!15579 Add Switch Actor.

From: @gaoyong10
Reviewed-by: @wilfchen,@cristoval,@wilfchen
Signed-off-by: @wilfchen
This commit is contained in:
mindspore-ci-bot 2021-04-25 14:58:24 +08:00 committed by Gitee
commit 0c212cccf1
1 changed files with 44 additions and 0 deletions

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/**
* Copyright 2021 Huawei Technologies Co., Ltd
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef MINDSPORE_CORE_MINDRT_INCLUDE_ACTOR_SWITCH_ACTOR_H
#define MINDSPORE_CORE_MINDRT_INCLUDE_ACTOR_SWITCH_ACTOR_H
#include <string>
#include <vector>
#include <unordered_map>
#include "actor/actor.h"
#include "actor/op_actor.h"
namespace mindspore {
template <typename T>
class SwitchActorBase : public OpActor<T> {
public:
explicit SwitchActorBase(std::string op_name) : ActorBase(op_name) {}
virtual ~SwitchActorBase() = default;
// The actor run when receive the input data.
void RunOpData(OpDataPtr<T> input_data, OpContext<T> *context = nullptr) override {}
protected:
// Different output branches according to the input.
std::vector<std::vector<OpArrowPtr>> output_branch_arrows_;
};
} // namespace mindspore
#endif // MINDSPORE_CORE_MINDRT_INCLUDE_ACTOR_SWITCH_ACTOR_H