!27772 [MSLITE][GPU] opengl use old benchmark bugfix and remove opengl Dependent library
Merge pull request !27772 from Greatpan/master_gl
This commit is contained in:
commit
ae6ac1a52e
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@ -278,6 +278,26 @@ class MS_API GPUDeviceInfo : public DeviceInfoContext {
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/// \return Whether enable sharing mem with OpenGL.
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bool GetEnableGLTexture() const;
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/// \brief Set current OpenGL context
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///
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/// \param[in] gl_context Current OpenGL context.
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void SetGLContext(void *gl_context);
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/// \brief Get current OpenGL context
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///
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/// \return the OpenCL context by OpenGL used.
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void *GetGLContext() const;
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/// \brief Set current OpenGL display
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///
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/// \param[in] gl_display Current OpenGL display.
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void SetGLDisplay(void *gl_display);
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/// \brief Get current OpenGL display
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///
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/// \return the OpenCL display by OpenGL used.
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void *GetGLDisplay() const;
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private:
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void SetPrecisionMode(const std::vector<char> &precision_mode);
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std::vector<char> GetPrecisionModeChar() const;
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@ -35,6 +35,8 @@ typedef struct GpuDeviceInfo {
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int rank_id_ = 0;
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int group_size_ = 0;
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bool enable_gl_texture_ = false; /**<enable sharing OpenGL texture with OpenCL */
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void *gl_context_ = nullptr;
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void *gl_display_ = nullptr;
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} GpuDeviceInfo;
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/// \brief NpuDeviceInfo defined for NPU's configuration information.
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@ -356,11 +356,6 @@ if(MSLITE_GPU_BACKEND STREQUAL opencl)
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add_subdirectory(runtime/kernel/opencl)
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target_link_libraries(mindspore-lite opencl_kernel_mid)
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target_link_libraries(mindspore-lite_static opencl_kernel_mid)
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if(MSLITE_ENABLE_SHARING_MEM_WITH_OPENGL)
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list(APPEND opengl_lib GLESv3 EGL)
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target_link_libraries(mindspore-lite ${opengl_lib})
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target_link_libraries(mindspore-lite_static ${opengl_lib})
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endif()
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elseif(MSLITE_GPU_BACKEND STREQUAL cuda)
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add_subdirectory(runtime/kernel/cuda)
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target_link_libraries(mindspore-lite cuda_kernel_mid)
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@ -26,7 +26,9 @@ namespace mindspore {
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constexpr auto kModelOptionCpuEnableFP16 = "mindspore.option.cpu.enable_fp16";
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constexpr auto kModelOptionGPUEnableFP16 = "mindspore.option.gpu.enable_fp16";
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#ifdef ENABLE_OPENGL_TEXTURE
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constexpr auto kModelOptionGPUEnableEnableGLTexture = "mindspore.option.gpu.enable_gl_texture_";
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constexpr auto kModelOptionGPUEnableGLTexture = "mindspore.option.gpu.enable_gl_texture_";
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constexpr auto kModelOptionGPUGLContext = "mindspore.option.gpu.gl_context_";
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constexpr auto kModelOptionGPUGLDisplay = "mindspore.option.gpu.gl_display_";
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#endif
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constexpr auto kModelOptionGPUDeviceID = "mindspore.option.gpu.device_id";
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constexpr auto kModelOptionGPURankID = "mindspore.option.gpu.rank_id";
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@ -238,16 +240,6 @@ void GPUDeviceInfo::SetEnableFP16(bool is_fp16) {
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data_->params[kModelOptionGPUEnableFP16] = is_fp16;
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}
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#ifdef ENABLE_OPENGL_TEXTURE
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void GPUDeviceInfo::SetEnableGLTexture(bool is_enable_gl_texture) {
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if (data_ == nullptr) {
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MS_LOG(ERROR) << "Invalid context.";
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return;
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}
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data_->params[kModelOptionGPUEnableEnableGLTexture] = is_enable_gl_texture;
