llvm-project/llvm/lib/Transforms/Scalar/RewriteStatepointsForGC.cpp

2101 lines
80 KiB
C++

//===- RewriteStatepointsForGC.cpp - Make GC relocations explicit ---------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Rewrite an existing set of gc.statepoints such that they make potential
// relocations performed by the garbage collector explicit in the IR.
//
//===----------------------------------------------------------------------===//
#include "llvm/Pass.h"
#include "llvm/Analysis/CFG.h"
#include "llvm/ADT/SetOperations.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/CallSite.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/InstIterator.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/Intrinsics.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/Module.h"
#include "llvm/IR/Statepoint.h"
#include "llvm/IR/Value.h"
#include "llvm/IR/Verifier.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "llvm/Transforms/Utils/Cloning.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Transforms/Utils/PromoteMemToReg.h"
#define DEBUG_TYPE "rewrite-statepoints-for-gc"
using namespace llvm;
// Print tracing output
static cl::opt<bool> TraceLSP("trace-rewrite-statepoints", cl::Hidden,
cl::init(false));
// Print the liveset found at the insert location
static cl::opt<bool> PrintLiveSet("spp-print-liveset", cl::Hidden,
cl::init(false));
static cl::opt<bool> PrintLiveSetSize("spp-print-liveset-size",
cl::Hidden, cl::init(false));
// Print out the base pointers for debugging
static cl::opt<bool> PrintBasePointers("spp-print-base-pointers",
cl::Hidden, cl::init(false));
namespace {
struct RewriteStatepointsForGC : public FunctionPass {
static char ID; // Pass identification, replacement for typeid
RewriteStatepointsForGC() : FunctionPass(ID) {
initializeRewriteStatepointsForGCPass(*PassRegistry::getPassRegistry());
}
bool runOnFunction(Function &F) override;
void getAnalysisUsage(AnalysisUsage &AU) const override {
// We add and rewrite a bunch of instructions, but don't really do much
// else. We could in theory preserve a lot more analyses here.
AU.addRequired<DominatorTreeWrapperPass>();
}
};
} // namespace
char RewriteStatepointsForGC::ID = 0;
FunctionPass *llvm::createRewriteStatepointsForGCPass() {
return new RewriteStatepointsForGC();
}
INITIALIZE_PASS_BEGIN(RewriteStatepointsForGC, "rewrite-statepoints-for-gc",
"Make relocations explicit at statepoints", false, false)
INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass)
INITIALIZE_PASS_END(RewriteStatepointsForGC, "rewrite-statepoints-for-gc",
"Make relocations explicit at statepoints", false, false)
namespace {
// The type of the internal cache used inside the findBasePointers family
// of functions. From the callers perspective, this is an opaque type and
// should not be inspected.
//
// In the actual implementation this caches two relations:
// - The base relation itself (i.e. this pointer is based on that one)
// - The base defining value relation (i.e. before base_phi insertion)
// Generally, after the execution of a full findBasePointer call, only the
// base relation will remain. Internally, we add a mixture of the two
// types, then update all the second type to the first type
typedef DenseMap<Value *, Value *> DefiningValueMapTy;
typedef DenseSet<llvm::Value *> StatepointLiveSetTy;
struct PartiallyConstructedSafepointRecord {
/// The set of values known to be live accross this safepoint
StatepointLiveSetTy liveset;
/// Mapping from live pointers to a base-defining-value
DenseMap<llvm::Value *, llvm::Value *> PointerToBase;
/// Any new values which were added to the IR during base pointer analysis
/// for this safepoint
DenseSet<llvm::Value *> NewInsertedDefs;
/// The *new* gc.statepoint instruction itself. This produces the token
/// that normal path gc.relocates and the gc.result are tied to.
Instruction *StatepointToken;
/// Instruction to which exceptional gc relocates are attached
/// Makes it easier to iterate through them during relocationViaAlloca.
Instruction *UnwindToken;
};
}
// TODO: Once we can get to the GCStrategy, this becomes
// Optional<bool> isGCManagedPointer(const Value *V) const override {
static bool isGCPointerType(const Type *T) {
if (const PointerType *PT = dyn_cast<PointerType>(T))
// For the sake of this example GC, we arbitrarily pick addrspace(1) as our
// GC managed heap. We know that a pointer into this heap needs to be
// updated and that no other pointer does.
return (1 == PT->getAddressSpace());
return false;
}
// Return true if this type is one which a) is a gc pointer or contains a GC
// pointer and b) is of a type this code expects to encounter as a live value.
// (The insertion code will assert that a type which matches (a) and not (b)
// is not encountered.)
static bool isHandledGCPointerType(Type *T) {
// We fully support gc pointers
if (isGCPointerType(T))
return true;
// We partially support vectors of gc pointers. The code will assert if it
// can't handle something.
if (auto VT = dyn_cast<VectorType>(T))
if (isGCPointerType(VT->getElementType()))
return true;
return false;
}
#ifndef NDEBUG
/// Returns true if this type contains a gc pointer whether we know how to
/// handle that type or not.
static bool containsGCPtrType(Type *Ty) {
if(isGCPointerType(Ty))
return true;
if (VectorType *VT = dyn_cast<VectorType>(Ty))
return isGCPointerType(VT->getScalarType());
if (ArrayType *AT = dyn_cast<ArrayType>(Ty))
return containsGCPtrType(AT->getElementType());
if (StructType *ST = dyn_cast<StructType>(Ty))
return std::any_of(ST->subtypes().begin(), ST->subtypes().end(),
[](Type *SubType) {
return containsGCPtrType(SubType);
});
return false;
}
// Returns true if this is a type which a) is a gc pointer or contains a GC
// pointer and b) is of a type which the code doesn't expect (i.e. first class
// aggregates). Used to trip assertions.
static bool isUnhandledGCPointerType(Type *Ty) {
return containsGCPtrType(Ty) && !isHandledGCPointerType(Ty);
}
#endif
/// Return true if the Value is a gc reference type which is potentially used
/// after the instruction 'loc'. This is only used with the edge reachability
/// liveness code. Note: It is assumed the V dominates loc.
static bool isLiveGCReferenceAt(Value &V, Instruction *Loc, DominatorTree &DT,
LoopInfo *LI) {
if (!isHandledGCPointerType(V.getType()))
return false;
if (V.use_empty())
return false;
// Given assumption that V dominates loc, this may be live
return true;
}
// Conservatively identifies any definitions which might be live at the
// given instruction. The analysis is performed immediately before the
// given instruction. Values defined by that instruction are not considered
// live. Values used by that instruction are considered live.
