forked from OSchip/llvm-project
427 lines
14 KiB
C++
427 lines
14 KiB
C++
//===-- PlatformWindows.cpp -----------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "PlatformWindows.h"
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#include <stdio.h>
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#if defined(_WIN32)
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#include "lldb/Host/windows/windows.h"
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#include <winsock2.h>
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#endif
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#include "lldb/Breakpoint/BreakpointLocation.h"
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#include "lldb/Breakpoint/BreakpointSite.h"
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#include "lldb/Core/Debugger.h"
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#include "lldb/Core/Module.h"
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#include "lldb/Core/ModuleSpec.h"
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#include "lldb/Core/PluginManager.h"
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#include "lldb/Host/HostInfo.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Utility/Status.h"
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using namespace lldb;
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using namespace lldb_private;
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LLDB_PLUGIN(PlatformWindows);
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static uint32_t g_initialize_count = 0;
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namespace {
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class SupportedArchList {
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public:
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SupportedArchList() {
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AddArch(ArchSpec("i686-pc-windows"));
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AddArch(HostInfo::GetArchitecture(HostInfo::eArchKindDefault));
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AddArch(HostInfo::GetArchitecture(HostInfo::eArchKind32));
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AddArch(HostInfo::GetArchitecture(HostInfo::eArchKind64));
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AddArch(ArchSpec("i386-pc-windows"));
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}
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size_t Count() const { return m_archs.size(); }
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const ArchSpec &operator[](int idx) { return m_archs[idx]; }
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private:
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void AddArch(const ArchSpec &spec) {
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auto iter = std::find_if(
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m_archs.begin(), m_archs.end(),
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[spec](const ArchSpec &rhs) { return spec.IsExactMatch(rhs); });
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if (iter != m_archs.end())
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return;
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if (spec.IsValid())
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m_archs.push_back(spec);
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}
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std::vector<ArchSpec> m_archs;
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};
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} // anonymous namespace
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PlatformSP PlatformWindows::CreateInstance(bool force,
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const lldb_private::ArchSpec *arch) {
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// The only time we create an instance is when we are creating a remote
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// windows platform
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const bool is_host = false;
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bool create = force;
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if (!create && arch && arch->IsValid()) {
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const llvm::Triple &triple = arch->GetTriple();
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switch (triple.getVendor()) {
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case llvm::Triple::PC:
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create = true;
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break;
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case llvm::Triple::UnknownVendor:
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create = !arch->TripleVendorWasSpecified();
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break;
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default:
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break;
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}
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if (create) {
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switch (triple.getOS()) {
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case llvm::Triple::Win32:
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break;
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case llvm::Triple::UnknownOS:
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create = arch->TripleOSWasSpecified();
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break;
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default:
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create = false;
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break;
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}
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}
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}
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if (create)
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return PlatformSP(new PlatformWindows(is_host));
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return PlatformSP();
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}
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lldb_private::ConstString PlatformWindows::GetPluginNameStatic(bool is_host) {
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if (is_host) {
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static ConstString g_host_name(Platform::GetHostPlatformName());
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return g_host_name;
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} else {
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static ConstString g_remote_name("remote-windows");
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return g_remote_name;
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}
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}
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const char *PlatformWindows::GetPluginDescriptionStatic(bool is_host) {
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return is_host ? "Local Windows user platform plug-in."
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: "Remote Windows user platform plug-in.";
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}
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lldb_private::ConstString PlatformWindows::GetPluginName() {
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return GetPluginNameStatic(IsHost());
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}
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void PlatformWindows::Initialize() {
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Platform::Initialize();
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if (g_initialize_count++ == 0) {
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#if defined(_WIN32)
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// Force a host flag to true for the default platform object.
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PlatformSP default_platform_sp(new PlatformWindows(true));
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default_platform_sp->SetSystemArchitecture(HostInfo::GetArchitecture());
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Platform::SetHostPlatform(default_platform_sp);
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#endif
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PluginManager::RegisterPlugin(
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PlatformWindows::GetPluginNameStatic(false),
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PlatformWindows::GetPluginDescriptionStatic(false),
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PlatformWindows::CreateInstance);
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}
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}
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void PlatformWindows::Terminate() {
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if (g_initialize_count > 0) {
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if (--g_initialize_count == 0) {
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PluginManager::UnregisterPlugin(PlatformWindows::CreateInstance);
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}
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}
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Platform::Terminate();
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}
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/// Default Constructor
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PlatformWindows::PlatformWindows(bool is_host) : RemoteAwarePlatform(is_host) {}
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/// Destructor.
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///
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/// The destructor is virtual since this class is designed to be
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/// inherited from by the plug-in instance.
