Commit Graph

1732 Commits

Author SHA1 Message Date
Ming Ye 71cace4d32
Migrate testRunner from jasmine2 to jest-circus (#26144)
## Summary

In jest v27, jest-circus as default test runner
(https://github.com/facebook/jest/pull/10686)

## How did you test this change?

ci green
2023-02-10 13:39:14 -05:00
Josh Story 6396b66411
Model Float on Hoistables semantics (#26106)
## Hoistables

In the original implementation of Float, all hoisted elements were
treated like Resources. They had deduplication semantics and hydrated
based on a key. This made certain kinds of hoists very challenging such
as sequences of meta tags for `og:image:...` metadata. The reason is
each tag along is not dedupable based on only it's intrinsic properties.
two identical tags may need to be included and hoisted together with
preceding meta tags that describe a semantic object with a linear set of
html nodes.

It was clear that the concept of Browser Resources (stylesheets /
scripts / preloads) did not extend universally to all hositable tags
(title, meta, other links, etc...)

Additionally while Resources benefit from deduping they suffer an
inability to update because while we may have multiple rendered elements
that refer to a single Resource it isn't unambiguous which element owns
the props on the underlying resource. We could try merging props, but
that is still really hard to reason about for authors. Instead we
restrict Resource semantics to freezing the props at the time the
Resource is first constructed and warn if you attempt to render the same
Resource with different props via another rendered element or by
updating an existing element for that Resource.

This lack of updating restriction is however way more extreme than
necessary for instances that get hoisted but otherwise do not dedupe;
where there is a well defined DOM instance for each rendered element. We
should be able to update props on these instances.

Hoistable is a generalization of what Float tries to model for hoisting.
Instead of assuming every hoistable element is a Resource we now have
two distinct categories, hoistable elements and hoistable resources. As
one might guess the former has semantics that match regular Host
Components except the placement of the node is usually in the <head>.
The latter continues to behave how the original implementation of
HostResource behaved with the first iteration of Float

### Hoistable Element
On the server hoistable elements render just like regular tags except
the output is stored in special queues that can be emitted in the stream
earlier than they otherwise would be if rendered in place. This also
allow for instance the ability to render a hoistable before even
rendering the <html> tag because the queues for hoistable elements won't
flush until after we have flushed the preamble (`<DOCTYPE
html><html><head>`).

On the client, hoistable elements largely operate like HostComponents.
The most notable difference is in the hydration strategy. If we are
hydrating and encounter a hoistable element we will look for all tags in
the document that could potentially be a match and we check whether the
attributes match the props for this particular instance. We also do this
in the commit phase rather than the render phase. The reason hydration
can be done for HostComponents in render is the instance will be removed
from the document if hydration fails so mutating it in render is safe.
For hoistables the nodes are not in a hydration boundary (Root or
SuspenseBoundary at time of writing) and thus if hydration fails and we
may have an instance marked as bound to some Fiber when that Fiber never
commits. Moving the hydration matching to commit ensures we will always
succeed in pairing the hoisted DOM instance with a Fiber that has
committed.

### Hoistable Resource
On the server and client the semantics of Resources are largely the same
they just don't apply to title, meta, and most link tags anymore.
Resources hoist and dedupe via an `href` key and are ref counted. In a
future update we will add a garbage collector so we can clean up
Resources that no longer have any references

## `<style>` support
In earlier implementations there was no support for <style> tags. This
PR adds support for treating `<style href="..."
precedence="...">...</style>` as a Resource analagous to `<link
rel="stylesheet" href="..." precedence="..." />`

It may seem odd at first to require an href to get Resource semantics
for a style tag. The rationale is that these are for inlining of actual
external stylesheets as an optimization and for URI like scoping of
inline styles for css-in-js libraries. The href indicates that the key
space for `<style>` and `<link rel="stylesheet" />` Resources is shared.
and the precedence is there to allow for interleaving of both kinds of
Style resources. This is an advanced feature that we do not expect most
app developers to use directly but will be quite handy for various
styling libraries and for folks who want to inline as much as possible
once Fizz supports this feature.

