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============================================================
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Extending LLVM: Adding instructions, intrinsics, types, etc.
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============================================================
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Introduction and Warning
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========================
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During the course of using LLVM, you may wish to customize it for your research
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project or for experimentation. At this point, you may realize that you need to
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add something to LLVM, whether it be a new fundamental type, a new intrinsic
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function, or a whole new instruction.
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When you come to this realization, stop and think. Do you really need to extend
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LLVM? Is it a new fundamental capability that LLVM does not support at its
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current incarnation or can it be synthesized from already pre-existing LLVM
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elements? If you are not sure, ask on the `LLVM-dev
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<http://lists.llvm.org/mailman/listinfo/llvm-dev>`_ list. The reason is that
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extending LLVM will get involved as you need to update all the different passes
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that you intend to use with your extension, and there are ``many`` LLVM analyses
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and transformations, so it may be quite a bit of work.
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Adding an `intrinsic function`_ is far easier than adding an
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instruction, and is transparent to optimization passes. If your added
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functionality can be expressed as a function call, an intrinsic function is the
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method of choice for LLVM extension.
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Before you invest a significant amount of effort into a non-trivial extension,
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**ask on the list** if what you are looking to do can be done with
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already-existing infrastructure, or if maybe someone else is already working on
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it. You will save yourself a lot of time and effort by doing so.
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.. _intrinsic function:
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Adding a new intrinsic function
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===============================
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Adding a new intrinsic function to LLVM is much easier than adding a new
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instruction. Almost all extensions to LLVM should start as an intrinsic
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function and then be turned into an instruction if warranted.
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#. ``llvm/docs/LangRef.html``:
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Document the intrinsic. Decide whether it is code generator specific and
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what the restrictions are. Talk to other people about it so that you are
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sure it's a good idea.
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#. ``llvm/include/llvm/IR/Intrinsics*.td``:
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Add an entry for your intrinsic. Describe its memory access
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characteristics for optimization (this controls whether it will be
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DCE'd, CSE'd, etc). If any arguments need to be immediates, these
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must be indicated with the ImmArg property. Note that any intrinsic
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using one of the ``llvm_any*_ty`` types for an argument or return
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type will be deemed by ``tblgen`` as overloaded and the
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corresponding suffix will be required on the intrinsic's name.
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#. ``llvm/lib/Analysis/ConstantFolding.cpp``:
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If it is possible to constant fold your intrinsic, add support to it in the
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``canConstantFoldCallTo`` and ``ConstantFoldCall`` functions.
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#. ``llvm/test/*``:
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Add test cases for your test cases to the test suite
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Once the intrinsic has been added to the system, you must add code generator
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support for it. Generally you must do the following steps:
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Add support to the .td file for the target(s) of your choice in
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``lib/Target/*/*.td``.
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This is usually a matter of adding a pattern to the .td file that matches the
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intrinsic, though it may obviously require adding the instructions you want to
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generate as well. There are lots of examples in the PowerPC and X86 backend
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to follow.
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Adding a new SelectionDAG node
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==============================
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As with intrinsics, adding a new SelectionDAG node to LLVM is much easier than
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adding a new instruction. New nodes are often added to help represent
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instructions common to many targets. These nodes often map to an LLVM
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instruction (add, sub) or intrinsic (byteswap, population count). In other
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cases, new nodes have been added to allow many targets to perform a common task
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(converting between floating point and integer representation) or capture more
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complicated behavior in a single node (rotate).
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#. ``include/llvm/CodeGen/ISDOpcodes.h``:
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Add an enum value for the new SelectionDAG node.
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#. ``lib/CodeGen/SelectionDAG/SelectionDAG.cpp``:
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Add code to print the node to ``getOperationName``. If your new node can be
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evaluated at compile time when given constant arguments (such as an add of a
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constant with another constant), find the ``getNode`` method that takes the
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appropriate number of arguments, and add a case for your node to the switch
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statement that performs constant folding for nodes that take the same number
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of arguments as your new node.