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PlatformWindows::~PlatformWindows() = default;
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Status PlatformWindows::ResolveExecutable(
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const ModuleSpec &ms, lldb::ModuleSP &exe_module_sp,
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const FileSpecList *module_search_paths_ptr) {
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Status error;
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// Nothing special to do here, just use the actual file and architecture
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char exe_path[PATH_MAX];
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ModuleSpec resolved_module_spec(ms);
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if (IsHost()) {
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// if we cant resolve the executable loation based on the current path
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// variables
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if (!FileSystem::Instance().Exists(resolved_module_spec.GetFileSpec())) {
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resolved_module_spec.GetFileSpec().GetPath(exe_path, sizeof(exe_path));
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resolved_module_spec.GetFileSpec().SetFile(exe_path,
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FileSpec::Style::native);
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FileSystem::Instance().Resolve(resolved_module_spec.GetFileSpec());
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}
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if (!FileSystem::Instance().Exists(resolved_module_spec.GetFileSpec()))
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FileSystem::Instance().ResolveExecutableLocation(
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resolved_module_spec.GetFileSpec());
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if (FileSystem::Instance().Exists(resolved_module_spec.GetFileSpec()))
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error.Clear();
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else {
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ms.GetFileSpec().GetPath(exe_path, sizeof(exe_path));
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error.SetErrorStringWithFormat("unable to find executable for '%s'",
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exe_path);
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}
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} else {
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if (m_remote_platform_sp) {
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error =
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GetCachedExecutable(resolved_module_spec, exe_module_sp,
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module_search_paths_ptr, *m_remote_platform_sp);
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} else {
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// We may connect to a process and use the provided executable (Don't use
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// local $PATH).
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if (FileSystem::Instance().Exists(resolved_module_spec.GetFileSpec()))
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error.Clear();
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else
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error.SetErrorStringWithFormat("the platform is not currently "
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"connected, and '%s' doesn't exist in "
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"the system root.",
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exe_path);
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}
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}
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if (error.Success()) {
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if (resolved_module_spec.GetArchitecture().IsValid()) {
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error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp,
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nullptr, nullptr, nullptr);
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if (!exe_module_sp || exe_module_sp->GetObjectFile() == nullptr) {
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exe_module_sp.reset();
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error.SetErrorStringWithFormat(
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"'%s' doesn't contain the architecture %s",
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resolved_module_spec.GetFileSpec().GetPath().c_str(),
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resolved_module_spec.GetArchitecture().GetArchitectureName());
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}
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} else {
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// No valid architecture was specified, ask the platform for the
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// architectures that we should be using (in the correct order) and see
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// if we can find a match that way
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StreamString arch_names;
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for (uint32_t idx = 0; GetSupportedArchitectureAtIndex(
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idx, resolved_module_spec.GetArchitecture());
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++idx) {
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error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp,
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module_search_paths_ptr, nullptr,
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nullptr);
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// Did we find an executable using one of the
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if (error.Success()) {
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if (exe_module_sp && exe_module_sp->GetObjectFile())
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break;
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else
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error.SetErrorToGenericError();
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}
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if (idx > 0)
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arch_names.PutCString(", ");
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arch_names.PutCString(
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resolved_module_spec.GetArchitecture().GetArchitectureName());
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}
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if (error.Fail() || !exe_module_sp) {
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if (FileSystem::Instance().Readable(
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resolved_module_spec.GetFileSpec())) {
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error.SetErrorStringWithFormat(
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"'%s' doesn't contain any '%s' platform architectures: %s",
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resolved_module_spec.GetFileSpec().GetPath().c_str(),
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GetPluginName().GetCString(), arch_names.GetData());
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} else {
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error.SetErrorStringWithFormat(
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"'%s' is not readable",
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resolved_module_spec.GetFileSpec().GetPath().c_str());
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}
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}
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}
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}
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return error;
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}
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Status PlatformWindows::ConnectRemote(Args &args) {
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Status error;
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if (IsHost()) {
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error.SetErrorStringWithFormat(
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"can't connect to the host platform '%s', always connected",
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GetPluginName().AsCString());
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} else {
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if (!m_remote_platform_sp)
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m_remote_platform_sp =
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Platform::Create(ConstString("remote-gdb-server"), error);
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if (m_remote_platform_sp) {
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if (error.Success()) {
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if (m_remote_platform_sp) {
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error = m_remote_platform_sp->ConnectRemote(args);
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} else {
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error.SetErrorString(
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"\"platform connect\" takes a single argument: <connect-url>");
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}
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}
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} else
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error.SetErrorString("failed to create a 'remote-gdb-server' platform");
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if (error.Fail())
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m_remote_platform_sp.reset();
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}
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return error;
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}
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Status PlatformWindows::DisconnectRemote() {
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Status error;
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if (IsHost()) {
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error.SetErrorStringWithFormat(
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"can't disconnect from the host platform '%s', always connected",
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GetPluginName().AsCString());
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} else {
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if (m_remote_platform_sp)
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error = m_remote_platform_sp->DisconnectRemote();
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else
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error.SetErrorString("the platform is not currently connected");
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}
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return error;
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}
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ProcessSP PlatformWindows::DebugProcess(ProcessLaunchInfo &launch_info,
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Debugger &debugger, Target *target,
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Status &error) {
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// Windows has special considerations that must be followed when launching or
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// attaching to a process. The key requirement is that when launching or
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// attaching to a process, you must do it from the same the thread that will
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// go into a permanent loop which will then receive debug events from the
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// process. In particular, this means we can't use any of LLDB's generic
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// mechanisms to do it for us, because it doesn't have the special knowledge
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// required for setting up the background thread or passing the right flags.
