…affiliates.
## Summary
There were 8 different places where the copyright comment was wrong.
Rewrote from "Copyright (c) Facebook, Inc. and its affiliates." to
"Copyright (c) Meta Platforms, Inc. and its affiliates."
## How did you test this change?
No code was changed. Comment was still a comment after changes.
Co-authored-by: Dennis Moradkhani <denmo530@student.liu.se>
## Summary
Changed the comment in react/packages/react
/react.shared-subset.js saying
```
Copyright (c) Facebook, Inc. and affiliates ..
```
To
```
Copyright (c) Meta Platforms, Inc. and affiliates ..
```
as raised in the following issues:
https://github.com/facebook/react/issues/26829
Files Changed:
react/packages/react/react.shared-subset.js
## How did you test this change?
Tests Required: No
The bindings upstream in Relay has been removed so we don't need these
builds anymore. The idea is to revisit an FB integration of Flight but
it wouldn't use the Relay specific bindings. It's a bit unclear how it
would look but likely more like the OSS version so not worth keeping
these around.
The `dom-relay` name also included the FB specific Fizz implementation
of the streaming config so I renamed that to `dom-fb`. There's no Fizz
implementation for Native yet so I just removed `native-relay`.
We created a configurable fork for how to encode the output of Flight
and the Relay implementation encoded it as JSON objects instead of
strings/streams. The new implementation would likely be more stream-like
and just encode it directly as string/binary chunks. So I removed those
indirections so that this can just be declared inline in
ReactFlightServer/Client.
Now that the throttling mechanism applies more often, we've decided to
lower this a tad to ensure it's not noticeable. The idea is it should be
just large enough to prevent jank when lots of different parts of the UI
load in rapid succession, but not large enough to make the UI feel
sluggish. There's no perfect number, it's just a heuristic.
The throttling mechanism for fallbacks should apply to both their
appearance _and_ disappearance.
This was mostly addressed by #26611. See that PR for additional context.
However, a flaw in the implementation is that we only update the the
timestamp used for throttling when the fallback initially appears. We
don't update it when the real content pops in. If lots of content in
separate Suspense trees loads around the same time, you can still get
jank.
The issue is fixed by updating the throttling timestamp whenever the
visibility of a fallback changes. Not just when it appears.
Previously, we'd call and use getSnapshot on the second render resulting
in `Warning: Text content did not match. Server: "Nay!" Client: "Yay!"`
and then `Error: Text content does not match server-rendered HTML.`.
Fixes#26095. Closes#26113. Closes#25650.
---------
Co-authored-by: eps1lon <silbermann.sebastian@gmail.com>
## Summary
To support incremental adoption of bridgeless logic we want to default
to using these globals whenever they're available.
## How did you test this change?
https://github.com/facebook/react-native/pull/37410
## Summary
Initially reported in https://github.com/facebook/react/issues/26797.
Was not able to reproduce the exact same problem, but found this case:
1. Open corresponding codepen from the issue in debug mode
2. Open components tab of the extension
3. Refresh the page
Received multiple errors:
- Warning in the Console tab: Invalid renderer id "2".
- Error in the Components tab: Uncaught Error: Cannot add node "3"
because a node with that id is already in the Store.
This problem has occurred after landing a fix in
https://github.com/facebook/react/pull/26779. Looks like Chrome is
keeping the injected scripts (the backend in this case) and we start
backend twice.
When I was renaming the next channel to canary, I updated the
`publish_preleases` workflow correctly, but I skipped over
`publish_preleases_nightly`. Oops.
The idea is that the default `yarn test` command should be the one that
includes the most bleeding edge features, because during development you
probably want as many features enabled as possible.
That used to be `www-modern` but nowadays it's `experimental` because
we've landed a bunch of async actions stuff in experimental but it isn't
yet being tested at Meta.
So this switches the default to `experimental`.
Just a small upgrade to keep us current and remove unused suppressions
(probably fixed by some upgrade since).
- `*` is no longer allowed and has been an alias for `any` for a while
now.
- The whole project root is included by default anyway, the include
section should be redundant and just misleading.
- The generated ignore paths ignore more than intended as they didn't
escape the `.` for regex.
Test Plan:
- wait for CI
- tested the ignore pattern change with renaming files and seeing the
expected files ignored for flow
## Summary
We have a case:
1. Open components tab
2. Close Chrome / Firefox devtools window completely
3. Reopen browser devtools panel
4. Open components tab
Currently, in version 4.27.6, we cannot load the components tree.
This PR contains two changes:
- non-functional refactoring in
`react-devtools-shared/src/devtools/store.js`: removed some redundant
type castings.
- fixed backend manager logic (introduced in
https://github.com/facebook/react/pull/26615) to activate already
registered backends. Looks like frontend of devtools also depends on
`renderer-attached` event, without it component tree won't load.
## How did you test this change?
This fixes the case mentioned prior. Currently in 4.27.6 version it is
not working, we need to refresh the page to make it work.
I've tested this in several environments: chrome, firefox, standalone
with RN application.
This automatically exposes `$$FORM_ACTIONS` on Server References coming
from Flight. So that when they're used in a form action, we can encode
the ID for the server reference as a hidden field or as part of the name
of a button.
If the Server Action is a bound function it can have complex data
associated with it. In this case this additional data is encoded as
additional form fields.
To process a POST on the server there's now a `decodeAction` helper that
can take one of these progressive posts from FormData and give you a
function that is prebound with the correct closure and FormData so that
you can just invoke it.
I updated the fixture which now has a "Server State" that gets
automatically refreshed. This also lets us visualize form fields.
There's no "Action State" here for showing error messages that are not
thrown, that's still up to user space.
E.g. if we suspend (throw a promise) in pushStartInstance today we might
have already pushed some chunks (or even child segments potentially). We
should revert back to where we were.
This doesn't usually happen because when we suspend in a component it
doesn't write anything itself, it'll always defer to som host instance
to do the writing.
There was a todo about this already but I'm not 100% sure it's always
safe when suspending. It should be safe when suspending just regularly
because it's just a noop. We might not even want "throwing a promise" in
this mechanism to be supported longer term but for now that's how a
suspend in internals.
Usually we don't have to do this since we only set these in the loop but
the ReactCustomFormAction props are optional so they might be undefined.
Also moved it to a general type since it's a semi-public API.
## Summary
Fixes#26756.
DevTools is failing to inject `__REACT_DEVTOOLS_GLOBAL_HOOK__` hook in
incognito mode. This is not happening straight-forward, but if extension
is toggled on and off, the next time I try to open it I am receiving an
error that content script was already registered.
<img width="676" alt="Screenshot 2023-05-02 at 14 36 53"
src="https://user-images.githubusercontent.com/28902667/235877692-51c5d284-79d9-4b00-b62e-d25d5bb5e056.png">
- Unregistering content scripts before attempting to register them
again. We need to inject `__REACT_DEVTOOLS_GLOBAL_HOOK__` on each page,
so this should be expected behaviour.
- Fixed error logging
## How did you test this change?
Local build of extension for Chrome, trying the same steps, which
resulted in an error.
No regression in performance, tested on react.dev, still the same.
The "next" prerelease channel represents what will be published the next
time we do a stable release. We publish a new "next" release every day
using a timed CI workflow.