//
// preconditions: valid IR graph, term is either a terminator instruction or
// a call instruction, pred is the basic block of term, DT, LI are valid
//
// side effects: none, does not mutate IR
//
// postconditions: populates liveValues as discussed above
static void findLiveGCValuesAtInst(Instruction *term, BasicBlock *pred,
DominatorTree &DT, LoopInfo *LI,
StatepointLiveSetTy &liveValues) {
liveValues.clear();
assert(isa<CallInst>(term) || isa<InvokeInst>(term) || term->isTerminator());
Function *F = pred->getParent();
auto is_live_gc_reference =
[&](Value &V) { return isLiveGCReferenceAt(V, term, DT, LI); };
// Are there any gc pointer arguments live over this point? This needs to be
// special cased since arguments aren't defined in basic blocks.
for (Argument &arg : F->args()) {
assert(!isUnhandledGCPointerType(arg.getType()) &&
"support for FCA unimplemented");
if (is_live_gc_reference(arg)) {
liveValues.insert(&arg);
}
}
// Walk through all dominating blocks - the ones which can contain
// definitions used in this block - and check to see if any of the values
// they define are used in locations potentially reachable from the
// interesting instruction.
BasicBlock *BBI = pred;
while (true) {
if (TraceLSP) {
errs() << "[LSP] Looking at dominating block " << pred->getName() << "\n";
}
assert(DT.dominates(BBI, pred));
assert(isPotentiallyReachable(BBI, pred, &DT) &&
"dominated block must be reachable");
// Walk through the instructions in dominating blocks and keep any
// that have a use potentially reachable from the block we're
// considering putting the safepoint in
for (Instruction &inst : *BBI) {
if (TraceLSP) {
errs() << "[LSP] Looking at instruction ";
inst.dump();
}
if (pred == BBI && (&inst) == term) {
if (TraceLSP) {
errs() << "[LSP] stopped because we encountered the safepoint "
"instruction.\n";
}
// If we're in the block which defines the interesting instruction,
// we don't want to include any values as live which are defined
// _after_ the interesting line or as part of the line itself
// i.e. "term" is the call instruction for a call safepoint, the
// results of the call should not be considered live in that stackmap
break;
}
assert(!isUnhandledGCPointerType(inst.getType()) &&
"support for FCA unimplemented");
if (is_live_gc_reference(inst)) {
if (TraceLSP) {
errs() << "[LSP] found live value for this safepoint ";
inst.dump();
term->dump();
}
liveValues.insert(&inst);
}
}
if (!DT.getNode(BBI)->getIDom()) {
assert(BBI == &F->getEntryBlock() &&
"failed to find a dominator for something other than "
"the entry block");
break;
}
BBI = DT.getNode(BBI)->getIDom()->getBlock();
}
}
static bool order_by_name(llvm::Value *a, llvm::Value *b) {
if (a->hasName() && b->hasName()) {
return -1 == a->getName().compare(b->getName());
} else if (a->hasName() && !b->hasName()) {
return true;
} else if (!a->hasName() && b->hasName()) {
return false;
} else {
// Better than nothing, but not stable
return a < b;
}
}
/// Find the initial live set. Note that due to base pointer
/// insertion, the live set may be incomplete.
static void
analyzeParsePointLiveness(DominatorTree &DT, const CallSite &CS,
PartiallyConstructedSafepointRecord &result) {
Instruction *inst = CS.getInstruction();
BasicBlock *BB = inst->getParent();
StatepointLiveSetTy liveset;
findLiveGCValuesAtInst(inst, BB, DT, nullptr, liveset);
if (PrintLiveSet) {
// Note: This output is used by several of the test cases
// The order of elemtns in a set is not stable, put them in a vec and sort
// by name
SmallVector<Value *, 64> temp;
temp.insert(temp.end(), liveset.begin(), liveset.end());
std::sort(temp.begin(), temp.end(), order_by_name);
errs() << "Live Variables:\n";
for (Value *V : temp) {
errs() << " " << V->getName(); // no newline
V->dump();
}
}
if (PrintLiveSetSize) {
errs() << "Safepoint For: " << CS.getCalledValue()->getName() << "\n";
errs() << "Number live values: " << liveset.size() << "\n";
}
result.liveset = liveset;
}
/// If we can trivially determine that this vector contains only base pointers,
/// return the base instruction.
static Value *findBaseOfVector(Value *I) {
assert(I->getType()->isVectorTy() &&
cast<VectorType>(I->getType())->getElementType()->isPointerTy() &&
"Illegal to ask for the base pointer of a non-pointer type");
// Each case parallels findBaseDefiningValue below, see that code for
// detailed motivation.
if (isa<Argument>(I))
// An incoming argument to the function is a base pointer
return I;
// We shouldn't see the address of a global as a vector value?
assert(!isa<GlobalVariable>(I) &&
"unexpected global variable found in base of vector");
// inlining could possibly introduce phi node that contains
// undef if callee has multiple returns
if (isa<UndefValue>(I))
// utterly meaningless, but useful for dealing with partially optimized
// code.
return I;
// Due to inheritance, this must be _after_ the global variable and undef
// checks
if (Constant *Con = dyn_cast<Constant>(I)) {
assert(!isa<GlobalVariable>(I) && !isa<UndefValue>(I) &&
"order of checks wrong!");
assert(Con->isNullValue() && "null is the only case which makes sense");
return Con;
}
if (isa<LoadInst>(I))
return I;
// Note: This code is currently rather incomplete. We are essentially only
// handling cases where the vector element is trivially a base pointer. We
// need to update the entire base pointer construction algorithm to know how
// to track vector elements and potentially scalarize, but the case which
// would motivate the work hasn't shown up in real workloads yet.
llvm_unreachable("no base found for vector element");
}
/// Helper function for findBasePointer - Will return a value which either a)
/// defines the base pointer for the input or b) blocks the simple search
/// (i.e. a PHI or Select of two derived pointers)
static Value *findBaseDefiningValue(Value *I) {
assert(I->getType()->isPointerTy() &&
"Illegal to ask for the base pointer of a non-pointer type");
// This case is a bit of a hack - it only handles extracts from vectors which
// trivially contain only base pointers. See note inside the function for
// how to improve this.
if (auto *EEI = dyn_cast<ExtractElementInst>(I)) {
Value *VectorOperand = EEI->getVectorOperand();
Value *VectorBase = findBaseOfVector(VectorOperand);
(void)VectorBase;
assert(VectorBase && "extract element not known to be a trivial base");
return EEI;
}
if (isa<Argument>(I))
// An incoming argument to the function is a base pointer
// We should have never reached here if this argument isn't an gc value
return I;
if (isa<GlobalVariable>(I))
// base case
return I;
// inlining could possibly introduce phi node that contains
// undef if callee has multiple returns
if (isa<UndefValue>(I))
// utterly meaningless, but useful for dealing with
// partially optimized code.
