!15579 Add Switch Actor.
From: @gaoyong10 Reviewed-by: @wilfchen,@cristoval,@wilfchen Signed-off-by: @wilfchen
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/**
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* Copyright 2021 Huawei Technologies Co., Ltd
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef MINDSPORE_CORE_MINDRT_INCLUDE_ACTOR_SWITCH_ACTOR_H
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#define MINDSPORE_CORE_MINDRT_INCLUDE_ACTOR_SWITCH_ACTOR_H
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#include <string>
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#include <vector>
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#include <unordered_map>
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#include "actor/actor.h"
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#include "actor/op_actor.h"
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namespace mindspore {
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template <typename T>
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class SwitchActorBase : public OpActor<T> {
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public:
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explicit SwitchActorBase(std::string op_name) : ActorBase(op_name) {}
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virtual ~SwitchActorBase() = default;
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// The actor run when receive the input data.
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void RunOpData(OpDataPtr<T> input_data, OpContext<T> *context = nullptr) override {}
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protected:
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// Different output branches according to the input.
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std::vector<std::vector<OpArrowPtr>> output_branch_arrows_;
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};
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} // namespace mindspore
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#endif // MINDSPORE_CORE_MINDRT_INCLUDE_ACTOR_SWITCH_ACTOR_H
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