "Not enough unique machines to perform auto configuration of coordinators.");
			} else {
				TraceEvent("CanSurviveKills")
				    .detail("KillType", kt)
				    .detail("TLogPolicy", tLogPolicy->info())
				    .detail("StoragePolicy", storagePolicy->info())
				    .detail("Quorum", nQuorum)
				    .detail("Machines", uniqueMachines.size());
			}
		}
		if (newKillType)
			*newKillType = newKt;
		return canSurvive;
	}

	void destroyProcess(ISimulator::ProcessInfo* p) override {
		TraceEvent("ProcessDestroyed")
		    .detail("Name", p->name)
		    .detail("Address", p->address)
		    .detail("MachineId", p->locality.machineId());
		currentlyRebootingProcesses.insert(std::pair<NetworkAddress, ProcessInfo*>(p->address, p));
		std::vector<ProcessInfo*>& processes = machines[p->locality.machineId().get()].processes;
		machines[p->locality.machineId().get()].removeRemotePort(p->address.port);
		if (p != processes.back()) {
			auto it = std::find(processes.begin(), processes.end(), p);
			std::swap(*it, processes.back());
		}
		processes.pop_back();
		killProcess_internal(p, KillType::KillInstantly);
	}
	void killProcess_internal(ProcessInfo* machine, KillType kt) {
		CODE_PROBE(
		    true, "Simulated machine was killed with any kill type", probe::context::sim2, probe::assert::simOnly);
		CODE_PROBE(kt == KillType::KillInstantly,
		           "Simulated machine was killed instantly",
		           probe::context::sim2,
		           probe::assert::simOnly);
		CODE_PROBE(kt == KillType::InjectFaults,
		           "Simulated machine was killed with faults",
		           probe::context::sim2,
		           probe::assert::simOnly);
		CODE_PROBE(kt == KillType::FailDisk,
		           "Simulated machine was killed with a failed disk",
		           probe::context::sim2,
		           probe::assert::simOnly,
		           probe::decoration::rare);

		if (kt == KillType::KillInstantly) {
			TraceEvent(SevWarn, "FailMachine")
			    .detail("Name", machine->name)
			    .detail("Address", machine->address)
			    .detail("ZoneId", machine->locality.zoneId())
			    .detail("Process", machine->toString())
			    .detail("Rebooting", machine->rebooting)
			    .detail("Protected", protectedAddresses.count(machine->address))
			    .backtrace();
			// This will remove all the "tracked" messages that came from the machine being killed
			if (!machine->isSpawnedKVProcess())
				latestEventCache.clear();
			machine->failed = true;
		} else if (kt == KillType::InjectFaults) {
			TraceEvent(SevWarn, "FaultMachine")
			    .detail("Name", machine->name)
			    .detail("Address", machine->address)
			    .detail("ZoneId", machine->locality.zoneId())
			    .detail("Process", machine->toString())
			    .detail("Rebooting", machine->rebooting)
			    .detail("Protected", protectedAddresses.count(machine->address))
			    .backtrace();
			should_inject_fault = simulator_should_inject_fault;
			machine->fault_injection_r = deterministicRandom()->randomUniqueID().first();
			machine->fault_injection_p1 = 0.1;
			machine->fault_injection_p2 = deterministicRandom()->random01();
		} else if (kt == KillType::FailDisk) {
			TraceEvent(SevWarn, "KillType::FailDiskMachine")
			    .detail("Name", machine->name)
			    .detail("Address", machine->address)
			    .detail("ZoneId", machine->locality.zoneId())
			    .detail("Process", machine->toString())
			    .detail("Rebooting", machine->rebooting)
			    .detail("Protected", protectedAddresses.count(machine->address))
			    .backtrace();
			machine->failedDisk = true;
		} else {
			ASSERT(false);
		}
		ASSERT(!protectedAddresses.count(machine->address) || machine->rebooting || machine->isSpawnedKVProcess());
	}
	void rebootProcess(ProcessInfo* process, KillType kt) override {
		if (kt == KillType::RebootProcessAndDelete && protectedAddresses.count(process->address)) {
			TraceEvent("RebootChanged")
			    .detail("ZoneId", process->locality.describeZone())
			    .detail("KillType", KillType::RebootProcess)
			    .detail("OrigKillType", kt)
			    .detail("Reason", "Protected process");
			kt = KillType::RebootProcess;
		}
		doReboot(process, kt);
	}
	void rebootProcess(Optional<Standalone<StringRef>> zoneId, bool allProcesses) override {
		if (allProcesses) {
			auto processes = getAllProcesses();
			for (int i = 0; i < processes.size(); i++)
				if (processes[i]->locality.zoneId() == zoneId && !processes[i]->rebooting)
					doReboot(processes[i], KillType::RebootProcess);
		} else {
			auto processes = getAllProcesses();
			for (int i = 0; i < processes.size(); i++) {
				if (processes[i]->locality.zoneId() != zoneId || processes[i]->rebooting) {
					swapAndPop(&processes, i--);
				}
			}
			if (processes.size())
				doReboot(deterministicRandom()->randomChoice(processes), KillType::RebootProcess);
		}
	}
	void killProcess(ProcessInfo* machine, KillType kt) override {
		TraceEvent("AttemptingKillProcess").detail("ProcessInfo", machine->toString());
		// Refuse to kill a protected process.
		if (kt < KillType::RebootAndDelete && protectedAddresses.count(machine->address) == 0) {
			killProcess_internal(machine, kt);
		}
	}
	void killInterface(NetworkAddress address, KillType kt) override {
		if (kt < KillType::RebootAndDelete) {
			std::vector<ProcessInfo*>& processes = machines[addressMap[address]->locality.machineId()].processes;
			for (auto& process : processes) {
				// Refuse to kill a protected process.
				if (protectedAddresses.count(process->address) == 0) {
					killProcess_internal(process, kt);
				}
			}
		}
	}
	bool killZone(Optional<Standalone<StringRef>> zoneId, KillType kt, bool forceKill, KillType* ktFinal) override {
		auto processes = getAllProcesses();
		std::set<Optional<Standalone<StringRef>>> zoneMachines;
		for (auto& process : processes) {
			if (process->locality.zoneId() == zoneId) {
				zoneMachines.insert(process->locality.machineId());
			}
		}
		bool result = false;
		for (auto& machineId : zoneMachines) {
			if (killMachine(machineId, kt, forceKill, ktFinal)) {
				result = true;
			}
		}
		return result;
	}
	bool killDataHall(Optional<Standalone<StringRef>> dataHallId,
	                  KillType kt,
	                  bool forceKill,
	                  KillType* ktFinal) override {
		auto processes = getAllProcesses();
		std::set<Optional<Standalone<StringRef>>> dataHallMachines;
		for (auto& process : processes) {
			if (process->locality.dataHallId() == dataHallId) {
				dataHallMachines.insert(process->locality.machineId());
			}
		}
		bool result = false;
		for (auto& machineId : dataHallMachines) {
			if (killMachine(machineId, kt, forceKill, ktFinal)) {
				result = true;
			}
		}
		return result;
	}
	bool killAll(KillType kt, bool forceKill, KillType* ktFinal) override {
		bool result = false;
		for (auto& machine : machines) {
			if (killMachine(machine.second.machineId, kt, forceKill, ktFinal)) {
				result = true;
			}
		}
		return result;
	}
	bool killMachine(Optional<Standalone<StringRef>> machineId,
	                 KillType kt,
	                 bool forceKill,
	                 KillType* ktFinal) override {
		auto ktOrig = kt;