When we introduced this prerelease channel a few years ago, another name
we considered was "canary". But I proposed "next" instead to create a
greater distinction between this channel and the "experimental" channel
(which is published at the same cadence, but includes extra experimental
features), because some other projects use "canary" to refer to releases
that are more unstable than how we would use it.
The main downside of "next" is someone might mistakenly assume the name
refers to Next.js. We were aware of this risk at the time but didn't
think it would be an issue in practice.
However, colloquially, we've ended up referring to this as the "canary"
channel anyway to avoid precisely that confusion.
So after further discussion, we've agreed to rename to "canary".
This affects the label used in the version string (e.g.
`18.3.0-next-a1c2d3e4` becomes `18.3.0-canary-a1c2d3e4`) as well as the
npm dist tags used to publish the releases. For now, I've chosen to
publish the canaries using both `@canary` and `@next` dist tags, so that
downstream consumers who might depend on `@next` have time to adjust. We
can remove that later after the change has been communicated.
Stacked on top of #26735.
This allows a framework to add a `$$FORM_ACTION` property to a function.
This lets the framework return a set of props to use in place of the
function but only during SSR. Effectively, this lets you implement
progressive enhancement of form actions using some other way instead of
relying on the replay feature.
This will be used by RSC on Server References automatically by
convention in a follow up, but this mechanism can also be used by other
frameworks/libraries.
This allows us to emit extra ephemeral data that will only be used on
server rendered forms.
First I refactored the shouldSkip functions to now just do that work
inside the canHydrate methods. This makes the Config bindings a little
less surface area but it also helps us optimize a bit since we now can
look at the code together and find shared paths.
canHydrate returns the instance if it matches, that used to just be
there to refine the type but it can also be used to just return a
different instance later that we find. If we don't find one, we'll bail
out and error regardless so no need to skip past anything.
in https://github.com/facebook/react/pull/26738 we added nonce to the
ResponseState. Initially it was used in a variety of places but the
version that got merged only included it with the external fizz runtime.
This PR updates the config for the external fizz runtime so that the
nonce is encoded into the script chunks at request creation time.
The rationale is that for live-requests, streaming is more likely than
not so doing the encoding work at the start is better than during flush.
For cases such as SSG where the runtime is not required the extra
encoding is tolerable (not a live request). Bots are an interesting case
because if you want fastest TTFB you will end up requiring the runtime
but if you are withholding until the stream is done you have already
sacrificed fastest TTFB and the marginal slowdown of the extraneous
encoding is hopefully neglibible
I'm writing this so later if we learn that this tradeoff isn't worth it
we at least understand why I made the change in the first place.
This adds an experimental hook tentatively called useOptimisticState.
(The actual name needs some bikeshedding.)
The headline feature is that you can use it to implement optimistic
updates. If you set some optimistic state during a transition/action,
the state will be automatically reverted once the transition completes.
Another feature is that the optimistic updates will be continually
rebased on top of the latest state.
It's easiest to explain with examples; we'll publish documentation as
the API gets closer to stabilizing. See tests for now.
Technically the use cases for this hook are broader than just optimistic
updates; you could use it implement any sort of "pending" state, such as
the ones exposed by useTransition and useFormStatus. But we expect
people will most often reach for this hook to implement the optimistic
update pattern; simpler cases are covered by those other hooks.
This test started failing recently in older versions of React because
the Scheduler priority inside a microtask is Normal instead of
Immediate. This is expected because microtasks are not Scheduler tasks;
it's an implementation detail.
I gated the test to only run in v17 because it's a regression test for
legacy Suspense behavior, and the implementation details of the snapshot
changed in v18.
Test plan
---------
Using latest:
```
yarn test --build --project devtools --release-channel=experimental profilingcache
```
Using v17 (typically runs in a timed CI workflow):
```
/scripts/circleci/download_devtools_regression_build.js 17.0 --replaceBuild
yarn test --build --project devtools --release-channel=experimental --reactVersion 17.0 profilingcache
```
Currently there is no way to provide a nonce when using
`ReactDOM.preinit(..., { as: 'script' })`
This PR adds `nonce?: string` as an option
While implementing this PR I added a test to also show you can pass
`integrity`. This test isn't directly related to the nonce change.
This fixes a bug with `use` where if you update a component that's
currently suspended, React will sometimes mistake it for a render phase
update.
This happens because we don't reset `currentlyRenderingFiber` until the
suspended is unwound. And with `use`, that can happen asynchronously,
most commonly when the work loop is suspended during a transition.
The fix is to make sure `currentlyRenderingFiber` is only set when we're
in the middle of rendering, which used to be true until `use` was
introduced.
More specifically this means clearing `currentlyRenderingFiber` when
something throws and setting it again when we resume work.
In many cases, this bug will fail "gracefully" because the update is
still added to the queue; it's not dropped completely. It's also
somewhat rare because it has to be the exact same component that's
currently suspended. But it's still a bug. I wrote a regression test
that shows a sync update failing to interrupt a suspended component.
This hook reads the status of its ancestor form component, if it exists.
```js
const {pending, data, action, method} = useFormStatus();
```
It can be used to implement a loading indicator, for example. You can
think of it as a shortcut for implementing a loading state with the
useTransition hook.
For now, it's only available in the experimental channel. We'll share
docs once its closer to being stable. There are additional APIs that
will ship alongside it.
Internally it's implemented using startTransition + a context object.
That's a good way to think about its behavior, but the actual
implementation details may change in the future.
Because form elements cannot be nested, the implementation in the
reconciler does not bother to keep track of multiple nested "transition
providers". So although it's implemented using generic Fiber config
methods, it does currently make some assumptions based on React DOM's
requirements.
When there are multiple async actions at the same time, we entangle them
together because we can't be sure which action an update might be
associated with. (For this, we'd need AsyncContext.) However, if one of
the async actions fails with an error, it should only affect that
action, not all the other actions it may be entangled with.
Resolving each action independently also means they can have independent
pending state types, rather than being limited to an `isPending`
boolean. We'll use this to implement an upcoming form API.
I found a couple scenarios where preloads were issued too aggressively
1. During SSR, if you render a new stylesheet after the preamble flushed
it will flush a preload even if the resource was already preloaded
2. During Client render, if you call `ReactDOM.preload()` it will only
check if a preload exists in the Document before inserting a new one. It
should check for an underlying resource such as a stylesheet link or
script if the preload is for a recognized asset type
## Summary
We added some post-processing in the build for RN in #26616 that broke
for users on Windows due to how line endings were handled to the regular
expression to insert some directives in the docblock. This fixes that
problem, reported in #26697 as well.
## How did you test this change?
Verified files are still built correctly on Mac/Linux. Will ask for help
to test on Windows.
useMemoCache wasn't previously supported in the DevTools, so any attempt
to inspect a component using the hook would result in a
`dispatcher.useMemoCache is not a function (it is undefined)` error.
This is enabled in the canary channels, but because it's relatively
untested, we'll disable it at Meta until they're ready to start trying
it out. It can change some behavior even if you don't intentionally
start using the API.
The reason it's not a dynamic flag is that it affects the external Fizz
runtime, which currently can't read flags at runtime.
