feat: 添加 Human Container.
|
@ -39,5 +39,6 @@
|
|||
To begin the development, run `npm start` or `yarn start`.
|
||||
To create a production bundle, use `npm run build` or `yarn build`.
|
||||
-->
|
||||
<script src="./libs/three.min.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
@ -11,6 +11,7 @@ import Zelda from './containers/Zelda/index';
|
|||
import Metaverse from './containers/Metaverse/index';
|
||||
import SegmentFault from './containers/SegmentFault/index';
|
||||
import Diamond from './containers/Diamond/index';
|
||||
import Human from './containers/Human/index';
|
||||
|
||||
function App() {
|
||||
return (
|
||||
|
@ -28,6 +29,7 @@ function App() {
|
|||
<Route element={ <Metaverse /> } path="/metaverse" />
|
||||
<Route element={ <SegmentFault /> } path="/segmentfault" />
|
||||
<Route element={ <Diamond /> } path="/diamond" />
|
||||
<Route element={ <Human /> } path="/human" />
|
||||
</Routes>
|
||||
</Router>
|
||||
</div>
|
||||
|
|
After Width: | Height: | Size: 5.9 KiB |
After Width: | Height: | Size: 69 KiB |
After Width: | Height: | Size: 72 KiB |
After Width: | Height: | Size: 58 KiB |
After Width: | Height: | Size: 57 KiB |
After Width: | Height: | Size: 182 KiB |
After Width: | Height: | Size: 136 KiB |
After Width: | Height: | Size: 387 KiB |
After Width: | Height: | Size: 189 KiB |
After Width: | Height: | Size: 185 KiB |
After Width: | Height: | Size: 606 KiB |
After Width: | Height: | Size: 303 KiB |
After Width: | Height: | Size: 126 KiB |
After Width: | Height: | Size: 17 KiB |
|
@ -0,0 +1,176 @@
|
|||
/* eslint-disable */
|
||||
import React from 'react';
|
||||
import Stats from "three/examples/jsm/libs/stats.module";
|
||||
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
|
||||
import { TWEEN } from "three/examples/jsm/libs/tween.module.min.js";
|
||||
import './libs/CTMLoader';
|
||||
import headModal from './models/Head_02.ctm';
|
||||
import mapTexture from './images/Head_02_Diffuse_2k.jpg';
|
||||
import bumpMapTexture from './images/Head_02_Bump_2k.jpg';
|
||||
import normalMapTexture from './images/Head_02_Gloss_2k.jpg';
|
||||
import eyeModel from './models/EyeRight.ctm';
|
||||
import eyeMapTexture from './images/Eye_Blue2_1k.jpg';
|
||||
import eyeBumpMapTexture from './images/Eye_Bump2_1k.jpg';
|
||||
|
||||
export default class Human extends React.Component {
|
||||
|
||||
constructor(props) {
|
||||
super(props);
|
||||
this.cube = null;
|
||||
this.showTexture1 = true;
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
this.initThree()
|
||||
}
|
||||
|
||||
initThree = () => {
|
||||
var container, controls, stats, mixer;
|
||||
var camera, scene, renderer, light, meshes = [], cycle = null;;
|
||||
var clock = new THREE.Clock(), group = new THREE.Group;
|
||||
var _this = this;
|
||||
init();
|
||||
animate();
|
||||
function init() {
|
||||
container = document.getElementById('container');
|
||||
renderer = new THREE.WebGLRenderer({ antialias: true });
|
||||
renderer.setPixelRatio(window.devicePixelRatio);
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
renderer.shadowMap.enabled = true;
|
||||
container.appendChild(renderer.domElement);
|
||||
|
||||
scene = new THREE.Scene();
|
||||
scene.background = new THREE.Color(0x000000);
|
||||
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
|
||||
camera.position.set(0, 8.5, 30);
|
||||
camera.lookAt(new THREE.Vector3(0, 0, 0));
|
||||
|
||||
var axes = new THREE.AxisHelper(30);
|
||||
scene.add(axes);
|
||||
|
||||
// 网格
|
||||
// var grid = new THREE.GridHelper(100, 100, 0xefefef, 0xefefef);
|
||||
// grid.position.set(0, -8, 0);
|
||||
// grid.material.opacity = 0.2;
|
||||
// grid.material.transparent = true;
|
||||
// scene.add(grid);
|
||||
|
||||
const cubeGeometry = new THREE.BoxGeometry(0.001, 0.001, 0.001);
|
||||
const cubeMaterial = new THREE.MeshLambertMaterial({ color: 0xdc161a });
|
||||
const cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
|
||||
cube.position.set(0, 0, 0);
|
||||
light = new THREE.DirectionalLight(0xffffff, 1);
|
||||
light.intensity = 1;
|
||||
light.position.set(20, 20, 8);
|
||||
light.castShadow = true;
|
||||
light.target = cube;
|
||||
light.shadow.mapSize.width = 512 * 12;
|
||||
light.shadow.mapSize.height = 512 * 12;
|
||||
light.shadow.camera.top = 80;
|
||||
light.shadow.camera.bottom = -30;
|
||||
light.shadow.camera.left = -30;
|
||||
light.shadow.camera.right = 80;
|
||||
scene.add(light);
|
||||
|
||||
// const lightHelper = new THREE.DirectionalLightHelper(light, 1, 'red');
|
||||
// scene.add(lightHelper);
|
||||
// const lightCameraHelper = new THREE.CameraHelper(light.shadow.camera);
|
||||
// scene.add(lightCameraHelper);
|
||||
|
||||
// 环境光
|
||||
const ambientLight = new THREE.AmbientLight(0x8d8389);
|
||||
scene.add(ambientLight);
|
||||
|
||||
// 头部模型
|
||||
const ctmLoader = new THREE.CTMLoader();
|
||||
ctmLoader.load(headModal, geometry => {
|
||||
//创建纹理
|
||||
let mat = new THREE.MeshPhysicalMaterial({
|
||||
map: new THREE.TextureLoader().load(mapTexture),
|
||||
bumpMap: new THREE.TextureLoader().load(bumpMapTexture),
|
||||
bumpScale: .05,
|
||||
specularMap: new THREE.TextureLoader().load(normalMapTexture)
|
||||
});
|
||||
let mesh = new THREE.Mesh(geometry, mat);
|
||||
mesh.receiveShadow = true;
|
||||
mesh.rotation.set(0, -Math.PI, 0)
|
||||
mesh.scale.set(10, 10, 10);
|
||||
mesh.position.set(-5, -28, 0);
|
||||
scene.add(mesh);
|
||||
meshes.push(scene);
|
||||
});
|
||||
|
||||
// 眼睛
|
||||
ctmLoader.load(eyeModel, geometry => {
|
||||
//创建纹理
|
||||
let mat = new THREE.MeshPhysicalMaterial({
|
||||
map: new THREE.TextureLoader().load(eyeMapTexture),
|
||||
bumpMap: new THREE.TextureLoader().load(eyeBumpMapTexture),
|
||||
bumpScale: .01,
|
||||
// specularMap: new THREE.TextureLoader().load(normalMapTexture)
|
||||
});
|
||||
let rightEye = new THREE.Mesh(geometry, mat);
|
||||
rightEye.rotation.set(0, -Math.PI, 0)
|
||||
rightEye.scale.set(9, 9, 9);
|
||||
rightEye.position.set(1.8, -24.88, 0);
|
||||
scene.add(rightEye);
|
||||
meshes.push(rightEye);
|
||||
|
||||
let leftEye = rightEye.clone();
|
||||
rightEye.position.set(-5.2, -24.88, 0);
|
||||
scene.add(leftEye);
|
||||
meshes.push(leftEye);
|
||||
});
|
||||
|
||||
controls = new OrbitControls(camera, renderer.domElement);
|
||||
controls.target.set(0, 0, 0);
|
||||
// 开启缓动动画
|
||||
controls.enableDamping = true;
|
||||
window.addEventListener('resize', onWindowResize, false);
|
||||
// 性能工具
|
||||
stats = new Stats();
|
||||
document.documentElement.appendChild(stats.dom);
|
||||
}
|
||||
|
||||
function onWindowResize() {
|
||||
camera.aspect = window.innerWidth / window.innerHeight;
|
||||
camera.updateProjectionMatrix();
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
}
|
||||
|
||||
function animate() {
|
||||
requestAnimationFrame(animate);
|
||||
renderer.render(scene, camera);
|
||||
_this.cube && (_this.cube.rotation.z += .05);
|
||||
stats && stats.update();
|
||||
let time = clock.getDelta();
|
||||
TWEEN && TWEEN.update();
|
||||
controls && controls.update();
|
||||
}
|
||||
|
||||
// 增加点击事件,声明raycaster和mouse变量
|
||||
var raycaster = new THREE.Raycaster();
|
||||
var mouse = new THREE.Vector2();
|
||||
function onMouseClick(event) {
|
||||
// 通过鼠标点击的位置计算出raycaster所需要的点的位置,以屏幕中心为原点,值的范围为-1到1.