		CODE_PROBE(true, "Trying to killing a machine", probe::context::sim2, probe::assert::simOnly);
		CODE_PROBE(
		    kt == KillType::KillInstantly, "Trying to kill instantly", probe::context::sim2, probe::assert::simOnly);
		CODE_PROBE(kt == KillType::InjectFaults,
		           "Trying to kill by injecting faults",
		           probe::context::sim2,
		           probe::assert::simOnly);

		if (speedUpSimulation && !forceKill) {
			TraceEvent(SevWarn, "AbortedKill")
			    .detail("MachineId", machineId)
			    .detail("Reason", "Unforced kill within speedy simulation.")
			    .backtrace();
			if (ktFinal)
				*ktFinal = KillType::None;
			return false;
		}

		int processesOnMachine = 0;
		bool isMainCluster = true; // false for machines running DR processes

		KillType originalKt = kt;
		// Reboot if any of the processes are protected and count the number of processes not rebooting
		for (auto& process : machines[machineId].processes) {
			if (protectedAddresses.count(process->address))
				kt = KillType::Reboot;
			if (!process->rebooting)
				processesOnMachine++;
			if (process->drProcess) {
				isMainCluster = false;
			}
		}

		// Do nothing, if no processes to kill
		if (processesOnMachine == 0) {
			TraceEvent(SevWarn, "AbortedKill")
			    .detail("MachineId", machineId)
			    .detail("Reason", "The target had no processes running.")
			    .detail("Processes", processesOnMachine)
			    .detail("ProcessesPerMachine", processesPerMachine)
			    .backtrace();
			if (ktFinal)
				*ktFinal = KillType::None;
			return false;
		}

		// Check if machine can be removed, if requested
		if (!forceKill &&
		    ((kt == KillType::KillInstantly) || (kt == KillType::InjectFaults) || (kt == KillType::FailDisk) ||
		     (kt == KillType::RebootAndDelete) || (kt == KillType::RebootProcessAndDelete))) {

			if (!canKillMachineWithBlobWorkers(machineId, kt, &kt)) {
				TraceEvent("CanKillMachineWithBlobWorkers")
				    .detail("MachineId", machineId)
				    .detail("KillType", kt)
				    .detail("OrigKillType", ktOrig);
			}

			std::vector<ProcessInfo*> processesLeft, processesDead;
			int protectedWorker = 0, unavailable = 0, excluded = 0, cleared = 0;

			for (auto processInfo : getAllProcesses()) {
				if (processInfo->isAvailableClass()) {
					if (processInfo->isExcluded()) {
						processesDead.push_back(processInfo);
						excluded++;
					} else if (processInfo->isCleared()) {
						processesDead.push_back(processInfo);
						cleared++;
					} else if (!processInfo->isAvailable()) {
						processesDead.push_back(processInfo);
						unavailable++;
					} else if (protectedAddresses.count(processInfo->address)) {
						processesLeft.push_back(processInfo);
						protectedWorker++;
					} else if (processInfo->locality.machineId() != machineId) {
						processesLeft.push_back(processInfo);
					} else {
						processesDead.push_back(processInfo);
					}
				}
			}
			if (!canKillProcesses(processesLeft, processesDead, kt, &kt)) {
				TraceEvent("ChangedKillMachine")
				    .detail("MachineId", machineId)
				    .detail("KillType", kt)
				    .detail("OrigKillType", ktOrig)
				    .detail("ProcessesLeft", processesLeft.size())
				    .detail("ProcessesDead", processesDead.size())
				    .detail("TotalProcesses", machines.size())
				    .detail("ProcessesPerMachine", processesPerMachine)
				    .detail("Protected", protectedWorker)
				    .detail("Unavailable", unavailable)
				    .detail("Excluded", excluded)
				    .detail("Cleared", cleared)
				    .detail("ProtectedTotal", protectedAddresses.size())
				    .detail("TLogPolicy", tLogPolicy->info())
				    .detail("StoragePolicy", storagePolicy->info());
			} else if ((kt == KillType::KillInstantly) || (kt == KillType::InjectFaults) ||
			           (kt == KillType::FailDisk)) {
				TraceEvent("DeadMachine")
				    .detail("MachineId", machineId)
				    .detail("KillType", kt)
				    .detail("ProcessesLeft", processesLeft.size())
				    .detail("ProcessesDead", processesDead.size())
				    .detail("TotalProcesses", machines.size())
				    .detail("ProcessesPerMachine", processesPerMachine)
				    .detail("TLogPolicy", tLogPolicy->info())
				    .detail("StoragePolicy", storagePolicy->info());
				for (auto process : processesLeft) {
					TraceEvent("DeadMachineSurvivors")
					    .detail("MachineId", machineId)
					    .detail("KillType", kt)
					    .detail("ProcessesLeft", processesLeft.size())
					    .detail("ProcessesDead", processesDead.size())
					    .detail("SurvivingProcess", process->toString());
				}
				for (auto process : processesDead) {
					TraceEvent("DeadMachineVictims")
					    .detail("MachineId", machineId)
					    .detail("KillType", kt)
					    .detail("ProcessesLeft", processesLeft.size())
					    .detail("ProcessesDead", processesDead.size())
					    .detail("VictimProcess", process->toString());
				}
			} else {
				TraceEvent("ClearMachine")
				    .detail("MachineId", machineId)
				    .detail("KillType", kt)
				    .detail("ProcessesLeft", processesLeft.size())
				    .detail("ProcessesDead", processesDead.size())
				    .detail("TotalProcesses", machines.size())
				    .detail("ProcessesPerMachine", processesPerMachine)
				    .detail("TLogPolicy", tLogPolicy->info())
				    .detail("StoragePolicy", storagePolicy->info());
				for (auto process : processesLeft) {
					TraceEvent("ClearMachineSurvivors")
					    .detail("MachineId", machineId)
					    .detail("KillType", kt)
					    .detail("ProcessesLeft", processesLeft.size())
					    .detail("ProcessesDead", processesDead.size())
					    .detail("SurvivingProcess", process->toString());
				}
				for (auto process : processesDead) {
					TraceEvent("ClearMachineVictims")
					    .detail("MachineId", machineId)
					    .detail("KillType", kt)
					    .detail("ProcessesLeft", processesLeft.size())
					    .detail("ProcessesDead", processesDead.size())
					    .detail("VictimProcess", process->toString());
				}
			}
		}

