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Support, Getting Involved, and FAQ
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==================================
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Please do not hesitate to reach out to us via openmp-dev@lists.llvm.org or join
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one of our :ref:`regular calls <calls>`. Some common questions are answered in
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the :ref:`faq`.
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.. _calls:
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Calls
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-----
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OpenMP in LLVM Technical Call
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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- Development updates on OpenMP (and OpenACC) in the LLVM Project, including Clang, optimization, and runtime work.
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- Join `OpenMP in LLVM Technical Call <https://bluejeans.com/544112769//webrtc>`__.
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- Time: Weekly call on every Wednesday 7:00 AM Pacific time.
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- Meeting minutes are `here <https://docs.google.com/document/d/1Tz8WFN13n7yJ-SCE0Qjqf9LmjGUw0dWO9Ts1ss4YOdg/edit>`__.
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- Status tracking `page <https://openmp.llvm.org/docs>`__.
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OpenMP in Flang Technical Call
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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- Development updates on OpenMP and OpenACC in the Flang Project.
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- Join `OpenMP in Flang Technical Call <https://bit.ly/39eQW3o>`_
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- Time: Weekly call on every Thursdays 8:00 AM Pacific time.
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- Meeting minutes are `here <https://docs.google.com/document/d/1yA-MeJf6RYY-ZXpdol0t7YoDoqtwAyBhFLr5thu5pFI>`__.
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- Status tracking `page <https://docs.google.com/spreadsheets/d/1FvHPuSkGbl4mQZRAwCIndvQx9dQboffiD-xD0oqxgU0/edit#gid=0>`__.
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.. _faq:
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FAQ
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---
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.. note::
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The FAQ is a work in progress and most of the expected content is not
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yet available. While you can expect changes, we always welcome feedback and
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additions. Please contact, e.g., through ``openmp-dev@lists.llvm.org``.
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Q: How to contribute a patch to the webpage or any other part?
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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All patches go through the regular `LLVM review process
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<https://llvm.org/docs/Contributing.html#how-to-submit-a-patch>`_.
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.. _build_offload_capable_compiler:
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Q: How to build an OpenMP GPU offload capable compiler?
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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To build an *effective* OpenMP offload capable compiler, only one extra CMake
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option, `LLVM_ENABLE_RUNTIMES="openmp"`, is needed when building LLVM (Generic
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information about building LLVM is available `here
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<https://llvm.org/docs/GettingStarted.html>`__.). Make sure all backends that
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are targeted by OpenMP to be enabled. By default, Clang will be built with all
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backends enabled. When building with `LLVM_ENABLE_RUNTIMES="openmp"` OpenMP
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should not be enabled in `LLVM_ENABLE_PROJECTS` because it is enabled by
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default.
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For Nvidia offload, please see :ref:`build_nvidia_offload_capable_compiler`.
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For AMDGPU offload, please see :ref:`build_amdgpu_offload_capable_compiler`.
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.. note::
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The compiler that generates the offload code should be the same (version) as
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the compiler that builds the OpenMP device runtimes. The OpenMP host runtime
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can be built by a different compiler.
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.. _advanced_builds: https://llvm.org//docs/AdvancedBuilds.html
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.. _build_nvidia_offload_capable_compiler:
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Q: How to build an OpenMP NVidia offload capable compiler?
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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The Cuda SDK is required on the machine that will execute the openmp application.
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If your build machine is not the target machine or automatic detection of the
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available GPUs failed, you should also set:
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- `CLANG_OPENMP_NVPTX_DEFAULT_ARCH=sm_XX` where `XX` is the architecture of your GPU, e.g, 80.
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- `LIBOMPTARGET_NVPTX_COMPUTE_CAPABILITIES=YY` where `YY` is the numeric compute capacity of your GPU, e.g., 75.
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.. _build_amdgpu_offload_capable_compiler:
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Q: How to build an OpenMP AMDGPU offload capable compiler?
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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A subset of the `ROCm <https://github.com/radeonopencompute>`_ toolchain is
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required to build the LLVM toolchain and to execute the openmp application.
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Either install ROCm somewhere that cmake's find_package can locate it, or
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build the required subcomponents ROCt and ROCr from source.
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The two components used are ROCT-Thunk-Interface, roct, and ROCR-Runtime, rocr.
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Roct is the userspace part of the linux driver. It calls into the driver which
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ships with the linux kernel. It is an implementation detail of Rocr from
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OpenMP's perspective. Rocr is an implementation of `HSA
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<http://www.hsafoundation.com>`_.