We used to have Event Replaying for any kind of Discrete event where
we'd track any event after hydrateRoot and before the async code/data
has loaded in to hydrate the target. However, this didn't really work
out because code inside event handlers are expected to be able to
synchronously read the state of the world at the time they're invoked.
If we replay discrete events later, the mutable state around them like
selection or form state etc. may have changed.
This limitation doesn't apply to Client Actions:
- They're expected to be async functions that themselves work
asynchronously. They're conceptually also in the "navigation" events
that happen after the "submit" events so they're already not
synchronously even before the first `await`.
- They're expected to operate mostly on the FormData as input which we
can snapshot at the time of the event.
This PR adds a bit of inline script to the Fizz runtime (or external
runtime) to track any early submit events on the page - but only if the
action URL is our placeholder `javascript:` URL. We track a queue of
these on `document.$$reactFormReplay`. Then we replay them in order as
they get hydrated and we get a handle on the Client Action function.
I add the runtime to the `bootstrapScripts` phase in Fizz which is
really technically a little too late, because on a large page, it might
take a while to get to that script even if you have displayed the form.
However, that's also true for external runtime. So there's a very short
window we might miss an event but it's good enough and better than
risking blocking display on this script.
The main thing that makes the replaying difficult to reason about is
that we can have multiple instance of React using this same queue. This
would be very usual but you could have two different Reacts SSR:ing
different parts of the tree and using around the same version. We don't
have any coordinating ids for this. We could stash something on the form
perhaps but given our current structure it's more difficult to get to
the form instance in the commit phase and a naive solution wouldn't
preserve ordering between forms.
This solution isn't 100% guaranteed to preserve ordering between
different React instances neither but should be in order within one
instance which is the common case.
The hard part is that we don't know what instance something will belong
to until it hydrates. So to solve that I keep everything in the original
queue while we wait, so that ordering is preserved until we know which
instance it'll go into. I ended up doing a bunch of clever tricks to
make this work. These could use a lot more tests than I have right now.
Another thing that's tricky is that you can update the action before
it's replayed but we actually want to invoke the old action if that
happens. So we have to extract it even if we can't invoke it right now
just so we get the one that was there during hydration.
We currently use rollup to make an adhoc bundle from the file system
when we're testing an import of an external file.
This doesn't follow all the interception rules that we use in jest and
in our actual builds.
This switches to just using jest require() to load these. This means
that they effectively have to load into the global document so this only
works with global document tests which is all we have now anyway.
This wires up, but does not yet implement, an experimental hook called
useFormStatus. The hook is imported from React DOM, not React, because
it represents DOM-specific state — its return type includes FormData as
one of its fields. Other renderers that implement similar methods would
use their own renderer-specific types.
The API is prefixed and only available in the experimental channel.
It can only be used from client (browser, SSR) components, not Server
Components.
Insert temporary input node to polyfill submitter argument in FormData.
This works for buttons too and fixes a bug where the type attribute
wasn't reset.
I also exclude the submitter if it's a function action. This ensures
that we don't include the generated "name" when the action is a server
action. Conceptually that name doesn't exist.
Fizz can emit whatever it wants for the SSR version of these fields when
it's a function action so they might not align with what is in the
previous props. Therefore we need to force them to update if we're
updating to a non-function where they might be relevant again.
Use the Blob constructor + append with filename instead of File
constructor. Node.js doesn't expose a global File constructor but does
support it in this form.
Queue fields until we get the 'end' event from the previous file. We
rely on previous files being available by the time a field is resolved.
However, since the 'end' event in Readable is fired after two
micro-tasks, these are not resolved in order.
I use a queue of the fields while we're still waiting on files to
finish. This still doesn't resolve files and fields in order relative to
each other but that doesn't matter for our usage.
Stacked on #26557
Supporting Float methods such as ReactDOM.preload() are challenging for
flight because it does not have an easy means to convey direct
executions in other environments. Because the flight wire format is a
JSON-like serialization that is expected to be rendered it currently
only describes renderable elements. We need a way to convey a function
invocation that gets run in the context of the client environment
whether that is Fizz or Fiber.
Fiber is somewhat straightforward because the HostDispatcher is always
active and we can just have the FlightClient dispatch the serialized
directive.
Fizz is much more challenging becaue the dispatcher is always scoped but
the specific request the dispatch belongs to is not readily available.
Environments that support AsyncLocalStorage (or in the future
AsyncContext) we will use this to be able to resolve directives in Fizz
to the appropriate Request. For other environments directives will be
elided. Right now this is pragmatic and non-breaking because all
directives are opportunistic and non-critical. If this changes in the
future we will need to reconsider how widespread support for async
context tracking is.
For Flight, if AsyncLocalStorage is available Float methods can be
called before and after await points and be expected to work. If
AsyncLocalStorage is not available float methods called in the sync
phase of a component render will be captured but anything after an await
point will be a noop. If a float call is dropped in this manner a DEV
warning should help you realize your code may need to be modified.
This PR also introduces a way for resources (Fizz) and hints (Flight) to
flush even if there is not active task being worked on. This will help
when Float methods are called in between async points within a function
execution but the task is blocked on the entire function finishing.
This PR also introduces deduping of Hints in Flight using the same
resource keys used in Fizz. This will help shrink payload sizes when the
same hint is attempted to emit over and over again
In React DOM, we use HostContext to represent the namespace of whatever
is currently rendering — SVG, Math, or HTML. Because there is a fixed
set of possible values, we can switch this to be a number instead. My
motivation is that I want to start tracking additional information in
this type, and I want to pack all of it into a single number instead of
turning it into an object. For better performance.
(In dev, the host context type is already an object that includes
additional information, but that's dev so who cares.)
Technically, before this change, the host context could be any namespace
URI string, but any value other than SVG or Math was treated the same
way. Only SVG and Math have special behavior. So in the new structure,
there are three enum values: SVG, Math, or None, which represents the
HTML namespace as well as all other possible namespaces.
This is the next step toward full support for async form actions.
Errors thrown inside form actions should cause the form to re-render and
throw the error so it can be captured by an error boundary. The behavior
is the same if the `<form />` had an internal useTransition hook, which
is pretty much exactly how we implement it, too.
The first time an action is called, the form's HostComponent is
"upgraded" to become stateful, by lazily mounting a list of hooks. The
rest of the implementation for function components can be shared.
Because the error handling behavior added in this commit is just using
useTransition under-the-hood, it also handles pending states, too.
However, this pending state can't be observed until we add a new hook
for that purpose. I'll add this next.
InvokeGuardedCallback is now implemented with the browser fork done at
error-time rather than module-load-time. Originally it also tried to
freeze the window/document references to avoid mismatches in prototype
chains when testing React in different documents however we have since
updated our tests to not do this and it was a test only feature so I
removed it.
Stacked on #26570
Previously we restricted Float methods to only being callable while
rendering. This allowed us to make associations between calls and their
position in the DOM tree, for instance hoisting preinitialized styles
into a ShadowRoot or an iframe Document.