## refactor notes
* HostResource Fiber type is renamed HostHoistable to reflect the
generalization of the concept
* The Resource object representation is modified to reduce hidden class
checks and to use less memory overall
* The thing that distinguishes a resource from an element is whether the
Fiber has a memoizedState. If it does, it will use resource semantics,
otherwise element semantics
* The time complexity of matching hositable elements for hydration
should be improved
2023-02-09 22:59:29 -08:00
Jan Kassens 6ddcbd4f96
[flow] enable LTI inference mode (#26104)
This is the next generation inference mode for Flow.
2023-02-09 17:07:39 -05:00
Ming Ye 5940934967
Update to Jest 29 (#26088)
## Summary

- yarn.lock diff +-6249, **small pr**
- use jest-environment-jsdom by default
- uncaught error from jsdom is an error object instead of strings
- abortSignal.reason is read-only in jsdom and node,
https://developer.mozilla.org/en-US/docs/Web/API/AbortSignal/reason

## How did you test this change?

ci green

---------

Co-authored-by: Sebastian Silbermann <silbermann.sebastian@gmail.com>
2023-02-09 17:07:49 +01:00
Sebastian Silbermann 3ff1540e9b
Prefer JSX in ReactNoop assertions (to combat out-of-memory test runs) (#26127)
## Summary

Prefer `getChildrenAsJSX` or `toMatchRenderedOutput` over `getChildren`.
Use `dangerouslyGetChildren` if you really need to (e.g. for `toBe`
assertions).

Prefer `getPendingChildrenAsJSX` over `getPendingChildren`. Use
`dangerouslyGetPendingChildren` if you really need to (e.g. for `toBe`
assertions).

`ReactNoop.getChildren` contains the fibers as non-enumerable
properties. If you pass the children to `toEqual` and have a mismatch,
Jest performance is very poor (to the point of causing out-of-memory
crashes e.g.
https://app.circleci.com/pipelines/github/facebook/react/38084/workflows/02ca0cbb-bab4-4c19-8d7d-ada814eeebb9/jobs/624297/parallel-runs/5?filterBy=ALL&invite=true#step-106-27).
Mismatches can sometimes be intended e.g. on gated tests.

Instead, I converted almost all of the `toEqual` assertions to
`toMatchRenderedOutput` assertions or compare the JSX instead. For
ReactNoopPersistent we still use `getChildren` since we have assertions
on referential equality. `toMatchRenderedOutput` is more accurate in
some instances anyway. I highlighted some of those more accurate
assertions in review-comments.

## How did you test this change?

- [x] `CIRCLE_NODE_TOTAL=20 CIRCLE_NODE_INDEX=5 yarn test
-r=experimental --env=development --ci`: Can take up to 350s (and use up
to 7GB of memory) on `main` but 11s on this branch
- [x] No more slow `yarn test` parallel runs of `yarn_test` jobs (the
steps in these runs should take <1min but sometimes they take 3min and
end with OOM like
https://app.circleci.com/pipelines/github/facebook/react/38084/workflows/02ca0cbb-bab4-4c19-8d7d-ada814eeebb9/jobs/624258/parallel-runs/5?filterBy=ALL:
Looks good with a sample size of 1
https://app.circleci.com/pipelines/github/facebook/react/38110/workflows/745109a2-b86b-429f-8c01-9b23a245417a/jobs/624651
2023-02-09 10:54:35 +00:00
Sebastian Markbåge 01a0c4e12c
Add Edge Server Builds for workerd / edge-light (#26116)
We currently abuse the browser builds for Web streams derived
environments. We already have a special build for Bun but we should also
have one for [other "edge"
runtimes](https://runtime-keys.proposal.wintercg.org/) so that we can
maximally take advantage of the APIs that exist on each platform.

In practice, we currently check for a global property called
`AsyncLocalStorage` in the server browser builds which we shouldn't
really do since browsers likely won't ever have it. Additionally, this
should probably move to an import which we can't add to actual browser
builds where that will be an invalid import. So it has to be a separate
build. That's not done yet in this PR but Vercel will follow
Cloudflare's lead here.

The `deno` key still points to the browser build since there's no
AsyncLocalStorage there but it could use this same or a custom build if
support is added.
2023-02-07 15:10:01 -05:00
Sebastian Markbåge 03a216070d
Rename "dom" fork to "dom-node" and "bun" fork to "dom-bun" (#26117)
The "dom" configuration is actually the node specific configuration. It
just happened to be that this was the mainline variant before so it was
implied but with so many variants, this is less obvious now.