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#. ``lib/CodeGen/SelectionDAG/LegalizeDAG.cpp``:
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Add code to `legalize, promote, and expand
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<CodeGenerator.html#selectiondag_legalize>`_ the node as necessary. At a
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minimum, you will need to add a case statement for your node in
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``LegalizeOp`` which calls LegalizeOp on the node's operands, and returns a
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new node if any of the operands changed as a result of being legalized. It
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is likely that not all targets supported by the SelectionDAG framework will
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natively support the new node. In this case, you must also add code in your
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node's case statement in ``LegalizeOp`` to Expand your node into simpler,
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legal operations. The case for ``ISD::UREM`` for expanding a remainder into
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a divide, multiply, and a subtract is a good example.
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#. ``lib/CodeGen/SelectionDAG/LegalizeDAG.cpp``:
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If targets may support the new node being added only at certain sizes, you
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will also need to add code to your node's case statement in ``LegalizeOp``
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to Promote your node's operands to a larger size, and perform the correct
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operation. You will also need to add code to ``PromoteOp`` to do this as
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well. For a good example, see ``ISD::BSWAP``, which promotes its operand to
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a wider size, performs the byteswap, and then shifts the correct bytes right
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to emulate the narrower byteswap in the wider type.
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#. ``lib/CodeGen/SelectionDAG/LegalizeDAG.cpp``:
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Add a case for your node in ``ExpandOp`` to teach the legalizer how to
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perform the action represented by the new node on a value that has been split
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into high and low halves. This case will be used to support your node with a
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64 bit operand on a 32 bit target.
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#. ``lib/CodeGen/SelectionDAG/DAGCombiner.cpp``:
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If your node can be combined with itself, or other existing nodes in a
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peephole-like fashion, add a visit function for it, and call that function
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from. There are several good examples for simple combines you can do;
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``visitFABS`` and ``visitSRL`` are good starting places.
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#. ``lib/Target/PowerPC/PPCISelLowering.cpp``:
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Each target has an implementation of the ``TargetLowering`` class, usually in
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its own file (although some targets include it in the same file as the
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DAGToDAGISel). The default behavior for a target is to assume that your new
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node is legal for all types that are legal for that target. If this target
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does not natively support your node, then tell the target to either Promote
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it (if it is supported at a larger type) or Expand it. This will cause the
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code you wrote in ``LegalizeOp`` above to decompose your new node into other
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legal nodes for this target.
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#. ``include/llvm/Target/TargetSelectionDAG.td``:
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Most current targets supported by LLVM generate code using the DAGToDAG
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method, where SelectionDAG nodes are pattern matched to target-specific
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nodes, which represent individual instructions. In order for the targets to
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match an instruction to your new node, you must add a def for that node to
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the list in this file, with the appropriate type constraints. Look at
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``add``, ``bswap``, and ``fadd`` for examples.
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#. ``lib/Target/PowerPC/PPCInstrInfo.td``:
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Each target has a tablegen file that describes the target's instruction set.
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For targets that use the DAGToDAG instruction selection framework, add a
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pattern for your new node that uses one or more target nodes. Documentation
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for this is a bit sparse right now, but there are several decent examples.
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See the patterns for ``rotl`` in ``PPCInstrInfo.td``.
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#. TODO: document complex patterns.
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#. ``llvm/test/CodeGen/*``:
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Add test cases for your new node to the test suite.
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``llvm/test/CodeGen/X86/bswap.ll`` is a good example.
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Adding a new instruction
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========================
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.. warning::
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Adding instructions changes the bitcode format, and it will take some effort
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to maintain compatibility with the previous version. Only add an instruction
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if it is absolutely necessary.
