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=====================
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LLVM Coding Standards
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=====================
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.. contents::
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:local:
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Introduction
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============
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This document describes coding standards that are used in the LLVM project.
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Although no coding standards should be regarded as absolute requirements to be
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followed in all instances, coding standards are
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particularly important for large-scale code bases that follow a library-based
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design (like LLVM).
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While this document may provide guidance for some mechanical formatting issues,
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whitespace, or other "microscopic details", these are not fixed standards.
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Always follow the golden rule:
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.. _Golden Rule:
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**If you are extending, enhancing, or bug fixing already implemented code,
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use the style that is already being used so that the source is uniform and
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easy to follow.**
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Note that some code bases (e.g. ``libc++``) have special reasons to deviate
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from the coding standards. For example, in the case of ``libc++``, this is
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because the naming and other conventions are dictated by the C++ standard.
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There are some conventions that are not uniformly followed in the code base
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(e.g. the naming convention). This is because they are relatively new, and a
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lot of code was written before they were put in place. Our long term goal is
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for the entire codebase to follow the convention, but we explicitly *do not*
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want patches that do large-scale reformatting of existing code. On the other
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hand, it is reasonable to rename the methods of a class if you're about to
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change it in some other way. Please commit such changes separately to
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make code review easier.
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The ultimate goal of these guidelines is to increase the readability and
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maintainability of our common source base.
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Languages, Libraries, and Standards
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===================================
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Most source code in LLVM and other LLVM projects using these coding standards
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is C++ code. There are some places where C code is used either due to
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environment restrictions, historical restrictions, or due to third-party source
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code imported into the tree. Generally, our preference is for standards
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conforming, modern, and portable C++ code as the implementation language of
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choice.
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C++ Standard Versions
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---------------------
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Unless otherwise documented, LLVM subprojects are written using standard C++14
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code and avoid unnecessary vendor-specific extensions.
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Nevertheless, we restrict ourselves to features which are available in the
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major toolchains supported as host compilers (see :doc:`GettingStarted` page,
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section `Software`).
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Each toolchain provides a good reference for what it accepts:
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* Clang: https://clang.llvm.org/cxx_status.html
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* GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx14
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* MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx
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C++ Standard Library
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--------------------
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Instead of implementing custom data structures, we encourage the use of C++
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standard library facilities or LLVM support libraries whenever they are
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available for a particular task. LLVM and related projects emphasize and rely
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on the standard library facilities and the LLVM support libraries as much as
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possible.
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LLVM support libraries (for example, `ADT
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<https://github.com/llvm/llvm-project/tree/master/llvm/include/llvm/ADT>`_)
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implement specialized data structures or functionality missing in the standard
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library. Such libraries are usually implemented in the ``llvm`` namespace and
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follow the expected standard interface, when there is one.
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When both C++ and the LLVM support libraries provide similar functionality, and
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there isn't a specific reason to favor the C++ implementation, it is generally
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preferable to use the LLVM library. For example, ``llvm::DenseMap`` should
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almost always be used instead of ``std::map`` or ``std::unordered_map``, and
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``llvm::SmallVector`` should usually be used instead of ``std::vector``.
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We explicitly avoid some standard facilities, like the I/O streams, and instead
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use LLVM's streams library (raw_ostream_). More detailed information on these
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subjects is available in the :doc:`ProgrammersManual`.
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For more information about LLVM's data structures and the tradeoffs they make,
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please consult [that section of the programmer's
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manual](https://llvm.org/docs/ProgrammersManual.html#picking-the-right-data-structure-for-a-task).
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Guidelines for Go code
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----------------------
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Any code written in the Go programming language is not subject to the
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formatting rules below. Instead, we adopt the formatting rules enforced by
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the `gofmt`_ tool.
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Go code should strive to be idiomatic. Two good sets of guidelines for what
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this means are `Effective Go`_ and `Go Code Review Comments`_.
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.. _gofmt:
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https://golang.org/cmd/gofmt/
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.. _Effective Go:
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https://golang.org/doc/effective_go.html
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.. _Go Code Review Comments:
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https://github.com/golang/go/wiki/CodeReviewComments
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Mechanical Source Issues
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========================
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Source Code Formatting
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----------------------
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Commenting
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^^^^^^^^^^
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Comments are important for readability and maintainability. When writing comments,
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write them as English prose, using proper capitalization, punctuation, etc.
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Aim to describe what the code is trying to do and why, not *how* it does it at
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a micro level. Here are a few important things to document:
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.. _header file comment:
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File Headers
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""""""""""""
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Every source file should have a header on it that describes the basic purpose of
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the file. The standard header looks like this:
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.. code-block:: c++
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//===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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///
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/// \file
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/// This file contains the declaration of the Instruction class, which is the
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/// base class for all of the VM instructions.
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///
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//===----------------------------------------------------------------------===//
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A few things to note about this particular format: The "``-*- C++ -*-``" string
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on the first line is there to tell Emacs that the source file is a C++ file, not
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a C file (Emacs assumes ``.h`` files are C files by default).
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.. note::
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This tag is not necessary in ``.cpp`` files. The name of the file is also
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on the first line, along with a very short description of the purpose of the
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file.
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The next section in the file is a concise note that defines the license that the
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file is released under. This makes it perfectly clear what terms the source
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code can be distributed under and should not be modified in any way.
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The main body is a `Doxygen <http://www.doxygen.nl/>`_ comment (identified by
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the ``///`` comment marker instead of the usual ``//``) describing the purpose
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of the file. The first sentence (or a passage beginning with ``\brief``) is
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used as an abstract. Any additional information should be separated by a blank
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line. If an algorithm is based on a paper or is described in another source,
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provide a reference.
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Class overviews
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"""""""""""""""
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Classes are a fundamental part of an object-oriented design. As such, a
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class definition should have a comment block that explains what the class is
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used for and how it works. Every non-trivial class is expected to have a
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``doxygen`` comment block.
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Method information
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""""""""""""""""""
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Methods and global functions should also be documented. A quick note about
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what it does and a description of the edge cases is all that is necessary here.
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The reader should be able to understand how to use interfaces without reading
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the code itself.
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Good things to talk about here are what happens when something unexpected
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happens, for instance, does the method return null?
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Comment Formatting
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^^^^^^^^^^^^^^^^^^
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In general, prefer C++-style comments (``//`` for normal comments, ``///`` for
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``doxygen`` documentation comments). There are a few cases when it is
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useful to use C-style (``/* */``) comments however:
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#. When writing C code to be compatible with C89.
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#. When writing a header file that may be ``#include``\d by a C source file.
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#. When writing a source file that is used by a tool that only accepts C-style
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comments.