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}
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#endif
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bool GPUDeviceInfo::GetEnableFP16() const {
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if (data_ == nullptr) {
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MS_LOG(ERROR) << "Invalid context.";
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@ -257,12 +249,70 @@ bool GPUDeviceInfo::GetEnableFP16() const {
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}
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#ifdef ENABLE_OPENGL_TEXTURE
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void GPUDeviceInfo::SetEnableGLTexture(bool is_enable_gl_texture) {
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if (data_ == nullptr) {
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MS_LOG(ERROR) << "Invalid context.";
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return;
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}
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data_->params[kModelOptionGPUEnableGLTexture] = is_enable_gl_texture;
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}
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bool GPUDeviceInfo::GetEnableGLTexture() const {
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if (data_ == nullptr) {
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MS_LOG(ERROR) << "Invalid context.";
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return false;
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}
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return GetValue<bool>(data_, kModelOptionGPUEnableEnableGLTexture);
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return GetValue<bool>(data_, kModelOptionGPUEnableGLTexture);
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}
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void GPUDeviceInfo::SetGLContext(void *gl_context) {
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if (data_ == nullptr) {
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MS_LOG(ERROR) << "Invalid context.";
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return;
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}
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data_->params[kModelOptionGPUGLContext] = gl_context;
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}
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void *GPUDeviceInfo::GetGLContext() const {
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if (data_ == nullptr) {
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MS_LOG(ERROR) << "Invalid context.";
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return nullptr;
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}
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return GetValue<void *>(data_, kModelOptionGPUGLContext);
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}
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void GPUDeviceInfo::SetGLDisplay(void *gl_display) {
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if (data_ == nullptr) {
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MS_LOG(ERROR) << "Invalid context.";
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return;
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}
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data_->params[kModelOptionGPUGLDisplay] = gl_display;
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}
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void *GPUDeviceInfo::GetGLDisplay() const {
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if (data_ == nullptr) {
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MS_LOG(ERROR) << "Invalid context.";
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return nullptr;
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}
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return GetValue<void *>(data_, kModelOptionGPUGLDisplay);
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}
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#else
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void GPUDeviceInfo::SetEnableGLTexture(bool is_enable_gl_texture) { MS_LOG(ERROR) << "Unsupported Feature."; }
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bool GPUDeviceInfo::GetEnableGLTexture() const {
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MS_LOG(ERROR) << "Unsupported Feature.";
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return false;
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}
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void GPUDeviceInfo::SetGLContext(void *gl_context) { MS_LOG(ERROR) << "Unsupported Feature."; }
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void *GPUDeviceInfo::GetGLContext() const {
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MS_LOG(ERROR) << "Unsupported Feature.";
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return nullptr;
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}
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void GPUDeviceInfo::SetGLDisplay(void *gl_display) { MS_LOG(ERROR) << "Unsupported Feature."; }
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void *GPUDeviceInfo::GetGLDisplay() const {
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MS_LOG(ERROR) << "Unsupported Feature.";
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return nullptr;
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}
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#endif
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@ -43,11 +43,12 @@ Status ContextUtils::AddCpuDevice(const std::shared_ptr<Allocator> &allocator, i
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}
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Status ContextUtils::AddGpuDevice(bool enable_fp16, uint32_t device_id, int rank_id, int group_size,
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bool enable_gl_texture, const std::string &provider,
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const std::string &provider_device, const std::shared_ptr<Allocator> &allocator,