|
||||
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
|
||||
mouse.y = - (event.clientY / window.innerHeight) * 2 + 1;
|
||||
// 通过鼠标点的位置和当前相机的矩阵计算出raycaster
|
||||
raycaster.setFromCamera(mouse, camera);
|
||||
// 获取raycaster直线和所有模型相交的数组集合
|
||||
var intersects = raycaster.intersectObjects(meshes);
|
||||
if (intersects.length > 0) {
|
||||
console.log(intersects[0].object)
|
||||
}
|
||||
}
|
||||
window.addEventListener('click', onMouseClick, false);
|
||||
}
|
||||
|
||||
render () {
|
||||
return (
|
||||
<div>
|
||||
<div id="container"></div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
}
|
|
@ -0,0 +1,663 @@
|
|||
/* eslint-disable */
|
||||
|
||||
/*
|
||||
Copyright (c) 2011 Juan Mellado
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/*
|
||||
References:
|
||||
- "OpenCTM: The Open Compressed Triangle Mesh file format" by Marcus Geelnard
|
||||
http://openctm.sourceforge.net/
|
||||
*/
|
||||
|
||||
var CTM = CTM || {};
|
||||
|
||||
// browserify support
|
||||
if ( typeof module === 'object' ) {
|
||||
|
||||
module.exports = CTM;
|
||||
|
||||
}
|
||||
|
||||
CTM.CompressionMethod = {
|
||||
RAW: 0x00574152,
|
||||
MG1: 0x0031474d,
|
||||
MG2: 0x0032474d
|
||||
};
|
||||
|
||||
CTM.Flags = {
|
||||
NORMALS: 0x00000001
|
||||
};
|
||||
|
||||
CTM.File = function(stream) {
|
||||
this.load(stream);
|
||||
};
|
||||
|
||||
CTM.File.prototype.load = function(stream) {
|
||||
this.header = new CTM.FileHeader(stream);
|
||||
|
||||
this.body = new CTM.FileBody(this.header);
|
||||
|
||||
this.getReader().read(stream, this.body);
|
||||
};
|
||||
|
||||
CTM.File.prototype.getReader = function() {
|
||||
var reader;
|
||||
|
||||
switch (this.header.compressionMethod){
|
||||
case CTM.CompressionMethod.RAW:
|
||||
reader = new CTM.ReaderRAW();
|
||||
break;
|
||||
case CTM.CompressionMethod.MG1:
|
||||
reader = new CTM.ReaderMG1();
|
||||
break;
|
||||
case CTM.CompressionMethod.MG2:
|
||||
reader = new CTM.ReaderMG2();
|
||||
break;
|
||||
}
|
||||
|
||||
return reader;
|
||||
};
|
||||
|
||||
CTM.FileHeader = function(stream) {
|
||||
stream.readInt32(); //magic "OCTM"
|
||||
this.fileFormat = stream.readInt32();
|
||||
this.compressionMethod = stream.readInt32();
|
||||
this.vertexCount = stream.readInt32();
|
||||
this.triangleCount = stream.readInt32();
|
||||
this.uvMapCount = stream.readInt32();
|
||||
this.attrMapCount = stream.readInt32();
|
||||
this.flags = stream.readInt32();
|
||||
this.comment = stream.readString();
|
||||
};
|
||||
|
||||
CTM.FileHeader.prototype.hasNormals = function() {
|
||||
return this.flags & CTM.Flags.NORMALS;
|
||||
};
|
||||
|
||||
CTM.FileBody = function(header) {
|
||||
var i = header.triangleCount * 3,
|
||||
v = header.vertexCount * 3,
|
||||
n = header.hasNormals() ? header.vertexCount * 3 : 0,
|
||||
u = header.vertexCount * 2,
|
||||
a = header.vertexCount * 4,
|
||||
j = 0;
|
||||
|
||||
var data = new ArrayBuffer(
|
||||
(i + v + n + (u * header.uvMapCount) + (a * header.attrMapCount) ) * 4);
|
||||
|
||||
this.indices = new Uint32Array(data, 0, i);
|
||||
|
||||
this.vertices = new Float32Array(data, i * 4, v);
|
||||
|
||||
if ( header.hasNormals() ) {
|
||||
this.normals = new Float32Array(data, (i + v) * 4, n);
|
||||
}
|
||||
|
||||
if (header.uvMapCount) {
|
||||
this.uvMaps = [];
|
||||
for (j = 0; j < header.uvMapCount; ++ j) {
|
||||
this.uvMaps[j] = { uv: new Float32Array(data,
|
||||
(i + v + n + (j * u) ) * 4, u) };
|
||||
}
|
||||
}
|
||||
|
||||
if (header.attrMapCount) {
|
||||
this.attrMaps = [];
|
||||
for (j = 0; j < header.attrMapCount; ++ j) {
|
||||
this.attrMaps[j] = { attr: new Float32Array(data,
|
||||
(i + v + n + (u * header.uvMapCount) + (j * a) ) * 4, a) };
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CTM.FileMG2Header = function(stream) {
|
||||
stream.readInt32(); //magic "MG2H"
|
||||
this.vertexPrecision = stream.readFloat32();
|
||||
this.normalPrecision = stream.readFloat32();
|
||||
this.lowerBoundx = stream.readFloat32();
|
||||
this.lowerBoundy = stream.readFloat32();
|
||||
this.lowerBoundz = stream.readFloat32();
|
||||
this.higherBoundx = stream.readFloat32();
|
||||
this.higherBoundy = stream.readFloat32();
|
||||
this.higherBoundz = stream.readFloat32();
|
||||
this.divx = stream.readInt32();
|
||||
this.divy = stream.readInt32();
|
||||
this.divz = stream.readInt32();
|
||||
|
||||
this.sizex = (this.higherBoundx - this.lowerBoundx) / this.divx;
|
||||
this.sizey = (this.higherBoundy - this.lowerBoundy) / this.divy;
|
||||
this.sizez = (this.higherBoundz - this.lowerBoundz) / this.divz;
|
||||
};
|
||||
|
||||
CTM.ReaderRAW = function() {
|
||||
};
|
||||
|
||||
CTM.ReaderRAW.prototype.read = function(stream, body) {
|
||||
this.readIndices(stream, body.indices);
|
||||
this.readVertices(stream, body.vertices);
|
||||
|
||||
if (body.normals) {
|
||||
this.readNormals(stream, body.normals);
|
||||
}
|
||||
if (body.uvMaps) {
|
||||
this.readUVMaps(stream, body.uvMaps);
|
||||
}
|
||||
if (body.attrMaps) {
|
||||
this.readAttrMaps(stream, body.attrMaps);
|
||||
}
|
||||
};
|
||||
|
||||
CTM.ReaderRAW.prototype.readIndices = function(stream, indices) {
