forked from OSchip/llvm-project
179 lines
6.6 KiB
C++
179 lines
6.6 KiB
C++
//===- PatternApplicator.cpp - Pattern Application Engine -------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements an applicator that applies pattern rewrites based upon a
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// user defined cost model.
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//
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//===----------------------------------------------------------------------===//
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#include "mlir/Rewrite/PatternApplicator.h"
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#include "ByteCode.h"
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#include "llvm/Support/Debug.h"
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using namespace mlir;
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using namespace mlir::detail;
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PatternApplicator::PatternApplicator(
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const FrozenRewritePatternList &frozenPatternList)
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: frozenPatternList(frozenPatternList) {
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if (const PDLByteCode *bytecode = frozenPatternList.getPDLByteCode()) {
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mutableByteCodeState = std::make_unique<PDLByteCodeMutableState>();
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bytecode->initializeMutableState(*mutableByteCodeState);
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}
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}
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PatternApplicator::~PatternApplicator() {}
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#define DEBUG_TYPE "pattern-match"
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void PatternApplicator::applyCostModel(CostModel model) {
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// Apply the cost model to the bytecode patterns first, and then the native
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// patterns.
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if (const PDLByteCode *bytecode = frozenPatternList.getPDLByteCode()) {
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for (auto it : llvm::enumerate(bytecode->getPatterns()))
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mutableByteCodeState->updatePatternBenefit(it.index(), model(it.value()));
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}
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// Separate patterns by root kind to simplify lookup later on.
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patterns.clear();
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anyOpPatterns.clear();
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for (const auto &pat : frozenPatternList.getNativePatterns()) {
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// If the pattern is always impossible to match, just ignore it.
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if (pat.getBenefit().isImpossibleToMatch()) {
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LLVM_DEBUG({
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llvm::dbgs()
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<< "Ignoring pattern '" << pat.getRootKind()
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<< "' because it is impossible to match (by pattern benefit)\n";
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});
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continue;
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}
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if (Optional<OperationName> opName = pat.getRootKind())
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patterns[*opName].push_back(&pat);
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else
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anyOpPatterns.push_back(&pat);
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}
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// Sort the patterns using the provided cost model.
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llvm::SmallDenseMap<const Pattern *, PatternBenefit> benefits;
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auto cmp = [&benefits](const Pattern *lhs, const Pattern *rhs) {
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return benefits[lhs] > benefits[rhs];
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};
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auto processPatternList = [&](SmallVectorImpl<const RewritePattern *> &list) {
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// Special case for one pattern in the list, which is the most common case.
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if (list.size() == 1) {
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if (model(*list.front()).isImpossibleToMatch()) {
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LLVM_DEBUG({
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llvm::dbgs() << "Ignoring pattern '" << list.front()->getRootKind()
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<< "' because it is impossible to match or cannot lead "
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"to legal IR (by cost model)\n";
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});
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list.clear();
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}
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return;
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}
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// Collect the dynamic benefits for the current pattern list.
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benefits.clear();
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for (const Pattern *pat : list)
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benefits.try_emplace(pat, model(*pat));
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// Sort patterns with highest benefit first, and remove those that are
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// impossible to match.
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std::stable_sort(list.begin(), list.end(), cmp);
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while (!list.empty() && benefits[list.back()].isImpossibleToMatch()) {
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LLVM_DEBUG({
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llvm::dbgs() << "Ignoring pattern '" << list.back()->getRootKind()
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<< "' because it is impossible to match or cannot lead to "
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"legal IR (by cost model)\n";
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});
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list.pop_back();
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}
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};
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for (auto &it : patterns)
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processPatternList(it.second);
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processPatternList(anyOpPatterns);
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}
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void PatternApplicator::walkAllPatterns(
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function_ref<void(const Pattern &)> walk) {
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for (const Pattern &it : frozenPatternList.getNativePatterns())
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walk(it);
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if (const PDLByteCode *bytecode = frozenPatternList.getPDLByteCode()) {
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for (const Pattern &it : bytecode->getPatterns())
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walk(it);
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}
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}
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LogicalResult PatternApplicator::matchAndRewrite(
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Operation *op, PatternRewriter &rewriter,
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function_ref<bool(const Pattern &)> canApply,
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function_ref<void(const Pattern &)> onFailure,
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function_ref<LogicalResult(const Pattern &)> onSuccess) {
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// Before checking native patterns, first match against the bytecode. This
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// won't automatically perform any rewrites so there is no need to worry about
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// conflicts.
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SmallVector<PDLByteCode::MatchResult, 4> pdlMatches;
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const PDLByteCode *bytecode = frozenPatternList.getPDLByteCode();
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if (bytecode)
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bytecode->match(op, rewriter, pdlMatches, *mutableByteCodeState);
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// Check to see if there are patterns matching this specific operation type.
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MutableArrayRef<const RewritePattern *> opPatterns;
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auto patternIt = patterns.find(op->getName());
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if (patternIt != patterns.end())
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opPatterns = patternIt->second;
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// Process the patterns for that match the specific operation type, and any
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// operation type in an interleaved fashion.
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auto opIt = opPatterns.begin(), opE = opPatterns.end();
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auto anyIt = anyOpPatterns.begin(), anyE = anyOpPatterns.end();
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auto pdlIt = pdlMatches.begin(), pdlE = pdlMatches.end();
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while (true) {
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// Find the next pattern with the highest benefit.
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const Pattern *bestPattern = nullptr;
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const PDLByteCode::MatchResult *pdlMatch = nullptr;
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/// Operation specific patterns.
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if (opIt != opE)
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bestPattern = *(opIt++);
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/// Operation agnostic patterns.
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if (anyIt != anyE &&
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(!bestPattern || bestPattern->getBenefit() < (*anyIt)->getBenefit()))
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bestPattern = *(anyIt++);
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/// PDL patterns.
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if (pdlIt != pdlE &&
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(!bestPattern || bestPattern->getBenefit() < pdlIt->benefit)) {
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pdlMatch = pdlIt;
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bestPattern = (pdlIt++)->pattern;
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}
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if (!bestPattern)
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break;
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// Check that the pattern can be applied.
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if (canApply && !canApply(*bestPattern))
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continue;
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// Try to match and rewrite this pattern. The patterns are sorted by
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// benefit, so if we match we can immediately rewrite. For PDL patterns, the
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// match has already been performed, we just need to rewrite.
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rewriter.setInsertionPoint(op);
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LogicalResult result = success();
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if (pdlMatch) {
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bytecode->rewrite(rewriter, *pdlMatch, *mutableByteCodeState);
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} else {
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result = static_cast<const RewritePattern *>(bestPattern)
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->matchAndRewrite(op, rewriter);
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}
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if (succeeded(result) && (!onSuccess || succeeded(onSuccess(*bestPattern))))
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return success();
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// Perform any necessary cleanups.
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if (onFailure)
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onFailure(*bestPattern);
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}
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return failure();
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}
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