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#. When documenting the significance of constants used as actual parameters in
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a call. This is most helpful for ``bool`` parameters, or passing ``0`` or
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``nullptr``. The comment should contain the parameter name, which ought to be
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meaningful. For example, it's not clear what the parameter means in this call:
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.. code-block:: c++
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Object.emitName(nullptr);
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An in-line C-style comment makes the intent obvious:
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.. code-block:: c++
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Object.emitName(/*Prefix=*/nullptr);
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Commenting out large blocks of code is discouraged, but if you really have to do
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this (for documentation purposes or as a suggestion for debug printing), use
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``#if 0`` and ``#endif``. These nest properly and are better behaved in general
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than C style comments.
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Doxygen Use in Documentation Comments
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Use the ``\file`` command to turn the standard file header into a file-level
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comment.
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Include descriptive paragraphs for all public interfaces (public classes,
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member and non-member functions). Avoid restating the information that can
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be inferred from the API name. The first sentence (or a paragraph beginning
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with ``\brief``) is used as an abstract. Try to use a single sentence as the
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``\brief`` adds visual clutter. Put detailed discussion into separate
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paragraphs.
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To refer to parameter names inside a paragraph, use the ``\p name`` command.
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Don't use the ``\arg name`` command since it starts a new paragraph that
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contains documentation for the parameter.
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Wrap non-inline code examples in ``\code ... \endcode``.
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To document a function parameter, start a new paragraph with the
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``\param name`` command. If the parameter is used as an out or an in/out
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parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
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respectively.
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To describe function return value, start a new paragraph with the ``\returns``
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command.
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A minimal documentation comment:
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.. code-block:: c++
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/// Sets the xyzzy property to \p Baz.
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void setXyzzy(bool Baz);
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A documentation comment that uses all Doxygen features in a preferred way:
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.. code-block:: c++
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/// Does foo and bar.
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///
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/// Does not do foo the usual way if \p Baz is true.
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///
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/// Typical usage:
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/// \code
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/// fooBar(false, "quux", Res);
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/// \endcode
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///
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/// \param Quux kind of foo to do.
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/// \param [out] Result filled with bar sequence on foo success.
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///
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/// \returns true on success.
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bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
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Don't duplicate the documentation comment in the header file and in the
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implementation file. Put the documentation comments for public APIs into the
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header file. Documentation comments for private APIs can go to the
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implementation file. In any case, implementation files can include additional
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comments (not necessarily in Doxygen markup) to explain implementation details
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as needed.
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Don't duplicate function or class name at the beginning of the comment.
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For humans it is obvious which function or class is being documented;
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automatic documentation processing tools are smart enough to bind the comment
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to the correct declaration.
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Avoid:
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.. code-block:: c++
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// Example.h:
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// example - Does something important.
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void example();
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// Example.cpp:
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// example - Does something important.
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void example() { ... }
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Preferred:
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.. code-block:: c++
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// Example.h:
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/// Does something important.
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void example();
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// Example.cpp:
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/// Builds a B-tree in order to do foo. See paper by...
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void example() { ... }
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``#include`` Style
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^^^^^^^^^^^^^^^^^^
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Immediately after the `header file comment`_ (and include guards if working on a
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header file), the `minimal list of #includes`_ required by the file should be
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listed. We prefer these ``#include``\s to be listed in this order:
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.. _Main Module Header:
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.. _Local/Private Headers:
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#. Main Module Header
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#. Local/Private Headers
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#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc)
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#. System ``#include``\s
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and each category should be sorted lexicographically by the full path.
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The `Main Module Header`_ file applies to ``.cpp`` files which implement an
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interface defined by a ``.h`` file. This ``#include`` should always be included
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**first** regardless of where it lives on the file system. By including a
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header file first in the ``.cpp`` files that implement the interfaces, we ensure
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that the header does not have any hidden dependencies which are not explicitly
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``#include``\d in the header, but should be. It is also a form of documentation
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in the ``.cpp`` file to indicate where the interfaces it implements are defined.
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LLVM project and subproject headers should be grouped from most specific to least
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specific, for the same reasons described above. For example, LLDB depends on
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both clang and LLVM, and clang depends on LLVM. So an LLDB source file should
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include ``lldb`` headers first, followed by ``clang`` headers, followed by
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``llvm`` headers, to reduce the possibility (for example) of an LLDB header
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accidentally picking up a missing include due to the previous inclusion of that
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header in the main source file or some earlier header file. clang should
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similarly include its own headers before including llvm headers. This rule
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applies to all LLVM subprojects.
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.. _fit into 80 columns:
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Source Code Width
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^^^^^^^^^^^^^^^^^
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Write your code to fit within 80 columns.
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There must be some limit to the width of the code in
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order to allow developers to have multiple files side-by-side in
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windows on a modest display. If you are going to pick a width limit, it is
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somewhat arbitrary but you might as well pick something standard. Going with 90
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columns (for example) instead of 80 columns wouldn't add any significant value
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and would be detrimental to printing out code. Also many other projects have
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standardized on 80 columns, so some people have already configured their editors
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for it (vs something else, like 90 columns).
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Whitespace
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^^^^^^^^^^
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In all cases, prefer spaces to tabs in source files. People have different
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preferred indentation levels, and different styles of indentation that they
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like; this is fine. What isn't fine is that different editors/viewers expand
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tabs out to different tab stops. This can cause your code to look completely
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unreadable, and it is not worth dealing with.
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As always, follow the `Golden Rule`_ above: follow the style of existing code
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if you are modifying and extending it.
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Do not add trailing whitespace. Some common editors will automatically remove
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trailing whitespace when saving a file which causes unrelated changes to appear
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in diffs and commits.
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Format Lambdas Like Blocks Of Code
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""""""""""""""""""""""""""""""""""
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When formatting a multi-line lambda, format it like a block of code. If there
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is only one multi-line lambda in a statement, and there are no expressions
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lexically after it in the statement, drop the indent to the standard two space
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indent for a block of code, as if it were an if-block opened by the preceding
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part of the statement:
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.. code-block:: c++
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std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
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if (a.blah < b.blah)
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return true;
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if (a.baz < b.baz)
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return true;
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return a.bam < b.bam;
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});
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To take best advantage of this formatting, if you are designing an API which
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accepts a continuation or single callable argument (be it a function object, or
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a ``std::function``), it should be the last argument if at all possible.
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If there are multiple multi-line lambdas in a statement, or additional
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parameters after the lambda, indent the block two spaces from the indent of the
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``[]``:
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.. code-block:: c++
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dyn_switch(V->stripPointerCasts(),
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[] (PHINode *PN) {
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// process phis...