|
||||
stream.readInt32(); //magic "INDX"
|
||||
stream.readArrayInt32(indices);
|
||||
};
|
||||
|
||||
CTM.ReaderRAW.prototype.readVertices = function(stream, vertices) {
|
||||
stream.readInt32(); //magic "VERT"
|
||||
stream.readArrayFloat32(vertices);
|
||||
};
|
||||
|
||||
CTM.ReaderRAW.prototype.readNormals = function(stream, normals) {
|
||||
stream.readInt32(); //magic "NORM"
|
||||
stream.readArrayFloat32(normals);
|
||||
};
|
||||
|
||||
CTM.ReaderRAW.prototype.readUVMaps = function(stream, uvMaps) {
|
||||
var i = 0;
|
||||
for (; i < uvMaps.length; ++ i) {
|
||||
stream.readInt32(); //magic "TEXC"
|
||||
|
||||
uvMaps[i].name = stream.readString();
|
||||
uvMaps[i].filename = stream.readString();
|
||||
stream.readArrayFloat32(uvMaps[i].uv);
|
||||
}
|
||||
};
|
||||
|
||||
CTM.ReaderRAW.prototype.readAttrMaps = function(stream, attrMaps) {
|
||||
var i = 0;
|
||||
for (; i < attrMaps.length; ++ i) {
|
||||
stream.readInt32(); //magic "ATTR"
|
||||
|
||||
attrMaps[i].name = stream.readString();
|
||||
stream.readArrayFloat32(attrMaps[i].attr);
|
||||
}
|
||||
};
|
||||
|
||||
CTM.ReaderMG1 = function() {
|
||||
};
|
||||
|
||||
CTM.ReaderMG1.prototype.read = function(stream, body) {
|
||||
this.readIndices(stream, body.indices);
|
||||
this.readVertices(stream, body.vertices);
|
||||
|
||||
if (body.normals) {
|
||||
this.readNormals(stream, body.normals);
|
||||
}
|
||||
if (body.uvMaps) {
|
||||
this.readUVMaps(stream, body.uvMaps);
|
||||
}
|
||||
if (body.attrMaps) {
|
||||
this.readAttrMaps(stream, body.attrMaps);
|
||||
}
|
||||
};
|
||||
|
||||
CTM.ReaderMG1.prototype.readIndices = function(stream, indices) {
|
||||
stream.readInt32(); //magic "INDX"
|
||||
stream.readInt32(); //packed size
|
||||
|
||||
var interleaved = new CTM.InterleavedStream(indices, 3);
|
||||
LZMA.decompress(stream, stream, interleaved, interleaved.data.length);
|
||||
|
||||
CTM.restoreIndices(indices, indices.length);
|
||||
};
|
||||
|
||||
CTM.ReaderMG1.prototype.readVertices = function(stream, vertices) {
|
||||
stream.readInt32(); //magic "VERT"
|
||||
stream.readInt32(); //packed size
|
||||
|
||||
var interleaved = new CTM.InterleavedStream(vertices, 1);
|
||||
LZMA.decompress(stream, stream, interleaved, interleaved.data.length);
|
||||
};
|
||||
|
||||
CTM.ReaderMG1.prototype.readNormals = function(stream, normals) {
|
||||
stream.readInt32(); //magic "NORM"
|
||||
stream.readInt32(); //packed size
|
||||
|
||||
var interleaved = new CTM.InterleavedStream(normals, 3);
|
||||
LZMA.decompress(stream, stream, interleaved, interleaved.data.length);
|
||||
};
|
||||
|
||||
CTM.ReaderMG1.prototype.readUVMaps = function(stream, uvMaps) {
|
||||
var i = 0;
|
||||
for (; i < uvMaps.length; ++ i) {
|
||||
stream.readInt32(); //magic "TEXC"
|
||||
|
||||
uvMaps[i].name = stream.readString();
|
||||
uvMaps[i].filename = stream.readString();
|
||||
|
||||
stream.readInt32(); //packed size
|
||||
|
||||
var interleaved = new CTM.InterleavedStream(uvMaps[i].uv, 2);
|
||||
LZMA.decompress(stream, stream, interleaved, interleaved.data.length);
|
||||
}
|
||||
};
|
||||
|
||||
CTM.ReaderMG1.prototype.readAttrMaps = function(stream, attrMaps) {
|
||||
var i = 0;
|
||||
for (; i < attrMaps.length; ++ i) {
|
||||
stream.readInt32(); //magic "ATTR"
|
||||
|
||||
attrMaps[i].name = stream.readString();
|
||||
|
||||
stream.readInt32(); //packed size
|
||||
|
||||
var interleaved = new CTM.InterleavedStream(attrMaps[i].attr, 4);
|
||||
LZMA.decompress(stream, stream, interleaved, interleaved.data.length);
|
||||
}
|
||||
};
|
||||
|
||||
CTM.ReaderMG2 = function() {
|
||||
};
|
||||
|
||||
CTM.ReaderMG2.prototype.read = function(stream, body) {
|
||||
this.MG2Header = new CTM.FileMG2Header(stream);
|
||||
|
||||
this.readVertices(stream, body.vertices);
|
||||
this.readIndices(stream, body.indices);
|
||||
|
||||
if (body.normals) {
|
||||
this.readNormals(stream, body);
|
||||
}
|
||||
if (body.uvMaps) {
|
||||
this.readUVMaps(stream, body.uvMaps);
|
||||
}
|
||||
if (body.attrMaps) {
|
||||
this.readAttrMaps(stream, body.attrMaps);
|
||||
}
|
||||
};
|
||||
|
||||
CTM.ReaderMG2.prototype.readVertices = function(stream, vertices) {
|
||||
stream.readInt32(); //magic "VERT"
|
||||
stream.readInt32(); //packed size
|
||||
|
||||
var interleaved = new CTM.InterleavedStream(vertices, 3);
|
||||
LZMA.decompress(stream, stream, interleaved, interleaved.data.length);
|
||||
|
||||
var gridIndices = this.readGridIndices(stream, vertices);
|
||||
|
||||
CTM.restoreVertices(vertices, this.MG2Header, gridIndices, this.MG2Header.vertexPrecision);
|
||||
};
|
||||
|
||||
CTM.ReaderMG2.prototype.readGridIndices = function(stream, vertices) {
|
||||
stream.readInt32(); //magic "GIDX"
|
||||
stream.readInt32(); //packed size
|
||||
|
||||
var gridIndices = new Uint32Array(vertices.length / 3);
|
||||
|
||||
var interleaved = new CTM.InterleavedStream(gridIndices, 1);
|
||||
LZMA.decompress(stream, stream, interleaved, interleaved.data.length);
|
||||
|
||||
CTM.restoreGridIndices(gridIndices, gridIndices.length);
|
||||
|
||||
return gridIndices;
|
||||
};
