mirror of https://github.com/ByConity/ByConity
Getting from a dictionary isn't blocked until SYSTEM RELOAD is finished.
This commit is contained in:
parent
d0d5c72e4d
commit
68187b5e08
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@ -388,11 +388,11 @@ public:
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infos.clear(); /// We clear this map to tell the threads that we don't want any load results anymore.
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/// Wait for all the threads to finish.
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while (!loading_ids.empty())
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while (!loading_threads.empty())
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{
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auto it = loading_ids.begin();
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auto it = loading_threads.begin();
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auto thread = std::move(it->second);
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loading_ids.erase(it);
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loading_threads.erase(it);
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lock.unlock();
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event.notify_all();
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thread.join();
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@ -425,14 +425,13 @@ public:
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if (!config_is_same)
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{
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/// Configuration has been changed.
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info.config_changed = true;
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info.object_config = new_config;
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if (info.triedToLoad())
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{
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/// The object has been tried to load before, so it is currently in use or was in use
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/// and we should try to reload it with the new config.
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cancelLoading(info);
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startLoading(name, info);
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startLoading(info, true);
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}
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}
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}
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@ -445,7 +444,7 @@ public:
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{
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Info & info = infos.emplace(name, Info{name, config}).first->second;
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if (always_load_everything)
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startLoading(name, info);
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startLoading(info);
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}
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}
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@ -473,7 +472,7 @@ public:
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/// Start loading all the objects which were not loaded yet.
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for (auto & [name, info] : infos)
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if (!info.triedToLoad())
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startLoading(name, info);
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startLoading(info);
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}
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}
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@ -551,7 +550,7 @@ public:
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ReturnType tryLoad(const String & name, Duration timeout)
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{
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std::unique_lock lock{mutex};
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Info * info = loadImpl(name, timeout, lock);
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Info * info = loadImpl(name, timeout, false, lock);
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if (!info)
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return notExists<ReturnType>(name);
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return info->getLoadResult<ReturnType>();
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@ -561,7 +560,7 @@ public:
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ReturnType tryLoad(const FilterByNameFunction & filter, Duration timeout)
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{
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std::unique_lock lock{mutex};
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loadImpl(filter, timeout, lock);
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loadImpl(filter, timeout, false, lock);
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return collectLoadResults<ReturnType>(filter);
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}
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@ -570,13 +569,7 @@ public:
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ReturnType tryLoadOrReload(const String & name, Duration timeout)
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{
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std::unique_lock lock{mutex};
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Info * info = getInfo(name);
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if (!info)
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return notExists<ReturnType>(name);
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cancelLoading(*info);
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info->forced_to_reload = true;
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info = loadImpl(name, timeout, lock);
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Info * info = loadImpl(name, timeout, true, lock);
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if (!info)
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return notExists<ReturnType>(name);
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return info->getLoadResult<ReturnType>();
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@ -586,16 +579,7 @@ public:
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ReturnType tryLoadOrReload(const FilterByNameFunction & filter, Duration timeout)
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{
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std::unique_lock lock{mutex};
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for (auto & [name, info] : infos)
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{
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if (filter(name))
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{
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cancelLoading(info);
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info.forced_to_reload = true;
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}
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}
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loadImpl(filter, timeout, lock);
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loadImpl(filter, timeout, true, lock);
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return collectLoadResults<ReturnType>(filter);
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}
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@ -611,7 +595,7 @@ public:
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for (const auto & name_and_info : infos)
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{
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const auto & info = name_and_info.second;
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if ((now >= info.next_update_time) && !info.loading() && info.loaded())
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if ((now >= info.next_update_time) && !info.is_loading() && info.loaded())
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should_update_map.emplace(info.object, info.failedToReload());
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}
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}
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@ -641,7 +625,7 @@ public:
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TimePoint now = std::chrono::system_clock::now();
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for (auto & [name, info] : infos)
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{
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if ((now >= info.next_update_time) && !info.loading())
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if ((now >= info.next_update_time) && !info.is_loading())
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{
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if (info.loaded())
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{
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@ -657,12 +641,12 @@ public:
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}
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/// Object was modified or it was failed to reload last time, so it should be reloaded.