		CODE_PROBE(originalKt != kt,
		           "Kill type was changed from requested to reboot.",
		           probe::context::sim2,
		           probe::assert::simOnly);

		if (isMainCluster && originalKt == KillType::RebootProcessAndSwitch) {
			// When killing processes with the RebootProcessAndSwitch kill
			// type, processes in the original cluster should be rebooted in
			// order to kill any zombie processes.
			kt = KillType::Reboot;
		} else if (processesOnMachine != processesPerMachine && kt != KillType::RebootProcessAndSwitch) {
			// Check if any processes on machine are rebooting
			CODE_PROBE(true,
			           "Attempted reboot, but the target did not have all of its processes running",
			           probe::context::sim2,
			           probe::assert::simOnly);
			TraceEvent(SevWarn, "AbortedKill")
			    .detail("KillType", kt)
			    .detail("MachineId", machineId)
			    .detail("Reason", "Machine processes does not match number of processes per machine")
			    .detail("Processes", processesOnMachine)
			    .detail("ProcessesPerMachine", processesPerMachine)
			    .backtrace();
			if (ktFinal)
				*ktFinal = KillType::None;
			return false;
		}

		TraceEvent("KillMachine")
		    .detail("MachineId", machineId)
		    .detail("Kt", kt)
		    .detail("KtOrig", ktOrig)
		    .detail("KillableMachines", processesOnMachine)
		    .detail("ProcessPerMachine", processesPerMachine)
		    .detail("KillChanged", kt != ktOrig);
		if (kt < KillType::RebootAndDelete) {
			if ((kt == KillType::InjectFaults || kt == KillType::FailDisk) &&
			    machines[machineId].machineProcess != nullptr)
				killProcess_internal(machines[machineId].machineProcess, kt);
			for (auto& process : machines[machineId].processes) {
				TraceEvent("KillMachineProcess")
				    .detail("KillType", kt)
				    .detail("Process", process->toString())
				    .detail("StartingClass", process->startingClass.toString())
				    .detail("Failed", process->failed)
				    .detail("Excluded", process->excluded)
				    .detail("Cleared", process->cleared)
				    .detail("Rebooting", process->rebooting);
				if (process->startingClass != ProcessClass::TesterClass)
					killProcess_internal(process, kt);
			}
		} else if (kt == KillType::Reboot || kt == KillType::RebootAndDelete ||
		           kt == KillType::RebootProcessAndSwitch) {
			for (auto& process : machines[machineId].processes) {
				TraceEvent("KillMachineProcess")
				    .detail("KillType", kt)
				    .detail("Process", process->toString())
				    .detail("StartingClass", process->startingClass.toString())
				    .detail("Failed", process->failed)
				    .detail("Excluded", process->excluded)
				    .detail("Cleared", process->cleared)
				    .detail("Rebooting", process->rebooting);
				if (process->startingClass != ProcessClass::TesterClass)
					doReboot(process, kt);
			}
		}

		CODE_PROBE(kt == KillType::RebootAndDelete,
		           "Resulted in a reboot and delete",
		           probe::context::sim2,
		           probe::assert::simOnly);
		CODE_PROBE(kt == KillType::Reboot, "Resulted in a reboot", probe::context::sim2, probe::assert::simOnly);
		CODE_PROBE(
		    kt == KillType::KillInstantly, "Resulted in an instant kill", probe::context::sim2, probe::assert::simOnly);
		CODE_PROBE(kt == KillType::InjectFaults,
		           "Resulted in a kill by injecting faults",
		           probe::context::sim2,
		           probe::assert::simOnly);

		if (ktFinal)
			*ktFinal = kt;
		return true;
	}

	bool killDataCenter(Optional<Standalone<StringRef>> dcId, KillType kt, bool forceKill, KillType* ktFinal) override {
		auto ktOrig = kt;
		auto processes = getAllProcesses();
		std::map<Optional<Standalone<StringRef>>, int> datacenterMachines;
		int dcProcesses = 0;

		// Switch to a reboot, if anything protected on machine
		for (auto& procRecord : processes) {
			auto processDcId = procRecord->locality.dcId();
			auto processMachineId = procRecord->locality.machineId();
			ASSERT(processMachineId.present());
			if (processDcId.present() && (processDcId == dcId)) {
				if ((kt != KillType::Reboot) && (protectedAddresses.count(procRecord->address))) {
					kt = KillType::Reboot;
					TraceEvent(SevWarn, "DcKillChanged")
					    .detail("DataCenter", dcId)
					    .detail("KillType", kt)
					    .detail("OrigKillType", ktOrig)
					    .detail("Reason", "Datacenter has protected process")
					    .detail("ProcessAddress", procRecord->address)
					    .detail("Failed", procRecord->failed)
					    .detail("Rebooting", procRecord->rebooting)
					    .detail("Excluded", procRecord->excluded)
					    .detail("Cleared", procRecord->cleared)
					    .detail("Process", procRecord->toString());
				}
				datacenterMachines[processMachineId.get()]++;
				dcProcesses++;
			}
		}