The "bun" configuration is specifically for "bun". There's no "native"
renderer for "bun" yet.
2023-02-06 15:54:14 -05:00
Sebastian Markbåge 9d111ffdfb
Serialize Promises through Flight (#26086)
This lets you pass Promises from server components to client components
and `use()` them there.

We still don't support Promises as children on the client, so we need to
support both. This will be a lot simpler when we remove the need to
encode children as lazy since we don't need the lazy encoding anymore
then.

I noticed that this test failed because we don't synchronously resolve
instrumented Promises if they're lazy. The second fix calls `.then()`
early to ensure that this lazy initialization can happen eagerly. ~It
felt silly to do this with an empty function or something, so I just did
the attachment of ping listeners early here. It's also a little silly
since they will ping the currently running render for no reason if it's
synchronously available.~ EDIT: That didn't work because a ping might
interrupt the current render. Probably need a bigger refactor.

We could add another extension but we've already taken a lot of
liberties with the Promise protocol. At least this is one that doesn't
need extension of the protocol as much. Any sub-class of promises could
do this.
2023-02-01 12:56:53 -05:00
Ming Ye 0ba4698c7b
Fix async test in React reconciler (#26087) 2023-02-01 09:59:41 +01:00
Jan Kassens 6b30832666
Upgrade prettier (#26081)
The old version of prettier we were using didn't support the Flow syntax
to access properties in a type using `SomeType['prop']`. This updates
`prettier` and `rollup-plugin-prettier` to the latest versions.

I added the prettier config `arrowParens: "avoid"` to reduce the diff
size as the default has changed in Prettier 2.0. The largest amount of
changes comes from function expressions now having a space. This doesn't
have an option to preserve the old behavior, so we have to update this.
2023-01-31 08:25:05 -05:00
Jan Kassens ee85098019
[cleanup] remove deletedTreeCleanUpLevel feature flag (#25529)
I noticed this was an experiment concluded 16 months ago (#21679) that
this extra work is beneficial
to break up cycles leaking memory in product code.
2023-01-17 11:03:29 -05:00
Sebastian Silbermann 555ece0cd1
Don't warn about concurrently rendering contexts if we finished rendering (#22797)
Closes https://github.com/facebook/react/issues/22796
2023-01-12 13:17:15 +01:00
Jan Kassens 0fce6bb498
[cleanup] remove feature flags warnAboutDefaultPropsOnFunctionComponents and warnAboutStringRefs (#25980)
These feature flags are fully rolled out and easy to clean up. Let's
remove them!
2023-01-11 12:19:46 -05:00
Jan Kassens a48e54f2b7
[cleanup] remove old feature flag warnAboutDeprecatedLifecycles (#25978)
This feature flag was always set to true, we can easily clean it up.
2023-01-10 15:30:42 -05:00
Jan Kassens c49131669b
Remove unused Flow suppressions (#25977)
These suppressions are no longer required.

Generated using:
```sh
flow/tool update-suppressions .
```
followed by adding back 1 or 2 suppressions that were only triggered in
some configurations.
2023-01-10 10:32:42 -05:00
Chris afe6521e13
Refactor: remove useless parameter (#25923)
## Summary

I was reading the source code of `ReactFiberLane.js` and I found the
third parameter of the function markRootPinged was not used. So I think
we can remove it.

## How did you test this change?

There is no logic changed, so I think there is no need to add unit
tests. So I run `yarn test` and `yarn test --prod` locally and all tests
are passed.

Co-authored-by: Jan Kassens <jkassens@meta.com>
2023-01-09 23:25:02 -05:00
Jan Kassens 34464fb16c
Upgrade to Flow 0.196.3 (#25974)
After the previous changes these upgrade are easy.

- removes config options that were removed
- object index access now requires an indexer key in the type, this
cause a handful of errors that were fixed
- undefined keys error in all places, this needed a few extra
suppressions for repeated undefined identifiers.

Flow's
[CHANGELOG.md](https://github.com/facebook/flow/blob/main/Changelog.md).
2023-01-09 17:52:42 -05:00
Jan Kassens e2424f33b3
[flow] enable exact_empty_objects (#25973)
This enables the "exact_empty_objects" setting for Flow which makes
empty objects exact instead of building up the type as properties are
added in code below. This is in preparation to Flow 191 which makes this
the default and removes the config.