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startLoading(name, info);
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startLoading(info);
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}
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else if (info.failed())
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{
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/// Object was never loaded successfully and should be reloaded.
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startLoading(name, info);
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startLoading(info);
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}
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}
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}
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@ -676,24 +660,24 @@ private:
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bool loaded() const { return object != nullptr; }
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bool failed() const { return !object && exception; }
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bool loading() const { return loading_id != 0; }
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bool triedToLoad() const { return loaded() || failed() || loading(); }
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bool ready() const { return (loaded() || failed()) && !forced_to_reload; }
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bool loadedOrFailed() const { return loaded() || failed(); }
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bool triedToLoad() const { return loaded() || failed() || is_loading(); }
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bool failedToReload() const { return loaded() && exception != nullptr; }
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bool is_loading() const { return loading_id > state_id; }
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Status status() const
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{
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if (object)
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return loading() ? Status::LOADED_AND_RELOADING : Status::LOADED;
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return is_loading() ? Status::LOADED_AND_RELOADING : Status::LOADED;
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else if (exception)
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return loading() ? Status::FAILED_AND_RELOADING : Status::FAILED;
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return is_loading() ? Status::FAILED_AND_RELOADING : Status::FAILED;
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else
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return loading() ? Status::LOADING : Status::NOT_LOADED;
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return is_loading() ? Status::LOADING : Status::NOT_LOADED;
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}
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Duration loadingDuration() const
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{
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if (loading())
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if (is_loading())
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return std::chrono::duration_cast<Duration>(std::chrono::system_clock::now() - loading_start_time);
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return std::chrono::duration_cast<Duration>(loading_end_time - loading_start_time);
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}
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@ -726,7 +710,8 @@ private:
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ObjectConfig object_config;
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TimePoint loading_start_time;
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TimePoint loading_end_time;
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size_t loading_id = 0; /// Non-zero if it's loading right now.
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size_t state_id = 0; /// Index of the current state of this `info`, this index is incremented every loading.
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size_t loading_id = 0; /// The value which will be stored in `state_id` after finishing the current loading.
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size_t error_count = 0; /// Numbers of errors since last successful loading.
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std::exception_ptr exception; /// Last error occurred.
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TimePoint next_update_time = TimePoint::max(); /// Time of the next update, `TimePoint::max()` means "never".
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@ -769,17 +754,25 @@ private:
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return results;
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}
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Info * loadImpl(const String & name, Duration timeout, std::unique_lock<std::mutex> & lock)
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Info * loadImpl(const String & name, Duration timeout, bool forced_to_reload, std::unique_lock<std::mutex> & lock)
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{
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Info * info;
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auto pred = [&]()
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std::optional<size_t> min_id;
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Info * info = nullptr;
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auto pred = [&]
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{
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info = getInfo(name);
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if (!info || info->ready())
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return true;
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if (!info->loading())
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startLoading(name, *info);
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return info->ready();
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if (!info)
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return true; /// stop
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if (!min_id)
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min_id = getMinIDToFinishLoading(forced_to_reload);
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if (info->state_id >= min_id)
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return true; /// stop
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if (info->loading_id < min_id)
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startLoading(*info, forced_to_reload, *min_id);
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return false; /// wait for the next event
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};
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if (timeout == WAIT)
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@ -790,19 +783,26 @@ private:
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return info;
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}
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void loadImpl(const FilterByNameFunction & filter, Duration timeout, std::unique_lock<std::mutex> & lock)
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void loadImpl(const FilterByNameFunction & filter, Duration timeout, bool forced_to_reload, std::unique_lock<std::mutex> & lock)
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{
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auto pred = [&]()
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std::optional<size_t> min_id;
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auto pred = [&]
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{
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if (!min_id)
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min_id = getMinIDToFinishLoading(forced_to_reload);
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bool all_ready = true;
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for (auto & [name, info] : infos)
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{
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if (info.ready() || !filter(name))
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if (!filter(name))
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continue;
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if (!info.loading())
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startLoading(name, info);
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if (!info.ready())
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all_ready = false;
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if (info.state_id >= min_id)
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continue;
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all_ready = false;
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if (info.loading_id < min_id)
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startLoading(info, forced_to_reload, *min_id);
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}
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return all_ready;
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};
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@ -813,13 +813,39 @@ private:
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event.wait_for(lock, timeout, pred);
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}
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void startLoading(const String & name, Info & info)
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/// When state_id >= getMinIDToFinishLoading() the loading is considered as finished.