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},
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[] (SelectInst *SI) {
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// process selects...
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},
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[] (LoadInst *LI) {
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// process loads...
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},
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[] (AllocaInst *AI) {
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// process allocas...
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});
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Braced Initializer Lists
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""""""""""""""""""""""""
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Starting from C++11, there are significantly more uses of braced lists to
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perform initialization. For example, they can be used to construct aggregate
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temporaries in expressions. They now have a natural way of ending up nested
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within each other and within function calls in order to build up aggregates
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(such as option structs) from local variables.
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The historically common formatting of braced initialization of aggregate
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variables does not mix cleanly with deep nesting, general expression contexts,
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function arguments, and lambdas. We suggest new code use a simple rule for
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formatting braced initialization lists: act as-if the braces were parentheses
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in a function call. The formatting rules exactly match those already well
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understood for formatting nested function calls. Examples:
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.. code-block:: c++
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foo({a, b, c}, {1, 2, 3});
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llvm::Constant *Mask[] = {
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llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
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llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
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llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
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This formatting scheme also makes it particularly easy to get predictable,
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consistent, and automatic formatting with tools like `Clang Format`_.
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.. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html
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Language and Compiler Issues
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----------------------------
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Treat Compiler Warnings Like Errors
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Compiler warnings are often useful and help improve the code. Those that are
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not useful, can be often suppressed with a small code change. For example, an
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assignment in the ``if`` condition is often a typo:
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.. code-block:: c++
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if (V = getValue()) {
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...
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}
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Several compilers will print a warning for the code above. It can be suppressed
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by adding parentheses:
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.. code-block:: c++
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if ((V = getValue())) {
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...
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}
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Write Portable Code
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^^^^^^^^^^^^^^^^^^^
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In almost all cases, it is possible to write completely portable code. When
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you need to rely on non-portable code, put it behind a well-defined and
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well-documented interface.
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Do not use RTTI or Exceptions
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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In an effort to reduce code and executable size, LLVM does not use exceptions
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or RTTI (`runtime type information
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<https://en.wikipedia.org/wiki/Run-time_type_information>`_, for example,
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``dynamic_cast<>``).
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That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
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templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
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This form of RTTI is opt-in and can be
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:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`.
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.. _static constructor:
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Do not use Static Constructors
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Static constructors and destructors (e.g., global variables whose types have a
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constructor or destructor) should not be added to the code base, and should be
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removed wherever possible.
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Globals in different source files are initialized in `arbitrary order
|
|
<https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`, making the code more
|
|
difficult to reason about.
|
|
|
|
Static constructors have negative impact on launch time of programs that use
|
|
LLVM as a library. We would really like for there to be zero cost for linking
|
|
in an additional LLVM target or other library into an application, but static
|
|
constructors undermine this goal.
|
|
|
|
Use of ``class`` and ``struct`` Keywords
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
In C++, the ``class`` and ``struct`` keywords can be used almost
|
|
interchangeably. The only difference is when they are used to declare a class:
|
|
``class`` makes all members private by default while ``struct`` makes all
|
|
members public by default.
|
|
|
|
* All declarations and definitions of a given ``class`` or ``struct`` must use
|
|
the same keyword. For example:
|
|
|
|
.. code-block:: c++
|
|
|
|
// Avoid if `Example` is defined as a struct.
|
|
class Example;
|
|
|
|
// OK.
|
|
struct Example;
|
|
|
|
struct Example { ... };
|
|
|
|
* ``struct`` should be used when *all* members are declared public.
|
|
|
|
.. code-block:: c++
|
|
|
|
// Avoid using `struct` here, use `class` instead.
|
|
struct Foo {
|
|
private:
|
|
int Data;
|
|
public:
|
|
Foo() : Data(0) { }
|
|
int getData() const { return Data; }
|
|
void setData(int D) { Data = D; }
|
|
};
|
|
|
|
// OK to use `struct`: all members are public.
|
|
struct Bar {
|
|
int Data;
|
|
Bar() : Data(0) { }
|
|
};
|
|
|
|
Do not use Braced Initializer Lists to Call a Constructor
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Starting from C++11 there is a "generalized initialization syntax" which allows
|
|
calling constructors using braced initializer lists. Do not use these to call
|
|
constructors with non-trivial logic or if you care that you're calling some
|
|
*particular* constructor. Those should look like function calls using
|
|
parentheses rather than like aggregate initialization. Similarly, if you need
|
|
to explicitly name the type and call its constructor to create a temporary,
|
|
don't use a braced initializer list. Instead, use a braced initializer list
|
|
(without any type for temporaries) when doing aggregate initialization or
|
|
something notionally equivalent. Examples:
|
|
|
|
.. code-block:: c++
|
|
|
|
class Foo {
|
|
public:
|
|
// Construct a Foo by reading data from the disk in the whizbang format, ...
|
|
Foo(std::string filename);
|
|
|
|
// Construct a Foo by looking up the Nth element of some global data ...
|
|
Foo(int N);
|
|
|
|
// ...
|
|
};
|
|
|
|
// The Foo constructor call is reading a file, don't use braces to call it.
|
|
std::fill(foo.begin(), foo.end(), Foo("name"));
|
|
|
|
// The pair is being constructed like an aggregate, use braces.
|
|
bar_map.insert({my_key, my_value});
|
|
|
|
If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
|
|
|
|
.. code-block:: c++
|
|
|
|
int data[] = {0, 1, 2, 3};
|
|
|
|
Use ``auto`` Type Deduction to Make Code More Readable
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
|
|
uses a more moderate stance. Use ``auto`` if and only if it makes the code more
|
|
readable or easier to maintain. Don't "almost always" use ``auto``, but do use
|
|
``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
|
|
type is already obvious from the context. Another time when ``auto`` works well
|
|
for these purposes is when the type would have been abstracted away anyways,
|
|
often behind a container's typedef such as ``std::vector<T>::iterator``.
|
|
|
|
Similarly, C++14 adds generic lambda expressions where parameter types can be
|
|
``auto``. Use these where you would have used a template.
|
|
|
|
Beware unnecessary copies with ``auto``
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The convenience of ``auto`` makes it easy to forget that its default behavior
|
|
is a copy. Particularly in range-based ``for`` loops, careless copies are
|
|
expensive.
|
|
|
|
Use ``auto &`` for values and ``auto *`` for pointers unless you need to make a
|
|
copy.
|
|
|
|
.. code-block:: c++
|
|
|
|
// Typically there's no reason to copy.
|
|
for (const auto &Val : Container) { observe(Val); }
|
|
for (auto &Val : Container) { Val.change(); }
|
|
|
|
// Remove the reference if you really want a new copy.
