react/packages/events/ReactGenericBatching.js

70 lines
2.2 KiB
JavaScript

/**
* Copyright (c) 2013-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
import {
needsStateRestore,
restoreStateIfNeeded,
} from './ReactControlledComponent';
// Used as a way to call batchedUpdates when we don't have a reference to
// the renderer. Such as when we're dispatching events or if third party
// libraries need to call batchedUpdates. Eventually, this API will go away when
// everything is batched by default. We'll then have a similar API to opt-out of
// scheduled work and instead do synchronous work.
// Defaults
let _batchedUpdates = function(fn, bookkeeping) {
return fn(bookkeeping);
};
let _interactiveUpdates = function(fn, a, b) {
return fn(a, b);
};
let _flushInteractiveUpdates = function() {};
let isBatching = false;
export function batchedUpdates(fn, bookkeeping) {
if (isBatching) {
// If we are currently inside another batch, we need to wait until it
// fully completes before restoring state.
return fn(bookkeeping);
}
isBatching = true;
try {
return _batchedUpdates(fn, bookkeeping);
} finally {
// Here we wait until all updates have propagated, which is important
// when using controlled components within layers:
// https://github.com/facebook/react/issues/1698
// Then we restore state of any controlled component.
isBatching = false;
const controlledComponentsHavePendingUpdates = needsStateRestore();
if (controlledComponentsHavePendingUpdates) {
// If a controlled event was fired, we may need to restore the state of
// the DOM node back to the controlled value. This is necessary when React
// bails out of the update without touching the DOM.
_flushInteractiveUpdates();
restoreStateIfNeeded();
}
}
}
export function interactiveUpdates(fn, a, b) {
return _interactiveUpdates(fn, a, b);
}
export function flushInteractiveUpdates() {
return _flushInteractiveUpdates();
}
export const injection = {
injectRenderer(renderer) {
_batchedUpdates = renderer.batchedUpdates;
_interactiveUpdates = renderer.interactiveUpdates;
_flushInteractiveUpdates = renderer.flushInteractiveUpdates;
},
};