		// Check if machine can be removed, if requested
		if (!forceKill &&
		    ((kt == KillType::KillInstantly) || (kt == KillType::InjectFaults) || (kt == KillType::FailDisk) ||
		     (kt == KillType::RebootAndDelete) || (kt == KillType::RebootProcessAndDelete))) {
			std::vector<ProcessInfo*> processesLeft, processesDead;
			for (auto processInfo : getAllProcesses()) {
				if (processInfo->isAvailableClass()) {
					if (processInfo->isExcluded() || processInfo->isCleared() || !processInfo->isAvailable()) {
						processesDead.push_back(processInfo);
					} else if (protectedAddresses.count(processInfo->address) ||
					           datacenterMachines.find(processInfo->locality.machineId()) == datacenterMachines.end()) {
						processesLeft.push_back(processInfo);
					} else {
						processesDead.push_back(processInfo);
					}
				}
			}

			if (!canKillProcesses(processesLeft, processesDead, kt, &kt)) {
				TraceEvent(SevWarn, "DcKillChanged")
				    .detail("DataCenter", dcId)
				    .detail("KillType", kt)
				    .detail("OrigKillType", ktOrig);
			} else {
				TraceEvent("DeadDataCenter")
				    .detail("DataCenter", dcId)
				    .detail("KillType", kt)
				    .detail("DcZones", datacenterMachines.size())
				    .detail("DcProcesses", dcProcesses)
				    .detail("ProcessesDead", processesDead.size())
				    .detail("ProcessesLeft", processesLeft.size())
				    .detail("TLogPolicy", tLogPolicy->info())
				    .detail("StoragePolicy", storagePolicy->info());
				for (auto process : processesLeft) {
					TraceEvent("DeadDcSurvivors")
					    .detail("MachineId", process->locality.machineId())
					    .detail("KillType", kt)
					    .detail("ProcessesLeft", processesLeft.size())
					    .detail("ProcessesDead", processesDead.size())
					    .detail("SurvivingProcess", process->toString());
				}
				for (auto process : processesDead) {
					TraceEvent("DeadDcVictims")
					    .detail("MachineId", process->locality.machineId())
					    .detail("KillType", kt)
					    .detail("ProcessesLeft", processesLeft.size())
					    .detail("ProcessesDead", processesDead.size())
					    .detail("VictimProcess", process->toString());
				}
			}
		}

		KillType ktResult, ktMin = kt;
		for (auto& datacenterMachine : datacenterMachines) {
			if (deterministicRandom()->random01() < 0.99 || forceKill) {
				killMachine(datacenterMachine.first, kt, true, &ktResult);
				if (ktResult != kt) {
					TraceEvent(SevWarn, "KillDCFail")
					    .detail("Zone", datacenterMachine.first)
					    .detail("KillType", kt)
					    .detail("KillTypeResult", ktResult)
					    .detail("KillTypeOrig", ktOrig);
					ASSERT(ktResult == KillType::None);
				}
				ktMin = std::min<KillType>(ktResult, ktMin);
			}
		}

		TraceEvent("KillDataCenter")
		    .detail("DcZones", datacenterMachines.size())
		    .detail("DcProcesses", dcProcesses)
		    .detail("DCID", dcId)
		    .detail("KillType", kt)
		    .detail("KillTypeOrig", ktOrig)
		    .detail("KillTypeMin", ktMin)
		    .detail("KilledDC", kt == ktMin);

		CODE_PROBE(kt != ktMin,
		           "DataCenter kill was rejected by killMachine",
		           probe::context::sim2,
		           probe::assert::simOnly,
		           probe::decoration::rare);
		CODE_PROBE((kt == ktMin) && (kt == KillType::RebootAndDelete),
		           "Datacenter kill Resulted in a reboot and delete",
		           probe::context::sim2,
		           probe::assert::simOnly);
		CODE_PROBE((kt == ktMin) && (kt == KillType::Reboot),
		           "Datacenter kill Resulted in a reboot",
		           probe::context::sim2,
		           probe::assert::simOnly);
		CODE_PROBE((kt == ktMin) && (kt == KillType::KillInstantly),
		           "Datacenter kill Resulted in an instant kill",
		           probe::context::sim2,
		           probe::assert::simOnly);
		CODE_PROBE((kt == ktMin) && (kt == KillType::InjectFaults),
		           "Datacenter kill Resulted in a kill by injecting faults",
		           probe::context::sim2,
		           probe::assert::simOnly);
		CODE_PROBE((kt == ktMin) && (kt != ktOrig),
		           "Datacenter Kill request was downgraded",
		           probe::context::sim2,
		           probe::assert::simOnly);
		CODE_PROBE((kt == ktMin) && (kt == ktOrig),
		           "Datacenter kill - Requested kill was done",
		           probe::context::sim2,
		           probe::assert::simOnly);

		if (ktFinal)
			*ktFinal = ktMin;

		return (kt == ktMin);
	}
	void clogInterface(const IPAddress& ip, double seconds, ClogMode mode = ClogDefault) override {
		if (mode == ClogDefault) {
			double a = deterministicRandom()->random01();
			if (a < 0.3)
				mode = ClogSend;
			else if (a < 0.6)
				mode = ClogReceive;
			else
				mode = ClogAll;
		}
		TraceEvent("ClogInterface")
		    .detail("IP", ip.toString())
		    .detail("Delay", seconds)
		    .detail("Queue",
		            mode == ClogSend      ? "Send"
		            : mode == ClogReceive ? "Receive"
		                                  : "All");

		if (mode == ClogSend || mode == ClogAll)
			g_clogging.clogSendFor(ip, seconds);
		if (mode == ClogReceive || mode == ClogAll)
			g_clogging.clogRecvFor(ip, seconds);
	}
	void clogPair(const IPAddress& from, const IPAddress& to, double seconds) override {
		TraceEvent("CloggingPair").detail("From", from).detail("To", to).detail("Seconds", seconds);
		g_clogging.clogPairFor(from, to, seconds);
	}

	void unclogPair(const IPAddress& from, const IPAddress& to) override {
		TraceEvent("UncloggingPair").detail("From", from).detail("To", to);
		g_clogging.unclogPair(from, to);
	}

	std::vector<ProcessInfo*> getAllProcesses() const override {
		std::vector<ProcessInfo*> processes;
		for (auto& c : machines) {
			processes.insert(processes.end(), c.second.processes.begin(), c.second.processes.end());
		}
		for (auto& c : currentlyRebootingProcesses) {
			processes.push_back(c.second);
		}
		return processes;
	}
	ProcessInfo* getProcessByAddress(NetworkAddress const& address) override {
		NetworkAddress normalizedAddress(address.ip, address.port, true, address.isTLS());
		ASSERT(addressMap.count(normalizedAddress));
		// NOTE: addressMap[normalizedAddress]->address may not equal to normalizedAddress
		return addressMap[normalizedAddress];
	}