|
|
for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
|
|
|
|
// Copy pointers, but make it clear that they're pointers.
|
|
for (const auto *Ptr : Container) { observe(*Ptr); }
|
|
for (auto *Ptr : Container) { Ptr->change(); }
|
|
|
|
Beware of non-determinism due to ordering of pointers
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
In general, there is no relative ordering among pointers. As a result,
|
|
when unordered containers like sets and maps are used with pointer keys
|
|
the iteration order is undefined. Hence, iterating such containers may
|
|
result in non-deterministic code generation. While the generated code
|
|
might work correctly, non-determinism can make it harder to reproduce bugs and
|
|
debug the compiler.
|
|
|
|
In case an ordered result is expected, remember to
|
|
sort an unordered container before iteration. Or use ordered containers
|
|
like ``vector``/``MapVector``/``SetVector`` if you want to iterate pointer
|
|
keys.
|
|
|
|
Beware of non-deterministic sorting order of equal elements
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
``std::sort`` uses a non-stable sorting algorithm in which the order of equal
|
|
elements is not guaranteed to be preserved. Thus using ``std::sort`` for a
|
|
container having equal elements may result in non-deterministic behavior.
|
|
To uncover such instances of non-determinism, LLVM has introduced a new
|
|
llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly
|
|
shuffle the container before sorting. Default to using ``llvm::sort`` instead
|
|
of ``std::sort``.
|
|
|
|
Style Issues
|
|
============
|
|
|
|
The High-Level Issues
|
|
---------------------
|
|
|
|
Self-contained Headers
|
|
^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Header files should be self-contained (compile on their own) and end in ``.h``.
|
|
Non-header files that are meant for inclusion should end in ``.inc`` and be
|
|
used sparingly.
|
|
|
|
All header files should be self-contained. Users and refactoring tools should
|
|
not have to adhere to special conditions to include the header. Specifically, a
|
|
header should have header guards and include all other headers it needs.
|
|
|
|
There are rare cases where a file designed to be included is not
|
|
self-contained. These are typically intended to be included at unusual
|
|
locations, such as the middle of another file. They might not use header
|
|
guards, and might not include their prerequisites. Name such files with the
|
|
.inc extension. Use sparingly, and prefer self-contained headers when possible.
|
|
|
|
In general, a header should be implemented by one or more ``.cpp`` files. Each
|
|
of these ``.cpp`` files should include the header that defines their interface
|
|
first. This ensures that all of the dependences of the header have been
|
|
properly added to the header itself, and are not implicit. System headers
|
|
should be included after user headers for a translation unit.
|
|
|
|
Library Layering
|
|
^^^^^^^^^^^^^^^^
|
|
|
|
A directory of header files (for example ``include/llvm/Foo``) defines a
|
|
library (``Foo``). Dependencies between libraries are defined by the
|
|
``LLVMBuild.txt`` file in their implementation (``lib/Foo``). One library (both
|
|
its headers and implementation) should only use things from the libraries
|
|
listed in its dependencies.
|
|
|
|
Some of this constraint can be enforced by classic Unix linkers (Mac & Windows
|
|
linkers, as well as lld, do not enforce this constraint). A Unix linker
|
|
searches left to right through the libraries specified on its command line and
|
|
never revisits a library. In this way, no circular dependencies between
|
|
libraries can exist.
|
|
|
|
This doesn't fully enforce all inter-library dependencies, and importantly
|
|
doesn't enforce header file circular dependencies created by inline functions.
|
|
A good way to answer the "is this layered correctly" would be to consider
|
|
whether a Unix linker would succeed at linking the program if all inline
|
|
functions were defined out-of-line. (& for all valid orderings of dependencies
|
|
- since linking resolution is linear, it's possible that some implicit
|
|
dependencies can sneak through: A depends on B and C, so valid orderings are
|
|
"C B A" or "B C A", in both cases the explicit dependencies come before their
|
|
use. But in the first case, B could still link successfully if it implicitly
|
|
depended on C, or the opposite in the second case)
|
|
|
|
.. _minimal list of #includes:
|
|
|
|
``#include`` as Little as Possible
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
``#include`` hurts compile time performance. Don't do it unless you have to,
|
|
especially in header files.
|
|
|
|
But wait! Sometimes you need to have the definition of a class to use it, or to
|
|
inherit from it. In these cases go ahead and ``#include`` that header file. Be
|
|
aware however that there are many cases where you don't need to have the full
|
|
definition of a class. If you are using a pointer or reference to a class, you
|
|
don't need the header file. If you are simply returning a class instance from a
|
|
prototyped function or method, you don't need it. In fact, for most cases, you
|
|
simply don't need the definition of a class. And not ``#include``\ing speeds up
|
|
compilation.
|
|
|
|
It is easy to try to go too overboard on this recommendation, however. You
|
|
**must** include all of the header files that you are using --- you can include
|
|
them either directly or indirectly through another header file. To make sure
|
|
that you don't accidentally forget to include a header file in your module
|
|
header, make sure to include your module header **first** in the implementation
|
|
file (as mentioned above). This way there won't be any hidden dependencies that
|
|
you'll find out about later.
|
|
|
|
Keep "Internal" Headers Private
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Many modules have a complex implementation that causes them to use more than one
|
|
implementation (``.cpp``) file. It is often tempting to put the internal
|
|
communication interface (helper classes, extra functions, etc) in the public
|
|
module header file. Don't do this!
|
|
|
|
If you really need to do something like this, put a private header file in the
|
|
same directory as the source files, and include it locally. This ensures that
|
|
your private interface remains private and undisturbed by outsiders.
|
|
|
|
.. note::
|
|
|
|
It's okay to put extra implementation methods in a public class itself. Just
|
|
make them private (or protected) and all is well.
|
|
|
|
.. _early exits:
|
|
|
|
Use Early Exits and ``continue`` to Simplify Code
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
When reading code, keep in mind how much state and how many previous decisions
|
|
have to be remembered by the reader to understand a block of code. Aim to
|
|
reduce indentation where possible when it doesn't make it more difficult to
|
|
understand the code. One great way to do this is by making use of early exits
|
|
and the ``continue`` keyword in long loops. Consider this code that does not
|
|
use an early exit:
|
|
|
|
.. code-block:: c++
|
|
|
|
Value *doSomething(Instruction *I) {
|
|
if (!I->isTerminator() &&
|
|
I->hasOneUse() && doOtherThing(I)) {
|
|
... some long code ....