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#. ``llvm/include/llvm/IR/Instruction.def``:
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add a number for your instruction and an enum name
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#. ``llvm/include/llvm/IR/Instructions.h``:
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add a definition for the class that will represent your instruction
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#. ``llvm/include/llvm/IR/InstVisitor.h``:
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add a prototype for a visitor to your new instruction type
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#. ``llvm/lib/AsmParser/LLLexer.cpp``:
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add a new token to parse your instruction from assembly text file
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#. ``llvm/lib/AsmParser/LLParser.cpp``:
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add the grammar on how your instruction can be read and what it will
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construct as a result
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#. ``llvm/lib/Bitcode/Reader/BitcodeReader.cpp``:
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add a case for your instruction and how it will be parsed from bitcode
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#. ``llvm/lib/Bitcode/Writer/BitcodeWriter.cpp``:
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add a case for your instruction and how it will be parsed from bitcode
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#. ``llvm/lib/IR/Instruction.cpp``:
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add a case for how your instruction will be printed out to assembly
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#. ``llvm/lib/IR/Instructions.cpp``:
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implement the class you defined in ``llvm/include/llvm/Instructions.h``
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#. Test your instruction
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#. ``llvm/lib/Target/*``:
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add support for your instruction to code generators, or add a lowering pass.
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#. ``llvm/test/*``:
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add your test cases to the test suite.
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Also, you need to implement (or modify) any analyses or passes that you want to
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understand this new instruction.
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Adding a new type
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=================
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.. warning::
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Adding new types changes the bitcode format, and will break compatibility with
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currently-existing LLVM installations. Only add new types if it is absolutely
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necessary.
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Adding a fundamental type
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-------------------------
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#. ``llvm/include/llvm/IR/Type.h``:
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add enum for the new type; add static ``Type*`` for this type
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#. ``llvm/lib/IR/Type.cpp`` and ``llvm/lib/IR/ValueTypes.cpp``:
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add mapping from ``TypeID`` => ``Type*``; initialize the static ``Type*``
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#. ``llvm/llvm/llvm-c/Core.cpp``:
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add enum ``LLVMTypeKind`` and modify
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``LLVMTypeKind LLVMGetTypeKind(LLVMTypeRef Ty)`` for the new type
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#. ``llvm/lib/AsmParser/LLLexer.cpp``:
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add ability to parse in the type from text assembly
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#. ``llvm/lib/AsmParser/LLParser.cpp``:
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add a token for that type
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#. ``llvm/lib/Bitcode/Writer/BitcodeWriter.cpp``:
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modify ``static void WriteTypeTable(const ValueEnumerator &VE,
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BitstreamWriter &Stream)`` to serialize your type
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#. ``llvm/lib/Bitcode/Reader/BitcodeReader.cpp``:
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modify ``bool BitcodeReader::ParseTypeType()`` to read your data type
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#. ``include/llvm/Bitcode/LLVMBitCodes.h``:
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add enum ``TypeCodes`` for the new type
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Adding a derived type
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---------------------
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#. ``llvm/include/llvm/IR/Type.h``:
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add enum for the new type; add a forward declaration of the type also
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#. ``llvm/include/llvm/IR/DerivedTypes.h``:
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add new class to represent new class in the hierarchy; add forward
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declaration to the TypeMap value type
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#. ``llvm/lib/IR/Type.cpp`` and ``llvm/lib/IR/ValueTypes.cpp``:
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add support for derived type, notably `enum TypeID` and `is`, `get` methods.
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#. ``llvm/llvm/llvm-c/Core.cpp``:
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add enum ``LLVMTypeKind`` and modify
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`LLVMTypeKind LLVMGetTypeKind(LLVMTypeRef Ty)` for the new type
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#. ``llvm/lib/AsmParser/LLLexer.cpp``:
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modify ``lltok::Kind LLLexer::LexIdentifier()`` to add ability to
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parse in the type from text assembly
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#. ``llvm/lib/Bitcode/Writer/BitcodeWriter.cpp``:
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modify ``static void WriteTypeTable(const ValueEnumerator &VE,
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BitstreamWriter &Stream)`` to serialize your type
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#. ``llvm/lib/Bitcode/Reader/BitcodeReader.cpp``:
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modify ``bool BitcodeReader::ParseTypeType()`` to read your data type
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#. ``include/llvm/Bitcode/LLVMBitCodes.h``:
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add enum ``TypeCodes`` for the new type
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#. ``llvm/lib/IR/AsmWriter.cpp``:
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modify ``void TypePrinting::print(Type *Ty, raw_ostream &OS)``
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to output the new derived type
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