More about the change in the Flow blog
[here](https://medium.com/flow-type/improved-handling-of-the-empty-object-in-flow-ead91887e40c).
2023-01-09 17:00:36 -05:00
Jan Kassens 0b4f443020
[flow] enable enforce_local_inference_annotations (#25921)
This setting is an incremental path to the next Flow version enforcing
type annotations on most functions (except some inline callbacks).

Used
```
node_modules/.bin/flow codemod annotate-functions-and-classes --write .
```
to add a majority of the types with some hand cleanup when for large
inferred objects that should just be `Fiber` or weird constructs
including `any`.

Suppressed the remaining issues.

Builds on #25918
2023-01-09 15:46:48 -05:00
Tianyu Yao 5379b6123f
Batch sync, default and continuous lanes (#25700)
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## Summary

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This is the other approach for unifying default and sync lane
https://github.com/facebook/react/pull/25524.
The approach in that PR is to merge default and continuous lane into the
sync lane, and use a new field to track the priority. But there are a
couple places that field will be needed, and it is difficult to
correctly reset the field when there is no sync lane.

In this PR we take the other approach that doesn't remove any lane, but
batch them to get the behavior we want.


## How did you test this change?

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yarn test

Co-authored-by: Andrew Clark <hi@andrewclark.io>
2023-01-05 15:21:35 -08:00
Andrew Clark c2d6552079
Unify `use` and `renderDidSuspendDelayIfPossible` implementations (#25922)
When unwrapping a promise with `use`, we sometimes suspend the work loop
from rendering anything else until the data has resolved. This is
different from how Suspense works in the old throw-a-promise world,
where rather than suspend rendering midway through the render phase, we
prepare a fallback and block the commit at the end, if necessary;
however, the logic for determining whether it's OK to block is the same.
The implementation is only incidentally different because it happens in
two different parts of the code. This means for `use`, we end up doing
the same checks twice, which is wasteful in terms of computation, but
also introduces a risk that the logic will accidentally diverge.

This unifies the implementation by moving it into the SuspenseContext
module. Most of the logic for deciding whether to suspend is already
performed in the begin phase of SuspenseComponent, so it makes sense to
store that information on the stack rather than recompute it on demand.

The way I've chosen to model this is to track whether the work loop is
rendering inside the "shell" of the tree. The shell is defined as the
part of the tree that's visible in the current UI. Once we enter a new
Suspense boundary (or a hidden Offscreen boundary, which acts a Suspense
boundary), we're no longer in the shell. This is already how Suspense
behavior was modeled in terms of UX, so using this concept directly in
the implementation turns out to result in less code than before.

For the most part, this is purely an internal refactor, though it does
fix a bug in the `use` implementation related to nested Suspense
boundaries. I wouldn't be surprised if it happens to fix other bugs that
we haven't yet discovered, especially around Offscreen. I'll add more
tests as I think of them.
2023-01-04 15:11:56 -05:00
Andrew Clark 48274a43aa
Remove vestigial Suspense batching logic (#25861)
This code was originally added in the old ExpirationTime implementation
of Suspense. The idea is that if multiple updates suspend inside the
same Suspense boundary, and both of them resolve, we should render both
results in the same batch, to reduce jank.

This was an incomplete idea, though. We later discovered a stronger
requirement — once we show a fallback, we cannot fill in that fallback
without completing _all_ the updates that were previously skipped over.
Otherwise you get tearing. This was fixed by #18411, then we discovered
additional related flaws that were addressed in #24685. See those PR
descriptions for additional context.

So I believe this older code is no longer necessary.
2023-01-04 14:50:00 -05:00
satelllte 81d4ee9ca5
reconciler docs: fix small typo - "mode" (instead of "node") (#25863) 2022-12-23 13:22:55 +01:00
Andrew Clark 5fcf1a4b4c
Bugfix: Synchronous ping during render phase sometimes unwinds the stack, leading to crash (#25851)
I found this bug when working on a different task.

`pingSuspendedRoot` sometimes calls `prepareFreshStack` to interupt the
work-in-progress tree and force a restart from the root. The idea is
that if the current render is already in a state where it be blocked
from committing, and there's new data that could unblock it, we might as
well restart from the beginning.