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.. code-block:: text
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SOURCE_DIR=same-as-llvm-source # e.g. the checkout of llvm-project, next to openmp
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BUILD_DIR=somewhere
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INSTALL_PREFIX=same-as-llvm-install
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cd $SOURCE_DIR
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git clone git@github.com:RadeonOpenCompute/ROCT-Thunk-Interface.git -b roc-4.2.x \
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--single-branch
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git clone git@github.com:RadeonOpenCompute/ROCR-Runtime.git -b rocm-4.2.x \
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--single-branch
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cd $BUILD_DIR && mkdir roct && cd roct
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cmake $SOURCE_DIR/ROCT-Thunk-Interface/ -DCMAKE_INSTALL_PREFIX=$INSTALL_PREFIX \
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-DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=OFF
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make && make install
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cd $BUILD_DIR && mkdir rocr && cd rocr
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cmake $SOURCE_DIR/ROCR-Runtime/src -DIMAGE_SUPPORT=OFF \
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-DCMAKE_INSTALL_PREFIX=$INSTALL_PREFIX -DCMAKE_BUILD_TYPE=Release \
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-DBUILD_SHARED_LIBS=ON
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make && make install
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``IMAGE_SUPPORT`` requires building rocr with clang and is not used by openmp.
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Provided cmake's find_package can find the ROCR-Runtime package, LLVM will
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build a tool ``bin/amdgpu-arch`` which will print a string like ``gfx906`` when
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run if it recognises a GPU on the local system. LLVM will also build a shared
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library, libomptarget.rtl.amdgpu.so, which is linked against rocr.
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With those libraries installed, then LLVM build and installed, try:
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.. code-block:: shell
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clang -O2 -fopenmp -fopenmp-targets=amdgcn-amd-amdhsa example.c -o example && ./example
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Q: What are the known limitations of OpenMP AMDGPU offload?
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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LD_LIBRARY_PATH or rpath/runpath are required to find libomp.so and libomptarget.so
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There is no libc. That is, malloc and printf do not exist. Libm is implemented in terms
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of the rocm device library, which will be searched for if linking with '-lm'.
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Some versions of the driver for the radeon vii (gfx906) will error unless the
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environment variable 'export HSA_IGNORE_SRAMECC_MISREPORT=1' is set.
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It is a recent addition to LLVM and the implementation differs from that which
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has been shipping in ROCm and AOMP for some time. Early adopters will encounter
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bugs.
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Q: What are the LLVM components used in offloading and how are they found?
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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The libraries used by an executable compiled for target offloading are:
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- ``libomp.so`` (or similar), the host openmp runtime
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- ``libomptarget.so``, the target-agnostic target offloading openmp runtime
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- plugins loaded by libomptarget.so:
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- ``libomptarget.rtl.amdgpu.so``
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- ``libomptarget.rtl.cuda.so``
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- ``libomptarget.rtl.x86_64.so``
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- ``libomptarget.rtl.ve.so``
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- and others
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- dependencies of those plugins, e.g. cuda/rocr for nvptx/amdgpu
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The compiled executable is dynamically linked against a host runtime, e.g.
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``libomp.so``, and against the target offloading runtime, ``libomptarget.so``. These
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are found like any other dynamic library, by setting rpath or runpath on the
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executable, by setting ``LD_LIBRARY_PATH``, or by adding them to the system search.
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``libomptarget.so`` has rpath or runpath (whichever the system default is) set to
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``$ORIGIN``, and the plugins are located next to it, so it will find the plugins
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without any environment variables set. If ``LD_LIBRARY_PATH`` is set, whether it
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overrides which plugin is found depends on whether your system treats ``-Wl,-rpath``
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as RPATH or RUNPATH.
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The plugins will try to find their dependencies in plugin-dependent fashion.
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The cuda plugin is dynamically linked against libcuda if cmake found it at
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compiler build time. Otherwise it will attempt to dlopen ``libcuda.so``. It does
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not have rpath set.
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The amdgpu plugin is linked against ROCr if cmake found it at compiler build
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time. Otherwise it will attempt to dlopen ``libhsa-runtime64.so``. It has rpath
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set to ``$ORIGIN``, so installing ``libhsa-runtime64.so`` in the same directory is a
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way to locate it without environment variables.
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In addition to those, there is a compiler runtime library called deviceRTL.
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This is compiled from mostly common code into an architecture specific
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bitcode library, e.g. ``libomptarget-nvptx-sm_70.bc``.
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Clang and the deviceRTL need to match closely as the interface between them
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changes frequently. Using both from the same monorepo checkout is strongly
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recommended.
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Unlike the host side which lets environment variables select components, the
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deviceRTL that is located in the clang lib directory is preferred. Only if
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it is absent, the ``LIBRARY_PATH`` environment variable is searched to find a
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bitcode file with the right name. This can be overridden by passing a clang
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flag, ``--libomptarget-nvptx-bc-path`` or ``--libomptarget-amdgcn-bc-path``. That
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can specify a directory or an exact bitcode file to use.
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Q: Does OpenMP offloading support work in pre-packaged LLVM releases?
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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For now, the answer is most likely *no*. Please see :ref:`build_offload_capable_compiler`.
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Q: Does OpenMP offloading support work in packages distributed as part of my OS?
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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For now, the answer is most likely *no*. Please see :ref:`build_offload_capable_compiler`.
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.. _math_and_complex_in_target_regions:
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Q: Does Clang support `<math.h>` and `<complex.h>` operations in OpenMP target on GPUs?