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
This code has several problems if the body of the ``'if'`` is large. When
|
|
you're looking at the top of the function, it isn't immediately clear that this
|
|
*only* does interesting things with non-terminator instructions, and only
|
|
applies to things with the other predicates. Second, it is relatively difficult
|
|
to describe (in comments) why these predicates are important because the ``if``
|
|
statement makes it difficult to lay out the comments. Third, when you're deep
|
|
within the body of the code, it is indented an extra level. Finally, when
|
|
reading the top of the function, it isn't clear what the result is if the
|
|
predicate isn't true; you have to read to the end of the function to know that
|
|
it returns null.
|
|
|
|
It is much preferred to format the code like this:
|
|
|
|
.. code-block:: c++
|
|
|
|
Value *doSomething(Instruction *I) {
|
|
// Terminators never need 'something' done to them because ...
|
|
if (I->isTerminator())
|
|
return 0;
|
|
|
|
// We conservatively avoid transforming instructions with multiple uses
|
|
// because goats like cheese.
|
|
if (!I->hasOneUse())
|
|
return 0;
|
|
|
|
// This is really just here for example.
|
|
if (!doOtherThing(I))
|
|
return 0;
|
|
|
|
... some long code ....
|
|
}
|
|
|
|
This fixes these problems. A similar problem frequently happens in ``for``
|
|
loops. A silly example is something like this:
|
|
|
|
.. code-block:: c++
|
|
|
|
for (Instruction &I : BB) {
|
|
if (auto *BO = dyn_cast<BinaryOperator>(&I)) {
|
|
Value *LHS = BO->getOperand(0);
|
|
Value *RHS = BO->getOperand(1);
|
|
if (LHS != RHS) {
|
|
...
|
|
}
|
|
}
|
|
}
|
|
|
|
When you have very, very small loops, this sort of structure is fine. But if it
|
|
exceeds more than 10-15 lines, it becomes difficult for people to read and
|
|
understand at a glance. The problem with this sort of code is that it gets very
|
|
nested very quickly. Meaning that the reader of the code has to keep a lot of
|
|
context in their brain to remember what is going immediately on in the loop,
|
|
because they don't know if/when the ``if`` conditions will have ``else``\s etc.
|
|
It is strongly preferred to structure the loop like this:
|
|
|
|
.. code-block:: c++
|
|
|
|
for (Instruction &I : BB) {
|
|
auto *BO = dyn_cast<BinaryOperator>(&I);
|
|
if (!BO) continue;
|
|
|
|
Value *LHS = BO->getOperand(0);
|
|
Value *RHS = BO->getOperand(1);
|
|
if (LHS == RHS) continue;
|
|
|
|
...
|
|
}
|
|
|
|
This has all the benefits of using early exits for functions: it reduces nesting
|
|
of the loop, it makes it easier to describe why the conditions are true, and it
|
|
makes it obvious to the reader that there is no ``else`` coming up that they
|
|
have to push context into their brain for. If a loop is large, this can be a
|
|
big understandability win.
|
|
|
|
Don't use ``else`` after a ``return``
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
For similar reasons as above (reduction of indentation and easier reading), please
|
|
do not use ``'else'`` or ``'else if'`` after something that interrupts control
|
|
flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For example:
|
|
|
|
.. code-block:: c++
|
|
|
|
case 'J': {
|
|
if (Signed) {
|
|
Type = Context.getsigjmp_bufType();
|
|
if (Type.isNull()) {
|
|
Error = ASTContext::GE_Missing_sigjmp_buf;
|
|
return QualType();
|
|
} else {
|
|
break; // Unnecessary.
|
|
}
|
|
} else {
|
|
Type = Context.getjmp_bufType();
|
|
if (Type.isNull()) {
|
|
Error = ASTContext::GE_Missing_jmp_buf;
|
|
return QualType();
|
|
} else {
|
|
break; // Unnecessary.
|
|
}
|
|
}
|
|
}
|
|
|
|
It is better to write it like this:
|
|
|
|
.. code-block:: c++
|
|
|
|
case 'J':
|
|
if (Signed) {
|
|
Type = Context.getsigjmp_bufType();
|
|
if (Type.isNull()) {
|
|
Error = ASTContext::GE_Missing_sigjmp_buf;
|
|
return QualType();
|
|
}
|
|
} else {
|
|
Type = Context.getjmp_bufType();
|
|
if (Type.isNull()) {
|
|
Error = ASTContext::GE_Missing_jmp_buf;
|
|
return QualType();
|
|
}
|
|
}
|
|
break;
|
|
|
|
Or better yet (in this case) as:
|
|
|
|
.. code-block:: c++
|
|
|
|
case 'J':
|
|
if (Signed)
|
|
Type = Context.getsigjmp_bufType();
|
|
else
|
|
Type = Context.getjmp_bufType();
|
|
|
|
if (Type.isNull()) {
|
|
Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
|
|
ASTContext::GE_Missing_jmp_buf;
|
|
return QualType();
|
|
}
|
|
break;
|
|
|
|
The idea is to reduce indentation and the amount of code you have to keep track
|
|
of when reading the code.
|
|
|
|
Turn Predicate Loops into Predicate Functions
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
It is very common to write small loops that just compute a boolean value. There
|
|
are a number of ways that people commonly write these, but an example of this
|
|
sort of thing is:
|
|
|
|
.. code-block:: c++
|
|
|
|
bool FoundFoo = false;
|
|
for (unsigned I = 0, E = BarList.size(); I != E; ++I)
|
|
if (BarList[I]->isFoo()) {
|
|
FoundFoo = true;
|
|
break;
|
|
}
|
|
|
|
if (FoundFoo) {
|
|
...
|
|
}
|
|
|
|
Instead of this sort of loop, we prefer to use a predicate function (which may
|
|
be `static`_) that uses `early exits`_:
|
|
|
|
.. code-block:: c++
|
|
|
|
/// \returns true if the specified list has an element that is a foo.
|
|
static bool containsFoo(const std::vector<Bar*> &List) {
|
|
for (unsigned I = 0, E = List.size(); I != E; ++I)
|
|
if (List[I]->isFoo())
|
|
return true;
|
|
return false;
|
|
}
|
|
...
|
|
|
|
if (containsFoo(BarList)) {
|
|
...
|
|
}
|
|
|
|
There are many reasons for doing this: it reduces indentation and factors out
|
|
code which can often be shared by other code that checks for the same predicate.
|
|
More importantly, it *forces you to pick a name* for the function, and forces
|
|
you to write a comment for it. In this silly example, this doesn't add much
|
|
value. However, if the condition is complex, this can make it a lot easier for
|
|
the reader to understand the code that queries for this predicate. Instead of
|
|
being faced with the in-line details of how we check to see if the BarList
|
|
contains a foo, we can trust the function name and continue reading with better
|
|
locality.