return I;
// Due to inheritance, this must be _after_ the global variable and undef
// checks
if (Constant *Con = dyn_cast<Constant>(I)) {
assert(!isa<GlobalVariable>(I) && !isa<UndefValue>(I) &&
"order of checks wrong!");
// Note: Finding a constant base for something marked for relocation
// doesn't really make sense. The most likely case is either a) some
// screwed up the address space usage or b) your validating against
// compiled C++ code w/o the proper separation. The only real exception
// is a null pointer. You could have generic code written to index of
// off a potentially null value and have proven it null. We also use
// null pointers in dead paths of relocation phis (which we might later
// want to find a base pointer for).
assert(isa<ConstantPointerNull>(Con) &&
"null is the only case which makes sense");
return Con;
}
if (CastInst *CI = dyn_cast<CastInst>(I)) {
Value *Def = CI->stripPointerCasts();
// If we find a cast instruction here, it means we've found a cast which is
// not simply a pointer cast (i.e. an inttoptr). We don't know how to
// handle int->ptr conversion.
assert(!isa<CastInst>(Def) && "shouldn't find another cast here");
return findBaseDefiningValue(Def);
}
if (isa<LoadInst>(I))
return I; // The value loaded is an gc base itself
if (GetElementPtrInst *GEP = dyn_cast<GetElementPtrInst>(I))
// The base of this GEP is the base
return findBaseDefiningValue(GEP->getPointerOperand());
if (IntrinsicInst *II = dyn_cast<IntrinsicInst>(I)) {
switch (II->getIntrinsicID()) {
case Intrinsic::experimental_gc_result_ptr:
default:
// fall through to general call handling
break;
case Intrinsic::experimental_gc_statepoint:
case Intrinsic::experimental_gc_result_float:
case Intrinsic::experimental_gc_result_int:
llvm_unreachable("these don't produce pointers");
case Intrinsic::experimental_gc_relocate: {
// Rerunning safepoint insertion after safepoints are already
// inserted is not supported. It could probably be made to work,
// but why are you doing this? There's no good reason.
llvm_unreachable("repeat safepoint insertion is not supported");
}
case Intrinsic::gcroot:
// Currently, this mechanism hasn't been extended to work with gcroot.
// There's no reason it couldn't be, but I haven't thought about the
// implications much.
llvm_unreachable(
"interaction with the gcroot mechanism is not supported");
}
}
// We assume that functions in the source language only return base
// pointers. This should probably be generalized via attributes to support
// both source language and internal functions.
if (isa<CallInst>(I) || isa<InvokeInst>(I))
return I;
// I have absolutely no idea how to implement this part yet. It's not
// neccessarily hard, I just haven't really looked at it yet.
assert(!isa<LandingPadInst>(I) && "Landing Pad is unimplemented");
if (isa<AtomicCmpXchgInst>(I))
// A CAS is effectively a atomic store and load combined under a
// predicate. From the perspective of base pointers, we just treat it
// like a load.
return I;
assert(!isa<AtomicRMWInst>(I) && "Xchg handled above, all others are "
"binary ops which don't apply to pointers");
// The aggregate ops. Aggregates can either be in the heap or on the
// stack, but in either case, this is simply a field load. As a result,
// this is a defining definition of the base just like a load is.
if (isa<ExtractValueInst>(I))
return I;
// We should never see an insert vector since that would require we be
// tracing back a struct value not a pointer value.
assert(!isa<InsertValueInst>(I) &&
"Base pointer for a struct is meaningless");
// The last two cases here don't return a base pointer. Instead, they
// return a value which dynamically selects from amoung several base
// derived pointers (each with it's own base potentially). It's the job of
// the caller to resolve these.
assert((isa<SelectInst>(I) || isa<PHINode>(I)) &&
"missing instruction case in findBaseDefiningValing");
return I;
}
/// Returns the base defining value for this value.
static Value *findBaseDefiningValueCached(Value *I, DefiningValueMapTy &Cache) {
Value *&Cached = Cache[I];
if (!Cached) {
Cached = findBaseDefiningValue(I);
}
assert(Cache[I] != nullptr);
if (TraceLSP) {
dbgs() << "fBDV-cached: " << I->getName() << " -> " << Cached->getName()
<< "\n";
}
return Cached;
}
/// Return a base pointer for this value if known. Otherwise, return it's
/// base defining value.
static Value *findBaseOrBDV(Value *I, DefiningValueMapTy &Cache) {
Value *Def = findBaseDefiningValueCached(I, Cache);
auto Found = Cache.find(Def);
if (Found != Cache.end()) {
// Either a base-of relation, or a self reference. Caller must check.
return Found->second;
}
// Only a BDV available
return Def;
}
/// Given the result of a call to findBaseDefiningValue, or findBaseOrBDV,
/// is it known to be a base pointer? Or do we need to continue searching.
static bool isKnownBaseResult(Value *V) {
if (!isa<PHINode>(V) && !isa<SelectInst>(V)) {
// no recursion possible
return true;
}
if (isa<Instruction>(V) &&
cast<Instruction>(V)->getMetadata("is_base_value")) {
// This is a previously inserted base phi or select. We know
// that this is a base value.
return true;
}
// We need to keep searching
return false;
}
// TODO: find a better name for this
namespace {
class PhiState {
public:
enum Status { Unknown, Base, Conflict };
PhiState(Status s, Value *b = nullptr) : status(s), base(b) {
assert(status != Base || b);
}
PhiState(Value *b) : status(Base), base(b) {}
PhiState() : status(Unknown), base(nullptr) {}
Status getStatus() const { return status; }
Value *getBase() const { return base; }
bool isBase() const { return getStatus() == Base; }
bool isUnknown() const { return getStatus() == Unknown; }
bool isConflict() const { return getStatus() == Conflict; }
bool operator==(const PhiState &other) const {
return base == other.base && status == other.status;
}
bool operator!=(const PhiState &other) const { return !(*this == other); }
void dump() {
errs() << status << " (" << base << " - "
<< (base ? base->getName() : "nullptr") << "): ";
}
private:
Status status;
Value *base; // non null only if status == base
};
typedef DenseMap<Value *, PhiState> ConflictStateMapTy;
// Values of type PhiState form a lattice, and this is a helper
// class that implementes the meet operation. The meat of the meet
// operation is implemented in MeetPhiStates::pureMeet
class MeetPhiStates {
public:
// phiStates is a mapping from PHINodes and SelectInst's to PhiStates.
explicit MeetPhiStates(const ConflictStateMapTy &phiStates)
: phiStates(phiStates) {}
// Destructively meet the current result with the base V. V can
// either be a merge instruction (SelectInst / PHINode), in which
// case its status is looked up in the phiStates map; or a regular
// SSA value, in which case it is assumed to be a base.
