llvm-project/llvm/lib/Target/X86/X86WinEHState.cpp

797 lines
29 KiB
C++

//===-- X86WinEHState - Insert EH state updates for win32 exceptions ------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// All functions using an MSVC EH personality use an explicitly updated state
// number stored in an exception registration stack object. The registration
// object is linked into a thread-local chain of registrations stored at fs:00.
// This pass adds the registration object and EH state updates.
//
//===----------------------------------------------------------------------===//
#include "X86.h"
#include "llvm/ADT/PostOrderIterator.h"
#include "llvm/Analysis/CFG.h"
#include "llvm/Analysis/EHPersonalities.h"
#include "llvm/CodeGen/MachineModuleInfo.h"
#include "llvm/CodeGen/WinEHFuncInfo.h"
#include "llvm/IR/CallSite.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/Module.h"
#include "llvm/Pass.h"
#include "llvm/Support/Debug.h"
#include <deque>
using namespace llvm;
#define DEBUG_TYPE "winehstate"
namespace llvm {
void initializeWinEHStatePassPass(PassRegistry &);
}
namespace {
const int OverdefinedState = INT_MIN;
class WinEHStatePass : public FunctionPass {
public:
static char ID; // Pass identification, replacement for typeid.
WinEHStatePass() : FunctionPass(ID) {
initializeWinEHStatePassPass(*PassRegistry::getPassRegistry());
}
bool runOnFunction(Function &Fn) override;
bool doInitialization(Module &M) override;
bool doFinalization(Module &M) override;
void getAnalysisUsage(AnalysisUsage &AU) const override;
const char *getPassName() const override {
return "Windows 32-bit x86 EH state insertion";
}
private:
void emitExceptionRegistrationRecord(Function *F);
void linkExceptionRegistration(IRBuilder<> &Builder, Function *Handler);
void unlinkExceptionRegistration(IRBuilder<> &Builder);
void addStateStores(Function &F, WinEHFuncInfo &FuncInfo);
void insertStateNumberStore(Instruction *IP, int State);
Value *emitEHLSDA(IRBuilder<> &Builder, Function *F);
Function *generateLSDAInEAXThunk(Function *ParentFunc);
bool isStateStoreNeeded(EHPersonality Personality, CallSite CS);
void rewriteSetJmpCallSite(IRBuilder<> &Builder, Function &F, CallSite CS,
Value *State);
int getBaseStateForBB(DenseMap<BasicBlock *, ColorVector> &BlockColors,
WinEHFuncInfo &FuncInfo, BasicBlock *BB);
int getStateForCallSite(DenseMap<BasicBlock *, ColorVector> &BlockColors,
WinEHFuncInfo &FuncInfo, CallSite CS);
// Module-level type getters.
Type *getEHLinkRegistrationType();
Type *getSEHRegistrationType();
Type *getCXXEHRegistrationType();
// Per-module data.
Module *TheModule = nullptr;
StructType *EHLinkRegistrationTy = nullptr;
StructType *CXXEHRegistrationTy = nullptr;
StructType *SEHRegistrationTy = nullptr;
Constant *SetJmp3 = nullptr;
Constant *CxxLongjmpUnwind = nullptr;
// Per-function state
EHPersonality Personality = EHPersonality::Unknown;
Function *PersonalityFn = nullptr;
bool UseStackGuard = false;
int ParentBaseState;
Constant *SehLongjmpUnwind = nullptr;
Constant *Cookie = nullptr;
/// The stack allocation containing all EH data, including the link in the
/// fs:00 chain and the current state.
AllocaInst *RegNode = nullptr;
// The allocation containing the EH security guard.
AllocaInst *EHGuardNode = nullptr;
/// The index of the state field of RegNode.
int StateFieldIndex = ~0U;
/// The linked list node subobject inside of RegNode.