When considering how we are going to support Flight support in Float
however it became clear that this restriction would lead to compromises
on the implementation because the Flight client does not execute within
the context of a client render. We want to be able to disaptch Float
directives coming from Flight as soon as possible and this requires
being able to call them outside of render.
this patch modifies Float so that its methods are callable anywhere. The
main consequence of this change is Float will always use the Document
the renderer script is running within as the HoistableRoot. This means
if you preinit as style inside a component render targeting a ShadowRoot
the style will load in the ownerDocument not the ShadowRoot. Practially
speaking it means that preinit is not useful inside ShadowRoots and
iframes.
This tradeoff was deemed acceptable because these methods are
optimistic, not critical. Additionally, the other methods, preconntect,
prefetchDNS, and preload, are not impacted because they already operated
at the level of the ownerDocument and really only interface with the
Network cache layer.
I added a couple additional fixes that were necessary for getting tests
to pass that are worth considering separately.
The first commit improves the diff for `waitForThrow` so it compares
strings if possible.
The second commit makes invokeGuardedCallback not use metaprogramming
pattern and swallows any novel errors produced from trying to run the
guarded callback. Swallowing may not be the best we can do but it at
least protects React against rapid failure when something causes the
dispatchEvent to throw.
In anticipation of making Fiber use the document global for dispatching
Float methods that arrive from Flight I needed to update some tests that
commonly recreated the JSDOM instance after importing react.
This change updates a few tests to only create JSDOM once per test,
before importing react-dom/client.
Additionally the current act implementation for server streaming did not
adequately model streaming semantics so I rewrite the act implementation
in a way that better mirrors how a browser would parse incoming HTML.
The new act implementation does the following
1. the first time it processes meaningful streamed content it figures
out whether it is rendering into the existing document container or if
it needs to reset the document. this is based on whether the streamed
content contains tags `<html>` or `<body>` etc...
2. Once the streaming container is set it will typically continue to
stream into that container for future calls to act. The exception is if
the streaming container is the `<head>` in which case it will switch to
streaming into the body once it receives a `<body>` tag.
This means for tests that render something like a `<div>...</div>` it
will naturally stream into the default `<div id="container">...` and for
tests that render a full document the HTML will parse like a real
browser would (with some very minor edge case differences)
I also refactored the way we move nodes from buffered content into the
document and execute any scripts we find. Previously we were using
window.eval and I switched this to just setting the external script
content as script text. Additionally the nonce logic is reworked to be a
bit simpler.
This puts the change introduced by #26611 behind a flag until Meta is
able to roll it out. Disabling the flag reverts back to the old
behavior, where retries are throttled if there's still data remaining in
the tree, but not if all the data has finished loading.
The new behavior is still enabled in the public builds.
- substr is Annex B
- substring silently flips its arguments if they're in the "wrong order", which is confusing
- slice is better than sliced bread (no pun intended) and also it works the same way on Arrays so there's less to remember
---
> I'd be down to just lint and enforce a single form just for the potential compression savings by using a repeated string.
_Originally posted by @sebmarkbage in https://github.com/facebook/react/pull/26663#discussion_r1170455401_
This lets you pass a function to `<form action={...}>` or `<button
formAction={...}>` or `<input type="submit formAction={...}>`. This will
behave basically like a `javascript:` URL except not quite implemented
that way. This is a convenience for the `onSubmit={e => {
e.preventDefault(); const fromData = new FormData(e.target); ... }`
pattern.
You can still implement a custom `onSubmit` handler and if it calls
`preventDefault`, it won't invoke the action, just like it would if you
used a full page form navigation or javascript urls. It behaves just
like a navigation and we might implement it with the Navigation API in
the future.
Currently this is just a synchronous function but in a follow up this
will accept async functions, handle pending states and handle errors.
This is implemented by setting `javascript:` URLs, but these only exist
to trigger an error message if something goes wrong instead of
navigating away. Like if you called `stopPropagation` to prevent React
from handling it or if you called `form.submit()` instead of
`form.requestSubmit()` which by-passes the `submit` event. If CSP is
used to ban `javascript:` urls, those will trigger errors when these
URLs are invoked which would be a different error message but it's still
there to notify the user that something went wrong in the plumbing.
Next up is improving the SSR state with action replaying and progressive
enhancement.
Implements initial (client-only) support for async actions behind a
flag. This is an experimental feature and the design isn't completely
finalized but we're getting closer. It will be layered alongside other
features we're working on, so it may not feel complete when considered
in isolation.
The basic description is you can pass an async function to
`startTransition` and all the transition updates that are scheduled
inside that async function will be grouped together. The `isPending`
flag will be set to true immediately, and only set back to false once
the async action has completed (as well as all the updates that it
triggers).
The ideal behavior would be that all updates spawned by the async action
are automatically inferred and grouped together; however, doing this
properly requires the upcoming (stage 2) Async Context API, which is not
yet implemented by browsers. In the meantime, we will fake this by
grouping together all transition updates that occur until the async
function has terminated. This can lead to overgrouping between unrelated
actions, which is not wrong per se, just not ideal.
If the `useTransition` hook is removed from the UI before an async
action has completed — for example, if the user navigates to a new page
— subsequent transitions will no longer be grouped with together with
that action.
Another consequence of the lack of Async Context is that if you call
`setState` inside an action but after an `await`, it must be wrapped in
`startTransition` in order to be grouped properly. If we didn't require
this, then there would be no way to distinguish action updates from
urgent updates caused by user input, too. This is an unfortunate footgun
but we can likely detect the most common mistakes using a lint rule.
Once Async Context lands in browsers, we can start warning in dev if we
detect an update that hasn't been wrapped in `startTransition`. Then,
longer term, once the feature is ubiquitous, we can rely on it for real
and allow you to call `setState` without the additional wrapper.
Things that are _not_ yet implemented in this PR, but will be added as
follow ups:
- Support for non-hook form of `startTransition`
- Canceling the async action scope if the `useTransition` hook is
deleted from the UI
- Anything related to server actions
I accidentally made a behavior change in the refactor. It turns out that
when switching off `checked` to an uncontrolled component, we used to
revert to the concept of "initialChecked" which used to be stored on
state.
When there's a diff to this computed prop and the value of props.checked
is null, then we end up in a case where it sets `checked` to
`initialChecked`:
5cbe6258bc/packages/react-dom-bindings/src/client/ReactDOMInput.js (L69)
Since we never changed `initialChecked` and it's not relevant if
non-null `checked` changes value, the only way this "change" could
trigger was if we move from having `checked` to having null.
This wasn't really consistent with how `value` works, where we instead
leave the current value in place regardless. So this is a "bug fix" that
changes `checked` to be consistent with `value` and just leave the
current value in place. This case should already have a warning in it
regardless since it's going from controlled to uncontrolled.
Related to that, there was also another issue observed in
https://github.com/facebook/react/pull/26596#discussion_r1162295872 and
https://github.com/facebook/react/pull/26588
We need to atomically apply mutations on radio buttons. I fixed this by
setting the name to empty before doing mutations to value/checked/type
in updateInput, and then set the name to whatever it should be. Setting
the name is what ends up atomically applying the changes.
---------
Co-authored-by: Sophie Alpert <git@sophiebits.com>
## Summary
Removing `enableNamedHooksFeature`, `enableProfilerChangedHookIndices`,
`enableProfilerComponentTree` feature flags, they are the same for all
configurations.