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//
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// Another problem is that that LLDB's standard model for debugging a process
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// is to first launch it, have it stop at the entry point, and then attach to
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// it. In Windows this doesn't quite work, you have to specify as an
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// argument to CreateProcess() that you're going to debug the process. So we
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// override DebugProcess here to handle this. Launch operations go directly
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// to the process plugin, and attach operations almost go directly to the
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// process plugin (but we hijack the events first). In essence, we
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// encapsulate all the logic of Launching and Attaching in the process
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// plugin, and PlatformWindows::DebugProcess is just a pass-through to get to
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// the process plugin.
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if (IsRemote()) {
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if (m_remote_platform_sp)
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return m_remote_platform_sp->DebugProcess(launch_info, debugger, target,
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error);
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else
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error.SetErrorString("the platform is not currently connected");
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}
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if (launch_info.GetProcessID() != LLDB_INVALID_PROCESS_ID) {
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// This is a process attach. Don't need to launch anything.
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ProcessAttachInfo attach_info(launch_info);
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return Attach(attach_info, debugger, target, error);
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} else {
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ProcessSP process_sp = target->CreateProcess(
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launch_info.GetListener(), launch_info.GetProcessPluginName(), nullptr);
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// We need to launch and attach to the process.
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launch_info.GetFlags().Set(eLaunchFlagDebug);
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if (process_sp)
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error = process_sp->Launch(launch_info);
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return process_sp;
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}
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}
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lldb::ProcessSP PlatformWindows::Attach(ProcessAttachInfo &attach_info,
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Debugger &debugger, Target *target,
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Status &error) {
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error.Clear();
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lldb::ProcessSP process_sp;
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if (!IsHost()) {
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if (m_remote_platform_sp)
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process_sp =
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m_remote_platform_sp->Attach(attach_info, debugger, target, error);
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else
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error.SetErrorString("the platform is not currently connected");
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return process_sp;
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}
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if (target == nullptr) {
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TargetSP new_target_sp;
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FileSpec emptyFileSpec;
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ArchSpec emptyArchSpec;
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error = debugger.GetTargetList().CreateTarget(
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debugger, "", "", eLoadDependentsNo, nullptr, new_target_sp);
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target = new_target_sp.get();
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}
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if (!target || error.Fail())
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return process_sp;
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debugger.GetTargetList().SetSelectedTarget(target);
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const char *plugin_name = attach_info.GetProcessPluginName();
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process_sp = target->CreateProcess(
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attach_info.GetListenerForProcess(debugger), plugin_name, nullptr);
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process_sp->HijackProcessEvents(attach_info.GetHijackListener());
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if (process_sp)
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error = process_sp->Attach(attach_info);
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return process_sp;
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}
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bool PlatformWindows::GetSupportedArchitectureAtIndex(uint32_t idx,
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ArchSpec &arch) {
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static SupportedArchList architectures;
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if (idx >= architectures.Count())
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return false;
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arch = architectures[idx];
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return true;
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}
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void PlatformWindows::GetStatus(Stream &strm) {
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Platform::GetStatus(strm);
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#ifdef _WIN32
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llvm::VersionTuple version = HostInfo::GetOSVersion();
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strm << " Host: Windows " << version.getAsString() << '\n';
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#endif
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}
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bool PlatformWindows::CanDebugProcess() { return true; }
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ConstString PlatformWindows::GetFullNameForDylib(ConstString basename) {
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if (basename.IsEmpty())
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return basename;
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StreamString stream;
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stream.Printf("%s.dll", basename.GetCString());
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return ConstString(stream.GetString());
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}
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