The problem is that this is only safe to do if `pingSuspendedRoot` is
called from a non-React task, like an event handler or a microtask.
While this is usually the case, it's entirely possible for a thenable to
resolve (i.e. to call `pingSuspendedRoot`) synchronously while the
render phase is already executing. If that happens, and work loop
attempts to unwind the stack, it causes the render phase to crash.
2022-12-21 23:55:49 -05:00
Jan Kassens 2b1fb91a55
ESLint upgrade to use hermes-eslint (#25915)
Hermes parser is the preferred parser for Flow code going forward. We
need to upgrade to this parser to support new Flow syntax like function
`this` context type annotations or `ObjectType['prop']` syntax.

Unfortunately, there's quite a few upgrades here to make it work somehow
(dependencies between the changes)

- ~Upgrade `eslint` to `8.*`~ reverted this as the React eslint plugin
tests depend on the older version and there's a [yarn
bug](https://github.com/yarnpkg/yarn/issues/6285) that prevents
`devDependencies` and `peerDependencies` to different versions.
- Remove `eslint-config-fbjs` preset dependency and inline the rules,
imho this makes it a lot clearer what the rules are.
- Remove the turned off `jsx-a11y/*` rules and it's dependency instead
of inlining those from the `fbjs` config.
- Update parser and dependency from `babel-eslint` to `hermes-eslint`.
- `ft-flow/no-unused-expressions` rule replaces `no-unused-expressions`
which now allows standalone type asserts, e.g. `(foo: number);`
- Bunch of globals added to the eslint config
- Disabled `no-redeclare`, seems like the eslint upgrade started making
this more precise and warn against re-defined globals like
`__EXPERIMENTAL__` (in rollup scripts) or `fetch` (when importing fetch
from node-fetch).
- Minor lint fixes like duplicate keys in objects.
2022-12-20 14:27:01 -05:00
Tianyu Yao fabef7a6b7
Resubmit Add HydrationSyncLane (#25878)
Depends on #25876

Resubmit #25711 again(previously reverted in #25812), and added the fix
for unwinding in selective hydration during a hydration on the sync
lane.
2022-12-15 12:23:53 -08:00
Tianyu Yao 7efa9e5970
Fix unwinding context during selective hydration (#25876)
This PR includes the previously reverted #25695 and #25754, and the fix
for the regression test added in #25867.


Tested internally with a previous failed test,  and it's passing now.

Co-authored-by: Andrew Clark <git@andrewclark.io>
2022-12-15 11:47:07 -08:00
Sebastian Markbåge 84a0a171ea
Rename experimental useEvent to useEffectEvent (#25881)
We originally had grand plans for using this Event concept for more but
now it's only meant to be used in combination with effects.

It's an Event in the FRP terms, that is triggered from an Effect.
Technically it can also be from another function that itself is
triggered from an existing side-effect but that's kind of an advanced
case.

The canonical case is an effect that triggers an event:

```js
const onHappened = useEffectEvent(() => ...);
useEffect(() => {
  onHappened();
}, []);
```
2022-12-14 15:08:29 -05:00
Samuel Susla 996e4c0d56
Offscreen add attach (#25603)
`Offscreen.attach` is imperative API to signal to Offscreen that its
updates should be high priority and effects should be mounted. Coupled
with `Offscreen.detach` it gives ability to manually control Offscreen.
Unlike with mode `visible` and `hidden`, it is developers job to make
sure contents of Offscreen are not visible to users.
`Offscreen.attach` only works if mode is `manual`.

Example uses:
```jsx
let offscreenRef = useRef(null);
<Offscreen mode={'manual'} ref={offscreenRef)}>
  <Child />
</Offscreen>

// ------

// Offscreen is attached by default. 
// For example user scrolls away and Offscreen subtree is not visible anymore.
offscreenRef.current.detach();


// User scrolls back and Offscreen subtree is visible again.
offscreenRef.current.attach();
```

Co-authored-by: Andrew Clark <git@andrewclark.io>
2022-12-12 14:00:16 +00:00
Mengdi Chen d69b2cf820
[bug fix] revert values in ReactFiberFlags to keep consistency for devtools (#25832)
## Summary