Some minor changes, observed while working on 24.7.5 release:
- Updated numeration of text instructions
- `reactjs.org` -> `react.dev`
- Fixed using `npm view` command for node 16+, `publish-release` script
currently fails if used with node 16+
Builds on top of https://github.com/facebook/react/pull/26661
This lets you pass FormData objects through the Flight Reply
serialization. It does that by prefixing each entry with the ID of the
reference and then the decoding side creates a new FormData object
containing only those fields (without the prefix).
Ideally this should be more generic. E.g. you should be able to pass
Blobs, Streams and Typed Arrays by reference inside plain objects too.
You should also be able to send Blobs and FormData in the regular Flight
serialization too so that they can go both directions. They should be
symmetrical. We'll get around to adding more of those features in the
Flight protocol as we go.
---------
Co-authored-by: Sophie Alpert <git@sophiebits.com>
Since this is an observable behavior and is hard to think about, seems
good to have tests for this.
The expected value included in each test is the behavior that existed
prior to #26546.
In
2019ddc75f,
we changed to set .defaultValue before .value on updates. In some cases,
setting .defaultValue causes .value to change, and since we only set
.value if it has the wrong value, this resulted in us not assigning to
.value, which resulted in inputValueTracking not knowing the right
value. See new test added.
My fix here is to (a) move the value setting back up first and (b)
narrowing the fix in the aforementioned PR to newly remove the value
attribute only if it defaultValue was previously present in props.
The second half is necessary because for types where the value property
and attribute are indelibly linked (hidden checkbox radio submit image
reset button, i.e. spec modes default or default/on from
https://html.spec.whatwg.org/multipage/input.html#dom-input-value-default),
we can't remove the value attribute after setting .value, because that
will undo the assignment we just did! That is, not having (b) makes all
of those types fail to handle updating props.value.
This code is incredibly hard to think about but I think this is right
(or at least, as right as the old code was) because we set .value here
only if the nextProps.value != null, and we now remove defaultValue only
if lastProps.defaultValue != null. These can't happen at the same time
because we have long warned if value and defaultValue are simultaneously
specified, and also if a component switches between controlled and
uncontrolled.
Also, it fixes the test in https://github.com/facebook/react/pull/26626.
In the extension, currently we do the following:
1. check whether there's at least one React renderer on the page
2. if yes, load the backend to the page
3. initialize the backend
To support multiple versions of backends, we are changing it to:
1. check the versions of React renders on the page
2. load corresponding React DevTools backends that are shipped with the
extension; if they are not contained (usually prod builds of
prereleases), show a UI to allow users to load them from UI
3. initialize each of the backends
To enable this workflow, a backend will ignore React renderers that does
not match its version
This PR adds a new file "backendManager" in the extension for this
purpose.
------
I've tested it on Chrome, Edge and Firefox extensions
This lets the client bundle encode Server References without them first
being passed from an RSC payload. Like if you just import `"use server"`
from the client. A bundler could already emit these proxies to be called
on the client but the subtle difference is that those proxies couldn't
be passed back into the server by reference. They have to be registered
with React.
We don't currently implement importing `"use server"` from client
components in the reference implementation. It'd need to expand the
Webpack plugin with a loader that rewrites files with the `"use server"`
in the client bundle.
```
"use server";
export async function action() {
...
}
```
->
```
import {createServerReference} from "react-server-dom-webpack/client";
import {callServer} from "some-router/call-server";
export const action = createServerReference('1234#action', callServer);
```
The technique I use here is that the compiled output has to call
`createServerReference(id, callServer)` with the `$$id` and proxy
implementation. We then return a proxy function that is registered with
a WeakMap to the particular instance of the Flight Client.
This might be hard to implement because it requires emitting module
imports to a specific stateful runtime module in the compiler. A benefit
is that this ensures that this particular reference is locked to a
specific client if there are multiple - e.g. talking to different
servers.
It's fairly arbitrary whether we use a WeakMap technique (like we do on
the client) vs an `$$id` (like we do on the server). Not sure what's
best overall. The WeakMap is nice because it doesn't leak implementation
details that might be abused to consumers. We should probably pick one
and unify.
We currently don't just "require" a module by its module id/path. We
encode the pair of module id/path AND its export name. That's because
with module splitting, a single original module can end up in two or
more separate modules by name. Therefore the manifest files need to
encode how to require the whole module as well as how to require each
export name.
In practice, we don't currently use this because we end up forcing
Webpack to deopt and keep it together as a single module, and we don't
even have the code in the Webpack plugin to write separate values for
each export name.
The problem is with CJS we don't statically know what all the export
names will be. Since these cases will never be module split, we don't
really need to know.
This changes the Flight requires to first look for the specific name
we're loading and then if that name doesn't exist in the manifest we
fallback to looking for the `"*"` name containing the entire module and
look for the name in there at runtime.
We could probably optimize this a bit if we assume that CJS modules on
the server never get built with a name. That way we don't have to do the
failed lookup.
Additionally, since we've recently merged filepath + name into a single
string instead of two values, we now have to split those back out by
parsing the string. This is especially unfortunate for server references
since those should really not reveal what they are but be a hash or
something. The solution might just be to split them back out into two
separate fields again.
cc @shuding
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## Summary
Browsers restore state like forms and scroll position right after the
popstate event. To make sure the page work as expected on back or
forward button, we need to flush transitions scheduled in a popstate
synchronously, and only yields if it suspends.
This PR adds a new HostConfig method to check if `window.event ===
'popstate'`, and `scheduleMicrotask` if a transition is scheduled in a
`PopStateEvent`.
## How did you test this change?
yarn test
If a Suspense fallback is shown, and the data finishes loading really
quickly after that, we throttle the content from appearing for 500ms to
reduce thrash.
This already works for successive fallback states (like if one fallback
is nested inside another) but it wasn't being applied to the final step
in the sequence: if there were no more unresolved Suspense boundaries in
the tree, the content would appear immediately.
This fixes the throttling behavior so that it applies to all renders
that are the result of suspended data being loaded. (Our internal jargon
term for this is a "retry".)
Many of our Suspense-related tests were written before the `act` API was
introduced, and use the lower level `waitFor` helpers instead. So they
are less resilient to changes in implementation details than they could
be.
This converts some of our test suite to use `act` in more places. I
found these while working on a PR to expand our fallback throttling
mechanism to include all renders that result from a promise resolving,
even if there are no more fallbacks in the tree.
I think this covers all the remaining tests that are affected.
Fixes https://github.com/facebook/react/issues/26500
## Summary
- No more using `clipboard-js` from the backend side, now emitting
custom `saveToClipboard` event, also adding corresponding listener in
`store.js`
- Not migrating to `navigator.clipboard` api yet, there were some issues
with using it on Chrome, will add more details to
https://github.com/facebook/react/pull/26539
## How did you test this change?
- Tested on Chrome, Firefox, Edge
- Tested on standalone electron app: seems like context menu is not
expected to work there (cannot right-click on value, the menu is not
appearing), other logic (pressing on copy icon) was not changed
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TestName` is helpful in development.
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## Summary
Addresses #26352.
This PR explicitly passes an icon to `chrome.devtools.panels.create()`,
so that edge devtools will display the icon when in [Focus
Mode](https://learn.microsoft.com/en-us/microsoft-edge/devtools-guide-chromium/experimental-features/focus-mode).
