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ReStructuredText
396 lines
12 KiB
ReStructuredText
.. _loop-terminology:
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===========================================
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LLVM Loop Terminology (and Canonical Forms)
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===========================================
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.. contents::
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:local:
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Introduction
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============
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Loops are a core concept in any optimizer. This page spells out some
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of the common terminology used within LLVM code to describe loop
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structures.
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First, let's start with the basics. In LLVM, a Loop is a maximal set of basic
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blocks that form a strongly connected component (SCC) in the Control
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Flow Graph (CFG) where there exists a dedicated entry/header block that
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dominates all other blocks within the loop. Thus, without leaving the
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loop, one can reach every block in the loop from the header block and
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the header block from every block in the loop.
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Note that there are some important implications of this definition:
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* Not all SCCs are loops. There exist SCCs that do not meet the
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dominance requirement and such are not considered loops.
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* Loops can contain non-loop SCCs and non-loop SCCs may contain
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loops. Loops may also contain sub-loops.
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* A header block is uniquely associated with one loop. There can be
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multiple SCC within that loop, but the strongly connected component
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(SCC) formed from their union must always be unique.
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* Given the use of dominance in the definition, all loops are
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statically reachable from the entry of the function.
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* Every loop must have a header block, and some set of predecessors
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outside the loop. A loop is allowed to be statically infinite, so
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there need not be any exiting edges.
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* Any two loops are either fully disjoint (no intersecting blocks), or
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one must be a sub-loop of the other.
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* Loops in a function form a forest. One implication of this fact
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is that a loop either has no parent or a single parent.
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A loop may have an arbitrary number of exits, both explicit (via
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control flow) and implicit (via throwing calls which transfer control
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out of the containing function). There is no special requirement on
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the form or structure of exit blocks (the block outside the loop which
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is branched to). They may have multiple predecessors, phis, etc...
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Key Terminology
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===============
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Header Block - The basic block which dominates all other blocks
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contained within the loop. As such, it is the first one executed if
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the loop executes at all. Note that a block can be the header of
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two separate loops at the same time, but only if one is a sub-loop
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of the other.
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Exiting Block - A basic block contained within a given loop which has
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at least one successor outside of the loop and one successor inside the
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loop. (The latter is a consequence of the block being contained within
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an SCC which is part of the loop.) That is, it has a successor which
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is an Exit Block.
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Exit Block - A basic block outside of the associated loop which has a
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predecessor inside the loop. That is, it has a predecessor which is
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an Exiting Block.
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Latch Block - A basic block within the loop whose successors include
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the header block of the loop. Thus, a latch is a source of backedge.
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A loop may have multiple latch blocks. A latch block may be either
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conditional or unconditional.
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Backedge(s) - The edge(s) in the CFG from latch blocks to the header
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block. Note that there can be multiple such edges, and even multiple
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such edges leaving a single latch block.
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Loop Predecessor - The predecessor blocks of the loop header which
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are not contained by the loop itself. These are the only blocks
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through which execution can enter the loop. When used in the
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singular form implies that there is only one such unique block.
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Preheader Block - A preheader is a (singular) loop predecessor which
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ends in an unconditional transfer of control to the loop header. Note
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that not all loops have such blocks.
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Backedge Taken Count - The number of times the backedge will execute
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before some interesting event happens. Commonly used without
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qualification of the event as a shorthand for when some exiting block
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branches to some exit block. May be zero, or not statically computable.
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Iteration Count - The number of times the header will execute before
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some interesting event happens. Commonly used without qualification to
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refer to the iteration count at which the loop exits. Will always be
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one greater than the backedge taken count. *Warning*: Preceding
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statement is true in the *integer domain*; if you're dealing with fixed
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width integers (such as LLVM Values or SCEVs), you need to be cautious
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of overflow when converting one to the other.