|
|
|
|
The Low-Level Issues
|
|
--------------------
|
|
|
|
Name Types, Functions, Variables, and Enumerators Properly
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
|
|
enough how important it is to use *descriptive* names. Pick names that match
|
|
the semantics and role of the underlying entities, within reason. Avoid
|
|
abbreviations unless they are well known. After picking a good name, make sure
|
|
to use consistent capitalization for the name, as inconsistency requires clients
|
|
to either memorize the APIs or to look it up to find the exact spelling.
|
|
|
|
In general, names should be in camel case (e.g. ``TextFileReader`` and
|
|
``isLValue()``). Different kinds of declarations have different rules:
|
|
|
|
* **Type names** (including classes, structs, enums, typedefs, etc) should be
|
|
nouns and start with an upper-case letter (e.g. ``TextFileReader``).
|
|
|
|
* **Variable names** should be nouns (as they represent state). The name should
|
|
be camel case, and start with an upper case letter (e.g. ``Leader`` or
|
|
``Boats``).
|
|
|
|
* **Function names** should be verb phrases (as they represent actions), and
|
|
command-like function should be imperative. The name should be camel case,
|
|
and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
|
|
|
|
* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
|
|
follow the naming conventions for types. A common use for enums is as a
|
|
discriminator for a union, or an indicator of a subclass. When an enum is
|
|
used for something like this, it should have a ``Kind`` suffix
|
|
(e.g. ``ValueKind``).
|
|
|
|
* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
|
|
should start with an upper-case letter, just like types. Unless the
|
|
enumerators are defined in their own small namespace or inside a class,
|
|
enumerators should have a prefix corresponding to the enum declaration name.
|
|
For example, ``enum ValueKind { ... };`` may contain enumerators like
|
|
``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
|
|
convenience constants are exempt from the requirement for a prefix. For
|
|
instance:
|
|
|
|
.. code-block:: c++
|
|
|
|
enum {
|
|
MaxSize = 42,
|
|
Density = 12
|
|
};
|
|
|
|
As an exception, classes that mimic STL classes can have member names in STL's
|
|
style of lower-case words separated by underscores (e.g. ``begin()``,
|
|
``push_back()``, and ``empty()``). Classes that provide multiple
|
|
iterators should add a singular prefix to ``begin()`` and ``end()``
|
|
(e.g. ``global_begin()`` and ``use_begin()``).
|
|
|
|
Here are some examples:
|
|
|
|
.. code-block:: c++
|
|
|
|
class VehicleMaker {
|
|
...
|
|
Factory<Tire> F; // Avoid: a non-descriptive abbreviation.
|
|
Factory<Tire> Factory; // Better: more descriptive.
|
|
Factory<Tire> TireFactory; // Even better: if VehicleMaker has more than one
|
|
// kind of factories.
|
|
};
|
|
|
|
Vehicle makeVehicle(VehicleType Type) {
|
|
VehicleMaker M; // Might be OK if scope is small.
|
|
Tire Tmp1 = M.makeTire(); // Avoid: 'Tmp1' provides no information.
|
|
Light Headlight = M.makeLight("head"); // Good: descriptive.
|
|
...
|
|
}
|
|
|
|
Assert Liberally
|
|
^^^^^^^^^^^^^^^^
|
|
|
|
Use the "``assert``" macro to its fullest. Check all of your preconditions and
|
|
assumptions, you never know when a bug (not necessarily even yours) might be
|
|
caught early by an assertion, which reduces debugging time dramatically. The
|
|
"``<cassert>``" header file is probably already included by the header files you
|
|
are using, so it doesn't cost anything to use it.
|
|
|
|
To further assist with debugging, make sure to put some kind of error message in
|
|
the assertion statement, which is printed if the assertion is tripped. This
|
|
helps the poor debugger make sense of why an assertion is being made and
|
|
enforced, and hopefully what to do about it. Here is one complete example:
|
|
|
|
.. code-block:: c++
|
|
|
|
inline Value *getOperand(unsigned I) {
|
|
assert(I < Operands.size() && "getOperand() out of range!");
|
|
return Operands[I];
|
|
}
|
|
|
|
Here are more examples:
|
|
|
|
.. code-block:: c++
|
|
|
|
assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
|
|
|
|
assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
|
|
|
|
assert(idx < getNumSuccessors() && "Successor # out of range!");
|
|
|
|
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
|
|
|
|
assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
|
|
|
|
You get the idea.
|
|
|
|
In the past, asserts were used to indicate a piece of code that should not be
|
|
reached. These were typically of the form:
|
|
|
|
.. code-block:: c++
|
|
|
|
assert(0 && "Invalid radix for integer literal");
|
|
|
|
This has a few issues, the main one being that some compilers might not
|
|
understand the assertion, or warn about a missing return in builds where
|
|
assertions are compiled out.
|
|
|
|
Today, we have something much better: ``llvm_unreachable``:
|
|
|
|
.. code-block:: c++
|
|
|
|
llvm_unreachable("Invalid radix for integer literal");
|
|
|
|
When assertions are enabled, this will print the message if it's ever reached
|
|
and then exit the program. When assertions are disabled (i.e. in release
|
|
builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
|
|
code for this branch. If the compiler does not support this, it will fall back
|
|
to the "abort" implementation.
|
|
|
|
Neither assertions or ``llvm_unreachable`` will abort the program on a release
|
|
build. If the error condition can be triggered by user input then the
|
|
recoverable error mechanism described in :doc:`ProgrammersManual` should be
|
|
used instead. In cases where this is not practical, ``report_fatal_error`` may
|
|
be used.
|
|
|
|
Another issue is that values used only by assertions will produce an "unused
|
|
value" warning when assertions are disabled. For example, this code will warn:
|
|
|
|
.. code-block:: c++
|
|
|
|
unsigned Size = V.size();
|
|
assert(Size > 42 && "Vector smaller than it should be");
|
|
|
|
bool NewToSet = Myset.insert(Value);
|
|
assert(NewToSet && "The value shouldn't be in the set yet");
|
|
|
|
These are two interesting different cases. In the first case, the call to
|
|
``V.size()`` is only useful for the assert, and we don't want it executed when
|
|
assertions are disabled. Code like this should move the call into the assert
|
|
itself. In the second case, the side effects of the call must happen whether
|
|
the assert is enabled or not. In this case, the value should be cast to void to
|
|
disable the warning. To be specific, it is preferred to write the code like
|
|
this:
|
|
|
|
.. code-block:: c++
|
|
|
|
assert(V.size() > 42 && "Vector smaller than it should be");
|
|
|
|
bool NewToSet = Myset.insert(Value); (void)NewToSet;
|
|
assert(NewToSet && "The value shouldn't be in the set yet");
|
|
|
|
Do Not Use ``using namespace std``
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
In LLVM, we prefer to explicitly prefix all identifiers from the standard
|
|
namespace with an "``std::``" prefix, rather than rely on "``using namespace
|
|
std;``".