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lite::InnerContext *inner_context) {
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bool enable_gl_texture, void *gl_context, void *gl_display,
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const std::string &provider, const std::string &provider_device,
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const std::shared_ptr<Allocator> &allocator, lite::InnerContext *inner_context) {
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lite::DeviceInfo device_info = {0};
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device_info.gpu_device_info_ = {enable_fp16, device_id, rank_id, group_size, enable_gl_texture};
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device_info.gpu_device_info_ = {enable_fp16, device_id, rank_id, group_size,
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enable_gl_texture, gl_context, gl_display};
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inner_context->device_list_.push_back({lite::DT_GPU, device_info, provider, provider_device, allocator});
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return kSuccess;
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}
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@ -95,12 +96,17 @@ lite::InnerContext *ContextUtils::Convert(Context *context) {
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} else if (device->GetDeviceType() == kGPU) {
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auto gpu_context = device->Cast<GPUDeviceInfo>();
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bool enable_gl_texture = false;
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void *gl_context = nullptr;
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void *gl_display = nullptr;
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#ifdef ENABLE_OPENGL_TEXTURE
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enable_gl_texture = gpu_context->GetEnableGLTexture();
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gl_context = gpu_context->GetGLContext();
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gl_display = gpu_context->GetGLDisplay();
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#endif
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ret = AddGpuDevice(gpu_context->GetEnableFP16(), gpu_context->GetDeviceID(), gpu_context->GetRankID(),
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gpu_context->GetGroupSize(), enable_gl_texture, gpu_context->GetProvider(),
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gpu_context->GetProviderDevice(), gpu_context->GetAllocator(), inner_context.get());
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ret =
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AddGpuDevice(gpu_context->GetEnableFP16(), gpu_context->GetDeviceID(), gpu_context->GetRankID(),
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gpu_context->GetGroupSize(), enable_gl_texture, gl_context, gl_display, gpu_context->GetProvider(),
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gpu_context->GetProviderDevice(), gpu_context->GetAllocator(), inner_context.get());
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} else if (device->GetDeviceType() == kKirinNPU) {
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auto npu_context = device->Cast<KirinNPUDeviceInfo>();
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ret = AddNpuDevice(npu_context->GetFrequency(), inner_context.get());
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@ -140,7 +146,7 @@ lite::InnerContext *ContextUtils::Convert(const ContextC *context_c) {
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ret = AddCpuDevice(device_info_c->allocator, context_c->affinity_mode, device_info_c->enable_fp16,
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device_info_c->provider, device_info_c->provider_device, inner_context.get());
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} else if (device_info_c->device_type == kMSDeviceTypeGPU) {
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ret = AddGpuDevice(device_info_c->enable_fp16, 0, 0, 0, false, device_info_c->provider,
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ret = AddGpuDevice(device_info_c->enable_fp16, 0, 0, 0, false, nullptr, nullptr, device_info_c->provider,
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device_info_c->provider_device, device_info_c->allocator, inner_context.get());
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} else if (device_info_c->device_type == kMSDeviceTypeKirinNPU) {
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ret = AddNpuDevice(device_info_c->frequency, inner_context.get());
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@ -39,8 +39,9 @@ class ContextUtils {
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const std::string &provider, const std::string &provider_device,
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lite::InnerContext *inner_context);
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static Status AddGpuDevice(bool enable_fp16, uint32_t device_id, int rank_id, int group_size, bool enable_gl_texture,
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const std::string &provider, const std::string &provider_device,
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const std::shared_ptr<Allocator> &allocator, lite::InnerContext *inner_context);
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void *gl_context, void *gl_display, const std::string &provider,
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const std::string &provider_device, const std::shared_ptr<Allocator> &allocator,
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lite::InnerContext *inner_context);
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static Status AddNpuDevice(int frequency, lite::InnerContext *inner_context);
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static Status AddAscend310Device(lite::InnerContext *inner_context, DeviceInfoContext *device);
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static bool IsAffinityModeValid(int affinity_mode) {
