forked from OSchip/llvm-project
111 lines
4.2 KiB
HLSL
111 lines
4.2 KiB
HLSL
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -ast-dump -o - %s | FileCheck %s
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-mesh -x hlsl -ast-dump -o - %s | FileCheck %s
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-amplification -x hlsl -ast-dump -o - %s | FileCheck %s
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -x hlsl -ast-dump -o - %s | FileCheck %s
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-pixel -x hlsl -ast-dump -o - %s -verify
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-vertex -x hlsl -ast-dump -o - %s -verify
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-hull -x hlsl -ast-dump -o - %s -verify
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-domain -x hlsl -ast-dump -o - %s -verify
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -ast-dump -o - %s -DFAIL -verify
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel5.0-compute -x hlsl -ast-dump -o - %s -DFAIL -verify
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel4.0-compute -x hlsl -ast-dump -o - %s -DFAIL -verify
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#if __SHADER_TARGET_STAGE == __SHADER_STAGE_COMPUTE || __SHADER_TARGET_STAGE == __SHADER_STAGE_MESH || __SHADER_TARGET_STAGE == __SHADER_STAGE_AMPLIFICATION || __SHADER_TARGET_STAGE == __SHADER_STAGE_LIBRARY
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#ifdef FAIL
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// expected-warning@+1 {{'numthreads' attribute only applies to global functions}}
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[numthreads(1,1,1)]
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struct Fido {
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// expected-warning@+1 {{'numthreads' attribute only applies to global functions}}
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[numthreads(1,1,1)]
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void wag() {}
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// expected-warning@+1 {{'numthreads' attribute only applies to global functions}}
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[numthreads(1,1,1)]
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static void oops() {}
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};
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// expected-warning@+1 {{'numthreads' attribute only applies to global functions}}
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[numthreads(1,1,1)]
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static void oops() {}
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namespace spec {
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// expected-warning@+1 {{'numthreads' attribute only applies to global functions}}
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[numthreads(1,1,1)]
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static void oops() {}
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}
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// expected-error@+1 {{'numthreads' attribute parameters do not match the previous declaration}}
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[numthreads(1,1,1)]
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// expected-note@+1 {{conflicting attribute is here}}
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[numthreads(2,2,1)]
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int doubledUp() {
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return 1;
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}
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// expected-note@+1 {{conflicting attribute is here}}
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[numthreads(1,1,1)]
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int forwardDecl();
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// expected-error@+1 {{'numthreads' attribute parameters do not match the previous declaration}}
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[numthreads(2,2,1)]
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int forwardDecl() {
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return 1;
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}
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#if __SHADER_TARGET_MAJOR == 6
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// expected-error@+1 {{'numthreads' attribute requires exactly 3 arguments}}
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[numthreads]
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// expected-error@+1 {{'numthreads' attribute requires exactly 3 arguments}}
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[numthreads()]
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// expected-error@+1 {{'numthreads' attribute requires exactly 3 arguments}}
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[numthreads(1,2,3,4)]
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// expected-error@+1 {{'numthreads' attribute requires an integer constant}}
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[numthreads("1",2,3)]
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// expected-error@+1 {{argument 'X' to numthreads attribute cannot exceed 1024}}
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[numthreads(-1,2,3)]
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// expected-error@+1 {{argument 'Y' to numthreads attribute cannot exceed 1024}}
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[numthreads(1,-2,3)]
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// expected-error@+1 {{argument 'Z' to numthreads attribute cannot exceed 1024}}
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[numthreads(1,2,-3)]
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// expected-error@+1 {{total number of threads cannot exceed 1024}}
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[numthreads(1024,1024,1024)]
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#elif __SHADER_TARGET_MAJOR == 5
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// expected-error@+1 {{argument 'Z' to numthreads attribute cannot exceed 64}}
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[numthreads(1,2,68)]
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#else
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// expected-error@+1 {{argument 'Z' to numthreads attribute cannot exceed 1}}
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[numthreads(1,2,2)]
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// expected-error@+1 {{total number of threads cannot exceed 768}}
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[numthreads(1024,1,1)]
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#endif // __SHADER_TARGET_MAJOR
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#endif // FAIL
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// CHECK: HLSLNumThreadsAttr 0x{{[0-9a-fA-F]+}} <line:{{[0-9]+}}:2, col:18> 1 2 1
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[numthreads(1,2,1)]
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int entry() {
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return 1;
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}
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// Because these two attributes match, they should both appear in the AST
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[numthreads(2,2,1)]
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// CHECK: HLSLNumThreadsAttr 0x{{[0-9a-fA-F]+}} <line:90:2, col:18> 2 2 1
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int secondFn();
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[numthreads(2,2,1)]
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// CHECK: HLSLNumThreadsAttr 0x{{[0-9a-fA-F]+}} <line:94:2, col:18> 2 2 1
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int secondFn() {
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return 1;
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}
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#else // Vertex and Pixel only beyond here
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// expected-error-re@+1 {{attribute 'numthreads' is unsupported in {{[A-Za-z]+}} shaders, requires Compute, Amplification, Mesh or Library}}
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[numthreads(1,1,1)]
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int main() {
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return 1;
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}
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#endif
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