void meetWith(Value *V) {
PhiState otherState = getStateForBDV(V);
assert((MeetPhiStates::pureMeet(otherState, currentResult) ==
MeetPhiStates::pureMeet(currentResult, otherState)) &&
"math is wrong: meet does not commute!");
currentResult = MeetPhiStates::pureMeet(otherState, currentResult);
}
PhiState getResult() const { return currentResult; }
private:
const ConflictStateMapTy &phiStates;
PhiState currentResult;
/// Return a phi state for a base defining value. We'll generate a new
/// base state for known bases and expect to find a cached state otherwise
PhiState getStateForBDV(Value *baseValue) {
if (isKnownBaseResult(baseValue)) {
return PhiState(baseValue);
} else {
return lookupFromMap(baseValue);
}
}
PhiState lookupFromMap(Value *V) {
auto I = phiStates.find(V);
assert(I != phiStates.end() && "lookup failed!");
return I->second;
}
static PhiState pureMeet(const PhiState &stateA, const PhiState &stateB) {
switch (stateA.getStatus()) {
case PhiState::Unknown:
return stateB;
case PhiState::Base:
assert(stateA.getBase() && "can't be null");
if (stateB.isUnknown())
return stateA;
if (stateB.isBase()) {
if (stateA.getBase() == stateB.getBase()) {
assert(stateA == stateB && "equality broken!");
return stateA;
}
return PhiState(PhiState::Conflict);
}
assert(stateB.isConflict() && "only three states!");
return PhiState(PhiState::Conflict);
case PhiState::Conflict:
return stateA;
}
llvm_unreachable("only three states!");
}
};
}
/// For a given value or instruction, figure out what base ptr it's derived
/// from. For gc objects, this is simply itself. On success, returns a value
/// which is the base pointer. (This is reliable and can be used for
/// relocation.) On failure, returns nullptr.
static Value *findBasePointer(Value *I, DefiningValueMapTy &cache,
DenseSet<llvm::Value *> &NewInsertedDefs) {
Value *def = findBaseOrBDV(I, cache);
if (isKnownBaseResult(def)) {
return def;
}
// Here's the rough algorithm:
// - For every SSA value, construct a mapping to either an actual base
// pointer or a PHI which obscures the base pointer.
// - Construct a mapping from PHI to unknown TOP state. Use an
// optimistic algorithm to propagate base pointer information. Lattice
// looks like:
// UNKNOWN
// b1 b2 b3 b4
// CONFLICT
// When algorithm terminates, all PHIs will either have a single concrete
// base or be in a conflict state.
// - For every conflict, insert a dummy PHI node without arguments. Add
// these to the base[Instruction] = BasePtr mapping. For every
// non-conflict, add the actual base.
// - For every conflict, add arguments for the base[a] of each input
// arguments.
//
// Note: A simpler form of this would be to add the conflict form of all
// PHIs without running the optimistic algorithm. This would be
// analougous to pessimistic data flow and would likely lead to an
// overall worse solution.
ConflictStateMapTy states;
states[def] = PhiState();
// Recursively fill in all phis & selects reachable from the initial one
// for which we don't already know a definite base value for
// TODO: This should be rewritten with a worklist
bool done = false;
while (!done) {
done = true;
// Since we're adding elements to 'states' as we run, we can't keep
// iterators into the set.
SmallVector<Value*, 16> Keys;
Keys.reserve(states.size());
for (auto Pair : states) {
Value *V = Pair.first;
Keys.push_back(V);
}
for (Value *v : Keys) {
assert(!isKnownBaseResult(v) && "why did it get added?");
if (PHINode *phi = dyn_cast<PHINode>(v)) {
assert(phi->getNumIncomingValues() > 0 &&
"zero input phis are illegal");
for (Value *InVal : phi->incoming_values()) {
Value *local = findBaseOrBDV(InVal, cache);
if (!isKnownBaseResult(local) && states.find(local) == states.end()) {
states[local] = PhiState();
done = false;
}
}
} else if (SelectInst *sel = dyn_cast<SelectInst>(v)) {
Value *local = findBaseOrBDV(sel->getTrueValue(), cache);
if (!isKnownBaseResult(local) && states.find(local) == states.end()) {
states[local] = PhiState();
done = false;
}
local = findBaseOrBDV(sel->getFalseValue(), cache);
if (!isKnownBaseResult(local) && states.find(local) == states.end()) {
states[local] = PhiState();
done = false;
}
}
}
}
if (TraceLSP) {
errs() << "States after initialization:\n";
for (auto Pair : states) {
Instruction *v = cast<Instruction>(Pair.first);
PhiState state = Pair.second;
state.dump();
v->dump();
}
}
// TODO: come back and revisit the state transitions around inputs which
// have reached conflict state. The current version seems too conservative.
bool progress = true;
while (progress) {
#ifndef NDEBUG
size_t oldSize = states.size();
#endif
progress = false;
// We're only changing keys in this loop, thus safe to keep iterators
for (auto Pair : states) {
MeetPhiStates calculateMeet(states);
Value *v = Pair.first;
assert(!isKnownBaseResult(v) && "why did it get added?");
if (SelectInst *select = dyn_cast<SelectInst>(v)) {
calculateMeet.meetWith(findBaseOrBDV(select->getTrueValue(), cache));
calculateMeet.meetWith(findBaseOrBDV(select->getFalseValue(), cache));
} else
for (Value *Val : cast<PHINode>(v)->incoming_values())
calculateMeet.meetWith(findBaseOrBDV(Val, cache));
PhiState oldState = states[v];
PhiState newState = calculateMeet.getResult();
if (oldState != newState) {
progress = true;
states[v] = newState;
}
}
assert(oldSize <= states.size());
assert(oldSize == states.size() || progress);
}
if (TraceLSP) {
errs() << "States after meet iteration:\n";
for (auto Pair : states) {
Instruction *v = cast<Instruction>(Pair.first);
PhiState state = Pair.second;
state.dump();
v->dump();
}
}
// Insert Phis for all conflicts
// We want to keep naming deterministic in the loop that follows, so
// sort the keys before iteration. This is useful in allowing us to
// write stable tests. Note that there is no invalidation issue here.