Value *Link = nullptr;
};
}
FunctionPass *llvm::createX86WinEHStatePass() { return new WinEHStatePass(); }
char WinEHStatePass::ID = 0;
INITIALIZE_PASS(WinEHStatePass, "x86-winehstate",
"Insert stores for EH state numbers", false, false)
bool WinEHStatePass::doInitialization(Module &M) {
TheModule = &M;
return false;
}
bool WinEHStatePass::doFinalization(Module &M) {
assert(TheModule == &M);
TheModule = nullptr;
EHLinkRegistrationTy = nullptr;
CXXEHRegistrationTy = nullptr;
SEHRegistrationTy = nullptr;
SetJmp3 = nullptr;
CxxLongjmpUnwind = nullptr;
SehLongjmpUnwind = nullptr;
Cookie = nullptr;
return false;
}
void WinEHStatePass::getAnalysisUsage(AnalysisUsage &AU) const {
// This pass should only insert a stack allocation, memory accesses, and
// localrecovers.
AU.setPreservesCFG();
}
bool WinEHStatePass::runOnFunction(Function &F) {
// Check the personality. Do nothing if this personality doesn't use funclets.
if (!F.hasPersonalityFn())
return false;
PersonalityFn =
dyn_cast<Function>(F.getPersonalityFn()->stripPointerCasts());
if (!PersonalityFn)
return false;
Personality = classifyEHPersonality(PersonalityFn);
if (!isFuncletEHPersonality(Personality))
return false;
// Skip this function if there are no EH pads and we aren't using IR-level
// outlining.
bool HasPads = false;
for (BasicBlock &BB : F) {
if (BB.isEHPad()) {
HasPads = true;
break;
}
}
if (!HasPads)
return false;
Type *Int8PtrType = Type::getInt8PtrTy(TheModule->getContext());
SetJmp3 = TheModule->getOrInsertFunction(
"_setjmp3", FunctionType::get(
Type::getInt32Ty(TheModule->getContext()),
{Int8PtrType, Type::getInt32Ty(TheModule->getContext())},
/*isVarArg=*/true));
// Disable frame pointer elimination in this function.
// FIXME: Do the nested handlers need to keep the parent ebp in ebp, or can we
// use an arbitrary register?
F.addFnAttr("no-frame-pointer-elim", "true");
emitExceptionRegistrationRecord(&F);
// The state numbers calculated here in IR must agree with what we calculate
// later on for the MachineFunction. In particular, if an IR pass deletes an
// unreachable EH pad after this point before machine CFG construction, we
// will be in trouble. If this assumption is ever broken, we should turn the
// numbers into an immutable analysis pass.
WinEHFuncInfo FuncInfo;
addStateStores(F, FuncInfo);
// Reset per-function state.
PersonalityFn = nullptr;
Personality = EHPersonality::Unknown;
UseStackGuard = false;
RegNode = nullptr;
EHGuardNode = nullptr;
return true;
}
/// Get the common EH registration subobject:
/// typedef _EXCEPTION_DISPOSITION (*PEXCEPTION_ROUTINE)(
/// _EXCEPTION_RECORD *, void *, _CONTEXT *, void *);
/// struct EHRegistrationNode {
/// EHRegistrationNode *Next;
/// PEXCEPTION_ROUTINE Handler;
/// };
Type *WinEHStatePass::getEHLinkRegistrationType() {
if (EHLinkRegistrationTy)
return EHLinkRegistrationTy;
LLVMContext &Context = TheModule->getContext();
EHLinkRegistrationTy = StructType::create(Context, "EHRegistrationNode");
Type *FieldTys[] = {
EHLinkRegistrationTy->getPointerTo(0), // EHRegistrationNode *Next
Type::getInt8PtrTy(Context) // EXCEPTION_DISPOSITION (*Handler)(...)
