forked from OSchip/llvm-project
244 lines
5.8 KiB
C++
244 lines
5.8 KiB
C++
//===- unittests/ADT/BumpPtrListTest.cpp - BumpPtrList unit tests ---------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ADT/AllocatorList.h"
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#include "llvm/ADT/STLExtras.h"
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#include "gtest/gtest.h"
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using namespace llvm;
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namespace {
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struct CountsDestructors {
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static unsigned NumCalls;
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~CountsDestructors() { ++NumCalls; }
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};
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unsigned CountsDestructors::NumCalls = 0;
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struct MoveOnly {
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int V;
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explicit MoveOnly(int V) : V(V) {}
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MoveOnly() = delete;
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MoveOnly(MoveOnly &&X) { V = X.V; }
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MoveOnly(const MoveOnly &X) = delete;
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MoveOnly &operator=(MoveOnly &&X) = delete;
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MoveOnly &operator=(const MoveOnly &X) = delete;
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};
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struct EmplaceOnly {
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int V1, V2;
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explicit EmplaceOnly(int V1, int V2) : V1(V1), V2(V2) {}
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EmplaceOnly() = delete;
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EmplaceOnly(EmplaceOnly &&X) = delete;
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EmplaceOnly(const EmplaceOnly &X) = delete;
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EmplaceOnly &operator=(EmplaceOnly &&X) = delete;
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EmplaceOnly &operator=(const EmplaceOnly &X) = delete;
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};
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TEST(BumpPtrListTest, DefaultConstructor) {
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BumpPtrList<int> L;
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EXPECT_TRUE(L.empty());
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}
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TEST(BumpPtrListTest, pushPopBack) {
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// Build a list with push_back.
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BumpPtrList<int> L;
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int Ns[] = {1, 3, 9, 5, 7};
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for (const int N : Ns)
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L.push_back(N);
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// Use iterators to check contents.
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auto I = L.begin();
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for (int N : Ns)
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EXPECT_EQ(N, *I++);
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EXPECT_EQ(I, L.end());
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// Unbuild the list with pop_back.
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for (int N : llvm::reverse(Ns)) {
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EXPECT_EQ(N, L.back());
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L.pop_back();
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}
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EXPECT_TRUE(L.empty());
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}
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TEST(BumpPtrListTest, pushPopFront) {
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// Build a list with push_front.
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BumpPtrList<int> L;
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int Ns[] = {1, 3, 9, 5, 7};
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for (const int N : Ns)
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L.push_front(N);
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// Use reverse iterators to check contents.
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auto I = L.rbegin();
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for (int N : Ns)
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EXPECT_EQ(N, *I++);
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EXPECT_EQ(I, L.rend());
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// Unbuild the list with pop_front.
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for (int N : llvm::reverse(Ns)) {
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EXPECT_EQ(N, L.front());
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L.pop_front();
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}
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EXPECT_TRUE(L.empty());
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}
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TEST(BumpPtrListTest, pushBackMoveOnly) {
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BumpPtrList<MoveOnly> L;
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int Ns[] = {1, 3, 9, 5, 7};
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for (const int N : Ns) {
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L.push_back(MoveOnly(N));
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EXPECT_EQ(N, L.back().V);
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}
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// Instantiate with MoveOnly.
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while (!L.empty())
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L.pop_back();
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}
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TEST(BumpPtrListTest, pushFrontMoveOnly) {
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BumpPtrList<MoveOnly> L;
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int Ns[] = {1, 3, 9, 5, 7};
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for (const int N : Ns) {
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L.push_front(MoveOnly(N));
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EXPECT_EQ(N, L.front().V);
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}
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// Instantiate with MoveOnly.
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while (!L.empty())
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L.pop_front();
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}
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TEST(BumpPtrListTest, emplaceBack) {
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BumpPtrList<EmplaceOnly> L;
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int N1s[] = {1, 3, 9, 5, 7};
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int N2s[] = {7, 3, 1, 8, 2};
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for (int I = 0; I != 5; ++I) {
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L.emplace_back(N1s[I], N2s[I]);
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EXPECT_EQ(N1s[I], L.back().V1);
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EXPECT_EQ(N2s[I], L.back().V2);
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}
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// Instantiate with EmplaceOnly.