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Yes, LLVM/Clang allows math functions and complex arithmetic inside of OpenMP
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target regions that are compiled for GPUs.
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Clang provides a set of wrapper headers that are found first when `math.h` and
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`complex.h`, for C, `cmath` and `complex`, for C++, or similar headers are
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included by the application. These wrappers will eventually include the system
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version of the corresponding header file after setting up a target device
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specific environment. The fact that the system header is included is important
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because they differ based on the architecture and operating system and may
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contain preprocessor, variable, and function definitions that need to be
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available in the target region regardless of the targeted device architecture.
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However, various functions may require specialized device versions, e.g.,
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`sin`, and others are only available on certain devices, e.g., `__umul64hi`. To
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provide "native" support for math and complex on the respective architecture,
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Clang will wrap the "native" math functions, e.g., as provided by the device
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vendor, in an OpenMP begin/end declare variant. These functions will then be
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picked up instead of the host versions while host only variables and function
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definitions are still available. Complex arithmetic and functions are support
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through a similar mechanism. It is worth noting that this support requires
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`extensions to the OpenMP begin/end declare variant context selector
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<https://clang.llvm.org/docs/AttributeReference.html#pragma-omp-declare-variant>`__
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that are exposed through LLVM/Clang to the user as well.
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Q: What is a way to debug errors from mapping memory to a target device?
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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An experimental way to debug these errors is to use :ref:`remote process
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offloading <remote_offloading_plugin>`.
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By using ``libomptarget.rtl.rpc.so`` and ``openmp-offloading-server``, it is
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possible to explicitly perform memory transfers between processes on the host
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CPU and run sanitizers while doing so in order to catch these errors.
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Q: Why does my application say "Named symbol not found" and abort when I run it?
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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This is most likely caused by trying to use OpenMP offloading with static
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libraries. Static libraries do not contain any device code, so when the runtime
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attempts to execute the target region it will not be found and you will get an
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an error like this.
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.. code-block:: text
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CUDA error: Loading '__omp_offloading_fd02_3231c15__Z3foov_l2' Failed
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CUDA error: named symbol not found
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Libomptarget error: Unable to generate entries table for device id 0.
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Currently, the only solution is to change how the application is built and avoid
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the use of static libraries.
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Q: Can I use dynamically linked libraries with OpenMP offloading?
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Dynamically linked libraries can be only used if there is no device code split
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between the library and application. Anything declared on the device inside the
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shared library will not be visible to the application when it's linked.
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Q: How to build an OpenMP offload capable compiler with an outdated host compiler?
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Enabling the OpenMP runtime will perform a two-stage build for you.
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If your host compiler is different from your system-wide compiler, you may need
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to set the CMake variable `GCC_INSTALL_PREFIX` so clang will be able to find the
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correct GCC toolchain in the second stage of the build.
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For example, if your system-wide GCC installation is too old to build LLVM and
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you would like to use a newer GCC, set the CMake variable `GCC_INSTALL_PREFIX`
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to inform clang of the GCC installation you would like to use in the second stage.
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Q: How can I include OpenMP offloading support in my CMake project?
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Currently, there is an experimental CMake find module for OpenMP target
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offloading provided by LLVM. It will attempt to find OpenMP target offloading
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support for your compiler. The flags necessary for OpenMP target offloading will
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be loaded into the ``OpenMPTarget::OpenMPTarget_<device>`` target or the
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``OpenMPTarget_<device>_FLAGS`` variable if successful. Currently supported
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devices are ``AMDGPU`` and ``NVPTX``.
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To use this module, simply add the path to CMake's current module path and call
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``find_package``. The module will be installed with your OpenMP installation by
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default. Including OpenMP offloading support in an application should now only
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require a few additions.
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.. code-block:: cmake
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cmake_minimum_required(VERSION 3.13.4)
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project(offloadTest VERSION 1.0 LANGUAGES CXX)
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list(APPEND CMAKE_MODULE_PATH "${PATH_TO_OPENMP_INSTALL}/lib/cmake/openmp")
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find_package(OpenMPTarget REQUIRED NVPTX)
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add_executable(offload)
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target_link_libraries(offload PRIVATE OpenMPTarget::OpenMPTarget_NVPTX)
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target_sources(offload PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src/Main.cpp)
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Using this module requires at least CMake version 3.13.4. Supported languages
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are C and C++ with Fortran support planned in the future. Compiler support is
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best for Clang but this module should work for other compiler vendors such as
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IBM, GNU.
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Q: What does 'Stack size for entry function cannot be statically determined' mean?
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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This is a warning that the Nvidia tools will sometimes emit if the offloading
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region is too complex. Normally, the CUDA tools attempt to statically determine
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how much stack memory each thread. This way when the kernel is launched each
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thread will have as much memory as it needs. If the control flow of the kernel
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is too complex, containing recursive calls or nested parallelism, this analysis
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can fail. If this warning is triggered it means that the kernel may run out of
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stack memory during execution and crash. The environment variable
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``LIBOMPTARGET_STACK_SIZE`` can be used to increase the stack size if this
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occurs.
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