We see recent bug reports like #25755 and #25769 for devtools. Whenever
a component uses hook `useEffect`, it triggers an error.
This was introduced in #25663 when we try to keep the `ReactFiberFlags`
numbers consistent with reconciler, in order to fix an issue with server
components.
However, the values of `ReactFiberFlags` in reconciler were actually
changed a while ago in
b4204ede66
We made this mistake because, although it's not mentioned in the
comment, `DidCapture` and `Hydrating` are actually used by DevTools

This caused
- the latest (not stable) react version is broken on devtools before
4.27.0 (but only in uncommon cases such server components)
- all earlier react versions are broken on latest devtools (4.27.0)

To keep most versions work, we need to revert the commit that changed
the `ReactFiberFlags` values

## How did you test this change?

1. add a `useEffect` in a component in the TodoList of the shell,
trigger the error in devtools
2. after change, the error is gone
2022-12-06 17:25:30 -05:00
Andrew Clark d807eb52cf
Revert recent hydration changes (#25812)
We're reverting the stack of changes that this code belongs to in order
to unblock the sync to Meta's internal codebase. We will attempt to
re-land once the sync is unblocked.

I have not yet verified that this fixes the error that were reported
internally. I will do that before landing.
2022-12-05 16:10:03 -05:00
Tianyu Yao f0534ae94a
Avoid replaying SelectiveHydrationException in dev (#25754)
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## Summary
This is discovered by @acdlite.
In dev we replay errors so debugger will treat them as uncaught errors,
but we need to ignore internal exceptions.
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## How did you test this change?
manually console.log in some tests, and noticed replay didn't happen.
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2022-12-02 11:48:58 -08:00
Dmitry 7fab379d8e
fix link to ReactDOMHostconfig in reconciler docs (#25788)
## Summary

Reference to #25716, changed old link to a new, now page exist, instead
of 404.

## How did you test this change?

yarn test
and by clicking on the link of host config in
https://github.com/facebook/react/blob/main/packages/react-reconciler/README.md#practical-examples
2022-12-02 17:40:50 +00:00
Samuel Susla 500c8aa082
Add component name to StrictMode error message (#25718)
The error message to warn user about state update coming from inside an
update function does not contain name of the offending component. Other
warnings StrictMode has, always have offending component mentioned in
top level error message.


Previous error message:
```
An update (setState, replaceState, or forceUpdate) was scheduled 
from inside an update function. Update functions should be pure
with zero side-effects. Consider using componentDidUpdate or a
callback.
```

New error message:
```
An update (setState, replaceState, or forceUpdate) was scheduled 
from inside an update function. Update functions should be pure
with zero side-effects. Consider using componentDidUpdate or a
callback.

Please update the following component: Foo
```
2022-12-02 17:14:12 +00:00
Samuel Susla 17f6912a44
Add flow types to ReactFiberHooks (#25752)
Increase type coverage in ReactFiberHooks file.
2022-12-02 15:31:53 +00:00
Jan Kassens f101c2d0d3
Remove Reconciler fork (2/2) (#25775)
We've heard from multiple contributors that the Reconciler forking
mechanism was confusing and/or annoying to deal with. Since it's
currently unused and there's no immediate plans to start using it again,
this removes the forking.

Fully removing the fork is split into 2 steps to preserve file history:

**#25774 previous PR that did the bulk of the work:**
- remove `enableNewReconciler` feature flag.
- remove `unstable_isNewReconciler` export
- remove eslint rules for cross fork imports
- remove `*.new.js` files and update imports
- merge non-suffixed files into `*.old` files where both exist
(sometimes types were defined there)

**This PR**
- rename `*.old` files
2022-12-01 23:19:13 -05:00
Jan Kassens 420f0b7fa1
Remove Reconciler fork (1/2) (#25774)
We've heard from multiple contributors that the Reconciler forking
mechanism was confusing and/or annoying to deal with. Since it's
currently unused and there's no immediate plans to start using it again,
this removes the forking.