<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
-->
## How did you test this change?
Passing test suite (`yarn test` & `yarn test --prod`) ✅
Passing lint (`yarn linc`) ✅
Passing type checks (`yarn flow`) ✅
**Visual Testing**
Before Changes | After Changes
:-------------------------:|:-------------------------:

|

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Many of our Suspense-related tests were written before the `act` API was
introduced, and use the lower level `waitFor` helpers instead. So they
are less resilient to changes in implementation details than they could
be.
This converts some of our test suite to use `act` in more places. I
found these while working on a PR to expand our fallback throttling
mechanism to include all renders that result from a promise resolving,
even if there are no more fallbacks in the tree. This isn't all the
affected tests, just some of them — I'll be sharding the changes across
multiple PRs.
Since `props.x` is a possibly megamorphic access, it can be slow to
access and trigger recompilation.
When we are looping over the props and pattern matching every key,
anyway, we've already done this work. We can just reuse the same value
by stashing it outside the loop in the stack.
This only makes sense for updates in diffInCommitPhase since otherwise
we don't have the full set of props in that loop.
We also have to be careful not to skip over equal values since we need
to extract them anyway.
This traces back to https://github.com/facebook/react/pull/6449 and then
another before that.
I think that back then we favored the property over the attribute, and
setting the property wouldn't be enough. However, the default path for
these are now using attributes if we don't special case it. So we don't
need it.
The only difference is that we currently have a divergence for
symbol/function behavior between controlled values that use the
getToStringValue helpers which treat them as empty string, where as
everywhere else they're treated as null/missing.
Since this comes with a warning and is a weird error case, it's probably
fine to change.
Updates that are marked as part of a transition are allowed to block a
render from committing. Generally, other updates cannot — however,
there's one exception that's leftover from a previous iteration of our
Suspense architecture. If an update is not the result of a known urgent
event type — known as "Default" updates — then we allow it to suspend
briefly, as long as the delay is short enough that the user won't
notice. We refer to this delay as a "Just Noticable Difference" (JND)
delay. To illustrate, if the user has already waited 400ms for an update
to be reflected on the screen, the theory is that they won't notice if
you wait an additional 100ms. So React can suspend for a bit longer in
case more data comes in. The longer the user has already waited, the
longer the JND.
While we still believe this theory is sound from a UX perspective, we no
longer think the implementation complexity is worth it. The main thing
that's changed is how we handle Default updates. We used to render
Default updates concurrently (i.e. they were time sliced, and were
scheduled with postTask), but now they are blocking. Soon, they will
also be scheduled with rAF, too, which means by the end of the next rAF,
they will have either finished rendering or the main thread will be
blocked until they do. There are various motivations for this but part
of the rationale is that anything that can be made non-blocking should
be marked as a Transition, anyway, so it's not worth adding
implementation complexity to Default.
This commit removes the JND delay for Default updates. They will now
commit immediately once the render phase is complete, even if a
component suspends.
This removes the concept of `prepareUpdate()`, behind a flag.
React Native already does everything in the commit phase, but generates
a temporary update payload before applying it.
React Fabric does it both in the render phase. Now it just moves it to a
single host config.
For DOM I forked updateProperties into one that does diffing and
updating in one pass vs just applying a pre-diffed updatePayload.
There are a few downsides of this approach:
- If only "children" has changed, we end up scheduling an update to be
done in the commit phase. Since we traverse through it anyway, it's
probably not much extra.
- It does more work in the commit phase so for a large tree that is
mostly unchanged, it'll stall longer.
- It does some extra work for special cases since that work happens if
anything has changed. We no longer have a deep bailout.
- The special cases now have to each replicate the "clean up old props"
loop, leading to extra code.
The benefit is that this doesn't allocate temporary extra objects
(possibly multiple per element if the array has to resize). It's less
work overall. It also gives us an option to reuse this function for a
sync render optimization.
Another benefit is that if we do the loop in the commit phase I can do
further optimizations by reading all props that I need for special cases
in that loop instead of polymorphic reads from props. This is what I'd
like to do in future refactors that would be stacked on top of this
change.
We have moved away from HostConfig since the name does not fully
describe the configs we customize per runtime like FlightClient,
FlightServer, Fizz, and Fiber. This commit generalizes $$$hostconfig to
$$$config
part of https://github.com/facebook/react/pull/26571
merging separately to improve tracking of files renames in git
Rename HostConfig files to FiberConfig to clarify they are configs for
Fiber and not Fizz/Flight. This better conforms to the naming used in
Flight and now Fizz of `ReactFlightServerConfig` and `ReactFizzConfig`
Part of https://github.com/facebook/react/pull/26571
Implements wiring for Flight to have it's own "HostConfig" from Fizz.
Historically the ServerFormatConfigs were supposed to be generic enough
to be used by Fizz and Flight. However with the addition of features
like Float the configs have evolved to be more specific to the renderer.
We may want to get back to a place where there is a pure FormatConfig
which can be shared but for now we are embracing the fact that these
runtimes need very different things and DCE cannot adequately remove the
unused stuff for Fizz when pulling this dep into Flight so we are going
to fork the configs and just maintain separate ones.
At first the Flight config will be almost empty but once Float support
in Flight lands it will have a more complex implementation
Additionally this commit normalizes the component files which make up
FlightServerConfig and FlightClientConfig. Now each file that
participates starts with ReactFlightServerConfig... and
ReactFlightClientConfig...
## Summary
This pull request aims to improve the maintainability of the codebase by
consolidating types and constants that are shared between the backend
and frontend. This consolidation will allow us to maintain backwards
compatibility in the frontend in the future.
To achieve this, we have moved the shared types and constants to the
following blessed files:
- react-devtools-shared/src/constants
- react-devtools-shared/src/types
- react-devtools-shared/src/backend/types
- react-devtools-shared/src/backend/NativeStyleEditor/types
Please note that the inclusion of NativeStyleEditor in this list is
temporary, and we plan to remove it once we have a better plugin system
in place.
## How did you test this change?
I have tested it by running `yarn flow dom-node`, which reports no
errors.
`act` uses the `didScheduleLegacyUpdate` field to simulate the behavior
of batching in React <17 and below. It's a quirk leftover from a
previous implementation, not intentionally designed.
This sets `didScheduleLegacyUpdate` every time a legacy root receives an
update as opposed to only when the `executionContext` is empty. There's
no real reason to do it this way over some other way except that it's
how it used to work before #26512 and we should try our best to maintain
the existing behavior, quirks and all, since existing tests may have
come to accidentally rely on it.
This should fix some (though not all) of the internal Meta tests that
started failing after #26512 landed.
Will add a regression test before merging.
In #26573 I changed it so that textareas get their defaultValue reset if
you don't specify one.
However, the way that was implemented, it always set it for any update
even if it hasn't changed.
We have a test for that, but that test only works if no properties
update at all so that no update was scheduled. This fixes the test so
that it updates some unrelated prop.
I also found a test for `checked` that needed a similar fix.
Interestingly, we don't do this deduping for `defaultValue` or
`defaultChecked` on inputs and there's no test for that.
