react/scripts/rollup/validate/eslintrc.fb.js

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'use strict';
module.exports = {
env: {
commonjs: true,
browser: true,
},
globals: {
// ES6
Map: true,
Set: true,
Symbol: true,
Proxy: true,
WeakMap: true,
WeakSet: true,
Use unique thread ID for each partial render to access Context (#14182) * BUG: ReactPartialRenderer / New Context polutes mutable global state The new context API stores the provided values on the shared context instance. When used in a synchronous context, this is not an issue. However when used in an concurrent context this can cause a "push provider" from one react render to have an effect on an unrelated concurrent react render. I've encountered this bug in production when using renderToNodeStream, which asks ReactPartialRenderer for bytes up to a high water mark before yielding. If two Node Streams are created and read from in parallel, the state of one can polute the other. I wrote a failing test to illustrate the conditions under which this happens. I'm also concerned that the experimental concurrent/async React rendering on the client could suffer from the same issue. * Use unique thread ID for each partial render to access Context This first adds an allocator that keeps track of a unique ThreadID index for each currently executing partial renderer. IDs are not just growing but are reused as streams are destroyed. This ensures that IDs are kept nice and compact. This lets us use an "array" for each Context object to store the current values. The look up for these are fast because they're just looking up an offset in a tightly packed "array". I don't use an actual Array object to store the values. Instead, I rely on that VMs (notably V8) treat storage of numeric index property access as a separate "elements" allocation. This lets us avoid an extra indirection. However, we must ensure that these arrays are not holey to preserve this feature. To do that I store the _threadCount on each context (effectively it takes the place of the .length property on an array). This lets us first validate that the context has enough slots before we access the slot. If not, we fill in the slots with the default value.
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Uint16Array: true,
// Vendor specific
MSApp: true,
__REACT_DEVTOOLS_GLOBAL_HOOK__: true,
// FB
__DEV__: true,
[Fizz] New Server Rendering Infra (#14144) * [Fizz] Add Flow/Jest/Rollup build infra Add a new package for react-stream which allows for custom server renderer outputs. I picked the name because it's a reasonable name but also because the npm name is currently owned by a friend of the project. The react-dom build has its own inlined server renderer under the name `react-dom/fizz`. There is also a noop renderer to be used for testing. At some point we might add a public one to test-renderer but for now I don't want to have to think about public API design for the tests. * Add FormatConfig too We need to separate the format (DOM, React Native, etc) from the host running the server (Node, Browser, etc). * Basic wiring between Node, Noop and DOM configs The Node DOM API is pipeToNodeStream which accepts a writable stream. * Merge host and format config in dynamic react-stream entry point Simpler API this way but also avoids having to fork the wrapper config. Fixes noop builds. * Add setImmediate/Buffer globals to lint config Used by the server renderer * Properly include fizz.node.js Also use forwarding to it from fizz.js in builds so that tests covers this. * Make react-stream private since we're not ready to publish or even name it yet * Rename Renderer -> Streamer * Prefix react-dom/fizz with react-dom/unstable-fizz * Add Fizz Browser host config This lets Fizz render to WHATWG streams. E.g. for rendering in a Service Worker. I added react-dom/unstable-fizz.browser as the entry point for this. Since we now have two configurations of DOM. I had to add another inlinedHostConfigs configuration called `dom-browser`. The reconciler treats this configuration the same as `dom`. For stream it checks against the ReactFizzHostConfigBrowser instead of the Node one. * Add Fizz Browser Fixture This is for testing server rendering - on the client. * Lower version number to detach it from react-reconciler version
2018-12-01 03:38:22 +08:00
// Node.js Server Rendering
setImmediate: true,
Buffer: true,
// Trusted Types
trustedTypes: true,
// Scheduler profiling
SharedArrayBuffer: true,
Int32Array: true,
ArrayBuffer: true,
// Flight
Uint8Array: true,
Promise: true,
},
parserOptions: {
ecmaVersion: 5,
sourceType: 'script',
},
rules: {
'no-undef': 'error',
'no-shadow-restricted-names': 'error',
},
// These plugins aren't used, but eslint complains if an eslint-ignore comment
// references unused plugins. An alternate approach could be to strip
// eslint-ignore comments as part of the build.
plugins: ['jest', 'no-for-of-loops', 'react', 'react-internal'],
};