};
EHLinkRegistrationTy->setBody(FieldTys, false);
return EHLinkRegistrationTy;
}
/// The __CxxFrameHandler3 registration node:
/// struct CXXExceptionRegistration {
/// void *SavedESP;
/// EHRegistrationNode SubRecord;
/// int32_t TryLevel;
/// };
Type *WinEHStatePass::getCXXEHRegistrationType() {
if (CXXEHRegistrationTy)
return CXXEHRegistrationTy;
LLVMContext &Context = TheModule->getContext();
Type *FieldTys[] = {
Type::getInt8PtrTy(Context), // void *SavedESP
getEHLinkRegistrationType(), // EHRegistrationNode SubRecord
Type::getInt32Ty(Context) // int32_t TryLevel
};
CXXEHRegistrationTy =
StructType::create(FieldTys, "CXXExceptionRegistration");
return CXXEHRegistrationTy;
}
/// The _except_handler3/4 registration node:
/// struct EH4ExceptionRegistration {
/// void *SavedESP;
/// _EXCEPTION_POINTERS *ExceptionPointers;
/// EHRegistrationNode SubRecord;
/// int32_t EncodedScopeTable;
/// int32_t TryLevel;
/// };
Type *WinEHStatePass::getSEHRegistrationType() {
if (SEHRegistrationTy)
return SEHRegistrationTy;
LLVMContext &Context = TheModule->getContext();
Type *FieldTys[] = {
Type::getInt8PtrTy(Context), // void *SavedESP
Type::getInt8PtrTy(Context), // void *ExceptionPointers
getEHLinkRegistrationType(), // EHRegistrationNode SubRecord
Type::getInt32Ty(Context), // int32_t EncodedScopeTable
Type::getInt32Ty(Context) // int32_t TryLevel
};
SEHRegistrationTy = StructType::create(FieldTys, "SEHExceptionRegistration");
return SEHRegistrationTy;
}
// Emit an exception registration record. These are stack allocations with the
// common subobject of two pointers: the previous registration record (the old
// fs:00) and the personality function for the current frame. The data before
// and after that is personality function specific.
void WinEHStatePass::emitExceptionRegistrationRecord(Function *F) {
assert(Personality == EHPersonality::MSVC_CXX ||
Personality == EHPersonality::MSVC_X86SEH);
// Struct type of RegNode. Used for GEPing.
Type *RegNodeTy;
IRBuilder<> Builder(&F->getEntryBlock(), F->getEntryBlock().begin());
Type *Int8PtrType = Builder.getInt8PtrTy();
Type *Int32Ty = Builder.getInt32Ty();
Type *VoidTy = Builder.getVoidTy();
if (Personality == EHPersonality::MSVC_CXX) {
RegNodeTy = getCXXEHRegistrationType();
RegNode = Builder.CreateAlloca(RegNodeTy);
// SavedESP = llvm.stacksave()
Value *SP = Builder.CreateCall(
Intrinsic::getDeclaration(TheModule, Intrinsic::stacksave), {});
Builder.CreateStore(SP, Builder.CreateStructGEP(RegNodeTy, RegNode, 0));
// TryLevel = -1
StateFieldIndex = 2;
ParentBaseState = -1;
insertStateNumberStore(&*Builder.GetInsertPoint(), ParentBaseState);
// Handler = __ehhandler$F
Function *Trampoline = generateLSDAInEAXThunk(F);
Link = Builder.CreateStructGEP(RegNodeTy, RegNode, 1);
linkExceptionRegistration(Builder, Trampoline);
CxxLongjmpUnwind = TheModule->getOrInsertFunction(
"__CxxLongjmpUnwind",
FunctionType::get(VoidTy, Int8PtrType, /*isVarArg=*/false));
cast<Function>(CxxLongjmpUnwind->stripPointerCasts())
->setCallingConv(CallingConv::X86_StdCall);
} else if (Personality == EHPersonality::MSVC_X86SEH) {
// If _except_handler4 is in use, some additional guard checks and prologue
// stuff is required.
StringRef PersonalityName = PersonalityFn->getName();
UseStackGuard = (PersonalityName == "_except_handler4");
// Allocate local structures.