SmallVector<Value*, 16> Keys;
Keys.reserve(states.size());
for (auto Pair : states) {
Value *V = Pair.first;
Keys.push_back(V);
}
std::sort(Keys.begin(), Keys.end(), order_by_name);
// TODO: adjust naming patterns to avoid this order of iteration dependency
for (Value *V : Keys) {
Instruction *v = cast<Instruction>(V);
PhiState state = states[V];
assert(!isKnownBaseResult(v) && "why did it get added?");
assert(!state.isUnknown() && "Optimistic algorithm didn't complete!");
if (!state.isConflict())
continue;
if (isa<PHINode>(v)) {
int num_preds =
std::distance(pred_begin(v->getParent()), pred_end(v->getParent()));
assert(num_preds > 0 && "how did we reach here");
PHINode *phi = PHINode::Create(v->getType(), num_preds, "base_phi", v);
NewInsertedDefs.insert(phi);
// Add metadata marking this as a base value
auto *const_1 = ConstantInt::get(
Type::getInt32Ty(
v->getParent()->getParent()->getParent()->getContext()),
1);
auto MDConst = ConstantAsMetadata::get(const_1);
MDNode *md = MDNode::get(
v->getParent()->getParent()->getParent()->getContext(), MDConst);
phi->setMetadata("is_base_value", md);
states[v] = PhiState(PhiState::Conflict, phi);
} else {
SelectInst *sel = cast<SelectInst>(v);
// The undef will be replaced later
UndefValue *undef = UndefValue::get(sel->getType());
SelectInst *basesel = SelectInst::Create(sel->getCondition(), undef,
undef, "base_select", sel);
NewInsertedDefs.insert(basesel);
// Add metadata marking this as a base value
auto *const_1 = ConstantInt::get(
Type::getInt32Ty(
v->getParent()->getParent()->getParent()->getContext()),
1);
auto MDConst = ConstantAsMetadata::get(const_1);
MDNode *md = MDNode::get(
v->getParent()->getParent()->getParent()->getContext(), MDConst);
basesel->setMetadata("is_base_value", md);
states[v] = PhiState(PhiState::Conflict, basesel);
}
}
// Fixup all the inputs of the new PHIs
for (auto Pair : states) {
Instruction *v = cast<Instruction>(Pair.first);
PhiState state = Pair.second;
assert(!isKnownBaseResult(v) && "why did it get added?");
assert(!state.isUnknown() && "Optimistic algorithm didn't complete!");
if (!state.isConflict())
continue;
if (PHINode *basephi = dyn_cast<PHINode>(state.getBase())) {
PHINode *phi = cast<PHINode>(v);
unsigned NumPHIValues = phi->getNumIncomingValues();
for (unsigned i = 0; i < NumPHIValues; i++) {
Value *InVal = phi->getIncomingValue(i);
BasicBlock *InBB = phi->getIncomingBlock(i);
// If we've already seen InBB, add the same incoming value
// we added for it earlier. The IR verifier requires phi
// nodes with multiple entries from the same basic block
// to have the same incoming value for each of those
// entries. If we don't do this check here and basephi
// has a different type than base, we'll end up adding two
// bitcasts (and hence two distinct values) as incoming
// values for the same basic block.
int blockIndex = basephi->getBasicBlockIndex(InBB);
if (blockIndex != -1) {
Value *oldBase = basephi->getIncomingValue(blockIndex);
basephi->addIncoming(oldBase, InBB);
#ifndef NDEBUG
Value *base = findBaseOrBDV(InVal, cache);
if (!isKnownBaseResult(base)) {
// Either conflict or base.
assert(states.count(base));
base = states[base].getBase();
assert(base != nullptr && "unknown PhiState!");
assert(NewInsertedDefs.count(base) &&
"should have already added this in a prev. iteration!");
}
// In essense this assert states: the only way two
// values incoming from the same basic block may be
// different is by being different bitcasts of the same
// value. A cleanup that remains TODO is changing
// findBaseOrBDV to return an llvm::Value of the correct
// type (and still remain pure). This will remove the
// need to add bitcasts.
assert(base->stripPointerCasts() == oldBase->stripPointerCasts() &&
"sanity -- findBaseOrBDV should be pure!");
#endif
continue;
}
// Find either the defining value for the PHI or the normal base for
// a non-phi node
Value *base = findBaseOrBDV(InVal, cache);
if (!isKnownBaseResult(base)) {
// Either conflict or base.
assert(states.count(base));
base = states[base].getBase();
assert(base != nullptr && "unknown PhiState!");
}
assert(base && "can't be null");
// Must use original input BB since base may not be Instruction
// The cast is needed since base traversal may strip away bitcasts
if (base->getType() != basephi->getType()) {
base = new BitCastInst(base, basephi->getType(), "cast",
InBB->getTerminator());
NewInsertedDefs.insert(base);
}
basephi->addIncoming(base, InBB);
}
assert(basephi->getNumIncomingValues() == NumPHIValues);
} else {
SelectInst *basesel = cast<SelectInst>(state.getBase());
SelectInst *sel = cast<SelectInst>(v);
// Operand 1 & 2 are true, false path respectively. TODO: refactor to
// something more safe and less hacky.
for (int i = 1; i <= 2; i++) {
Value *InVal = sel->getOperand(i);
// Find either the defining value for the PHI or the normal base for
// a non-phi node
Value *base = findBaseOrBDV(InVal, cache);
if (!isKnownBaseResult(base)) {
// Either conflict or base.
assert(states.count(base));
base = states[base].getBase();
assert(base != nullptr && "unknown PhiState!");
}
assert(base && "can't be null");
// Must use original input BB since base may not be Instruction
// The cast is needed since base traversal may strip away bitcasts
if (base->getType() != basesel->getType()) {
base = new BitCastInst(base, basesel->getType(), "cast", basesel);
NewInsertedDefs.insert(base);
}
basesel->setOperand(i, base);
}
}
}
// Cache all of our results so we can cheaply reuse them
// NOTE: This is actually two caches: one of the base defining value
// relation and one of the base pointer relation! FIXME
for (auto item : states) {
Value *v = item.first;
Value *base = item.second.getBase();
assert(v && base);
assert(!isKnownBaseResult(v) && "why did it get added?");
if (TraceLSP) {
std::string fromstr =
cache.count(v) ? (cache[v]->hasName() ? cache[v]->getName() : "")
: "none";
errs() << "Updating base value cache"
<< " for: " << (v->hasName() ? v->getName() : "")
<< " from: " << fromstr
<< " to: " << (base->hasName() ? base->getName() : "") << "\n";
}
assert(isKnownBaseResult(base) &&
"must be something we 'know' is a base pointer");
if (cache.count(v)) {
// Once we transition from the BDV relation being store in the cache to
// the base relation being stored, it must be stable
assert((!isKnownBaseResult(cache[v]) || cache[v] == base) &&
"base relation should be stable");
}
cache[v] = base;
}
assert(cache.find(def) != cache.end());
return cache[def];
}
// For a set of live pointers (base and/or derived), identify the base
// pointer of the object which they are derived from. This routine will
// mutate the IR graph as needed to make the 'base' pointer live at the
// definition site of 'derived'. This ensures that any use of 'derived' can
// also use 'base'. This may involve the insertion of a number of
// additional PHI nodes.
//
// preconditions: live is a set of pointer type Values
//
// side effects: may insert PHI nodes into the existing CFG, will preserve
// CFG, will not remove or mutate any existing nodes
//
// post condition: PointerToBase contains one (derived, base) pair for every
// pointer in live. Note that derived can be equal to base if the original
// pointer was a base pointer.
static void findBasePointers(const StatepointLiveSetTy &live,
DenseMap<llvm::Value *, llvm::Value *> &PointerToBase,
DominatorTree *DT, DefiningValueMapTy &DVCache,
DenseSet<llvm::Value *> &NewInsertedDefs) {
// For the naming of values inserted to be deterministic - which makes for
// much cleaner and more stable tests - we need to assign an order to the
// live values. DenseSets do not provide a deterministic order across runs.