	MachineInfo* getMachineByNetworkAddress(NetworkAddress const& address) override {
		return &machines[addressMap[address]->locality.machineId()];
	}

	MachineInfo* getMachineById(Optional<Standalone<StringRef>> const& machineId) override {
		return &machines[machineId];
	}

	void destroyMachine(Optional<Standalone<StringRef>> const& machineId) override {
		auto& machine = machines[machineId];
		for (auto process : machine.processes) {
			ASSERT(process->failed);
		}
		if (machine.machineProcess) {
			killProcess_internal(machine.machineProcess, KillType::KillInstantly);
		}
		machines.erase(machineId);
	}

	Sim2(bool printSimTime)
	  : time(0.0), timerTime(0.0), currentTaskID(TaskPriority::Zero), yielded(false), yield_limit(0),
	    printSimTime(printSimTime) {
		// Not letting currentProcess be nullptr eliminates some annoying special cases
		currentProcess =
		    new ProcessInfo("NoMachine",
		                    LocalityData(Optional<Standalone<StringRef>>(), StringRef(), StringRef(), StringRef()),
		                    ProcessClass(),
		                    { NetworkAddress() },
		                    this,
		                    "",
		                    "");
		// create a key pair for AuthZ testing
		auto key = mkcert::makeEcP256();
		authKeys.insert(std::make_pair(Standalone<StringRef>("DefaultKey"_sr), key));
		g_network = net2 = newNet2(TLSConfig(), false, true);
		g_network->addStopCallback(Net2FileSystem::stop);
		Net2FileSystem::newFileSystem();
		check_yield(TaskPriority::Zero);
	}

	// Implementation
	struct PromiseTask final : public FastAllocated<PromiseTask> {
		Promise<Void> promise;
		ProcessInfo* machine;
		explicit PromiseTask(ProcessInfo* machine) : machine(machine) {}
		PromiseTask(ProcessInfo* machine, Promise<Void>&& promise) : machine(machine), promise(std::move(promise)) {}
	};

	void execTask(struct PromiseTask& t) {
		if (t.machine->failed) {
			t.promise.send(Never());
		} else {
			this->currentProcess = t.machine;
			try {
				t.promise.send(Void());
				ASSERT(this->currentProcess == t.machine);
			} catch (Error& e) {
				TraceEvent(SevError, "UnhandledSimulationEventError").errorUnsuppressed(e);
				killProcess(t.machine, KillType::KillInstantly);
			}

			if (randLog)
				fmt::print(randLog,
				           "T {0} {1} {2}\n",
				           this->time,
				           int(deterministicRandom()->peek() % 10000),
				           t.machine ? t.machine->name : "none");
		}
	}

	void onMainThread(Promise<Void>&& signal, TaskPriority taskID) override {
		// This is presumably coming from either a "fake" thread pool thread, i.e. it is actually on this thread
		// or a thread created with g_network->startThread
		ASSERT(getCurrentProcess());
		ASSERT(taskID >= TaskPriority::Min && taskID <= TaskPriority::Max);

		PromiseTask* p = new PromiseTask(getCurrentProcess(), std::move(signal));
		taskQueue.addReadyThreadSafe(isOnMainThread(), taskID, p);
	}
	bool isOnMainThread() const override { return net2->isOnMainThread(); }
	Future<Void> onProcess(ISimulator::ProcessInfo* process, TaskPriority taskID) override {
		return delay(0, taskID, process);
	}
	Future<Void> onMachine(ISimulator::ProcessInfo* process, TaskPriority taskID) override {
		if (process->machine == 0)
			return Void();
		return delay(0, taskID, process->machine->machineProcess);
	}

	ProtocolVersion protocolVersion() const override { return getCurrentProcess()->protocolVersion; }

	double time;
	double timerTime;
	TaskPriority currentTaskID;

	std::map<Optional<Standalone<StringRef>>, MachineInfo> machines;
	std::map<NetworkAddress, ProcessInfo*> addressMap;
	std::map<ProcessInfo*, Promise<Void>> filesDeadMap;

	TaskQueue<PromiseTask> taskQueue;

	std::vector<std::function<void()>> stopCallbacks;

	// Sim2Net network;
	INetwork* net2;

	// Map from machine IP -> machine disk space info
	std::map<IPAddress, SimDiskSpace> diskSpaceMap;

	// Whether or not yield has returned true during the current iteration of the run loop
	bool yielded;
	int yield_limit; // how many more times yield may return false before next returning true
	bool printSimTime;

private:
	DNSCache mockDNS;

#ifdef ENABLE_SAMPLING
	ActorLineageSet actorLineageSet;
#endif
};

class UDPSimSocket : public IUDPSocket, ReferenceCounted<UDPSimSocket> {
	using Packet = std::shared_ptr<std::vector<uint8_t>>;
	UID id;
	ISimulator::ProcessInfo* process;
	Optional<NetworkAddress> peerAddress;
	Optional<ISimulator::ProcessInfo*> peerProcess;
	Optional<Reference<UDPSimSocket>> peerSocket;
	ActorCollection actors;
	Promise<Void> closed;
	std::deque<std::pair<NetworkAddress, Packet>> recvBuffer;
	AsyncVar<int64_t> writtenPackets;
	NetworkAddress _localAddress;
	static bool randomDropPacket() {
		auto res = deterministicRandom()->random01() < .000005;
		CODE_PROBE(res, "UDP packet drop", probe::context::sim2, probe::assert::simOnly);
		return res;
	}

	bool isClosed() const { return closed.getFuture().isReady(); }
	Future<Void> onClosed() const { return closed.getFuture(); }

	ACTOR static Future<Void> cleanupPeerSocket(UDPSimSocket* self) {
		wait(self->peerSocket.get()->onClosed());
		self->peerSocket.reset();
		return Void();
	}

	ACTOR static Future<Void> send(UDPSimSocket* self,
	                               Reference<UDPSimSocket> peerSocket,
	                               uint8_t const* begin,
	                               uint8_t const* end) {
		state Packet packet(std::make_shared<std::vector<uint8_t>>());
		packet->resize(end - begin);
		std::copy(begin, end, packet->begin());
		wait(delay(.002 * deterministicRandom()->random01()));
		peerSocket->recvBuffer.emplace_back(self->_localAddress, std::move(packet));
		peerSocket->writtenPackets.set(peerSocket->writtenPackets.get() + 1);
		return Void();
	}