RegNodeTy = getSEHRegistrationType();
RegNode = Builder.CreateAlloca(RegNodeTy);
if (UseStackGuard)
EHGuardNode = Builder.CreateAlloca(Int32Ty);
// SavedESP = llvm.stacksave()
Value *SP = Builder.CreateCall(
Intrinsic::getDeclaration(TheModule, Intrinsic::stacksave), {});
Builder.CreateStore(SP, Builder.CreateStructGEP(RegNodeTy, RegNode, 0));
// TryLevel = -2 / -1
StateFieldIndex = 4;
ParentBaseState = UseStackGuard ? -2 : -1;
insertStateNumberStore(&*Builder.GetInsertPoint(), ParentBaseState);
// ScopeTable = llvm.x86.seh.lsda(F)
Value *LSDA = emitEHLSDA(Builder, F);
LSDA = Builder.CreatePtrToInt(LSDA, Int32Ty);
// If using _except_handler4, xor the address of the table with
// __security_cookie.
if (UseStackGuard) {
Cookie = TheModule->getOrInsertGlobal("__security_cookie", Int32Ty);
Value *Val = Builder.CreateLoad(Int32Ty, Cookie, "cookie");
LSDA = Builder.CreateXor(LSDA, Val);
}
Builder.CreateStore(LSDA, Builder.CreateStructGEP(RegNodeTy, RegNode, 3));
// If using _except_handler4, the EHGuard contains: FramePtr xor Cookie.
if (UseStackGuard) {
Value *Val = Builder.CreateLoad(Int32Ty, Cookie);
Value *FrameAddr = Builder.CreateCall(
Intrinsic::getDeclaration(TheModule, Intrinsic::frameaddress),
Builder.getInt32(0), "frameaddr");
Value *FrameAddrI32 = Builder.CreatePtrToInt(FrameAddr, Int32Ty);
FrameAddrI32 = Builder.CreateXor(FrameAddrI32, Val);
Builder.CreateStore(FrameAddrI32, EHGuardNode);
}
// Register the exception handler.
Link = Builder.CreateStructGEP(RegNodeTy, RegNode, 2);
linkExceptionRegistration(Builder, PersonalityFn);
SehLongjmpUnwind = TheModule->getOrInsertFunction(
UseStackGuard ? "_seh_longjmp_unwind4" : "_seh_longjmp_unwind",
FunctionType::get(Type::getVoidTy(TheModule->getContext()), Int8PtrType,
/*isVarArg=*/false));
cast<Function>(SehLongjmpUnwind->stripPointerCasts())
->setCallingConv(CallingConv::X86_StdCall);
} else {
llvm_unreachable("unexpected personality function");
}
// Insert an unlink before all returns.
for (BasicBlock &BB : *F) {
TerminatorInst *T = BB.getTerminator();
if (!isa<ReturnInst>(T))
continue;
Builder.SetInsertPoint(T);
unlinkExceptionRegistration(Builder);
}
}
Value *WinEHStatePass::emitEHLSDA(IRBuilder<> &Builder, Function *F) {
Value *FI8 = Builder.CreateBitCast(F, Type::getInt8PtrTy(F->getContext()));
return Builder.CreateCall(
Intrinsic::getDeclaration(TheModule, Intrinsic::x86_seh_lsda), FI8);
}
/// Generate a thunk that puts the LSDA of ParentFunc in EAX and then calls
/// PersonalityFn, forwarding the parameters passed to PEXCEPTION_ROUTINE:
/// typedef _EXCEPTION_DISPOSITION (*PEXCEPTION_ROUTINE)(
/// _EXCEPTION_RECORD *, void *, _CONTEXT *, void *);
/// We essentially want this code:
/// movl $lsda, %eax
/// jmpl ___CxxFrameHandler3
Function *WinEHStatePass::generateLSDAInEAXThunk(Function *ParentFunc) {
LLVMContext &Context = ParentFunc->getContext();
Type *Int32Ty = Type::getInt32Ty(Context);
Type *Int8PtrType = Type::getInt8PtrTy(Context);
Type *ArgTys[5] = {Int8PtrType, Int8PtrType, Int8PtrType, Int8PtrType,
Int8PtrType};
FunctionType *TrampolineTy =
FunctionType::get(Int32Ty, makeArrayRef(&ArgTys[0], 4),
/*isVarArg=*/false);
FunctionType *TargetFuncTy =
FunctionType::get(Int32Ty, makeArrayRef(&ArgTys[0], 5),
/*isVarArg=*/false);
Function *Trampoline =
Function::Create(TrampolineTy, GlobalValue::InternalLinkage,
Twine("__ehhandler$") + GlobalValue::getRealLinkageName(
ParentFunc->getName()),
TheModule);
BasicBlock *EntryBB = BasicBlock::Create(Context, "entry", Trampoline);
IRBuilder<> Builder(EntryBB);
Value *LSDA = emitEHLSDA(Builder, ParentFunc);
Value *CastPersonality =
Builder.CreateBitCast(PersonalityFn, TargetFuncTy->getPointerTo());
auto AI = Trampoline->arg_begin();
Value *Args[5] = {LSDA, &*AI++, &*AI++, &*AI++, &*AI++};
CallInst *Call = Builder.CreateCall(CastPersonality, Args);
// Can't use musttail due to prototype mismatch, but we can use tail.