|
||||
|
||||
CTM.ReaderMG2.prototype.readIndices = function(stream, indices) {
|
||||
stream.readInt32(); //magic "INDX"
|
||||
stream.readInt32(); //packed size
|
||||
|
||||
var interleaved = new CTM.InterleavedStream(indices, 3);
|
||||
LZMA.decompress(stream, stream, interleaved, interleaved.data.length);
|
||||
|
||||
CTM.restoreIndices(indices, indices.length);
|
||||
};
|
||||
|
||||
CTM.ReaderMG2.prototype.readNormals = function(stream, body) {
|
||||
stream.readInt32(); //magic "NORM"
|
||||
stream.readInt32(); //packed size
|
||||
|
||||
var interleaved = new CTM.InterleavedStream(body.normals, 3);
|
||||
LZMA.decompress(stream, stream, interleaved, interleaved.data.length);
|
||||
|
||||
var smooth = CTM.calcSmoothNormals(body.indices, body.vertices);
|
||||
|
||||
CTM.restoreNormals(body.normals, smooth, this.MG2Header.normalPrecision);
|
||||
};
|
||||
|
||||
CTM.ReaderMG2.prototype.readUVMaps = function(stream, uvMaps) {
|
||||
var i = 0;
|
||||
for (; i < uvMaps.length; ++ i) {
|
||||
stream.readInt32(); //magic "TEXC"
|
||||
|
||||
uvMaps[i].name = stream.readString();
|
||||
uvMaps[i].filename = stream.readString();
|
||||
|
||||
var precision = stream.readFloat32();
|
||||
|
||||
stream.readInt32(); //packed size
|
||||
|
||||
var interleaved = new CTM.InterleavedStream(uvMaps[i].uv, 2);
|
||||
LZMA.decompress(stream, stream, interleaved, interleaved.data.length);
|
||||
|
||||
CTM.restoreMap(uvMaps[i].uv, 2, precision);
|
||||
}
|
||||
};
|
||||
|
||||
CTM.ReaderMG2.prototype.readAttrMaps = function(stream, attrMaps) {
|
||||
var i = 0;
|
||||
for (; i < attrMaps.length; ++ i) {
|
||||
stream.readInt32(); //magic "ATTR"
|
||||
|
||||
attrMaps[i].name = stream.readString();
|
||||
|
||||
var precision = stream.readFloat32();
|
||||
|
||||
stream.readInt32(); //packed size
|
||||
|
||||
var interleaved = new CTM.InterleavedStream(attrMaps[i].attr, 4);
|
||||
LZMA.decompress(stream, stream, interleaved, interleaved.data.length);
|
||||
|
||||
CTM.restoreMap(attrMaps[i].attr, 4, precision);
|
||||
}
|
||||
};
|
||||
|
||||
CTM.restoreIndices = function(indices, len) {
|
||||
var i = 3;
|
||||
if (len > 0) {
|
||||
indices[2] += indices[0];
|
||||
indices[1] += indices[0];
|
||||
}
|
||||
for (; i < len; i += 3) {
|
||||
indices[i] += indices[i - 3];
|
||||
|
||||
if (indices[i] === indices[i - 3]) {
|
||||
indices[i + 1] += indices[i - 2];
|
||||
}else {
|
||||
indices[i + 1] += indices[i];
|
||||
}
|
||||
|
||||
indices[i + 2] += indices[i];
|
||||
}
|
||||
};
|
||||
|
||||
CTM.restoreGridIndices = function(gridIndices, len) {
|
||||
var i = 1;
|
||||
for (; i < len; ++ i) {
|
||||
gridIndices[i] += gridIndices[i - 1];
|
||||
}
|
||||
};
|
||||
|
||||
CTM.restoreVertices = function(vertices, grid, gridIndices, precision) {
|
||||
var gridIdx, delta, x, y, z,
|
||||
intVertices = new Uint32Array(vertices.buffer, vertices.byteOffset, vertices.length),
|
||||
ydiv = grid.divx, zdiv = ydiv * grid.divy,
|
||||
prevGridIdx = 0x7fffffff, prevDelta = 0,
|
||||
i = 0, j = 0, len = gridIndices.length;
|
||||
|
||||
for (; i < len; j += 3) {
|
||||
x = gridIdx = gridIndices[i ++];
|
||||
|
||||
z = ~~(x / zdiv);
|
||||
x -= ~~(z * zdiv);
|
||||
y = ~~(x / ydiv);
|
||||
x -= ~~(y * ydiv);
|
||||
|
||||
delta = intVertices[j];
|
||||
if (gridIdx === prevGridIdx) {
|
||||
delta += prevDelta;
|
||||
}
|
||||
|
||||
vertices[j] = grid.lowerBoundx +
|
||||
x * grid.sizex + precision * delta;
|
||||
vertices[j + 1] = grid.lowerBoundy +
|
||||
y * grid.sizey + precision * intVertices[j + 1];
|
||||
vertices[j + 2] = grid.lowerBoundz +
|
||||
z * grid.sizez + precision * intVertices[j + 2];
|
||||
|
||||
prevGridIdx = gridIdx;
|
||||
prevDelta = delta;
|
||||
}
|
||||
};
|
||||
|
||||
CTM.restoreNormals = function(normals, smooth, precision) {
|
||||
var ro, phi, theta, sinPhi,
|
||||
nx, ny, nz, by, bz, len,
|
||||
intNormals = new Uint32Array(normals.buffer, normals.byteOffset, normals.length),
|
||||
i = 0, k = normals.length,
|
||||
PI_DIV_2 = 3.141592653589793238462643 * 0.5;
|
||||
|
||||
for (; i < k; i += 3) {
|
||||
ro = intNormals[i] * precision;
|
||||
phi = intNormals[i + 1];
|
||||
|
||||
if (phi === 0) {
|
||||
normals[i] = smooth[i] * ro;
|
||||
normals[i + 1] = smooth[i + 1] * ro;
|
||||
normals[i + 2] = smooth[i + 2] * ro;
|
||||
}else {
|
||||
|
||||
if (phi <= 4) {
|
||||
theta = (intNormals[i + 2] - 2) * PI_DIV_2;
|
||||
}else {
|
||||
theta = ( (intNormals[i + 2] * 4 / phi) - 2) * PI_DIV_2;
|
||||
}
|
||||
|
||||
phi *= precision * PI_DIV_2;
|
||||
sinPhi = ro * Math.sin(phi);
|
||||
|
||||
nx = sinPhi * Math.cos(theta);
|
||||
ny = sinPhi * Math.sin(theta);
|
||||
nz = ro * Math.cos(phi);
|
||||
|
||||
bz = smooth[i + 1];
|
||||
by = smooth[i] - smooth[i + 2];
|
||||
|
||||
len = Math.sqrt(2 * bz * bz + by * by);
|
||||
if (len > 1e-20) {
|
||||
by /= len;
|
||||
bz /= len;
|
||||
}
|
||||
|
||||
normals[i] = smooth[i] * nz +
|
||||
(smooth[i + 1] * bz - smooth[i + 2] * by) * ny - bz * nx;
|
||||
normals[i + 1] = smooth[i + 1] * nz -
|
||||
(smooth[i + 2] + smooth[i] ) * bz * ny + by * nx;
|
||||
normals[i + 2] = smooth[i + 2] * nz +