Fully removing the fork is split into 2 steps to preserve file history:

**This PR**
- remove `enableNewReconciler` feature flag.
- remove `unstable_isNewReconciler` export
- remove eslint rules for cross fork imports
- remove `*.new.js` files and update imports
- merge non-suffixed files into `*.old` files where both exist
(sometimes types were defined there)

**#25775**
- rename `*.old` files
2022-12-01 23:06:25 -05:00
Sebastian Silbermann 3ba7add608
Allow async blocks in `to(Error|Warn)Dev` (#25338) 2022-12-01 11:26:43 +01:00
Samuel Susla e98225485a
Add ref cleanup function (#25686)
Add option for ref function to return a clean up function.

```jsx
<div ref={(_ref) => {
  // Use `_ref`
  return () => {
    // Clean up _ref
  };
}} />
```

If clean up function is not provided. Ref function is called with null
like it has been before.

```jsx
<div ref={(_ref) => {
  if (_ref) {
    // Use _ref
  } else {
    // Clean up _ref
  }
}} />
```
2022-11-29 16:41:02 +00:00
Josh Story 15557fa67f
[Fix] properly track `useId` use in StrictMode in development (#25713)
In `<StrictMode>` in dev hooks are run twice on each render.

For `useId` the re-render pass uses the `updateId` implementation rather
than `mountId`. In the update path we don't increment the local id
counter. This causes the render to look like no id was used which
changes the tree context and leads to a different set of IDs being
generated for subsequent calls to `useId` in the subtree.

This was discovered here: https://github.com/vercel/next.js/issues/43033

It was causing a hydration error because the ID generation no longer
matched between server and client. When strict mode is off this does not
happen because the hooks are only run once during hydration and it
properly sees that the component did generate an ID.

The fix is to not reset the localIdCounter in `renderWithHooksAgain`. It
gets reset anyway once the `renderWithHooks` is complete and since we do
not re-mount the ID in the `...Again` pass we should retain the state
from the initial pass.
2022-11-28 09:42:57 -08:00
Tianyu Yao 8a23def32f
Resubmit Add HydrationSyncLane (#25711)
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  2. Run `yarn` in the repository root.
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4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch
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5. Run `yarn test --prod` to test in the production environment. It
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  9. Run the [Flow](https://flowtype.org/) type checks (`yarn flow`).
  10. If you haven't already, complete the CLA.

Learn more about contributing:
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-->

## Summary
Submit https://github.com/facebook/react/pull/25698 again after fixing
the devtools regression tests in CI.
The PR changed lanes representation and some snapshot tests of devtools
captures lanes. In devtools tests for older versions, the updated lanes
representation no longer matched. The fix is to disable regression tests
for those tests.

## How did you test this change?

<!--
Demonstrate the code is solid. Example: The exact commands you ran and
their output, screenshots / videos if the pull request changes the user
interface.
How exactly did you verify that your PR solves the issue you wanted to
solve?
  If you leave this empty, your PR will very likely be closed.
-->

```
./scripts/circleci/download_devtools_regression_build.js 18.0 --replaceBuild
node ./scripts/jest/jest-cli.js --build --project devtools --release-channel=experimental --reactVersion 18.0
```

Unrelated to this PR. There was some issue with jest caching when I
locally ran that command. it didn't seem to include the @reactVersion
transform, but if I manually modified `scripts/jest/preprocessor.js` or
ran ` yarn test --clearCache`, the jest test runs correctly.
2022-11-28 09:13:06 -08:00
Tianyu Yao c08d8b8041
Revert "Add SyncHydrationLane" (#25708)
Reverts facebook/react#25698
DevTools CI for older version are failing
2022-11-18 15:00:35 -08:00
Colin McDonnell 56ffca8b9e
Add Bun streaming server renderer (#25597)
Add support for Bun server renderer
2022-11-17 13:15:56 -08:00
Tianyu Yao f31005d6ad
Add SyncHydrationLane (#25698)
<!--
  Thanks for submitting a pull request!
We appreciate you spending the time to work on these changes. Please
provide enough information so that others can review your pull request.
The three fields below are mandatory.

Before submitting a pull request, please make sure the following is
done:

1. Fork [the repository](https://github.com/facebook/react) and create
your branch from `main`.
  2. Run `yarn` in the repository root.
3. If you've fixed a bug or added code that should be tested, add tests!
4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch
TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It
supports the same options as `yarn test`.
6. If you need a debugger, run `yarn debug-test --watch TestName`, open
`chrome://inspect`, and press "Inspect".
7. Format your code with
[prettier](https://github.com/prettier/prettier) (`yarn prettier`).
8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only
check changed files.
  9. Run the [Flow](https://flowtype.org/) type checks (`yarn flow`).
  10. If you haven't already, complete the CLA.