SmallVector<Value*, 64> Temp;
Temp.insert(Temp.end(), live.begin(), live.end());
std::sort(Temp.begin(), Temp.end(), order_by_name);
for (Value *ptr : Temp) {
Value *base = findBasePointer(ptr, DVCache, NewInsertedDefs);
assert(base && "failed to find base pointer");
PointerToBase[ptr] = base;
assert((!isa<Instruction>(base) || !isa<Instruction>(ptr) ||
DT->dominates(cast<Instruction>(base)->getParent(),
cast<Instruction>(ptr)->getParent())) &&
"The base we found better dominate the derived pointer");
// If you see this trip and like to live really dangerously, the code should
// be correct, just with idioms the verifier can't handle. You can try
// disabling the verifier at your own substaintial risk.
assert(!isa<ConstantPointerNull>(base) &&
"the relocation code needs adjustment to handle the relocation of "
"a null pointer constant without causing false positives in the "
"safepoint ir verifier.");
}
}
/// Find the required based pointers (and adjust the live set) for the given
/// parse point.
static void findBasePointers(DominatorTree &DT, DefiningValueMapTy &DVCache,
const CallSite &CS,
PartiallyConstructedSafepointRecord &result) {
DenseMap<llvm::Value *, llvm::Value *> PointerToBase;
DenseSet<llvm::Value *> NewInsertedDefs;
findBasePointers(result.liveset, PointerToBase, &DT, DVCache, NewInsertedDefs);
if (PrintBasePointers) {
// Note: Need to print these in a stable order since this is checked in
// some tests.
errs() << "Base Pairs (w/o Relocation):\n";
SmallVector<Value*, 64> Temp;
Temp.reserve(PointerToBase.size());
for (auto Pair : PointerToBase) {
Temp.push_back(Pair.first);
}
std::sort(Temp.begin(), Temp.end(), order_by_name);
for (Value *Ptr : Temp) {
Value *Base = PointerToBase[Ptr];
errs() << " derived %" << Ptr->getName() << " base %"
<< Base->getName() << "\n";
}
}
result.PointerToBase = PointerToBase;
result.NewInsertedDefs = NewInsertedDefs;
}
/// Check for liveness of items in the insert defs and add them to the live
/// and base pointer sets
static void fixupLiveness(DominatorTree &DT, const CallSite &CS,
const DenseSet<Value *> &allInsertedDefs,
PartiallyConstructedSafepointRecord &result) {
Instruction *inst = CS.getInstruction();
auto liveset = result.liveset;
auto PointerToBase = result.PointerToBase;
auto is_live_gc_reference =
[&](Value &V) { return isLiveGCReferenceAt(V, inst, DT, nullptr); };
// For each new definition, check to see if a) the definition dominates the
// instruction we're interested in, and b) one of the uses of that definition
// is edge-reachable from the instruction we're interested in. This is the
// same definition of liveness we used in the intial liveness analysis
for (Value *newDef : allInsertedDefs) {
if (liveset.count(newDef)) {
// already live, no action needed
continue;
}
// PERF: Use DT to check instruction domination might not be good for
// compilation time, and we could change to optimal solution if this
// turn to be a issue
if (!DT.dominates(cast<Instruction>(newDef), inst)) {
// can't possibly be live at inst
continue;
}
if (is_live_gc_reference(*newDef)) {
// Add the live new defs into liveset and PointerToBase
liveset.insert(newDef);
PointerToBase[newDef] = newDef;
}
}
result.liveset = liveset;
result.PointerToBase = PointerToBase;
}
static void fixupLiveReferences(
Function &F, DominatorTree &DT, Pass *P,
const DenseSet<llvm::Value *> &allInsertedDefs,
ArrayRef<CallSite> toUpdate,
MutableArrayRef<struct PartiallyConstructedSafepointRecord> records) {
for (size_t i = 0; i < records.size(); i++) {
struct PartiallyConstructedSafepointRecord &info = records[i];
const CallSite &CS = toUpdate[i];
fixupLiveness(DT, CS, allInsertedDefs, info);
}
}
// Normalize basic block to make it ready to be target of invoke statepoint.
// It means spliting it to have single predecessor. Return newly created BB
// ready to be successor of invoke statepoint.
static BasicBlock *normalizeBBForInvokeSafepoint(BasicBlock *BB,
BasicBlock *InvokeParent,
Pass *P) {
BasicBlock *ret = BB;
if (!BB->getUniquePredecessor()) {
ret = SplitBlockPredecessors(BB, InvokeParent, "");
}
// Another requirement for such basic blocks is to not have any phi nodes.
// Since we just ensured that new BB will have single predecessor,
// all phi nodes in it will have one value. Here it would be naturall place
// to
// remove them all. But we can not do this because we are risking to remove
// one of the values stored in liveset of another statepoint. We will do it
// later after placing all safepoints.
return ret;
}
static int find_index(ArrayRef<Value *> livevec, Value *val) {
auto itr = std::find(livevec.begin(), livevec.end(), val);
assert(livevec.end() != itr);
size_t index = std::distance(livevec.begin(), itr);
assert(index < livevec.size());
return index;
}
// Create new attribute set containing only attributes which can be transfered
// from original call to the safepoint.
static AttributeSet legalizeCallAttributes(AttributeSet AS) {
AttributeSet ret;
for (unsigned Slot = 0; Slot < AS.getNumSlots(); Slot++) {
unsigned index = AS.getSlotIndex(Slot);
if (index == AttributeSet::ReturnIndex ||
index == AttributeSet::FunctionIndex) {
for (auto it = AS.begin(Slot), it_end = AS.end(Slot); it != it_end;
++it) {
Attribute attr = *it;
// Do not allow certain attributes - just skip them
// Safepoint can not be read only or read none.
if (attr.hasAttribute(Attribute::ReadNone) ||
attr.hasAttribute(Attribute::ReadOnly))
continue;
ret = ret.addAttributes(
AS.getContext(), index,
AttributeSet::get(AS.getContext(), index, AttrBuilder(attr)));
}
}
// Just skip parameter attributes for now
}
return ret;
}
/// Helper function to place all gc relocates necessary for the given
/// statepoint.
/// Inputs:
/// liveVariables - list of variables to be relocated.
/// liveStart - index of the first live variable.
/// basePtrs - base pointers.
/// statepointToken - statepoint instruction to which relocates should be
/// bound.