	ACTOR static Future<int> receiveFrom(UDPSimSocket* self, uint8_t* begin, uint8_t* end, NetworkAddress* sender) {
		state TaskPriority currentTaskID = g_sim2.getCurrentTask();
		wait(self->writtenPackets.onChange());
		wait(g_sim2.onProcess(self->process, currentTaskID));
		auto packet = self->recvBuffer.front().second;
		int sz = packet->size();
		ASSERT(sz <= end - begin);
		if (sender) {
			*sender = self->recvBuffer.front().first;
		}
		std::copy(packet->begin(), packet->end(), begin);
		self->recvBuffer.pop_front();
		return sz;
	}

public:
	UDPSimSocket(NetworkAddress const& localAddress, Optional<NetworkAddress> const& peerAddress)
	  : id(deterministicRandom()->randomUniqueID()), process(g_simulator->getCurrentProcess()),
	    peerAddress(peerAddress), actors(false), _localAddress(localAddress) {
		g_sim2.addressMap.emplace(_localAddress, process);
		ASSERT(process->boundUDPSockets.find(localAddress) == process->boundUDPSockets.end());
		process->boundUDPSockets.emplace(localAddress, this);
	}
	~UDPSimSocket() override {
		if (!closed.getFuture().isReady()) {
			close();
			closed.send(Void());
		}
		actors.clear(true);
	}
	void close() override {
		process->boundUDPSockets.erase(_localAddress);
		g_sim2.addressMap.erase(_localAddress);
	}
	UID getDebugID() const override { return id; }
	void addref() override { ReferenceCounted<UDPSimSocket>::addref(); }
	void delref() override { ReferenceCounted<UDPSimSocket>::delref(); }

	Future<int> send(uint8_t const* begin, uint8_t const* end) override {
		int sz = int(end - begin);
		auto res = fmap([sz](Void) { return sz; }, delay(0.0));
		ASSERT(sz <= IUDPSocket::MAX_PACKET_SIZE);
		ASSERT(peerAddress.present());
		if (!peerProcess.present()) {
			auto iter = g_sim2.addressMap.find(peerAddress.get());
			if (iter == g_sim2.addressMap.end()) {
				return res;
			}
			peerProcess = iter->second;
		}
		if (!peerSocket.present() || peerSocket.get()->isClosed()) {
			peerSocket.reset();
			auto iter = peerProcess.get()->boundUDPSockets.find(peerAddress.get());
			if (iter == peerProcess.get()->boundUDPSockets.end()) {
				return fmap([sz](Void) { return sz; }, delay(0.0));
			}
			peerSocket = iter->second.castTo<UDPSimSocket>();
			// the notation of leaking connections doesn't make much sense in the context of UDP
			// so we simply handle those in the simulator
			actors.add(cleanupPeerSocket(this));
		}
		if (randomDropPacket()) {
			return res;
		}
		actors.add(send(this, peerSocket.get(), begin, end));
		return res;
	}
	Future<int> sendTo(uint8_t const* begin, uint8_t const* end, NetworkAddress const& peer) override {
		int sz = int(end - begin);
		auto res = fmap([sz](Void) { return sz; }, delay(0.0));
		ASSERT(sz <= MAX_PACKET_SIZE);
		ISimulator::ProcessInfo* peerProcess = nullptr;
		Reference<UDPSimSocket> peerSocket;
		{
			auto iter = g_sim2.addressMap.find(peer);
			if (iter == g_sim2.addressMap.end()) {
				return res;
			}
			peerProcess = iter->second;
		}
		{
			auto iter = peerProcess->boundUDPSockets.find(peer);
			if (iter == peerProcess->boundUDPSockets.end()) {
				return res;
			}
			peerSocket = iter->second.castTo<UDPSimSocket>();
		}
		actors.add(send(this, peerSocket, begin, end));
		return res;
	}
	Future<int> receive(uint8_t* begin, uint8_t* end) override { return receiveFrom(begin, end, nullptr); }
	Future<int> receiveFrom(uint8_t* begin, uint8_t* end, NetworkAddress* sender) override {
		if (!recvBuffer.empty()) {
			auto buf = recvBuffer.front().second;
			if (sender) {
				*sender = recvBuffer.front().first;
			}
			int sz = buf->size();
			ASSERT(sz <= end - begin);
			std::copy(buf->begin(), buf->end(), begin);
			auto res = fmap([sz](Void) { return sz; }, delay(0.0));
			recvBuffer.pop_front();
			return res;
		}
		return receiveFrom(this, begin, end, sender);
	}
	void bind(NetworkAddress const& addr) override {
		g_sim2.addressMap.erase(_localAddress);
		process->boundUDPSockets.erase(_localAddress);
		process->boundUDPSockets.emplace(addr, Reference<UDPSimSocket>::addRef(this));
		_localAddress = addr;
		g_sim2.addressMap.emplace(_localAddress, process);
	}

	NetworkAddress localAddress() const override { return _localAddress; }

	boost::asio::ip::udp::socket::native_handle_type native_handle() override { return 0; }
};

Future<Reference<IUDPSocket>> Sim2::createUDPSocket(NetworkAddress toAddr) {
	NetworkAddress localAddress;
	auto process = g_simulator->getCurrentProcess();
	if (process->address.ip.isV6()) {
		IPAddress::IPAddressStore store = process->address.ip.toV6();
		uint16_t* ipParts = (uint16_t*)store.data();
		ipParts[7] += deterministicRandom()->randomInt(0, 256);
		localAddress.ip = IPAddress(store);
	} else {
		localAddress.ip = IPAddress(process->address.ip.toV4() + deterministicRandom()->randomInt(0, 256));
	}
	localAddress.port = deterministicRandom()->randomInt(40000, 60000);
	while (process->boundUDPSockets.find(localAddress) != process->boundUDPSockets.end()) {
		localAddress.port = deterministicRandom()->randomInt(40000, 60000);
	}
	return Reference<IUDPSocket>(new UDPSimSocket(localAddress, toAddr));
}