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while (!L.empty())
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L.pop_back();
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}
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TEST(BumpPtrListTest, emplaceFront) {
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BumpPtrList<EmplaceOnly> L;
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int N1s[] = {1, 3, 9, 5, 7};
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int N2s[] = {7, 3, 1, 8, 2};
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for (int I = 0; I != 5; ++I) {
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L.emplace_front(N1s[I], N2s[I]);
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EXPECT_EQ(N1s[I], L.front().V1);
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EXPECT_EQ(N2s[I], L.front().V2);
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}
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// Instantiate with EmplaceOnly.
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while (!L.empty())
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L.pop_front();
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}
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TEST(BumpPtrListTest, swap) {
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// Build two lists with different lifetimes and swap them.
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int N1s[] = {1, 3, 5, 7, 9};
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int N2s[] = {2, 4, 6, 8, 10};
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BumpPtrList<int> L1;
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L1.insert(L1.end(), std::begin(N1s), std::end(N1s));
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{
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BumpPtrList<int> L2;
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L2.insert(L2.end(), std::begin(N2s), std::end(N2s));
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// Swap the lists.
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L1.swap(L2);
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// Check L2's contents before it goes out of scope.
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auto I = L2.begin();
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for (int N : N1s)
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EXPECT_EQ(N, *I++);
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EXPECT_EQ(I, L2.end());
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}
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// Check L1's contents now that L2 is out of scope (with its allocation
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// blocks).
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auto I = L1.begin();
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for (int N : N2s)
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EXPECT_EQ(N, *I++);
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EXPECT_EQ(I, L1.end());
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}
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TEST(BumpPtrListTest, clear) {
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CountsDestructors::NumCalls = 0;
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CountsDestructors N;
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BumpPtrList<CountsDestructors> L;
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L.push_back(N);
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L.push_back(N);
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L.push_back(N);
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EXPECT_EQ(3u, L.size());
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EXPECT_EQ(0u, CountsDestructors::NumCalls);
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L.pop_back();
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EXPECT_EQ(1u, CountsDestructors::NumCalls);
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L.clear();
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EXPECT_EQ(3u, CountsDestructors::NumCalls);
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}
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TEST(BumpPtrListTest, move) {
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BumpPtrList<int> L1, L2;
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L1.push_back(1);
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L2.push_back(2);
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L1 = std::move(L2);
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EXPECT_EQ(1u, L1.size());
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EXPECT_EQ(2, L1.front());
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EXPECT_EQ(0u, L2.size());
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}
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TEST(BumpPtrListTest, moveCallsDestructors) {
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CountsDestructors::NumCalls = 0;
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BumpPtrList<CountsDestructors> L1, L2;
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L1.emplace_back();
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EXPECT_EQ(0u, CountsDestructors::NumCalls);
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L1 = std::move(L2);
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EXPECT_EQ(1u, CountsDestructors::NumCalls);
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}
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TEST(BumpPtrListTest, copy) {
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BumpPtrList<int> L1, L2;
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L1.push_back(1);
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L2.push_back(2);
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L1 = L2;
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EXPECT_EQ(1u, L1.size());
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EXPECT_EQ(2, L1.front());
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EXPECT_EQ(1u, L2.size());
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EXPECT_EQ(2, L2.front());
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}
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TEST(BumpPtrListTest, copyCallsDestructors) {
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CountsDestructors::NumCalls = 0;
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BumpPtrList<CountsDestructors> L1, L2;
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L1.emplace_back();
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EXPECT_EQ(0u, CountsDestructors::NumCalls);
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L1 = L2;
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EXPECT_EQ(1u, CountsDestructors::NumCalls);
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}
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TEST(BumpPtrListTest, resetAlloc) {
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// Resetting an empty list should work.
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BumpPtrList<int> L;
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// Resetting an empty list that has allocated should also work.
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L.resetAlloc();
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L.push_back(5);
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L.erase(L.begin());
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L.resetAlloc();
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// Resetting a non-empty list should crash.
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L.push_back(5);
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#if defined(GTEST_HAS_DEATH_TEST) && !defined(NDEBUG)
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EXPECT_DEATH(L.resetAlloc(), "Cannot reset allocator if not empty");
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#endif
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}
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} // end namespace
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