/// Builder - Llvm IR builder to be used to construct new calls.
static void CreateGCRelocates(ArrayRef<llvm::Value *> liveVariables,
const int liveStart,
ArrayRef<llvm::Value *> basePtrs,
Instruction *statepointToken,
IRBuilder<> Builder) {
SmallVector<Instruction *, 64> NewDefs;
NewDefs.reserve(liveVariables.size());
Module *M = statepointToken->getParent()->getParent()->getParent();
for (unsigned i = 0; i < liveVariables.size(); i++) {
// We generate a (potentially) unique declaration for every pointer type
// combination. This results is some blow up the function declarations in
// the IR, but removes the need for argument bitcasts which shrinks the IR
// greatly and makes it much more readable.
SmallVector<Type *, 1> types; // one per 'any' type
types.push_back(liveVariables[i]->getType()); // result type
Value *gc_relocate_decl = Intrinsic::getDeclaration(
M, Intrinsic::experimental_gc_relocate, types);
// Generate the gc.relocate call and save the result
Value *baseIdx =
ConstantInt::get(Type::getInt32Ty(M->getContext()),
liveStart + find_index(liveVariables, basePtrs[i]));
Value *liveIdx = ConstantInt::get(
Type::getInt32Ty(M->getContext()),
liveStart + find_index(liveVariables, liveVariables[i]));
// only specify a debug name if we can give a useful one
Value *reloc = Builder.CreateCall3(
gc_relocate_decl, statepointToken, baseIdx, liveIdx,
liveVariables[i]->hasName() ? liveVariables[i]->getName() + ".relocated"
: "");
// Trick CodeGen into thinking there are lots of free registers at this
// fake call.
cast<CallInst>(reloc)->setCallingConv(CallingConv::Cold);
NewDefs.push_back(cast<Instruction>(reloc));
}
assert(NewDefs.size() == liveVariables.size() &&
"missing or extra redefinition at safepoint");
}
static void
makeStatepointExplicitImpl(const CallSite &CS, /* to replace */
const SmallVectorImpl<llvm::Value *> &basePtrs,
const SmallVectorImpl<llvm::Value *> &liveVariables,
Pass *P,
PartiallyConstructedSafepointRecord &result) {
assert(basePtrs.size() == liveVariables.size());
assert(isStatepoint(CS) &&
"This method expects to be rewriting a statepoint");
BasicBlock *BB = CS.getInstruction()->getParent();
assert(BB);
Function *F = BB->getParent();
assert(F && "must be set");
Module *M = F->getParent();
(void)M;
assert(M && "must be set");
// We're not changing the function signature of the statepoint since the gc
// arguments go into the var args section.
Function *gc_statepoint_decl = CS.getCalledFunction();
// Then go ahead and use the builder do actually do the inserts. We insert
// immediately before the previous instruction under the assumption that all
// arguments will be available here. We can't insert afterwards since we may
// be replacing a terminator.
Instruction *insertBefore = CS.getInstruction();
IRBuilder<> Builder(insertBefore);
// Copy all of the arguments from the original statepoint - this includes the
// target, call args, and deopt args
SmallVector<llvm::Value *, 64> args;
args.insert(args.end(), CS.arg_begin(), CS.arg_end());
// TODO: Clear the 'needs rewrite' flag
// add all the pointers to be relocated (gc arguments)
// Capture the start of the live variable list for use in the gc_relocates
const int live_start = args.size();
args.insert(args.end(), liveVariables.begin(), liveVariables.end());
// Create the statepoint given all the arguments
Instruction *token = nullptr;
AttributeSet return_attributes;
if (CS.isCall()) {
CallInst *toReplace = cast<CallInst>(CS.getInstruction());
CallInst *call =
Builder.CreateCall(gc_statepoint_decl, args, "safepoint_token");
call->setTailCall(toReplace->isTailCall());
call->setCallingConv(toReplace->getCallingConv());
// Currently we will fail on parameter attributes and on certain
// function attributes.
AttributeSet new_attrs = legalizeCallAttributes(toReplace->getAttributes());
// In case if we can handle this set of sttributes - set up function attrs
// directly on statepoint and return attrs later for gc_result intrinsic.
call->setAttributes(new_attrs.getFnAttributes());
return_attributes = new_attrs.getRetAttributes();
token = call;
// Put the following gc_result and gc_relocate calls immediately after the
// the old call (which we're about to delete)
BasicBlock::iterator next(toReplace);
assert(BB->end() != next && "not a terminator, must have next");
next++;
Instruction *IP = &*(next);
Builder.SetInsertPoint(IP);
Builder.SetCurrentDebugLocation(IP->getDebugLoc());
} else {
InvokeInst *toReplace = cast<InvokeInst>(CS.getInstruction());
// Insert the new invoke into the old block. We'll remove the old one in a
// moment at which point this will become the new terminator for the
// original block.
InvokeInst *invoke = InvokeInst::Create(
gc_statepoint_decl, toReplace->getNormalDest(),
toReplace->getUnwindDest(), args, "", toReplace->getParent());
invoke->setCallingConv(toReplace->getCallingConv());
// Currently we will fail on parameter attributes and on certain
// function attributes.
AttributeSet new_attrs = legalizeCallAttributes(toReplace->getAttributes());
// In case if we can handle this set of sttributes - set up function attrs
// directly on statepoint and return attrs later for gc_result intrinsic.
invoke->setAttributes(new_attrs.getFnAttributes());
return_attributes = new_attrs.getRetAttributes();
token = invoke;
// Generate gc relocates in exceptional path
BasicBlock *unwindBlock = normalizeBBForInvokeSafepoint(
toReplace->getUnwindDest(), invoke->getParent(), P);
Instruction *IP = &*(unwindBlock->getFirstInsertionPt());
Builder.SetInsertPoint(IP);
Builder.SetCurrentDebugLocation(toReplace->getDebugLoc());
// Extract second element from landingpad return value. We will attach
// exceptional gc relocates to it.
const unsigned idx = 1;
Instruction *exceptional_token =
cast<Instruction>(Builder.CreateExtractValue(
unwindBlock->getLandingPadInst(), idx, "relocate_token"));
result.UnwindToken = exceptional_token;
// Just throw away return value. We will use the one we got for normal
// block.
(void)CreateGCRelocates(liveVariables, live_start, basePtrs,
exceptional_token, Builder);
// Generate gc relocates and returns for normal block
BasicBlock *normalDest = normalizeBBForInvokeSafepoint(
toReplace->getNormalDest(), invoke->getParent(), P);
IP = &*(normalDest->getFirstInsertionPt());
Builder.SetInsertPoint(IP);
// gc relocates will be generated later as if it were regular call
// statepoint
}
assert(token);
// Take the name of the original value call if it had one.
token->takeName(CS.getInstruction());
// The GCResult is already inserted, we just need to find it
#ifndef NDEBUG
Instruction *toReplace = CS.getInstruction();
assert((toReplace->hasNUses(0) || toReplace->hasNUses(1)) &&
"only valid use before rewrite is gc.result");
assert(!toReplace->hasOneUse() ||
isGCResult(cast<Instruction>(*toReplace->user_begin())));
#endif
// Update the gc.result of the original statepoint (if any) to use the newly
// inserted statepoint. This is safe to do here since the token can't be
// considered a live reference.