Future<Reference<IUDPSocket>> Sim2::createUDPSocket(bool isV6) {
	NetworkAddress localAddress;
	auto process = g_simulator->getCurrentProcess();
	if (process->address.ip.isV6() == isV6) {
		localAddress = process->address;
	} else {
		ASSERT(process->addresses.secondaryAddress.present() &&
		       process->addresses.secondaryAddress.get().isV6() == isV6);
		localAddress = process->addresses.secondaryAddress.get();
	}
	if (localAddress.ip.isV6()) {
		IPAddress::IPAddressStore store = localAddress.ip.toV6();
		uint16_t* ipParts = (uint16_t*)store.data();
		ipParts[7] += deterministicRandom()->randomInt(0, 256);
		localAddress.ip = IPAddress(store);
	} else {
		localAddress.ip = IPAddress(localAddress.ip.toV4() + deterministicRandom()->randomInt(0, 256));
	}
	localAddress.port = deterministicRandom()->randomInt(40000, 60000);
	return Reference<IUDPSocket>(new UDPSimSocket(localAddress, Optional<NetworkAddress>{}));
}

void startNewSimulator(bool printSimTime) {
	ASSERT(!g_network);
	g_network = g_simulator = new Sim2(printSimTime);
	g_simulator->connectionFailuresDisableDuration = deterministicRandom()->random01() < 0.5 ? 0 : 1e6;
}

ACTOR void doReboot(ISimulator::ProcessInfo* p, ISimulator::KillType kt) {
	TraceEvent("RebootingProcessAttempt")
	    .detail("ZoneId", p->locality.zoneId())
	    .detail("KillType", kt)
	    .detail("Process", p->toString())
	    .detail("StartingClass", p->startingClass.toString())
	    .detail("Failed", p->failed)
	    .detail("Excluded", p->excluded)
	    .detail("Cleared", p->cleared)
	    .detail("Rebooting", p->rebooting)
	    .detail("TaskPriorityDefaultDelay", TaskPriority::DefaultDelay);

	wait(g_sim2.delay(0, TaskPriority::DefaultDelay, p)); // Switch to the machine in question

	try {
		ASSERT(kt == ISimulator::KillType::RebootProcess || kt == ISimulator::KillType::Reboot ||
		       kt == ISimulator::KillType::RebootAndDelete || kt == ISimulator::KillType::RebootProcessAndDelete ||
		       kt == ISimulator::KillType::RebootProcessAndSwitch);

		CODE_PROBE(kt == ISimulator::KillType::RebootProcess,
		           "Simulated process rebooted",
		           probe::assert::simOnly,
		           probe::context::sim2);
		CODE_PROBE(kt == ISimulator::KillType::Reboot,
		           "Simulated machine rebooted",
		           probe::assert::simOnly,
		           probe::context::sim2);
		CODE_PROBE(kt == ISimulator::KillType::RebootAndDelete,
		           "Simulated machine rebooted with data and coordination state deletion",
		           probe::assert::simOnly,
		           probe::context::sim2);
		CODE_PROBE(kt == ISimulator::KillType::RebootProcessAndDelete,
		           "Simulated process rebooted with data and coordination state deletion",
		           probe::assert::simOnly,
		           probe::context::sim2);
		CODE_PROBE(kt == ISimulator::KillType::RebootProcessAndSwitch,
		           "Simulated process rebooted with different cluster file",
		           probe::assert::simOnly,
		           probe::context::sim2);

		if (p->rebooting || !p->isReliable()) {
			TraceEvent(SevDebug, "DoRebootFailed")
			    .detail("Rebooting", p->rebooting)
			    .detail("Reliable", p->isReliable());
			return;
		} else if (p->isSpawnedKVProcess()) {
			TraceEvent(SevDebug, "DoRebootFailed").detail("Name", p->name).detail("Address", p->address);
			return;
		} else if (p->getChilds().size()) {
			TraceEvent(SevDebug, "DoRebootFailedOnParentProcess").detail("Address", p->address);
			return;
		}

		TraceEvent("RebootingProcess")
		    .detail("KillType", kt)
		    .detail("Address", p->address)
		    .detail("ZoneId", p->locality.zoneId())
		    .detail("DataHall", p->locality.dataHallId())
		    .detail("Locality", p->locality.toString())
		    .detail("Failed", p->failed)
		    .detail("Excluded", p->excluded)
		    .detail("Cleared", p->cleared)
		    .backtrace();
		p->rebooting = true;
		if ((kt == ISimulator::KillType::RebootAndDelete) || (kt == ISimulator::KillType::RebootProcessAndDelete)) {
			p->cleared = true;
			g_simulator->clearAddress(p->address);
		} else if (kt == ISimulator::KillType::RebootProcessAndSwitch) {
			g_simulator->switchCluster(p->address);
		}
		p->shutdownSignal.send(kt);
	} catch (Error& e) {
		TraceEvent(SevError, "RebootError").error(e);
		p->shutdownSignal.sendError(e); // ?
		throw; // goes nowhere!
	}
}

// Simulates delays for performing operations on disk
Future<Void> waitUntilDiskReady(Reference<DiskParameters> diskParameters, int64_t size, bool sync) {
	if (g_simulator->getCurrentProcess()->failedDisk) {
		return Never();
	}
	if (g_simulator->connectionFailuresDisableDuration > 1e4)
		return delay(0.0001);

	if (diskParameters->nextOperation < now())
		diskParameters->nextOperation = now();
	diskParameters->nextOperation += (1.0 / diskParameters->iops) + (size / diskParameters->bandwidth);

	double randomLatency;
	if (sync) {
		randomLatency = .005 + deterministicRandom()->random01() * (BUGGIFY ? 1.0 : .010);
	} else
		randomLatency = 10 * deterministicRandom()->random01() / diskParameters->iops;

	return delayUntil(diskParameters->nextOperation + randomLatency);
}

#if defined(_WIN32)

/* Opening with FILE_SHARE_DELETE lets simulation actually work on windows - previously renames were always failing.
   FIXME: Use an actual platform abstraction for this stuff!  Is there any reason we can't use underlying net2 for
   example? */

#include <Windows.h>

int sf_open(const char* filename, int flags, int convFlags, int mode) {
	HANDLE wh = CreateFile(filename,
	                       GENERIC_READ | ((flags & IAsyncFile::OPEN_READWRITE) ? GENERIC_WRITE : 0),
	                       FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE,
	                       nullptr,
	                       (flags & IAsyncFile::OPEN_EXCLUSIVE) ? CREATE_NEW
	                       : (flags & IAsyncFile::OPEN_CREATE)  ? OPEN_ALWAYS
	                                                            : OPEN_EXISTING,
	                       FILE_ATTRIBUTE_NORMAL,
	                       nullptr);
	int h = -1;
	if (wh != INVALID_HANDLE_VALUE)
		h = _open_osfhandle((intptr_t)wh, convFlags);
	else
		errno = GetLastError() == ERROR_FILE_NOT_FOUND ? ENOENT : EFAULT;
	return h;
}