Call->setTailCall(true);
// Set inreg so we pass it in EAX.
Call->addAttribute(1, Attribute::InReg);
Builder.CreateRet(Call);
return Trampoline;
}
void WinEHStatePass::linkExceptionRegistration(IRBuilder<> &Builder,
Function *Handler) {
// Emit the .safeseh directive for this function.
Handler->addFnAttr("safeseh");
Type *LinkTy = getEHLinkRegistrationType();
// Handler = Handler
Value *HandlerI8 = Builder.CreateBitCast(Handler, Builder.getInt8PtrTy());
Builder.CreateStore(HandlerI8, Builder.CreateStructGEP(LinkTy, Link, 1));
// Next = [fs:00]
Constant *FSZero =
Constant::getNullValue(LinkTy->getPointerTo()->getPointerTo(257));
Value *Next = Builder.CreateLoad(FSZero);
Builder.CreateStore(Next, Builder.CreateStructGEP(LinkTy, Link, 0));
// [fs:00] = Link
Builder.CreateStore(Link, FSZero);
}
void WinEHStatePass::unlinkExceptionRegistration(IRBuilder<> &Builder) {
// Clone Link into the current BB for better address mode folding.
if (auto *GEP = dyn_cast<GetElementPtrInst>(Link)) {
GEP = cast<GetElementPtrInst>(GEP->clone());
Builder.Insert(GEP);
Link = GEP;
}
Type *LinkTy = getEHLinkRegistrationType();
// [fs:00] = Link->Next
Value *Next =
Builder.CreateLoad(Builder.CreateStructGEP(LinkTy, Link, 0));
Constant *FSZero =
Constant::getNullValue(LinkTy->getPointerTo()->getPointerTo(257));
Builder.CreateStore(Next, FSZero);
}
// Calls to setjmp(p) are lowered to _setjmp3(p, 0) by the frontend.
// The idea behind _setjmp3 is that it takes an optional number of personality
// specific parameters to indicate how to restore the personality-specific frame
// state when longjmp is initiated. Typically, the current TryLevel is saved.
void WinEHStatePass::rewriteSetJmpCallSite(IRBuilder<> &Builder, Function &F,
CallSite CS, Value *State) {
// Don't rewrite calls with a weird number of arguments.