|
||||
(smooth[i] * by + smooth[i + 1] * bz) * ny + bz * nx;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CTM.restoreMap = function(map, count, precision) {
|
||||
var delta, value,
|
||||
intMap = new Uint32Array(map.buffer, map.byteOffset, map.length),
|
||||
i = 0, j, len = map.length;
|
||||
|
||||
for (; i < count; ++ i) {
|
||||
delta = 0;
|
||||
|
||||
for (j = i; j < len; j += count) {
|
||||
value = intMap[j];
|
||||
|
||||
delta += value & 1 ? -( (value + 1) >> 1) : value >> 1;
|
||||
|
||||
map[j] = delta * precision;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CTM.calcSmoothNormals = function(indices, vertices) {
|
||||
var smooth = new Float32Array(vertices.length),
|
||||
indx, indy, indz, nx, ny, nz,
|
||||
v1x, v1y, v1z, v2x, v2y, v2z, len,
|
||||
i, k;
|
||||
|
||||
for (i = 0, k = indices.length; i < k;) {
|
||||
indx = indices[i ++] * 3;
|
||||
indy = indices[i ++] * 3;
|
||||
indz = indices[i ++] * 3;
|
||||
|
||||
v1x = vertices[indy] - vertices[indx];
|
||||
v2x = vertices[indz] - vertices[indx];
|
||||
v1y = vertices[indy + 1] - vertices[indx + 1];
|
||||
v2y = vertices[indz + 1] - vertices[indx + 1];
|
||||
v1z = vertices[indy + 2] - vertices[indx + 2];
|
||||
v2z = vertices[indz + 2] - vertices[indx + 2];
|
||||
|
||||
nx = v1y * v2z - v1z * v2y;
|
||||
ny = v1z * v2x - v1x * v2z;
|
||||
nz = v1x * v2y - v1y * v2x;
|
||||
|
||||
len = Math.sqrt(nx * nx + ny * ny + nz * nz);
|
||||
if (len > 1e-10) {
|
||||
nx /= len;
|
||||
ny /= len;
|
||||
nz /= len;
|
||||
}
|
||||
|
||||
smooth[indx] += nx;
|
||||
smooth[indx + 1] += ny;
|
||||
smooth[indx + 2] += nz;
|
||||
smooth[indy] += nx;
|
||||
smooth[indy + 1] += ny;
|
||||
smooth[indy + 2] += nz;
|
||||
smooth[indz] += nx;
|
||||
smooth[indz + 1] += ny;
|
||||
smooth[indz + 2] += nz;
|
||||
}
|
||||
|
||||
for (i = 0, k = smooth.length; i < k; i += 3) {
|
||||
len = Math.sqrt(smooth[i] * smooth[i] +
|
||||
smooth[i + 1] * smooth[i + 1] +
|
||||
smooth[i + 2] * smooth[i + 2]);
|
||||
|
||||
if (len > 1e-10) {
|
||||
smooth[i] /= len;
|
||||
smooth[i + 1] /= len;
|
||||
smooth[i + 2] /= len;
|
||||
}
|
||||
}
|
||||
|
||||
return smooth;
|
||||
};
|
||||
|
||||
CTM.isLittleEndian = (function() {
|
||||
var buffer = new ArrayBuffer(2),
|
||||
bytes = new Uint8Array(buffer),
|
||||
ints = new Uint16Array(buffer);
|
||||
|
||||
bytes[0] = 1;
|
||||
|
||||
return ints[0] === 1;
|
||||
}());
|
||||
|
||||
CTM.InterleavedStream = function(data, count) {
|
||||
this.data = new Uint8Array(data.buffer, data.byteOffset, data.byteLength);
|
||||
this.offset = CTM.isLittleEndian ? 3 : 0;
|
||||
this.count = count * 4;
|
||||
this.len = this.data.length;
|
||||
};
|
||||
|
||||
CTM.InterleavedStream.prototype.writeByte = function(value) {
|
||||
this.data[this.offset] = value;
|
||||
|
||||
this.offset += this.count;
|
||||
if (this.offset >= this.len) {
|
||||
|
||||
this.offset -= this.len - 4;
|
||||
if (this.offset >= this.count) {
|
||||
|
||||
this.offset -= this.count + (CTM.isLittleEndian ? 1 : -1);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CTM.Stream = function(data) {
|
||||
this.data = data;
|
||||
this.offset = 0;
|
||||
};
|
||||
|
||||
CTM.Stream.prototype.TWO_POW_MINUS23 = Math.pow(2, -23);
|
||||
|
||||
CTM.Stream.prototype.TWO_POW_MINUS126 = Math.pow(2, -126);
|
||||
|
||||
CTM.Stream.prototype.readByte = function() {
|
||||
return this.data[this.offset ++] & 0xff;
|
||||
};
|
||||
|
||||
CTM.Stream.prototype.readInt32 = function() {
|
||||
var i = this.readByte();
|
||||
i |= this.readByte() << 8;
|
||||
i |= this.readByte() << 16;
|
||||
return i | (this.readByte() << 24);
|
||||
};
|
||||
|
||||
CTM.Stream.prototype.readFloat32 = function() {
|
||||
var m = this.readByte();
|
||||
m += this.readByte() << 8;
|
||||
|
||||
var b1 = this.readByte();
|
||||
var b2 = this.readByte();
|
||||
|
||||
m += (b1 & 0x7f) << 16;
|
||||
var e = ( (b2 & 0x7f) << 1) | ( (b1 & 0x80) >>> 7);
|
||||
var s = b2 & 0x80 ? -1 : 1;
|
||||
|
||||
if (e === 255) {
|
||||
return m !== 0 ? NaN : s * Infinity;
|
||||
}
|
||||
if (e > 0) {
|
||||
return s * (1 + (m * this.TWO_POW_MINUS23) ) * Math.pow(2, e - 127);
|
||||
}
|
||||
if (m !== 0) {
|
||||
return s * m * this.TWO_POW_MINUS126;
|
||||
}
|
||||
return s * 0;
|
||||
};
|
||||
|
||||
CTM.Stream.prototype.readString = function() {
|
||||
var len = this.readInt32();
|
||||
|
||||
this.offset += len;
|
||||
|
||||
return String.fromCharCode.apply(null, this.data.subarray(this.offset - len, this.offset));
|
||||
};
|
||||
|
||||
CTM.Stream.prototype.readArrayInt32 = function(array) {
|
||||
var i = 0, len = array.length;
|
||||
|
||||
while (i < len) {
|
||||
array[i ++] = this.readInt32();
|
||||
}
|
||||
|
||||
return array;
|
||||
};
|
||||
|
||||
CTM.Stream.prototype.readArrayFloat32 = function(array) {
|
||||
var i = 0, len = array.length;
|
||||
|
||||
while (i < len) {
|
||||
array[i ++] = this.readFloat32();
|
||||
}
|
||||
|
||||
return array;
|
||||
};
|
|
@ -0,0 +1,518 @@
|
|||
/* eslint-disable */
|
||||
|
||||
var LZMA = LZMA || {};
|
||||
|
||||
// browserify support
|
||||
if ( typeof module === 'object' ) {