#endif

// Opens a file for asynchronous I/O
Future<Reference<class IAsyncFile>> Sim2FileSystem::open(const std::string& filename, int64_t flags, int64_t mode) {
	ASSERT((flags & IAsyncFile::OPEN_ATOMIC_WRITE_AND_CREATE) || !(flags & IAsyncFile::OPEN_CREATE) ||
	       StringRef(filename).endsWith(
	           ".fdb-lock"_sr)); // We don't use "ordinary" non-atomic file creation right now except for
	                             // folder locking, and we don't have code to simulate its unsafeness.

	if ((flags & IAsyncFile::OPEN_EXCLUSIVE))
		ASSERT(flags & IAsyncFile::OPEN_CREATE);

	if (flags & IAsyncFile::OPEN_UNCACHED) {
		auto& machineCache = g_simulator->getCurrentProcess()->machine->openFiles;
		std::string actualFilename = filename;
		if (flags & IAsyncFile::OPEN_ATOMIC_WRITE_AND_CREATE) {
			actualFilename = filename + ".part";
			auto partFile = machineCache.find(actualFilename);
			if (partFile != machineCache.end()) {
				Future<Reference<IAsyncFile>> f = AsyncFileDetachable::open(partFile->second.get());
				if (FLOW_KNOBS->PAGE_WRITE_CHECKSUM_HISTORY > 0)
					f = map(f, [=](Reference<IAsyncFile> r) {
						return Reference<IAsyncFile>(new AsyncFileWriteChecker(r));
					});
				return f;
			}
		}

		Future<Reference<IAsyncFile>> f;
		auto itr = machineCache.find(actualFilename);
		if (itr == machineCache.end()) {
			// Simulated disk parameters are shared by the AsyncFileNonDurable and the underlying SimpleFile.
			// This way, they can both keep up with the time to start the next operation
			auto diskParameters =
			    makeReference<DiskParameters>(FLOW_KNOBS->SIM_DISK_IOPS, FLOW_KNOBS->SIM_DISK_BANDWIDTH);
			f = AsyncFileNonDurable::open(filename,
			                              actualFilename,
			                              SimpleFile::open(filename, flags, mode, diskParameters, false),
			                              diskParameters,
			                              (flags & IAsyncFile::OPEN_NO_AIO) == 0);

			machineCache[actualFilename] = UnsafeWeakFutureReference<IAsyncFile>(f);
		} else {
			f = itr->second.get();
		}

		f = AsyncFileDetachable::open(f);
		if (FLOW_KNOBS->PAGE_WRITE_CHECKSUM_HISTORY > 0)
			f = map(f, [=](Reference<IAsyncFile> r) { return Reference<IAsyncFile>(new AsyncFileWriteChecker(r)); });
		if (FLOW_KNOBS->ENABLE_CHAOS_FEATURES)
			f = map(f, [=](Reference<IAsyncFile> r) { return Reference<IAsyncFile>(new AsyncFileChaos(r)); });
		if (flags & IAsyncFile::OPEN_ENCRYPTED)
			f = map(f, [flags](Reference<IAsyncFile> r) {
				auto mode = flags & IAsyncFile::OPEN_READWRITE ? AsyncFileEncrypted::Mode::APPEND_ONLY
				                                               : AsyncFileEncrypted::Mode::READ_ONLY;
				return Reference<IAsyncFile>(new AsyncFileEncrypted(r, mode));
			});
		return f;
	} else
		return AsyncFileCached::open(filename, flags, mode);
}

// Deletes the given file.  If mustBeDurable, returns only when the file is guaranteed to be deleted even after a power
// failure.
Future<Void> Sim2FileSystem::deleteFile(const std::string& filename, bool mustBeDurable) {
	return Sim2::deleteFileImpl(&g_sim2, filename, mustBeDurable);
}

ACTOR Future<Void> renameFileImpl(std::string from, std::string to) {
	wait(delay(0.5 * deterministicRandom()->random01()));
	// rename all keys in the corrupted list
	// first we have to delete all corruption of the destination, since this file will be unlinked if it exists
	TraceEvent("RenamingFile").detail("From", from).detail("To", to).log();
	// it seems gcc has some trouble with these types. Aliasing with typename is ugly, but seems to work.
	using block_value_type = typename decltype(g_simulator->corruptedBlocks)::key_type::second_type;
	auto maxBlockValue = std::numeric_limits<block_value_type>::max();
	g_simulator->corruptedBlocks.erase(g_simulator->corruptedBlocks.lower_bound(std::make_pair(to, 0u)),
	                                   g_simulator->corruptedBlocks.upper_bound(std::make_pair(to, maxBlockValue)));
	// next we need to rename all files. In practice, the number of corruptions for a given file should be very small
	auto begin = g_simulator->corruptedBlocks.lower_bound(std::make_pair(from, 0u)),
	     end = g_simulator->corruptedBlocks.upper_bound(std::make_pair(from, maxBlockValue));
	for (auto iter = begin; iter != end; ++iter) {
		g_simulator->corruptedBlocks.emplace(to, iter->second);
	}
	g_simulator->corruptedBlocks.erase(begin, end);
	// do the rename
	::renameFile(from, to);
	wait(delay(0.5 * deterministicRandom()->random01()));
	return Void();
}

Future<Void> Sim2FileSystem::renameFile(std::string const& from, std::string const& to) {
	return renameFileImpl(from, to);
}

Future<std::time_t> Sim2FileSystem::lastWriteTime(const std::string& filename) {
	// TODO: update this map upon file writes.
	static std::map<std::string, double> fileWrites;
	if (BUGGIFY && deterministicRandom()->random01() < 0.01) {
		fileWrites[filename] = now();
	}
	return fileWrites[filename];
}

#ifdef ENABLE_SAMPLING
ActorLineageSet& Sim2FileSystem::getActorLineageSet() {
	return actorLineageSet;
}
#endif

void Sim2FileSystem::newFileSystem() {
	g_network->setGlobal(INetwork::enFileSystem, (flowGlobalType) new Sim2FileSystem());
}