if (CS.getNumArgOperands() != 2)
return;
Instruction *Inst = CS.getInstruction();
SmallVector<OperandBundleDef, 1> OpBundles;
CS.getOperandBundlesAsDefs(OpBundles);
SmallVector<Value *, 3> OptionalArgs;
if (Personality == EHPersonality::MSVC_CXX) {
OptionalArgs.push_back(CxxLongjmpUnwind);
OptionalArgs.push_back(State);
OptionalArgs.push_back(emitEHLSDA(Builder, &F));
} else if (Personality == EHPersonality::MSVC_X86SEH) {
OptionalArgs.push_back(SehLongjmpUnwind);
OptionalArgs.push_back(State);
if (UseStackGuard)
OptionalArgs.push_back(Cookie);
} else {
llvm_unreachable("unhandled personality!");
}
SmallVector<Value *, 5> Args;
Args.push_back(
Builder.CreateBitCast(CS.getArgOperand(0), Builder.getInt8PtrTy()));
Args.push_back(Builder.getInt32(OptionalArgs.size()));
Args.append(OptionalArgs.begin(), OptionalArgs.end());
CallSite NewCS;
if (CS.isCall()) {
auto *CI = cast<CallInst>(Inst);
CallInst *NewCI = Builder.CreateCall(SetJmp3, Args, OpBundles);
NewCI->setTailCallKind(CI->getTailCallKind());
NewCS = NewCI;
} else {
auto *II = cast<InvokeInst>(Inst);
NewCS = Builder.CreateInvoke(
SetJmp3, II->getNormalDest(), II->getUnwindDest(), Args, OpBundles);
}
NewCS.setCallingConv(CS.getCallingConv());
NewCS.setAttributes(CS.getAttributes());
NewCS->setDebugLoc(CS->getDebugLoc());
Instruction *NewInst = NewCS.getInstruction();
NewInst->takeName(Inst);
Inst->replaceAllUsesWith(NewInst);
Inst->eraseFromParent();
}
// Figure out what state we should assign calls in this block.
int WinEHStatePass::getBaseStateForBB(
DenseMap<BasicBlock *, ColorVector> &BlockColors, WinEHFuncInfo &FuncInfo,
BasicBlock *BB) {
int BaseState = ParentBaseState;
auto &BBColors = BlockColors[BB];
assert(BBColors.size() == 1 && "multi-color BB not removed by preparation");
BasicBlock *FuncletEntryBB = BBColors.front();
if (auto *FuncletPad =
dyn_cast<FuncletPadInst>(FuncletEntryBB->getFirstNonPHI())) {
auto BaseStateI = FuncInfo.FuncletBaseStateMap.find(FuncletPad);
if (BaseStateI != FuncInfo.FuncletBaseStateMap.end())
BaseState = BaseStateI->second;
}
return BaseState;
}
// Calculate the state a call-site is in.
int WinEHStatePass::getStateForCallSite(
DenseMap<BasicBlock *, ColorVector> &BlockColors, WinEHFuncInfo &FuncInfo,
CallSite CS) {
if (auto *II = dyn_cast<InvokeInst>(CS.getInstruction())) {
// Look up the state number of the EH pad this unwinds to.
assert(FuncInfo.InvokeStateMap.count(II) && "invoke has no state!");
return FuncInfo.InvokeStateMap[II];
}
// Possibly throwing call instructions have no actions to take after
// an unwind. Ensure they are in the -1 state.
return getBaseStateForBB(BlockColors, FuncInfo, CS.getParent());
}
// Calculate the intersection of all the FinalStates for a BasicBlock's
// predecessors.
static int getPredState(DenseMap<BasicBlock *, int> &FinalStates, Function &F,
int ParentBaseState, BasicBlock *BB) {
// The entry block has no predecessors but we know that the prologue always
// sets us up with a fixed state.
if (&F.getEntryBlock() == BB)
return ParentBaseState;
// This is an EH Pad, conservatively report this basic block as overdefined.
if (BB->isEHPad())
return OverdefinedState;
int CommonState = OverdefinedState;
for (BasicBlock *PredBB : predecessors(BB)) {
// We didn't manage to get a state for one of these predecessors,
// conservatively report this basic block as overdefined.
auto PredEndState = FinalStates.find(PredBB);
if (PredEndState == FinalStates.end())
return OverdefinedState;
// This code is reachable via exceptional control flow,
// conservatively report this basic block as overdefined.
if (isa<CatchReturnInst>(PredBB->getTerminator()))
return OverdefinedState;
int PredState = PredEndState->second;
assert(PredState != OverdefinedState &&
"overdefined BBs shouldn't be in FinalStates");
if (CommonState == OverdefinedState)
CommonState = PredState;
// At least two predecessors have different FinalStates,
// conservatively report this basic block as overdefined.