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@ -1382,6 +1382,8 @@ int LiteSession::InitGPURuntime() {
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#ifdef ENABLE_OPENGL_TEXTURE
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MS_LOG(INFO) << " InitGLQueue";
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opencl_runtime->SetGLTextureEnable(gpu_device_info.enable_gl_texture_);
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opencl_runtime->SetGLContext(gpu_device_info.gl_context_);
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opencl_runtime->SetGLDisplay(gpu_device_info.gl_display_);
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if (opencl_runtime->InitGLQueue() != RET_OK) {
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MS_LOG(ERROR)
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<< "Init OpenCL Runtime failed, the device unspport OpenGL sharing context or OpenGL Context is not Init";
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@ -176,16 +176,18 @@ int OpenCLRuntime::InitQueue(std::vector<cl::Platform> *platforms) {
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if (this->GetGLTextureEnable()) {
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// create context from glcontext
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MS_LOG(INFO) << "Create special opencl context to share with OpenGL";
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if (eglGetCurrentContext() == EGL_NO_CONTEXT) {
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MS_LOG(ERROR) << "eglGetCurrentContext error, find GL context failed";
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if (!CheckGLContext()) {
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MS_LOG(ERROR) << "GL Context error";
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return RET_ERROR;
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}
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if (eglGetCurrentDisplay() == EGL_NO_DISPLAY) {
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MS_LOG(ERROR) << "eglGetDisplay error";
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if (!CheckGLDisplay()) {
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MS_LOG(ERROR) << "GL Display error";
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return RET_ERROR;
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}
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cl_context_properties context_prop[] = {CL_GL_CONTEXT_KHR, (cl_context_properties)eglGetCurrentContext(),
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CL_EGL_DISPLAY_KHR, (cl_context_properties)eglGetCurrentDisplay(), 0};
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cl_context_properties context_prop[] = {CL_GL_CONTEXT_KHR, (cl_context_properties)*GetGLContext(),
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CL_EGL_DISPLAY_KHR, (cl_context_properties)*GetGLDisplay(), 0};
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context_ = new (std::nothrow) cl::Context(std::vector<cl::Device>{*device_}, context_prop, nullptr, nullptr, &ret);
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if (context_ == nullptr || ret != CL_SUCCESS) {
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MS_LOG(ERROR)
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@ -390,10 +392,6 @@ GpuInfo OpenCLRuntime::GetGpuInfo() { return gpu_info_; }
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bool OpenCLRuntime::GetFp16Enable() const { return fp16_enable_; }
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#ifdef ENABLE_OPENGL_TEXTURE
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bool OpenCLRuntime::GetGLTextureEnable() const { return enable_gl_texture_; }
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#endif
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// if support fp16, set fp16 will success.
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bool OpenCLRuntime::SetFp16Enable(bool enable) {
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fp16_enable_ = enable && support_fp16_;
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@ -405,6 +403,9 @@ bool OpenCLRuntime::SetGLTextureEnable(bool enable) {
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enable_gl_texture_ = enable;
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return enable_gl_texture_ == enable;
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}
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bool OpenCLRuntime::GetGLTextureEnable() const { return enable_gl_texture_; }
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#endif
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int OpenCLRuntime::BuildKernel(const cl::Kernel &kernel, const std::string &program_name,
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@ -71,6 +71,15 @@ class OpenCLRuntime {
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#ifdef ENABLE_OPENGL_TEXTURE
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bool GetGLTextureEnable() const;
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bool SetGLTextureEnable(bool enable);
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void SetGLContext(void *gl_context) { gl_context_ = reinterpret_cast<EGLContext *>(gl_context); }
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EGLContext *GetGLContext() const { return gl_context_; }
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bool CheckGLContext() const { return (GetGLContext() != nullptr && *GetGLContext() != EGL_NO_CONTEXT); }
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void SetGLDisplay(void *gl_display) { gl_display_ = reinterpret_cast<EGLDisplay *>(gl_display); }
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EGLDisplay *GetGLDisplay() const { return gl_display_; }
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bool CheckGLDisplay() const { return (GetGLDisplay() != nullptr && *GetGLDisplay() != EGL_NO_DISPLAY); }
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int InitGLQueue() { return InitQueue(nullptr); }
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#endif
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bool GetSVMEnable() const { return svm_enable_; }