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size_t getMinIDToFinishLoading(bool forced_to_reload) const
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{
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if (info.loading())
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return;
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if (forced_to_reload)
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{
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/// We need to force reloading, that's why we return next_id_counter here
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/// (because info.state_id < next_id_counter for any info).
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return next_id_counter;
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}
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/// The loading of an object can cause the loading of another object.
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/// We use the same "min_id" in this case to allows reloading multiple objects at once
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/// taking into account their dependencies.
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auto it = min_id_to_finish_loading_dependencies.find(std::this_thread::get_id());
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if (it != min_id_to_finish_loading_dependencies.end())
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return it->second;
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/// We just need the first loading to be finished, that's why we return 1 here
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/// (because info.state_id >= 1 since the first loading is finished, successfully or not).
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return 1;
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}
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void startLoading(Info & info, bool forced_to_reload = false, size_t min_id_to_finish_loading_dependencies_ = 1)
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{
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if (info.is_loading())
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{
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if (!forced_to_reload)
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return;
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cancelLoading(info);
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}
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/// All loadings have unique loading IDs.
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size_t loading_id = next_loading_id++;
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size_t loading_id = next_id_counter++;
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info.loading_id = loading_id;
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info.loading_start_time = std::chrono::system_clock::now();
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info.loading_end_time = TimePoint{};
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@ -827,24 +853,88 @@ private:
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if (enable_async_loading)
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{
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/// Put a job to the thread pool for the loading.
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auto thread = ThreadFromGlobalPool{&LoadingDispatcher::doLoading, this, name, loading_id, true};
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loading_ids.try_emplace(loading_id, std::move(thread));
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auto thread = ThreadFromGlobalPool{&LoadingDispatcher::doLoading, this, info.name, loading_id, forced_to_reload, min_id_to_finish_loading_dependencies_, true};
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loading_threads.try_emplace(loading_id, std::move(thread));
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}
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else
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{
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/// Perform the loading immediately.
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doLoading(name, loading_id, false);
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doLoading(info.name, loading_id, forced_to_reload, min_id_to_finish_loading_dependencies_, false);
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}
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}
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/// Load one object, returns object ptr or exception
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/// Do not require locking
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std::pair<LoadablePtr, std::exception_ptr> loadOneObject(
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const String & name,
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const ObjectConfig & config,
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LoadablePtr previous_version)
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void cancelLoading(Info & info)
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{
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if (!info.is_loading())
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return;
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/// In fact we cannot actually CANCEL the loading (because it's possibly already being performed in another thread).
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/// But we can reset the `loading_id` and doLoading() will understand it as a signal to stop loading.
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info.loading_id = info.state_id;
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info.loading_end_time = std::chrono::system_clock::now();
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}
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/// Does the loading, possibly in the separate thread.
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void doLoading(const String & name, size_t loading_id, bool forced_to_reload, size_t min_id_to_finish_loading_dependencies_, bool async)
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{
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try
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{
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/// Prepare for loading.
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std::optional<Info> info;
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{
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LoadingGuardForAsyncLoad lock(async, mutex);
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info = prepareToLoadSingleObject(name, loading_id, min_id_to_finish_loading_dependencies_, lock);
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if (!info)
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return;
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}
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/// Previous version can be used as the base for new loading, enabling loading only part of data.
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auto previous_version_as_base_for_loading = info->object;
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if (forced_to_reload)
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previous_version_as_base_for_loading = nullptr; /// Need complete reloading, cannot use the previous version.
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/// Loading.
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auto [new_object, new_exception] = loadSingleObject(name, info->object_config, previous_version_as_base_for_loading);
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if (!new_object && !new_exception)
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throw Exception("No object created and no exception raised for " + type_name, ErrorCodes::LOGICAL_ERROR);
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/// Saving the result of the loading.
