llvm-project/lldb/source/Plugins/Process/gdb-remote/GDBRemoteClientBase.h

145 lines
4.7 KiB
C++

//===-- GDBRemoteClientBase.h -----------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_GDBRemoteClientBase_h_
#define liblldb_GDBRemoteClientBase_h_
#include "GDBRemoteCommunication.h"
#include <condition_variable>
namespace lldb_private {
namespace process_gdb_remote {
class GDBRemoteClientBase : public GDBRemoteCommunication {
public:
struct ContinueDelegate {
virtual ~ContinueDelegate();
virtual void HandleAsyncStdout(llvm::StringRef out) = 0;
virtual void HandleAsyncMisc(llvm::StringRef data) = 0;
virtual void HandleStopReply() = 0;
// =========================================================================
/// Process asynchronously-received structured data.
///
/// @param[in] data
/// The complete data packet, expected to start with JSON-async.
// =========================================================================
virtual void HandleAsyncStructuredDataPacket(llvm::StringRef data) = 0;
};
GDBRemoteClientBase(const char *comm_name, const char *listener_name);
bool SendAsyncSignal(int signo);
bool Interrupt();
lldb::StateType SendContinuePacketAndWaitForResponse(
ContinueDelegate &delegate, const UnixSignals &signals,
llvm::StringRef payload, StringExtractorGDBRemote &response);
PacketResult SendPacketAndWaitForResponse(llvm::StringRef payload,
StringExtractorGDBRemote &response,
bool send_async);
bool SendvContPacket(llvm::StringRef payload,
StringExtractorGDBRemote &response);
class Lock {
public:
Lock(GDBRemoteClientBase &comm, bool interrupt);
~Lock();
explicit operator bool() { return m_acquired; }
// Whether we had to interrupt the continue thread to acquire the
// connection.
bool DidInterrupt() const { return m_did_interrupt; }
private:
std::unique_lock<std::recursive_mutex> m_async_lock;
GDBRemoteClientBase &m_comm;
bool m_acquired;
bool m_did_interrupt;
void SyncWithContinueThread(bool interrupt);
};
protected:
PacketResult
SendPacketAndWaitForResponseNoLock(llvm::StringRef payload,
StringExtractorGDBRemote &response);
virtual void OnRunPacketSent(bool first);
private:
// Variables handling synchronization between the Continue thread and any
// other threads
// wishing to send packets over the connection. Either the continue thread has
// control over
// the connection (m_is_running == true) or the connection is free for an
// arbitrary number of
// other senders to take which indicate their interest by incrementing
// m_async_count.
// Semantics of individual states:
// - m_continue_packet == false, m_async_count == 0: connection is free
// - m_continue_packet == true, m_async_count == 0: only continue thread is
// present
// - m_continue_packet == true, m_async_count > 0: continue thread has
// control, async threads
// should interrupt it and wait for it to set m_continue_packet to false
// - m_continue_packet == false, m_async_count > 0: async threads have
// control, continue
// thread needs to wait for them to finish (m_async_count goes down to 0).
std::mutex m_mutex;
std::condition_variable m_cv;
// Packet with which to resume after an async interrupt. Can be changed by an
// async thread
// e.g. to inject a signal.
std::string m_continue_packet;
// When was the interrupt packet sent. Used to make sure we time out if the
// stub does not
// respond to interrupt requests.
std::chrono::time_point<std::chrono::steady_clock> m_interrupt_time;
uint32_t m_async_count;
bool m_is_running;
bool m_should_stop; // Whether we should resume after a stop.
// end of continue thread synchronization block
// This handles the synchronization between individual async threads. For now
// they just use a
// simple mutex.
std::recursive_mutex m_async_mutex;
bool ShouldStop(const UnixSignals &signals,
StringExtractorGDBRemote &response);
class ContinueLock {
public:
enum class LockResult { Success, Cancelled, Failed };
explicit ContinueLock(GDBRemoteClientBase &comm);
~ContinueLock();
explicit operator bool() { return m_acquired; }
LockResult lock();
void unlock();
private:
GDBRemoteClientBase &m_comm;
bool m_acquired;
};
};
} // namespace process_gdb_remote
} // namespace lldb_private
#endif // liblldb_GDBRemoteCommunicationClient_h_