This is mainly renaming some stuff. The behavior change is
hasOwnProperty to nullish check.
I had a bigger refactor that was a dead-end but might as well land this
part and see if I can pick it up later.
Currently, `waitForThrow` tries to diff the expected value against the
thrown value if it doesn't match. However if the expectation is a
string, we are not diffing against the thrown message. This commit makes
it so if we are matching against message we also diff against message.
## Summary
- #26234 is reverted and replaced with a better approach
- introduce a new global devtools variable to decouple the global hook's
dependency on backend/console.js, and add it to react-devtools-inline
and react-devtools-standalone
With this PR, I want to introduce a new principle to hook.js: we should
always be alert when editing this file and avoid importing from other
files.
In the past, we try to inline a lot of the implementation because we use
`.toString()` to inject this function from the extension (we still have
some old comments left). Although it is no longer inlined that way, it
has became now more important to keep it clean as it is a de facto
global API people are using (9.9K files contains it on Github search as
of today).
**File size change for extension:**
Before:
379K installHook.js
After:
21K installHook.js
363K renderer.js
This fixes the "double free" bug illustrated by the regression test
added in the previous commit.
The underlying issue is that `effect.destroy` field is a mutable field
but we read it during render. This is a concurrency bug — if we had a
borrow checker, it would not allow this.
It's rare in practice today because the field is updated during the
commit phase, which takes a lock on the fiber tree until all the effects
have fired. But it's still theoretically wrong because you can have
multiple Fiber copies each with their own reference to a single destroy
function, and indeed we discovered in production a scenario where this
happens via our current APIs.
In the future these types of scenarios will be much more common because
we will introduce features where effects may run concurrently with the
render phase — i.e. an imperative `hide` method that synchronously hides
a React tree and unmounts all its effects without entering the render
phase, and without interrupting a render phase that's already in
progress.
A future version of React may also be able to run the entire commit
phase concurrently with a subsequent render phase. We can't do this now
because our data structures are not fully thread safe (see: the Fiber
alternate model) but we should be able to do this in the future.
The fix I've introduced in this commit is to move the `destroy` field to
a separate object. The effect "instance" is a shared object that remains
the same for the entire lifetime of an effect. In Rust terms, a RefCell.
The field is `undefined` if the effect is unmounted, or if the effect
ran but is not stateful. We don't explicitly track whether the effect is
mounted or unmounted because that can be inferred by the hiddenness of
the fiber in the tree, i.e. whether there is a hidden Offscreen fiber
above it.
It's unfortunate that this is stored on a separate object, because it
adds more memory per effect instance, but it's conceptually sound. I
think there's likely a better data structure we could use for effects;
perhaps just one array of effect instances per fiber. But I think this
is OK for now despite the additional memory and we can follow up with
performance optimizations later.
---------
Co-authored-by: Dan Abramov <dan.abramov@gmail.com>
Co-authored-by: Rick Hanlon <rickhanlonii@gmail.com>
Co-authored-by: Jan Kassens <jan@kassens.net>
## Summary
The electron package was recently upgraded from ^11.1.0 to ^23.1.2
(#26337). However, the WebContents `new-window` event – that is used in
the react-devtools project – was deprecated in
[v12.0.0](https://releases.electronjs.org/release/v12.0.0) and removed
in [v22.2.0](https://releases.electronjs.org/release/v22.2.0). The event
was replaced by `webContents.setWindowOpenHandler()`. This PR replaces
the `new-window` event with `webContents.setWindowOpenHandler()`.
## How did you test this change?
I created a simple electron application with similar functionality:
```
const { app, BrowserWindow, shell } = require('electron')
const createWindow = () => {
const mainWindow = new BrowserWindow({
width: 800,
height: 600
})
mainWindow.webContents.setWindowOpenHandler(({ url }) => {
shell.openExternal(url)
return { action: 'deny' }
})
mainWindow.loadFile('index.html')
}
app.whenReady().then(() => {
createWindow()
})
```
---------
Co-authored-by: root <root@DESKTOP-KCGHLB8.localdomain>
This is a follow up to https://github.com/facebook/react/pull/26546
This is strictly a perf optimization since we know that switches over
strings aren't optimally implemented in current engines. Basically
they're a sequence of ifs.
As a result, we're better off putting the unusual cases in a Map and the
very common cases in the beginning of the switch. We might be better off
putting very common cases in explicit ifs - just in case the engine does
optimize switches to a hash table which is potentially worse.
---------
Co-authored-by: Sophie Alpert <git@sophiebits.com>
## Summary
First three parameters of `findInstanceBlockingEvent` are unused since I
think if we remove the unused parameters it makes it easier to know that
which parameters is need by `findInstanceBlockingEvent`.
## How did you test this change?
Existing tests.
There are four places we have special cases based off the DOMProperty
config:
1) DEV-only: ReactDOMUnknownPropertyHook warns for passing booleans to
non-boolean attributes. We just need a simple list of all properties
that are affected by that. We could probably move this in under setProp
instead and have it covered by that list.
2) DEV-only: Hydration. This just needs to read the value from an
attribute and compare it to what we'd expect to see if it was rendered
on the client. This could use some simplification/unification of the
code but I decided to just keep it simple and duplicated since code size
isn't an issue.
3) DOMServerFormatConfig pushAttribute: This just maps the special case
to how to emit it as a HTML attribute.
4) ReactDOMComponent setProp: This just maps the special case to how to
emit it as setAttribute or removeAttribute.
Basically we just have to remember to keep pushAttribute and setProp
aligned. There's only one long switch in prod per environment.
This just turns it all to a giant simple switch statement with string
cases. This is in theory the most optimizable since syntactically all
the information for a hash table is there. However, unfortunately we
know that most VMs don't optimize this very well and instead just turn
them into a bunch of ifs. JSC is best. We can minimize the cost by just
moving common attribute to the beginning of the list.
If we shipped this, maybe VMs will get it together to start optimizing
this case but there's a chicken and egg problem here and the game theory
reality is that we probably don't want to regress. Therefore, I intend
to do a follow up after landing this which reintroduces an object
indirection for simple property aliases. That should be enough to make
the remaining cases palatable. I'll also extract the most common
attributes to the beginning or separate ifs.
Ran attribute-behavior fixture and the table is the same.
We shouldn't be referencing internal fields like fiber's `flag` directly
of DevTools. It's an implementation detail. However, over the years a
few of these have snuck in. Because of how DevTools is currently
shipped, where it's expected to be backwards compatible with older
versions of React, this prevents us from refactoring those fields inside
the reconciler.
The plan we have to address this is to fix how DevTools is shipped:
DevTools will be released in lockstep with each version of React.
Until then, though, I need a temporary solution because it's blocking a
feature I'm working on. So in meantime, I'm going to have to fork the
DevTool's code based on the React version, like we already do with the
fiber TypeOfWork enum.
As a first step, I've inlined all the references to fiber flags into the
specific call sites where they are used. Eventually we'll import these
functions from the reconciler so they stay in sync, rather than
maintaining duplicate copies of the logic.
This reverts commit b2ae9ddb3b.
While the feature flag is fully rolled out, these tests are also testing
behavior set with an unstable flag on root, which for now we want to
preserve.