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{
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LoadingGuardForAsyncLoad lock(async, mutex);
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saveResultOfLoadingSingleObject(name, loading_id, info->object, new_object, new_exception, info->error_count, lock);
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finishLoadingSingleObject(name, loading_id, lock);
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}
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event.notify_all();
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}
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catch (...)
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{
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LoadingGuardForAsyncLoad lock(async, mutex);
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finishLoadingSingleObject(name, loading_id, lock);
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throw;
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}
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}
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/// Returns single object info, checks loading_id and name.
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std::optional<Info> prepareToLoadSingleObject(
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const String & name, size_t loading_id, size_t min_id_to_finish_loading_dependencies_, const LoadingGuardForAsyncLoad &)
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{
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Info * info = getInfo(name);
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/// We check here if this is exactly the same loading as we planned to perform.
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/// This check is necessary because the object could be removed or load with another config before this thread even starts.
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if (!info || !info->is_loading() || (info->loading_id != loading_id))
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return {};
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min_id_to_finish_loading_dependencies[std::this_thread::get_id()] = min_id_to_finish_loading_dependencies_;
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return *info;
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}
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/// Load one object, returns object ptr or exception.
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std::pair<LoadablePtr, std::exception_ptr>
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loadSingleObject(const String & name, const ObjectConfig & config, LoadablePtr previous_version)
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{
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/// Use `create_function` to perform the actual loading.
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/// It's much better to do it with `mutex` unlocked because the loading can take a lot of time
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/// and require access to other objects.
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LoadablePtr new_object;
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std::exception_ptr new_exception;
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try
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@ -856,44 +946,18 @@ private:
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new_exception = std::current_exception();
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}
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return std::make_pair(new_object, new_exception);
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}
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}
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/// Return single object info, checks loading_id and name
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std::optional<Info> getSingleObjectInfo(const String & name, size_t loading_id, bool async)
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{
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LoadingGuardForAsyncLoad lock(async, mutex);
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Info * info = getInfo(name);
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if (!info || !info->loading() || (info->loading_id != loading_id))
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return {};
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return *info;
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}
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/// Removes object loading_id from loading_ids if it present
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/// in other case do nothin should by done with lock
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void finishObjectLoading(size_t loading_id, const LoadingGuardForAsyncLoad &)
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{
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auto it = loading_ids.find(loading_id);
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if (it != loading_ids.end())
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{
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it->second.detach();
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loading_ids.erase(it);
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}
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}
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/// Process loading result
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/// Calculates next update time and process errors
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void processLoadResult(
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/// Saves the result of the loading, calculates the time of the next update, and handles errors.
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void saveResultOfLoadingSingleObject(
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const String & name,
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size_t loading_id,
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LoadablePtr previous_version,
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LoadablePtr new_object,
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std::exception_ptr new_exception,
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size_t error_count,
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bool async)
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const LoadingGuardForAsyncLoad &)
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{
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LoadingGuardForAsyncLoad lock(async, mutex);
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/// Calculate a new update time.
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TimePoint next_update_time;
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try
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@ -918,9 +982,9 @@ private:
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Info * info = getInfo(name);
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/// And again we should check if this is still the same loading as we were doing.
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/// We should check if this is still the same loading as we were doing.
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/// This is necessary because the object could be removed or load with another config while the `mutex` was unlocked.
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if (!info || !info->loading() || (info->loading_id != loading_id))
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if (!info || !info->is_loading() || (info->loading_id != loading_id))
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return;
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if (new_exception)
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@ -944,66 +1008,25 @@ private:
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info->exception = new_exception;
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info->error_count = error_count;
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info->loading_end_time = std::chrono::system_clock::now();
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info->loading_id = 0;
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info->state_id = info->loading_id;
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info->next_update_time = next_update_time;
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info->forced_to_reload = false;
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if (new_object)
|
||||
info->config_changed = false;
|
||||
|
||||
finishObjectLoading(loading_id, lock);
|
||||
}
|
||||
|
||||
|
||||
/// Does the loading, possibly in the separate thread.
|
||||
void doLoading(const String & name, size_t loading_id, bool async)
|
||||
{
|
||||
try
|
||||
{
|
||||
/// We check here if this is exactly the same loading as we planned to perform.