|
|
|
|
In header files, adding a ``'using namespace XXX'`` directive pollutes the
|
|
namespace of any source file that ``#include``\s the header, creating
|
|
maintenance issues.
|
|
|
|
In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
|
|
rule, but is still important. Basically, using explicit namespace prefixes
|
|
makes the code **clearer**, because it is immediately obvious what facilities
|
|
are being used and where they are coming from. And **more portable**, because
|
|
namespace clashes cannot occur between LLVM code and other namespaces. The
|
|
portability rule is important because different standard library implementations
|
|
expose different symbols (potentially ones they shouldn't), and future revisions
|
|
to the C++ standard will add more symbols to the ``std`` namespace. As such, we
|
|
never use ``'using namespace std;'`` in LLVM.
|
|
|
|
The exception to the general rule (i.e. it's not an exception for the ``std``
|
|
namespace) is for implementation files. For example, all of the code in the
|
|
LLVM project implements code that lives in the 'llvm' namespace. As such, it is
|
|
ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
|
|
llvm;'`` directive at the top, after the ``#include``\s. This reduces
|
|
indentation in the body of the file for source editors that indent based on
|
|
braces, and keeps the conceptual context cleaner. The general form of this rule
|
|
is that any ``.cpp`` file that implements code in any namespace may use that
|
|
namespace (and its parents'), but should not use any others.
|
|
|
|
Provide a Virtual Method Anchor for Classes in Headers
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
If a class is defined in a header file and has a vtable (either it has virtual
|
|
methods or it derives from classes with virtual methods), it must always have at
|
|
least one out-of-line virtual method in the class. Without this, the compiler
|
|
will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
|
|
header, bloating ``.o`` file sizes and increasing link times.
|
|
|
|
Don't use default labels in fully covered switches over enumerations
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
``-Wswitch`` warns if a switch, without a default label, over an enumeration
|
|
does not cover every enumeration value. If you write a default label on a fully
|
|
covered switch over an enumeration then the ``-Wswitch`` warning won't fire
|
|
when new elements are added to that enumeration. To help avoid adding these
|
|
kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
|
|
off by default but turned on when building LLVM with a version of Clang that
|
|
supports the warning.
|
|
|
|
A knock-on effect of this stylistic requirement is that when building LLVM with
|
|
GCC you may get warnings related to "control may reach end of non-void function"
|
|
if you return from each case of a covered switch-over-enum because GCC assumes
|
|
that the enum expression may take any representable value, not just those of
|
|
individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
|
|
the switch.
|
|
|
|
Use range-based ``for`` loops wherever possible
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The introduction of range-based ``for`` loops in C++11 means that explicit
|
|
manipulation of iterators is rarely necessary. We use range-based ``for``
|
|
loops wherever possible for all newly added code. For example:
|
|
|
|
.. code-block:: c++
|
|
|
|
BasicBlock *BB = ...
|
|
for (Instruction &I : *BB)
|
|
... use I ...
|
|
|
|
Don't evaluate ``end()`` every time through a loop
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
In cases where range-based ``for`` loops can't be used and it is necessary
|
|
to write an explicit iterator-based loop, pay close attention to whether
|
|
``end()`` is re-evaluated on each loop iteration. One common mistake is to
|
|
write a loop in this style:
|
|
|
|
.. code-block:: c++
|
|
|
|
BasicBlock *BB = ...
|
|
for (auto I = BB->begin(); I != BB->end(); ++I)
|
|
... use I ...
|
|
|
|
The problem with this construct is that it evaluates "``BB->end()``" every time
|
|
through the loop. Instead of writing the loop like this, we strongly prefer
|
|
loops to be written so that they evaluate it once before the loop starts. A
|
|
convenient way to do this is like so:
|
|
|
|
.. code-block:: c++
|
|
|
|
BasicBlock *BB = ...
|
|
for (auto I = BB->begin(), E = BB->end(); I != E; ++I)
|
|
... use I ...
|
|
|
|
The observant may quickly point out that these two loops may have different
|
|
semantics: if the container (a basic block in this case) is being mutated, then
|
|
"``BB->end()``" may change its value every time through the loop and the second
|
|
loop may not in fact be correct. If you actually do depend on this behavior,
|
|
please write the loop in the first form and add a comment indicating that you
|
|
did it intentionally.
|
|
|
|
Why do we prefer the second form (when correct)? Writing the loop in the first
|
|
form has two problems. First it may be less efficient than evaluating it at the
|
|
start of the loop. In this case, the cost is probably minor --- a few extra
|
|
loads every time through the loop. However, if the base expression is more
|
|
complex, then the cost can rise quickly. I've seen loops where the end
|
|
expression was actually something like: "``SomeMap[X]->end()``" and map lookups
|
|
really aren't cheap. By writing it in the second form consistently, you
|
|
eliminate the issue entirely and don't even have to think about it.
|
|
|
|
The second (even bigger) issue is that writing the loop in the first form hints
|
|
to the reader that the loop is mutating the container (a fact that a comment
|
|
would handily confirm!). If you write the loop in the second form, it is
|
|
immediately obvious without even looking at the body of the loop that the
|
|
container isn't being modified, which makes it easier to read the code and
|
|
understand what it does.
|
|
|
|
While the second form of the loop is a few extra keystrokes, we do strongly
|
|
prefer it.
|
|
|
|
``#include <iostream>`` is Forbidden
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The use of ``#include <iostream>`` in library files is hereby **forbidden**,
|
|
because many common implementations transparently inject a `static constructor`_
|
|
into every translation unit that includes it.
|
|
|
|
Note that using the other stream headers (``<sstream>`` for example) is not
|
|
problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
|
|
provides various APIs that are better performing for almost every use than
|
|
``std::ostream`` style APIs.
|
|
|
|
.. note::
|
|
|
|
New code should always use `raw_ostream`_ for writing, or the
|
|
``llvm::MemoryBuffer`` API for reading files.
|
|
|
|
.. _raw_ostream:
|
|
|
|
Use ``raw_ostream``
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
LLVM includes a lightweight, simple, and efficient stream implementation in
|
|
``llvm/Support/raw_ostream.h``, which provides all of the common features of
|
|
``std::ostream``. All new code should use ``raw_ostream`` instead of
|
|
``ostream``.