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It's important to note that the same basic block can play multiple
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roles in the same loop, or in different loops at once. For example, a
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single block can be the header for two nested loops at once, while
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also being an exiting block for the inner one only, and an exit block
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for a sibling loop. Example:
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.. code-block:: C
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while (..) {
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for (..) {}
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do {
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do {
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// <-- block of interest
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if (exit) break;
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} while (..);
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} while (..)
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}
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LoopInfo
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========
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LoopInfo is the core analysis for obtaining information about loops.
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There are few key implications of the definitions given above which
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are important for working successfully with this interface.
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* LoopInfo does not contain information about non-loop cycles. As a
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result, it is not suitable for any algorithm which requires complete
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cycle detection for correctness.
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* LoopInfo provides an interface for enumerating all top level loops
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(e.g. those not contained in any other loop). From there, you may
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walk the tree of sub-loops rooted in that top level loop.
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* Loops which become statically unreachable during optimization *must*
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be removed from LoopInfo. If this can not be done for some reason,
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then the optimization is *required* to preserve the static
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reachability of the loop.
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.. _loop-terminology-loop-simplify:
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Loop Simplify Form
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==================
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The Loop Simplify Form is a canonical form that makes
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several analyses and transformations simpler and more effective.
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It is ensured by the LoopSimplify
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(:ref:`-loop-simplify <passes-loop-simplify>`) pass and is automatically
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added by the pass managers when scheduling a LoopPass.
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This pass is implemented in
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`LoopSimplify.h <http://llvm.org/doxygen/LoopSimplify_8h_source.html>`_.
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When it is successful, the loop has:
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* A preheader.
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* A single backedge (which implies that there is a single latch).
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* Dedicated exits. That is, no exit block for the loop
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has a predecessor that is outside the loop. This implies
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that all exit blocks are dominated by the loop header.
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Loop Closed SSA (LCSSA)
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=======================
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TBD
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"More Canonical" Loops
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======================
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.. _loop-terminology-loop-rotate:
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Rotated Loops
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-------------
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Loops are rotated by the LoopRotate (:ref:`loop-rotate <passes-loop-rotate>`)
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pass, which converts loops into do/while style loops and is
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implemented in
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`LoopRotation.h <http://llvm.org/doxygen/LoopRotation_8h_source.html>`_. Example:
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.. code-block:: C
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void test(int n) {
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for (int i = 0; i < n; i += 1)
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// Loop body
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}
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is transformed to:
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.. code-block:: C
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void test(int n) {
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int i = 0;
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do {
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// Loop body
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i += 1;
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} while (i < n);
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}
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**Warning**: This transformation is valid only if the compiler
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can prove that the loop body will be executed at least once. Otherwise,
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it has to insert a guard which will test it at runtime. In the example
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above, that would be:
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.. code-block:: C
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void test(int n) {
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int i = 0;
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if (n > 0) {
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do {
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// Loop body
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i += 1;
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} while (i < n);
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}
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}
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It's important to understand the effect of loop rotation
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at the LLVM IR level. We follow with the previous examples
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in LLVM IR while also providing a graphical representation
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of the control-flow graphs (CFG). You can get the same graphical
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results by utilizing the :ref:`view-cfg <passes-view-cfg>` pass.
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The initial **for** loop could be translated to:
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.. code-block:: none
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define void @test(i32 %n) {
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entry:
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br label %for.header
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for.header:
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%i = phi i32 [ 0, %entry ], [ %i.next, %latch ]
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%cond = icmp slt i32 %i, %n
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br i1 %cond, label %body, label %exit
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body:
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; Loop body
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br label %latch
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latch:
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%i.next = add nsw i32 %i, 1
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br label %for.header
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exit:
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ret void
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}
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.. image:: ./loop-terminology-initial-loop.png
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:width: 400 px
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Before we explain how LoopRotate will actually
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transform this loop, here's how we could convert
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it (by hand) to a do-while style loop.