|
||||
|
||||
module.exports = LZMA;
|
||||
|
||||
}
|
||||
|
||||
LZMA.OutWindow = function() {
|
||||
this._windowSize = 0;
|
||||
};
|
||||
|
||||
LZMA.OutWindow.prototype.create = function(windowSize) {
|
||||
if ( (!this._buffer) || (this._windowSize !== windowSize) ) {
|
||||
this._buffer = [];
|
||||
}
|
||||
this._windowSize = windowSize;
|
||||
this._pos = 0;
|
||||
this._streamPos = 0;
|
||||
};
|
||||
|
||||
LZMA.OutWindow.prototype.flush = function() {
|
||||
var size = this._pos - this._streamPos;
|
||||
if (size !== 0) {
|
||||
while (size --) {
|
||||
this._stream.writeByte(this._buffer[this._streamPos ++]);
|
||||
}
|
||||
if (this._pos >= this._windowSize) {
|
||||
this._pos = 0;
|
||||
}
|
||||
this._streamPos = this._pos;
|
||||
}
|
||||
};
|
||||
|
||||
LZMA.OutWindow.prototype.releaseStream = function() {
|
||||
this.flush();
|
||||
this._stream = null;
|
||||
};
|
||||
|
||||
LZMA.OutWindow.prototype.setStream = function(stream) {
|
||||
this.releaseStream();
|
||||
this._stream = stream;
|
||||
};
|
||||
|
||||
LZMA.OutWindow.prototype.init = function(solid) {
|
||||
if (!solid) {
|
||||
this._streamPos = 0;
|
||||
this._pos = 0;
|
||||
}
|
||||
};
|
||||
|
||||
LZMA.OutWindow.prototype.copyBlock = function(distance, len) {
|
||||
var pos = this._pos - distance - 1;
|
||||
if (pos < 0) {
|
||||
pos += this._windowSize;
|
||||
}
|
||||
while (len --) {
|
||||
if (pos >= this._windowSize) {
|
||||
pos = 0;
|
||||
}
|
||||
this._buffer[this._pos ++] = this._buffer[pos ++];
|
||||
if (this._pos >= this._windowSize) {
|
||||
this.flush();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
LZMA.OutWindow.prototype.putByte = function(b) {
|
||||
this._buffer[this._pos ++] = b;
|
||||
if (this._pos >= this._windowSize) {
|
||||
this.flush();
|
||||
}
|
||||
};
|
||||
|
||||
LZMA.OutWindow.prototype.getByte = function(distance) {
|
||||
var pos = this._pos - distance - 1;
|
||||
if (pos < 0) {
|
||||
pos += this._windowSize;
|
||||
}
|
||||
return this._buffer[pos];
|
||||
};
|
||||
|
||||
LZMA.RangeDecoder = function() {
|
||||
};
|
||||
|
||||
LZMA.RangeDecoder.prototype.setStream = function(stream) {
|
||||
this._stream = stream;
|
||||
};
|
||||
|
||||
LZMA.RangeDecoder.prototype.releaseStream = function() {
|
||||
this._stream = null;
|
||||
};
|
||||
|
||||
LZMA.RangeDecoder.prototype.init = function() {
|
||||
var i = 5;
|
||||
|
||||
this._code = 0;
|
||||
this._range = -1;
|
||||
|
||||
while (i --) {
|
||||
this._code = (this._code << 8) | this._stream.readByte();
|
||||
}
|
||||
};
|
||||
|
||||
LZMA.RangeDecoder.prototype.decodeDirectBits = function(numTotalBits) {
|
||||
var result = 0, i = numTotalBits, t;
|
||||
|
||||
while (i --) {
|
||||
this._range >>>= 1;
|
||||
t = (this._code - this._range) >>> 31;
|
||||
this._code -= this._range & (t - 1);
|
||||
result = (result << 1) | (1 - t);
|
||||
|
||||
if ( (this._range & 0xff000000) === 0) {
|
||||
this._code = (this._code << 8) | this._stream.readByte();
|
||||
this._range <<= 8;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
};
|
||||
|
||||
LZMA.RangeDecoder.prototype.decodeBit = function(probs, index) {
|
||||
var prob = probs[index],
|
||||
newBound = (this._range >>> 11) * prob;
|
||||
|
||||
if ( (this._code ^ 0x80000000) < (newBound ^ 0x80000000) ) {
|
||||
this._range = newBound;
|
||||
probs[index] += (2048 - prob) >>> 5;
|
||||
if ( (this._range & 0xff000000) === 0) {
|
||||
this._code = (this._code << 8) | this._stream.readByte();
|
||||
this._range <<= 8;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
this._range -= newBound;
|
||||
this._code -= newBound;
|
||||
probs[index] -= prob >>> 5;
|
||||
if ( (this._range & 0xff000000) === 0) {
|
||||
this._code = (this._code << 8) | this._stream.readByte();
|
||||
this._range <<= 8;
|
||||
}
|
||||
return 1;
|
||||
};
|
||||
|
||||
LZMA.initBitModels = function(probs, len) {
|
||||
while (len --) {
|
||||
probs[len] = 1024;
|
||||
}
|
||||
};
|
||||
|
||||
LZMA.BitTreeDecoder = function(numBitLevels) {
|
||||
this._models = [];
|
||||
this._numBitLevels = numBitLevels;
|
||||
};
|
||||
|
||||
LZMA.BitTreeDecoder.prototype.init = function() {
|
||||
LZMA.initBitModels(this._models, 1 << this._numBitLevels);
|
||||
};
|
||||
|
||||
LZMA.BitTreeDecoder.prototype.decode = function(rangeDecoder) {
|
||||
var m = 1, i = this._numBitLevels;
|
||||
|
||||
while (i --) {
|
||||
m = (m << 1) | rangeDecoder.decodeBit(this._models, m);
|
||||
}
|
||||
return m - (1 << this._numBitLevels);
|
||||
};
|
||||
|
||||
LZMA.BitTreeDecoder.prototype.reverseDecode = function(rangeDecoder) {
|
||||
var m = 1, symbol = 0, i = 0, bit;
|
||||
|
||||
for (; i < this._numBitLevels; ++ i) {
|
||||
bit = rangeDecoder.decodeBit(this._models, m);
|
||||
m = (m << 1) | bit;
|
||||
symbol |= bit << i;
|
||||
}
|
||||
return symbol;
|
||||
};
|
||||
|
||||
LZMA.reverseDecode2 = function(models, startIndex, rangeDecoder, numBitLevels) {
|
||||
var m = 1, symbol = 0, i = 0, bit;
|
||||
|
||||
for (; i < numBitLevels; ++ i) {
|
||||
bit = rangeDecoder.decodeBit(models, startIndex + m);
|
||||
m = (m << 1) | bit;
|
||||
symbol |= bit << i;