|
|
|
|
Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
|
|
declared as ``class raw_ostream``. Public headers should generally not include
|
|
the ``raw_ostream`` header, but use forward declarations and constant references
|
|
to ``raw_ostream`` instances.
|
|
|
|
Avoid ``std::endl``
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
|
|
the output stream specified. In addition to doing this, however, it also
|
|
flushes the output stream. In other words, these are equivalent:
|
|
|
|
.. code-block:: c++
|
|
|
|
std::cout << std::endl;
|
|
std::cout << '\n' << std::flush;
|
|
|
|
Most of the time, you probably have no reason to flush the output stream, so
|
|
it's better to use a literal ``'\n'``.
|
|
|
|
Don't use ``inline`` when defining a function in a class definition
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
A member function defined in a class definition is implicitly inline, so don't
|
|
put the ``inline`` keyword in this case.
|
|
|
|
Don't:
|
|
|
|
.. code-block:: c++
|
|
|
|
class Foo {
|
|
public:
|
|
inline void bar() {
|
|
// ...
|
|
}
|
|
};
|
|
|
|
Do:
|
|
|
|
.. code-block:: c++
|
|
|
|
class Foo {
|
|
public:
|
|
void bar() {
|
|
// ...
|
|
}
|
|
};
|
|
|
|
Microscopic Details
|
|
-------------------
|
|
|
|
This section describes preferred low-level formatting guidelines along with
|
|
reasoning on why we prefer them.
|
|
|
|
Spaces Before Parentheses
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Put a space before an open parenthesis only in control flow statements, but not
|
|
in normal function call expressions and function-like macros. For example:
|
|
|
|
.. code-block:: c++
|
|
|
|
if (X) ...
|
|
for (I = 0; I != 100; ++I) ...
|
|
while (LLVMRocks) ...
|
|
|
|
somefunc(42);
|
|
assert(3 != 4 && "laws of math are failing me");
|
|
|
|
A = foo(42, 92) + bar(X);
|
|
|
|
The reason for doing this is not completely arbitrary. This style makes control
|
|
flow operators stand out more, and makes expressions flow better.
|
|
|
|
Prefer Preincrement
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
|
|
(``X++``) and could very well be a lot faster than it. Use preincrementation
|
|
whenever possible.
|
|
|
|
The semantics of postincrement include making a copy of the value being
|
|
incremented, returning it, and then preincrementing the "work value". For
|
|
primitive types, this isn't a big deal. But for iterators, it can be a huge
|
|
issue (for example, some iterators contains stack and set objects in them...
|
|
copying an iterator could invoke the copy ctor's of these as well). In general,
|
|
get in the habit of always using preincrement, and you won't have a problem.
|
|
|
|
|
|
Namespace Indentation
|
|
^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
In general, we strive to reduce indentation wherever possible. This is useful
|
|
because we want code to `fit into 80 columns`_ without excessive wrapping, but
|
|
also because it makes it easier to understand the code. To facilitate this and
|
|
avoid some insanely deep nesting on occasion, don't indent namespaces. If it
|
|
helps readability, feel free to add a comment indicating what namespace is
|
|
being closed by a ``}``. For example:
|
|
|
|
.. code-block:: c++
|
|
|
|
namespace llvm {
|
|
namespace knowledge {
|
|
|
|
/// This class represents things that Smith can have an intimate
|
|
/// understanding of and contains the data associated with it.
|
|
class Grokable {
|
|
...
|
|
public:
|
|
explicit Grokable() { ... }
|
|
virtual ~Grokable() = 0;
|
|
|
|
...
|
|
|
|
};
|
|
|
|
} // end namespace knowledge
|
|
} // end namespace llvm
|
|
|
|
|
|
Feel free to skip the closing comment when the namespace being closed is
|
|
obvious for any reason. For example, the outer-most namespace in a header file
|
|
is rarely a source of confusion. But namespaces both anonymous and named in
|
|
source files that are being closed half way through the file probably could use
|
|
clarification.
|
|
|
|
.. _static:
|
|
|
|
Anonymous Namespaces
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
After talking about namespaces in general, you may be wondering about anonymous
|
|
namespaces in particular. Anonymous namespaces are a great language feature
|
|
that tells the C++ compiler that the contents of the namespace are only visible
|
|
within the current translation unit, allowing more aggressive optimization and
|
|
eliminating the possibility of symbol name collisions. Anonymous namespaces are
|
|
to C++ as "static" is to C functions and global variables. While "``static``"
|
|
is available in C++, anonymous namespaces are more general: they can make entire
|
|
classes private to a file.
|
|
|
|
The problem with anonymous namespaces is that they naturally want to encourage
|
|
indentation of their body, and they reduce locality of reference: if you see a
|
|
random function definition in a C++ file, it is easy to see if it is marked
|
|
static, but seeing if it is in an anonymous namespace requires scanning a big
|
|
chunk of the file.
|
|
|
|
Because of this, we have a simple guideline: make anonymous namespaces as small
|
|
as possible, and only use them for class declarations. For example:
|
|
|
|
.. code-block:: c++
|
|
|
|
namespace {
|
|
class StringSort {
|
|
...
|
|
public:
|
|
StringSort(...)
|
|
bool operator<(const char *RHS) const;
|
|
};
|
|
} // end anonymous namespace
|
|
|
|
static void runHelper() {
|
|
...
|
|
}
|
|
|
|
bool StringSort::operator<(const char *RHS) const {
|
|
...
|
|
}
|
|
|
|
Avoid putting declarations other than classes into anonymous namespaces:
|
|
|
|
.. code-block:: c++
|
|
|
|
namespace {
|
|
|
|
// ... many declarations ...
|
|
|
|
void runHelper() {
|
|
...
|
|
}
|
|
|
|
// ... many declarations ...
|
|
|
|
} // end anonymous namespace
|
|
|
|
When you are looking at "``runHelper``" in the middle of a large C++ file,
|
|
you have no immediate way to tell if this function is local to the file. In
|
|
contrast, when the function is marked static, you don't need to cross-reference
|
|
faraway places in the file to tell that the function is local.
|
|
|
|
See Also
|
|
========
|
|
|
|
A lot of these comments and recommendations have been culled from other sources.
|
|
Two particularly important books for our work are:
|
|
|
|
#. `Effective C++
|
|
<https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
|
|
by Scott Meyers. Also interesting and useful are "More Effective C++" and
|
|
"Effective STL" by the same author.
|
|
|
|
#. `Large-Scale C++ Software Design
|
|
<https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_
|
|
by John Lakos
|
|
|
|
If you get some free time, and you haven't read them: do so, you might learn
|
|
something.
|