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.. code-block:: none
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define void @test(i32 %n) {
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entry:
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br label %body
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body:
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%i = phi i32 [ 0, %entry ], [ %i.next, %latch ]
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; Loop body
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br label %latch
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latch:
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%i.next = add nsw i32 %i, 1
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%cond = icmp slt i32 %i.next, %n
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br i1 %cond, label %body, label %exit
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exit:
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ret void
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}
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.. image:: ./loop-terminology-rotated-loop.png
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:width: 400 px
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Note two things:
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* The condition check was moved to the "bottom" of the loop, i.e.
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the latch. This is something that LoopRotate does by copying the header
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of the loop to the latch.
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* The compiler in this case can't deduce that the loop will
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definitely execute at least once so the above transformation
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is not valid. As mentioned above, a guard has to be inserted,
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which is something that LoopRotate will do.
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This is how LoopRotate transforms this loop:
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.. code-block:: none
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define void @test(i32 %n) {
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entry:
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%guard_cond = icmp slt i32 0, %n
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br i1 %guard_cond, label %loop.preheader, label %exit
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loop.preheader:
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br label %body
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body:
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%i2 = phi i32 [ 0, %loop.preheader ], [ %i.next, %latch ]
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br label %latch
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latch:
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%i.next = add nsw i32 %i2, 1
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%cond = icmp slt i32 %i.next, %n
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br i1 %cond, label %body, label %loop.exit
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loop.exit:
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br label %exit
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exit:
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ret void
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}
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.. image:: ./loop-terminology-guarded-loop.png
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:width: 500 px
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The result is a little bit more complicated than we may expect
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because LoopRotate ensures that the loop is in
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:ref:`Loop Simplify Form <loop-terminology-loop-simplify>`
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after rotation.
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In this case, it inserted the %loop.preheader basic block so
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that the loop has a preheader and it introduced the %loop.exit
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basic block so that the loop has dedicated exits
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(otherwise, %exit would be jumped from both %latch and %entry,
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but %entry is not contained in the loop).
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Note that a loop has to be in Loop Simplify Form beforehand
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too for LoopRotate to be applied successfully.
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The main advantage of this form is that it allows hoisting
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invariant instructions, especially loads, into the preheader.
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That could be done in non-rotated loops as well but with
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some disadvantages. Let's illustrate them with an example:
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.. code-block:: C
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for (int i = 0; i < n; ++i) {
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auto v = *p;
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use(v);
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}
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We assume that loading from p is invariant and use(v) is some
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statement that uses v.
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If we wanted to execute the load only once we could move it
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"out" of the loop body, resulting in this:
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.. code-block:: C
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auto v = *p;
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for (int i = 0; i < n; ++i) {
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use(v);
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}
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However, now, in the case that n <= 0, in the initial form,
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the loop body would never execute, and so, the load would
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never execute. This is a problem mainly for semantic reasons.
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Consider the case in which n <= 0 and loading from p is invalid.
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In the initial program there would be no error. However, with this
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transformation we would introduce one, effectively breaking
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the initial semantics.
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To avoid both of these problems, we can insert a guard:
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.. code-block:: C
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if (n > 0) { // loop guard
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auto v = *p;
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for (int i = 0; i < n; ++i) {
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use(v);
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}
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}
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This is certainly better but it could be improved slightly. Notice
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that the check for whether n is bigger than 0 is executed twice (and
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n does not change in between). Once when we check the guard condition
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and once in the first execution of the loop. To avoid that, we could
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do an unconditional first execution and insert the loop condition
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in the end. This effectively means transforming the loop into a do-while loop:
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.. code-block:: C
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if (0 < n) {
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auto v = *p;
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do {
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use(v);
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++i;
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} while (i < n);
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}
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Note that LoopRotate does not generally do such
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hoisting. Rather, it is an enabling transformation for other
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passes like Loop-Invariant Code Motion (:ref:`-licm <passes-licm>`).
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