|
||||
}
|
||||
return symbol;
|
||||
};
|
||||
|
||||
LZMA.LenDecoder = function() {
|
||||
this._choice = [];
|
||||
this._lowCoder = [];
|
||||
this._midCoder = [];
|
||||
this._highCoder = new LZMA.BitTreeDecoder(8);
|
||||
this._numPosStates = 0;
|
||||
};
|
||||
|
||||
LZMA.LenDecoder.prototype.create = function(numPosStates) {
|
||||
for (; this._numPosStates < numPosStates; ++ this._numPosStates) {
|
||||
this._lowCoder[this._numPosStates] = new LZMA.BitTreeDecoder(3);
|
||||
this._midCoder[this._numPosStates] = new LZMA.BitTreeDecoder(3);
|
||||
}
|
||||
};
|
||||
|
||||
LZMA.LenDecoder.prototype.init = function() {
|
||||
var i = this._numPosStates;
|
||||
LZMA.initBitModels(this._choice, 2);
|
||||
while (i --) {
|
||||
this._lowCoder[i].init();
|
||||
this._midCoder[i].init();
|
||||
}
|
||||
this._highCoder.init();
|
||||
};
|
||||
|
||||
LZMA.LenDecoder.prototype.decode = function(rangeDecoder, posState) {
|
||||
if (rangeDecoder.decodeBit(this._choice, 0) === 0) {
|
||||
return this._lowCoder[posState].decode(rangeDecoder);
|
||||
}
|
||||
if (rangeDecoder.decodeBit(this._choice, 1) === 0) {
|
||||
return 8 + this._midCoder[posState].decode(rangeDecoder);
|
||||
}
|
||||
return 16 + this._highCoder.decode(rangeDecoder);
|
||||
};
|
||||
|
||||
LZMA.Decoder2 = function() {
|
||||
this._decoders = [];
|
||||
};
|
||||
|
||||
LZMA.Decoder2.prototype.init = function() {
|
||||
LZMA.initBitModels(this._decoders, 0x300);
|
||||
};
|
||||
|
||||
LZMA.Decoder2.prototype.decodeNormal = function(rangeDecoder) {
|
||||
var symbol = 1;
|
||||
|
||||
do {
|
||||
symbol = (symbol << 1) | rangeDecoder.decodeBit(this._decoders, symbol);
|
||||
}while (symbol < 0x100);
|
||||
|
||||
return symbol & 0xff;
|
||||
};
|
||||
|
||||
LZMA.Decoder2.prototype.decodeWithMatchByte = function(rangeDecoder, matchByte) {
|
||||
var symbol = 1, matchBit, bit;
|
||||
|
||||
do {
|
||||
matchBit = (matchByte >> 7) & 1;
|
||||
matchByte <<= 1;
|
||||
bit = rangeDecoder.decodeBit(this._decoders, ( (1 + matchBit) << 8) + symbol);
|
||||
symbol = (symbol << 1) | bit;
|
||||
if (matchBit !== bit) {
|
||||
while (symbol < 0x100) {
|
||||
symbol = (symbol << 1) | rangeDecoder.decodeBit(this._decoders, symbol);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}while (symbol < 0x100);
|
||||
|
||||
return symbol & 0xff;
|
||||
};
|
||||
|
||||
LZMA.LiteralDecoder = function() {
|
||||
};
|
||||
|
||||
LZMA.LiteralDecoder.prototype.create = function(numPosBits, numPrevBits) {
|
||||
var i;
|
||||
|
||||
if (this._coders
|
||||
&& (this._numPrevBits === numPrevBits)
|
||||
&& (this._numPosBits === numPosBits) ) {
|
||||
return;
|
||||
}
|
||||
this._numPosBits = numPosBits;
|
||||
this._posMask = (1 << numPosBits) - 1;
|
||||
this._numPrevBits = numPrevBits;
|
||||
|
||||
this._coders = [];
|
||||
|
||||
i = 1 << (this._numPrevBits + this._numPosBits);
|
||||
while (i --) {
|
||||
this._coders[i] = new LZMA.Decoder2();
|
||||
}
|
||||
};
|
||||
|
||||
LZMA.LiteralDecoder.prototype.init = function() {
|
||||
var i = 1 << (this._numPrevBits + this._numPosBits);
|
||||
while (i --) {
|
||||
this._coders[i].init();
|
||||
}
|
||||
};
|
||||
|
||||
LZMA.LiteralDecoder.prototype.getDecoder = function(pos, prevByte) {
|
||||
return this._coders[( (pos & this._posMask) << this._numPrevBits)
|
||||
+ ( (prevByte & 0xff) >>> (8 - this._numPrevBits) )];
|
||||
};
|
||||
|
||||
LZMA.Decoder = function() {
|
||||
this._outWindow = new LZMA.OutWindow();
|
||||
this._rangeDecoder = new LZMA.RangeDecoder();
|
||||
this._isMatchDecoders = [];
|
||||
this._isRepDecoders = [];
|
||||
this._isRepG0Decoders = [];
|
||||
this._isRepG1Decoders = [];
|
||||
this._isRepG2Decoders = [];
|
||||
this._isRep0LongDecoders = [];
|
||||
this._posSlotDecoder = [];
|
||||
this._posDecoders = [];
|
||||
this._posAlignDecoder = new LZMA.BitTreeDecoder(4);
|
||||
this._lenDecoder = new LZMA.LenDecoder();
|
||||
this._repLenDecoder = new LZMA.LenDecoder();
|
||||
this._literalDecoder = new LZMA.LiteralDecoder();
|
||||
this._dictionarySize = -1;
|
||||
this._dictionarySizeCheck = -1;
|
||||
|
||||
this._posSlotDecoder[0] = new LZMA.BitTreeDecoder(6);
|
||||
this._posSlotDecoder[1] = new LZMA.BitTreeDecoder(6);
|
||||
this._posSlotDecoder[2] = new LZMA.BitTreeDecoder(6);
|
||||
this._posSlotDecoder[3] = new LZMA.BitTreeDecoder(6);
|
||||
};
|
||||
|
||||
LZMA.Decoder.prototype.setDictionarySize = function(dictionarySize) {
|
||||
if (dictionarySize < 0) {
|
||||
return false;
|
||||
}
|
||||
if (this._dictionarySize !== dictionarySize) {
|
||||
this._dictionarySize = dictionarySize;
|
||||
this._dictionarySizeCheck = Math.max(this._dictionarySize, 1);
|
||||
this._outWindow.create( Math.max(this._dictionarySizeCheck, 4096) );
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
LZMA.Decoder.prototype.setLcLpPb = function(lc, lp, pb) {
|
||||
var numPosStates = 1 << pb;
|
||||
|
||||
if (lc > 8 || lp > 4 || pb > 4) {
|
||||
return false;
|
||||
}
|
||||
|
||||
this._literalDecoder.create(lp, lc);
|
||||
|
||||
this._lenDecoder.create(numPosStates);
|
||||
this._repLenDecoder.create(numPosStates);
|
||||