if (CommonState != PredState)
return OverdefinedState;
}
return CommonState;
}
// Calculate the intersection of all the InitialStates for a BasicBlock's
// successors.
static int getSuccState(DenseMap<BasicBlock *, int> &InitialStates, Function &F,
int ParentBaseState, BasicBlock *BB) {
// This block rejoins normal control flow,
// conservatively report this basic block as overdefined.
if (isa<CatchReturnInst>(BB->getTerminator()))
return OverdefinedState;
int CommonState = OverdefinedState;
for (BasicBlock *SuccBB : successors(BB)) {
// We didn't manage to get a state for one of these predecessors,
// conservatively report this basic block as overdefined.
auto SuccStartState = InitialStates.find(SuccBB);
if (SuccStartState == InitialStates.end())
return OverdefinedState;
// This is an EH Pad, conservatively report this basic block as overdefined.
if (SuccBB->isEHPad())
return OverdefinedState;
int SuccState = SuccStartState->second;
assert(SuccState != OverdefinedState &&
"overdefined BBs shouldn't be in FinalStates");
if (CommonState == OverdefinedState)
CommonState = SuccState;
// At least two successors have different InitialStates,
// conservatively report this basic block as overdefined.
if (CommonState != SuccState)
return OverdefinedState;
}
return CommonState;
}
bool WinEHStatePass::isStateStoreNeeded(EHPersonality Personality,
CallSite CS) {
if (!CS)
return false;
// If the function touches memory, it needs a state store.
if (isAsynchronousEHPersonality(Personality))
return !CS.doesNotAccessMemory();
// If the function throws, it needs a state store.
return !CS.doesNotThrow();
}
void WinEHStatePass::addStateStores(Function &F, WinEHFuncInfo &FuncInfo) {
// Mark the registration node. The backend needs to know which alloca it is so
// that it can recover the original frame pointer.
IRBuilder<> Builder(RegNode->getNextNode());
Value *RegNodeI8 = Builder.CreateBitCast(RegNode, Builder.getInt8PtrTy());
Builder.CreateCall(
Intrinsic::getDeclaration(TheModule, Intrinsic::x86_seh_ehregnode),
{RegNodeI8});
if (EHGuardNode) {
IRBuilder<> Builder(EHGuardNode->getNextNode());
Value *EHGuardNodeI8 =
Builder.CreateBitCast(EHGuardNode, Builder.getInt8PtrTy());
Builder.CreateCall(
Intrinsic::getDeclaration(TheModule, Intrinsic::x86_seh_ehguard),
{EHGuardNodeI8});
}
// Calculate state numbers.
if (isAsynchronousEHPersonality(Personality))
calculateSEHStateNumbers(&F, FuncInfo);
else
calculateWinCXXEHStateNumbers(&F, FuncInfo);
// Iterate all the instructions and emit state number stores.
DenseMap<BasicBlock *, ColorVector> BlockColors = colorEHFunclets(F);
ReversePostOrderTraversal<Function *> RPOT(&F);
// InitialStates yields the state of the first call-site for a BasicBlock.
DenseMap<BasicBlock *, int> InitialStates;
// FinalStates yields the state of the last call-site for a BasicBlock.
DenseMap<BasicBlock *, int> FinalStates;
// Worklist used to revisit BasicBlocks with indeterminate
// Initial/Final-States.
std::deque<BasicBlock *> Worklist;
// Fill in InitialStates and FinalStates for BasicBlocks with call-sites.
for (BasicBlock *BB : RPOT) {
int InitialState = OverdefinedState;
int FinalState;
if (&F.getEntryBlock() == BB)
InitialState = FinalState = ParentBaseState;
for (Instruction &I : *BB) {
CallSite CS(&I);
if (!isStateStoreNeeded(Personality, CS))
continue;
int State = getStateForCallSite(BlockColors, FuncInfo, CS);
if (InitialState == OverdefinedState)
InitialState = State;
FinalState = State;
}
// No call-sites in this basic block? That's OK, we will come back to these
// in a later pass.