Learn more about contributing:
https://reactjs.org/docs/how-to-contribute.html
-->

## Summary

<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
-->
For more context: https://github.com/facebook/react/pull/25692

Based on https://github.com/facebook/react/pull/25695. This PR adds the
`SyncHydrationLane` so we rewind on sync updates during selective
hydration. Also added tests for ContinuouseHydration and
DefaultHydration lanes.


## How did you test this change?

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Demonstrate the code is solid. Example: The exact commands you ran and
their output, screenshots / videos if the pull request changes the user
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How exactly did you verify that your PR solves the issue you wanted to
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  If you leave this empty, your PR will very likely be closed.
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yarn test
2022-11-17 12:14:49 -08:00
Andrew Clark f284d9fafa Track ThenableState alongside other hooks
Now that hook state is preserved while the work loop is suspended, we
don't need to track the thenable state in the work loop. We can track
it alongside the rest of the hook state.

This is a nice simplification and also aligns better with how it works
in Fizz and Flight.

The promises will still be cleared when the component finishes rendering
(either complete or unwind). In the future, we could stash the promises
on the fiber and reuse them during an update. However, this would only
work for `use` calls that occur before an prop/state/context is
processed, because `use` calls can only be assumed to execute in the
same order if no other props/state/context have changed. So it might not
be worth doing until we have finer grained memoization.
2022-11-17 14:48:42 -05:00
Andrew Clark 6b4c0314e8 Check thenable instead of thenableState
Now that hook state is preserved while the work loop is suspended, we
don't need to track the thenable state in the work loop. We can track
it alongside the rest of the hook state.

Before deleting the thenable state variable from the work loop, I need
to remove the other places where it's referenced.

One of them is `isThenableStateResolved`. This grabs the last thenable
from the array and checks if it has resolved.

This was a pointless indirection anyway. The thenable is already stored
as `workInProgressThrownValue`. So we can check that directly.
2022-11-17 14:48:42 -05:00
Andrew Clark 33e3d2878e Reuse hooks when replaying a suspended component
When a component suspends, under some conditions, we can wait for the
data to resolve and replay the component without unwinding the stack or
showing a fallback in the interim. When we do this, we reuse the
promises that were unwrapped during the previous attempts, so that if
they aren't memoized, the result can still be used.

We should do the same for all hooks. That way, if you _do_ memoize an
async function call with useMemo, it won't be called again during the
replay. This effectively gives you a local version of the functionality
provided by `cache`, using the normal memoization patterns that have
long existed in React.
2022-11-17 14:48:42 -05:00
Andrew Clark 4387d752da Allow more hooks to be added when replaying mount
Currently, if you call setState in render, you must render the exact
same hooks as during the first render pass.

I'm about to add a behavior where if something suspends, we can reuse
the hooks from the previous attempt. That means during initial render,
if something suspends, we should be able to reuse the hooks that were
already created and continue adding more after that. This will error
in the current implementation because of the expectation that every
render produces the same list of hooks.

In this commit, I've changed the logic to allow more hooks to be added
when replaying. But only during a mount — if there's already a current
fiber, then the logic is unchanged, because we shouldn't add any
additional hooks that aren't in the current fiber's list. Mounts are
special because there's no current fiber to compare to.

I haven't change any other behavior yet. The reason I've put this into
its own step is there are a couple tests that intentionally break the
Hook rule, to assert that React errors in these cases, and those happen
to be coupled to the behavior. This is undefined behavior that is always
accompanied by a warning and/or error. So the change should be safe.
2022-11-17 14:48:42 -05:00
Andrew Clark 5eb78d0a04 Pass ThenableState to replaySuspendedUnitOfWork
Tiny refactor to refine the work loop variable so Flow knows it's not
null when we access it in replaySuspendedUnitOfWork.
2022-11-17 14:48:42 -05:00
Andrew Clark 4a2d86bddb Don't reset work loop until stack is unwound
When replaying a suspended function components, we want to reuse the
hooks that were computed during the original render.

Currently we reset the state of the hooks right after the component 
suspends (or throws an error). This is too early because it doesn't 
give us an opportunity to wait for the promise to resolve.

This refactors the work loop to reset the hooks right before unwinding
instead of right after throwing. It doesn't include any other changes
yet, so there should be no observable behavioral change.
2022-11-17 14:48:42 -05:00