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@ -197,6 +206,8 @@ class OpenCLRuntime {
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void *handle_{nullptr};
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#ifdef ENABLE_OPENGL_TEXTURE
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bool enable_gl_texture_{false};
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EGLContext *gl_context_{nullptr};
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EGLDisplay *gl_display_{nullptr};
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#endif
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TuningMode tuning_mode_{TuningMode::DEFAULT};
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#if MS_OPENCL_PROFILE
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@ -144,6 +144,8 @@ class Scheduler {
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#ifdef ENABLE_OPENGL_TEXTURE
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bool GetEnableGLTexture() { return context_->GetGpuInfo().enable_gl_texture_; }
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void *GetGLContext() { return context_->GetGpuInfo().gl_context_; }
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void *GetGLDisplay() { return context_->GetGpuInfo().gl_display_; }
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#endif
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protected:
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@ -52,7 +52,8 @@ int Benchmark::LoadInput() {
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}
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return RET_OK;
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}
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#else
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#endif
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if (flags_->in_data_file_.empty()) {
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auto status = GenerateInputData();
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if (status != RET_OK) {
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@ -68,7 +69,6 @@ int Benchmark::LoadInput() {
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return status;
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}
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}
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#endif
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return RET_OK;
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}
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@ -294,7 +294,7 @@ int Benchmark::GetDataTypeByTensorName(const std::string &tensor_name) {
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}
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}
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void Benchmark::InitContext(const std::shared_ptr<Context> &context) {
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int Benchmark::InitContext(const std::shared_ptr<Context> &context) {
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auto &cpu_device_ctx = context->device_list_[0];
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if (flags_->cpu_bind_mode_ == MID_CPU || flags_->cpu_bind_mode_ == HIGHER_CPU) {
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cpu_device_ctx.device_info_.cpu_device_info_.cpu_bind_mode_ = CpuBindMode(flags_->cpu_bind_mode_);
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@ -309,6 +309,24 @@ void Benchmark::InitContext(const std::shared_ptr<Context> &context) {
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#ifdef ENABLE_OPENGL_TEXTURE
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if (flags_->enable_gl_texture_) {
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gpu_device_ctx.device_info_.gpu_device_info_.enable_gl_texture_ = true;
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EGLContext *gl_context = new (std::nothrow) EGLContext();
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if (gl_context == nullptr) {
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MS_LOG(ERROR) << "new EGLContext failed";
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return RET_ERROR;
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} else {
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*gl_context = eglGetCurrentContext();
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}
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gpu_device_ctx.device_info_.gpu_device_info_.gl_context_ = gl_context;
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EGLDisplay *gl_display = new (std::nothrow) EGLDisplay();
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if (gl_display == nullptr) {
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MS_LOG(ERROR) << "new EGLDisplay failed";
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return RET_ERROR;
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} else {
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*gl_display = eglGetCurrentDisplay();
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}
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gpu_device_ctx.device_info_.gpu_device_info_.gl_display_ = gl_display;
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}
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#endif
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context->device_list_.push_back(gpu_device_ctx);
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@ -322,6 +340,8 @@ void Benchmark::InitContext(const std::shared_ptr<Context> &context) {
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context->thread_num_ = flags_->num_threads_;
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context->enable_parallel_ = flags_->enable_parallel_;
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return RET_OK;
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}
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int Benchmark::CompareOutput() {
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@ -656,14 +676,19 @@ int Benchmark::RunBenchmark() {
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std::cerr << "New context failed while running " << model_name.c_str() << std::endl;