if (InitialState == OverdefinedState) {
Worklist.push_back(BB);
continue;
}
DEBUG(dbgs() << "X86WinEHState: " << BB->getName()
<< " InitialState=" << InitialState << '\n');
DEBUG(dbgs() << "X86WinEHState: " << BB->getName()
<< " FinalState=" << FinalState << '\n');
InitialStates.insert({BB, InitialState});
FinalStates.insert({BB, FinalState});
}
// Try to fill-in InitialStates and FinalStates which have no call-sites.
while (!Worklist.empty()) {
BasicBlock *BB = Worklist.front();
Worklist.pop_front();
// This BasicBlock has already been figured out, nothing more we can do.
if (InitialStates.count(BB) != 0)
continue;
int PredState = getPredState(FinalStates, F, ParentBaseState, BB);
if (PredState == OverdefinedState)
continue;
// We successfully inferred this BasicBlock's state via it's predecessors;
// enqueue it's successors to see if we can infer their states.
InitialStates.insert({BB, PredState});
FinalStates.insert({BB, PredState});
for (BasicBlock *SuccBB : successors(BB))
Worklist.push_back(SuccBB);
}
// Try to hoist stores from successors.
for (BasicBlock *BB : RPOT) {
int SuccState = getSuccState(InitialStates, F, ParentBaseState, BB);
if (SuccState == OverdefinedState)
continue;
// Update our FinalState to reflect the common InitialState of our
// successors.
FinalStates.insert({BB, SuccState});
}
// Finally, insert state stores before call-sites which transition us to a new
// state.
for (BasicBlock *BB : RPOT) {
auto &BBColors = BlockColors[BB];
BasicBlock *FuncletEntryBB = BBColors.front();
if (isa<CleanupPadInst>(FuncletEntryBB->getFirstNonPHI()))
continue;
int PrevState = getPredState(FinalStates, F, ParentBaseState, BB);
DEBUG(dbgs() << "X86WinEHState: " << BB->getName()
<< " PrevState=" << PrevState << '\n');
for (Instruction &I : *BB) {
CallSite CS(&I);
if (!isStateStoreNeeded(Personality, CS))
continue;
int State = getStateForCallSite(BlockColors, FuncInfo, CS);
if (State != PrevState)
insertStateNumberStore(&I, State);
PrevState = State;
}
// We might have hoisted a state store into this block, emit it now.
auto EndState = FinalStates.find(BB);
if (EndState != FinalStates.end())
if (EndState->second != PrevState)
insertStateNumberStore(BB->getTerminator(), EndState->second);
}
SmallVector<CallSite, 1> SetJmp3CallSites;
for (BasicBlock *BB : RPOT) {
for (Instruction &I : *BB) {
CallSite CS(&I);
if (!CS)
continue;
if (CS.getCalledValue()->stripPointerCasts() !=
SetJmp3->stripPointerCasts())
continue;
SetJmp3CallSites.push_back(CS);
}
}
for (CallSite CS : SetJmp3CallSites) {
auto &BBColors = BlockColors[CS->getParent()];
BasicBlock *FuncletEntryBB = BBColors.front();
bool InCleanup = isa<CleanupPadInst>(FuncletEntryBB->getFirstNonPHI());
IRBuilder<> Builder(CS.getInstruction());
Value *State;
if (InCleanup) {
Value *StateField =
Builder.CreateStructGEP(nullptr, RegNode, StateFieldIndex);
State = Builder.CreateLoad(StateField);
} else {
State = Builder.getInt32(getStateForCallSite(BlockColors, FuncInfo, CS));
}
rewriteSetJmpCallSite(Builder, F, CS, State);
}
}
void WinEHStatePass::insertStateNumberStore(Instruction *IP, int State) {
IRBuilder<> Builder(IP);
Value *StateField =
Builder.CreateStructGEP(nullptr, RegNode, StateFieldIndex);
Builder.CreateStore(Builder.getInt32(State), StateField);
}