|
||||
/// This check is necessary because the object could be removed or load with another config before this thread even starts.
|
||||
std::optional<Info> info = getSingleObjectInfo(name, loading_id, async);
|
||||
if (!info)
|
||||
return;
|
||||
|
||||
/// Use `create_function` to perform the actual loading.
|
||||
/// It's much better to do it with `mutex` unlocked because the loading can take a lot of time
|
||||
/// and require access to other objects.
|
||||
auto previous_version_to_use = info->object;
|
||||
bool need_complete_reloading = !info->object || info->config_changed || info->forced_to_reload;
|
||||
if (need_complete_reloading)
|
||||
previous_version_to_use = nullptr; /// Need complete reloading, cannot use the previous version.
|
||||
auto [new_object, new_exception] = loadOneObject(name, info->object_config, previous_version_to_use);
|
||||
if (!new_object && !new_exception)
|
||||
throw Exception("No object created and no exception raised for " + type_name, ErrorCodes::LOGICAL_ERROR);
|
||||
|
||||
processLoadResult(name, loading_id, info->object, new_object, new_exception, info->error_count, async);
|
||||
event.notify_all();
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
LoadingGuardForAsyncLoad lock(async, mutex);
|
||||
finishObjectLoading(loading_id, lock);
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
void cancelLoading(const String & name)
|
||||
/// Removes the references to the loading thread from the maps.
|
||||
void finishLoadingSingleObject(const String & name, size_t loading_id, const LoadingGuardForAsyncLoad &)
|
||||
{
|
||||
Info * info = getInfo(name);
|
||||
if (info)
|
||||
cancelLoading(*info);
|
||||
}
|
||||
if (info && (info->loading_id == loading_id))
|
||||
info->loading_id = info->state_id;
|
||||
|
||||
void cancelLoading(Info & info)
|
||||
{
|
||||
if (!info.loading())
|
||||
return;
|
||||
min_id_to_finish_loading_dependencies.erase(std::this_thread::get_id());
|
||||
|
||||
/// In fact we cannot actually CANCEL the loading (because it's possibly already being performed in another thread).
|
||||
/// But we can reset the `loading_id` and doLoading() will understand it as a signal to stop loading.
|
||||
info.loading_id = 0;
|
||||
info.loading_end_time = std::chrono::system_clock::now();
|
||||
auto it = loading_threads.find(loading_id);
|
||||
if (it != loading_threads.end())
|
||||
{
|
||||
it->second.detach();
|
||||
loading_threads.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
/// Calculate next update time for loaded_object. Can be called without mutex locking,
|
||||
|
@ -1042,8 +1065,9 @@ private:
|
|||
std::unordered_map<String, Info> infos;
|
||||
bool always_load_everything = false;
|
||||
std::atomic<bool> enable_async_loading = false;
|
||||
std::unordered_map<size_t, ThreadFromGlobalPool> loading_ids;
|
||||
size_t next_loading_id = 1; /// should always be > 0
|
||||
std::unordered_map<size_t, ThreadFromGlobalPool> loading_threads;
|
||||
std::unordered_map<std::thread::id, size_t> min_id_to_finish_loading_dependencies;
|
||||
size_t next_id_counter = 1; /// should always be > 0
|
||||
mutable pcg64 rnd_engine{randomSeed()};
|
||||
};
|
||||
|
||||
|
@ -1263,7 +1287,7 @@ void ExternalLoader::checkLoaded(const ExternalLoader::LoadResult & result,
|
|||
if (result.status == ExternalLoader::Status::LOADING)
|
||||
throw Exception(type_name + " '" + result.name + "' is still loading", ErrorCodes::BAD_ARGUMENTS);
|
||||
if (result.exception)
|
||||
std::rethrow_exceptiozn(result.exception);
|
||||
std::rethrow_exception(result.exception);
|
||||
if (result.status == ExternalLoader::Status::NOT_EXIST)
|
||||
throw Exception(type_name + " '" + result.name + "' not found", ErrorCodes::BAD_ARGUMENTS);
|
||||
if (result.status == ExternalLoader::Status::NOT_LOADED)
|
||||
|
|
Loading…
Reference in New Issue