this._posStateMask = numPosStates - 1;
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
LZMA.Decoder.prototype.init = function() {
|
||||
var i = 4;
|
||||
|
||||
this._outWindow.init(false);
|
||||
|
||||
LZMA.initBitModels(this._isMatchDecoders, 192);
|
||||
LZMA.initBitModels(this._isRep0LongDecoders, 192);
|
||||
LZMA.initBitModels(this._isRepDecoders, 12);
|
||||
LZMA.initBitModels(this._isRepG0Decoders, 12);
|
||||
LZMA.initBitModels(this._isRepG1Decoders, 12);
|
||||
LZMA.initBitModels(this._isRepG2Decoders, 12);
|
||||
LZMA.initBitModels(this._posDecoders, 114);
|
||||
|
||||
this._literalDecoder.init();
|
||||
|
||||
while (i --) {
|
||||
this._posSlotDecoder[i].init();
|
||||
}
|
||||
|
||||
this._lenDecoder.init();
|
||||
this._repLenDecoder.init();
|
||||
this._posAlignDecoder.init();
|
||||
this._rangeDecoder.init();
|
||||
};
|
||||
|
||||
LZMA.Decoder.prototype.decode = function(inStream, outStream, outSize) {
|
||||
var state = 0, rep0 = 0, rep1 = 0, rep2 = 0, rep3 = 0, nowPos64 = 0, prevByte = 0,
|
||||
posState, decoder2, len, distance, posSlot, numDirectBits;
|
||||
|
||||
this._rangeDecoder.setStream(inStream);
|
||||
this._outWindow.setStream(outStream);
|
||||
|
||||
this.init();
|
||||
|
||||
while (outSize < 0 || nowPos64 < outSize) {
|
||||
posState = nowPos64 & this._posStateMask;
|
||||
|
||||
if (this._rangeDecoder.decodeBit(this._isMatchDecoders, (state << 4) + posState) === 0) {
|
||||
decoder2 = this._literalDecoder.getDecoder(nowPos64 ++, prevByte);
|
||||
|
||||
if (state >= 7) {
|
||||
prevByte = decoder2.decodeWithMatchByte(this._rangeDecoder, this._outWindow.getByte(rep0) );
|
||||
}else {
|
||||
prevByte = decoder2.decodeNormal(this._rangeDecoder);
|
||||
}
|
||||
this._outWindow.putByte(prevByte);
|
||||
|
||||
state = state < 4 ? 0 : state - (state < 10 ? 3 : 6);
|
||||
|
||||
}else {
|
||||
|
||||
if (this._rangeDecoder.decodeBit(this._isRepDecoders, state) === 1) {
|
||||
len = 0;
|
||||
if (this._rangeDecoder.decodeBit(this._isRepG0Decoders, state) === 0) {
|
||||
if (this._rangeDecoder.decodeBit(this._isRep0LongDecoders, (state << 4) + posState) === 0) {
|
||||
state = state < 7 ? 9 : 11;
|
||||
len = 1;
|
||||
}
|
||||
}else {
|
||||
if (this._rangeDecoder.decodeBit(this._isRepG1Decoders, state) === 0) {
|
||||
distance = rep1;
|
||||
}else {
|
||||
if (this._rangeDecoder.decodeBit(this._isRepG2Decoders, state) === 0) {
|
||||
distance = rep2;
|
||||
}else {
|
||||
distance = rep3;
|
||||
rep3 = rep2;
|
||||
}
|
||||
rep2 = rep1;
|
||||
}
|
||||
rep1 = rep0;
|
||||
rep0 = distance;
|
||||
}
|
||||
if (len === 0) {
|
||||
len = 2 + this._repLenDecoder.decode(this._rangeDecoder, posState);
|
||||
state = state < 7 ? 8 : 11;
|
||||
}
|
||||
}else {
|
||||
rep3 = rep2;
|
||||
rep2 = rep1;
|
||||
rep1 = rep0;
|
||||
|
||||
len = 2 + this._lenDecoder.decode(this._rangeDecoder, posState);
|
||||
state = state < 7 ? 7 : 10;
|
||||
|
||||
posSlot = this._posSlotDecoder[len <= 5 ? len - 2 : 3].decode(this._rangeDecoder);
|
||||
if (posSlot >= 4) {
|
||||
|
||||
numDirectBits = (posSlot >> 1) - 1;
|
||||
rep0 = (2 | (posSlot & 1) ) << numDirectBits;
|
||||
|
||||
if (posSlot < 14) {
|
||||
rep0 += LZMA.reverseDecode2(this._posDecoders,
|
||||
rep0 - posSlot - 1, this._rangeDecoder, numDirectBits);
|
||||
}else {
|
||||
rep0 += this._rangeDecoder.decodeDirectBits(numDirectBits - 4) << 4;
|
||||
rep0 += this._posAlignDecoder.reverseDecode(this._rangeDecoder);
|
||||
if (rep0 < 0) {
|
||||
if (rep0 === -1) {
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}else {
|
||||
rep0 = posSlot;
|
||||
}
|
||||
}
|
||||
|
||||
if (rep0 >= nowPos64 || rep0 >= this._dictionarySizeCheck) {
|
||||
return false;
|
||||
}
|
||||
|
||||
this._outWindow.copyBlock(rep0, len);
|
||||
nowPos64 += len;
|
||||
prevByte = this._outWindow.getByte(0);
|
||||
}
|
||||
}
|
||||
|
||||
this._outWindow.flush();
|
||||
this._outWindow.releaseStream();
|
||||
this._rangeDecoder.releaseStream();
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
LZMA.Decoder.prototype.setDecoderProperties = function(properties) {
|
||||
var value, lc, lp, pb, dictionarySize;
|
||||
|
||||
if (properties.size < 5) {
|
||||
return false;
|
||||
}
|
||||
|
||||
value = properties.readByte();
|
||||
lc = value % 9;
|
||||
value = ~~(value / 9);
|
||||
lp = value % 5;
|
||||
pb = ~~(value / 5);
|
||||
|
||||
if ( !this.setLcLpPb(lc, lp, pb) ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
dictionarySize = properties.readByte();
|
||||
dictionarySize |= properties.readByte() << 8;
|
||||
dictionarySize |= properties.readByte() << 16;
|
||||
dictionarySize += properties.readByte() * 16777216;
|
||||
|
||||
return this.setDictionarySize(dictionarySize);
|
||||
};
|
||||
|
||||
LZMA.decompress = function(properties, inStream, outStream, outSize) {
|
||||
var decoder = new LZMA.Decoder();
|
||||
|
||||
if ( !decoder.setDecoderProperties(properties) ) {
|
||||
throw "Incorrect stream properties";
|
||||
}
|
||||
|
||||
if ( !decoder.decode(inStream, outStream, outSize) ) {
|
||||
throw "Error in data stream";
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|