Not sure if there's a better way then adding a dynamic feature flag to
the www build?
## Summary
This adds the ability to create public instances for text nodes in
Fabric. The implementation for the public instances lives in React
Native (as it does for host components after #26437). The logic here
just handles their lazy instantiation when requested via
`getPublicInstanceFromInternalInstanceHandle`, which is called by Fabric
with information coming from the shadow tree.
It's important that the creation of public instances for text nodes is
done lazily to avoid regressing memory usage when unused. Instances for
text nodes are left intact if the public instance is never accessed.
This is necessary to implement access to text nodes in React Native as
explained in
https://github.com/react-native-community/discussions-and-proposals/pull/607
## How did you test this change?
Added unit tests (also fixed a test that was only testing the logic in a
mock :S).
There was a bug in the attribute seralization for stylesheet resources
injected by the Fizz runtime. For boolean properties the attribute value
was set to an empty string but later immediately set to a string coerced
value. This PR fixes that bug and refactors the code paths to be clearer
## Summary
Fixes https://github.com/facebook/react/issues/24781
Restricting from editing props, which are class instances, because their
internals should be opaque.
Proposed changes:
1. Adding new data type `class_instance`: based on prototype chain of an
object we will check if its plain or not. If not, then will be marked as
`class_instance`. This should not affect `arrays`, ..., because we do
this in the end of an `object` case in `getDataType` function.
Important detail: this approach won't work for objects created with
`Object.create`, because of the custom prototype. This can also be
bypassed by manually deleting a prototype ¯\\\_(ツ)_/¯
I am not sure if there might be a better solution (which will cover all
cases) to detect if object is a class instance. Initially I was trying
to use `Object.getPrototypeOf(object) === Object.prototype`, but this
won't work for cases when we are dealing with `iframe`.
2. Objects with a type `class_instance` will be marked as unserializable
and read-only.
## Demo
`person` is a class instance, `object` is a plain object
https://user-images.githubusercontent.com/28902667/228914791-ebdc8ab0-eb5c-426d-8163-66d56b5e8790.mov
We almost never want to show content before its styles have loaded. But
eventually we will give up and allow unstyled content. So this extends
the timeout to a full minute. This somewhat arbitrary — big enough that
you'd only reach it under extreme circumstances.
Note that, like regular Suspense, the app is still interactive while
we're waiting for content to load. Only the unstyled content is blocked
from appearing, not updates in general. A new update will interrupt it.
We should figure out what the browser engines do during initial page
load and consider aligning our behavior with that. It's supposed to be
render blocking by default but there may be some cases where they, too,
give up and FOUC.
I originally made it so that a Suspensey commit — i.e. a commit that's
waiting for a stylesheet, image, or font to load before proceeding —
could not be interrupted by transitions. My reasoning was that Suspensey
commits always time out after a short interval, anyway, so if the
incoming update isn't urgent, it's better to wait to commit the current
frame instead of throwing it away.
I don't think this rationale was correct, for a few reasons. There are
some cases where we'll suspend for a longer duration, like stylesheets —
it's nearly always a bad idea to show content before its styles have
loaded, so we're going to be extend this timeout to be really long.
But even in the case where the timeout is shorter, like fonts, if you
get a new update, it's possible (even likely) that update will allow us
to avoid showing a fallback, like by navigating to a different page. So
we might as well try.
The behavior now matches our behavior for interrupting a suspended
render phase (i.e. `use`), which makes sense because they're not that
conceptually different.
When React receives new input (via `setState`, a Suspense promise
resolution, and so on), it needs to ensure there's a rendering task
associated with the update. Most of this happens
`ensureRootIsScheduled`.
If a single event contains multiple updates, we end up running the
scheduling code once per update. But this is wasteful because we really
only need to run it once, at the end of the event (or in the case of
flushSync, at the end of the scope function's execution).
So this PR moves the scheduling logic to happen in a microtask instead.
In some cases, we will force it run earlier than that, like for
`flushSync`, but since updates are batched by default, it will almost
always happen in the microtask. Even for discrete updates.
In production, this should have no observable behavior difference. In a
testing environment that uses `act`, this should also not have a
behavior difference because React will push these tasks to an internal
`act` queue.
However, tests that do not use `act` and do not simulate an actual
production environment (like an e2e test) may be affected. For example,
before this change, if a test were to call `setState` outside of `act`
and then immediately call `jest.runAllTimers()`, the update would be
synchronously applied. After this change, that will no longer work
because the rendering task (a timer, in this case) isn't scheduled until
after the microtask queue has run.
I don't expect this to be an issue in practice because most people do
not write their tests this way. They either use `act`, or they write
e2e-style tests.
The biggest exception has been... our own internal test suite. Until
recently, many of our tests were written in a way that accidentally
relied on the updates being scheduled synchronously. Over the past few
weeks, @tyao1 and I have gradually converted the test suite to use a new
set of testing helpers that are resilient to this implementation detail.
(There are also some old Relay tests that were written in the style of
React's internal test suite. Those will need to be fixed, too.)
The larger motivation behind this change, aside from a minor performance
improvement, is we intend to use this new microtask to perform
additional logic that doesn't yet exist. Like inferring the priority of
a custom event.
This flag is already enabled everywhere except for www, which is blocked
by a few tests that assert on the old behavior. Once www is ready, I'll
land this.
This PR has a bunch of surrounding refactoring. See individual commits.
The main change is that we no longer special case `typeof is ===
'string'` as a special case according to the
`enableCustomElementPropertySupport` flag.
Effectively this means that you can't use custom properties/events,
other than the ones React knows about on `<input is="my-input">`
extensions.
This is unfortunate but there's too many paths that are forked in
inconsistent ways since we fork based on tag name. I think __the
solution is to let all React elements set unknown properties/events in
the same way as this flag__ but that's a bigger change than this flag
implies.
Since `is` is not universally supported yet anyway, this doesn't seem
like a huge loss. Attributes still work.
We still support passing the `is` prop and turn that into the
appropriate createElement call.
@josepharhar
## Summary
Our toy webpack plugin for Server Components is pretty broken right now
because, now that `.client.js` convention is gone, it ends up adding
every single JS file it can find (including `node_modules`) as a
potential async dependency. Instead, it should only look for files with
the `'use client'` directive.
The ideal way is to implement this by bundling the RSC graph first.
Then, we would know which `'use client'` files were actually discovered
— and so there would be no point to scanning the disk for them. That's
how Next.js bundler does it.
We're not doing that here.
This toy plugin is very simple, and I'm not planning to do heavy
lifting. I'm just bringing it up to date with the convention. The change
is that we now read every file we discover (alas), bail if it has no
`'use client'`, and parse it if it does (to verify it's actually used as
a directive). I've changed to use `acorn-loose` because it's forgiving
of JSX (and likely TypeScript/Flow). Otherwise, this wouldn't work on
uncompiled source.
## Test plan
Verified I can get our initial Server Components Demo running after this
change. Previously, it would get stuck compiling and then emit thousands
of errors.
Also confirmed the fixture still works. (It doesn’t work correctly on
the first load after dev server starts, but that’s already the case on
main so seems unrelated.)
2023-03-30 22:05:03 +01:00
483 changed files with 19470 additions and 11678 deletions