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return RET_ERROR;
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}
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(void)InitContext(context);
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auto ret = InitContext(context);
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if (ret != RET_OK) {
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MS_LOG(ERROR) << "InitContext failed while running ", model_name.c_str();
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std::cout << "InitContext failed while running ", model_name.c_str();
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return ret;
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}
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session_ = session::LiteSession::CreateSession(context.get());
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if (session_ == nullptr) {
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MS_LOG(ERROR) << "CreateSession failed while running ", model_name.c_str();
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std::cout << "CreateSession failed while running ", model_name.c_str();
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return RET_ERROR;
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}
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auto ret = session_->CompileGraph(model.get());
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ret = session_->CompileGraph(model.get());
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if (ret != RET_OK) {
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MS_LOG(ERROR) << "CompileGraph failed while running ", model_name.c_str();
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std::cout << "CompileGraph failed while running ", model_name.c_str();
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@ -69,7 +69,7 @@ class MS_API Benchmark : public BenchmarkBase {
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int GetDataTypeByTensorName(const std::string &tensor_name) override;
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||||
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||||
void InitContext(const std::shared_ptr<Context> &context);
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int InitContext(const std::shared_ptr<Context> &context);
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int CompareOutput() override;
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||||
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||||
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@ -325,7 +325,7 @@ void BenchmarkUnifiedApi::UpdateDistributionName(const std::shared_ptr<mindspore
|
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return;
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||||
}
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||||
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||||
void BenchmarkUnifiedApi::InitMSContext(const std::shared_ptr<mindspore::Context> &context) {
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||||
int BenchmarkUnifiedApi::InitMSContext(const std::shared_ptr<mindspore::Context> &context) {
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||||
context->SetThreadNum(flags_->num_threads_);
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||||
context->SetEnableParallel(flags_->enable_parallel_);
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||||
context->SetThreadAffinity(flags_->cpu_bind_mode_);
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||||
|
@ -337,6 +337,24 @@ void BenchmarkUnifiedApi::InitMSContext(const std::shared_ptr<mindspore::Context
|
|||
|
||||
#ifdef ENABLE_OPENGL_TEXTURE
|
||||
gpu_device_info->SetEnableGLTexture(flags_->enable_gl_texture_);
|
||||
|
||||
EGLContext *gl_context = new (std::nothrow) EGLContext();
|
||||
if (gl_context == nullptr) {
|
||||
MS_LOG(ERROR) << "new EGLContext failed";
|
||||
return RET_ERROR;
|
||||
} else {
|
||||
*gl_context = eglGetCurrentContext();
|
||||
}
|
||||
gpu_device_info->SetGLContext(gl_context);
|
||||
|
||||
EGLDisplay *gl_display = new (std::nothrow) EGLDisplay();
|
||||
if (gl_display == nullptr) {
|
||||
MS_LOG(ERROR) << "new EGLDisplay failed";
|
||||
return RET_ERROR;
|
||||
} else {
|
||||
*gl_display = eglGetCurrentDisplay();
|
||||
}
|
||||
gpu_device_info->SetGLDisplay(gl_display);
|
||||
#endif
|
||||
|
||||
device_list.push_back(gpu_device_info);
|
||||
|
@ -358,6 +376,8 @@ void BenchmarkUnifiedApi::InitMSContext(const std::shared_ptr<mindspore::Context
|
|||
std::shared_ptr<CPUDeviceInfo> device_info = std::make_shared<CPUDeviceInfo>();
|
||||
device_info->SetEnableFP16(flags_->enable_fp16_);
|
||||
device_list.push_back(device_info);
|
||||
|
||||
return RET_OK;
|
||||
}
|
||||
|
||||
int BenchmarkUnifiedApi::CompareOutput() {
|
||||
|
@ -793,7 +813,12 @@ int BenchmarkUnifiedApi::RunBenchmark() {
|
|||
return RET_ERROR;
|
||||
}
|
||||
|
||||
(void)InitMSContext(context);
|
||||
auto status = InitMSContext(context);
|
||||
if (status != RET_OK) {
|
||||
MS_LOG(ERROR) << "InitMSContext failed while running ", model_name.c_str();
|
||||
std::cout << "InitMSContext failed while running ", model_name.c_str();
|
||||
return RET_ERROR;
|
||||
}
|
||||
|
||||
(void)UpdateDistributionName(context, &flags_->model_file_);
|
||||
(void)UpdateDistributionName(context, &flags_->benchmark_data_file_);
|
||||
|
@ -835,7 +860,7 @@ int BenchmarkUnifiedApi::RunBenchmark() {
|
|||
|
||||
// Load input
|
||||
MS_LOG(INFO) << "start generate input data";
|
||||
auto status = LoadInput();
|
||||
status = LoadInput();
|
||||
if (status != RET_OK) {
|
||||
MS_LOG(ERROR) << "Generate input data error";
|
||||
return status;
|
||||
|
|
|
@ -74,7 +74,7 @@ class MS_API BenchmarkUnifiedApi : public BenchmarkBase {
|
|||
|
||||
int ReadInputFile() override;
|
||||
|
||||
void InitMSContext(const std::shared_ptr<Context> &context);
|
||||
int InitMSContext(const std::shared_ptr<Context> &context);
|
||||
|
||||
int GetDataTypeByTensorName(const std::string &tensor_name) override;
|
||||
|
||||
|
|
Loading…
Reference in New Issue