CS.getInstruction()->replaceAllUsesWith(token);
result.StatepointToken = token;
// Second, create a gc.relocate for every live variable
CreateGCRelocates(liveVariables, live_start, basePtrs, token, Builder);
}
namespace {
struct name_ordering {
Value *base;
Value *derived;
bool operator()(name_ordering const &a, name_ordering const &b) {
return -1 == a.derived->getName().compare(b.derived->getName());
}
};
}
static void stablize_order(SmallVectorImpl<Value *> &basevec,
SmallVectorImpl<Value *> &livevec) {
assert(basevec.size() == livevec.size());
SmallVector<name_ordering, 64> temp;
for (size_t i = 0; i < basevec.size(); i++) {
name_ordering v;
v.base = basevec[i];
v.derived = livevec[i];
temp.push_back(v);
}
std::sort(temp.begin(), temp.end(), name_ordering());
for (size_t i = 0; i < basevec.size(); i++) {
basevec[i] = temp[i].base;
livevec[i] = temp[i].derived;
}
}
// Replace an existing gc.statepoint with a new one and a set of gc.relocates
// which make the relocations happening at this safepoint explicit.
//
// WARNING: Does not do any fixup to adjust users of the original live
// values. That's the callers responsibility.
static void
makeStatepointExplicit(DominatorTree &DT, const CallSite &CS, Pass *P,
PartiallyConstructedSafepointRecord &result) {
auto liveset = result.liveset;
auto PointerToBase = result.PointerToBase;
// Convert to vector for efficient cross referencing.
SmallVector<Value *, 64> basevec, livevec;
livevec.reserve(liveset.size());
basevec.reserve(liveset.size());
for (Value *L : liveset) {
livevec.push_back(L);
assert(PointerToBase.find(L) != PointerToBase.end());
Value *base = PointerToBase[L];
basevec.push_back(base);
}
assert(livevec.size() == basevec.size());
// To make the output IR slightly more stable (for use in diffs), ensure a
// fixed order of the values in the safepoint (by sorting the value name).
// The order is otherwise meaningless.
stablize_order(basevec, livevec);
// Do the actual rewriting and delete the old statepoint
makeStatepointExplicitImpl(CS, basevec, livevec, P, result);
CS.getInstruction()->eraseFromParent();
}
// Helper function for the relocationViaAlloca.
// It receives iterator to the statepoint gc relocates and emits store to the
// assigned
// location (via allocaMap) for the each one of them.
// Add visited values into the visitedLiveValues set we will later use them
// for sanity check.
static void
insertRelocationStores(iterator_range<Value::user_iterator> gcRelocs,
DenseMap<Value *, Value *> &allocaMap,
DenseSet<Value *> &visitedLiveValues) {
for (User *U : gcRelocs) {
if (!isa<IntrinsicInst>(U))
continue;
IntrinsicInst *relocatedValue = cast<IntrinsicInst>(U);
// We only care about relocates
if (relocatedValue->getIntrinsicID() !=
Intrinsic::experimental_gc_relocate) {
continue;
}
GCRelocateOperands relocateOperands(relocatedValue);
Value *originalValue = const_cast<Value *>(relocateOperands.derivedPtr());
assert(allocaMap.count(originalValue));
Value *alloca = allocaMap[originalValue];
// Emit store into the related alloca
StoreInst *store = new StoreInst(relocatedValue, alloca);
store->insertAfter(relocatedValue);
#ifndef NDEBUG
visitedLiveValues.insert(originalValue);
#endif
}
}
/// do all the relocation update via allocas and mem2reg
static void relocationViaAlloca(
Function &F, DominatorTree &DT, ArrayRef<Value *> live,
ArrayRef<struct PartiallyConstructedSafepointRecord> records) {
#ifndef NDEBUG
// record initial number of (static) allocas; we'll check we have the same
// number when we get done.
int InitialAllocaNum = 0;
for (auto I = F.getEntryBlock().begin(), E = F.getEntryBlock().end();
I != E; I++)
if (isa<AllocaInst>(*I))
InitialAllocaNum++;
#endif
// TODO-PERF: change data structures, reserve
DenseMap<Value *, Value *> allocaMap;
SmallVector<AllocaInst *, 200> PromotableAllocas;
PromotableAllocas.reserve(live.size());
// emit alloca for each live gc pointer
for (unsigned i = 0; i < live.size(); i++) {
Value *liveValue = live[i];
AllocaInst *alloca = new AllocaInst(liveValue->getType(), "",
F.getEntryBlock().getFirstNonPHI());
allocaMap[liveValue] = alloca;
PromotableAllocas.push_back(alloca);
}
// The next two loops are part of the same conceptual operation. We need to
// insert a store to the alloca after the original def and at each
// redefinition. We need to insert a load before each use. These are split
// into distinct loops for performance reasons.
// update gc pointer after each statepoint
// either store a relocated value or null (if no relocated value found for
// this gc pointer and it is not a gc_result)
// this must happen before we update the statepoint with load of alloca
// otherwise we lose the link between statepoint and old def
for (size_t i = 0; i < records.size(); i++) {
const struct PartiallyConstructedSafepointRecord &info = records[i];
Value *Statepoint = info.StatepointToken;
// This will be used for consistency check
DenseSet<Value *> visitedLiveValues;
// Insert stores for normal statepoint gc relocates
insertRelocationStores(Statepoint->users(), allocaMap, visitedLiveValues);
// In case if it was invoke statepoint
// we will insert stores for exceptional path gc relocates.
if (isa<InvokeInst>(Statepoint)) {
insertRelocationStores(info.UnwindToken->users(),
allocaMap, visitedLiveValues);
}
#ifndef NDEBUG
// As a debuging aid, pretend that an unrelocated pointer becomes null at
// the gc.statepoint. This will turn some subtle GC problems into slightly
// easier to debug SEGVs
SmallVector<AllocaInst *, 64> ToClobber;
for (auto Pair : allocaMap) {
Value *Def = Pair.first;
AllocaInst *Alloca = cast<AllocaInst>(Pair.second);
// This value was relocated
if (visitedLiveValues.count(Def)) {
continue;
}
ToClobber.push_back(Alloca);
}
auto InsertClobbersAt = [&](Instruction *IP) {
for (auto *AI : ToClobber) {
auto AIType = cast<PointerType>(AI->getType());
auto PT = cast<PointerType>(AIType->getElementType());
Constant *CPN = ConstantPointerNull::get(PT);
StoreInst *store = new StoreInst(CPN, AI);
store->insertBefore(IP);
}
};
// Insert the clobbering stores. These may get intermixed with the
// gc.results and gc.relocates, but that's fine.
if (auto II = dyn_cast<InvokeInst>(Statepoint)) {
InsertClobbersAt(II->getNormalDest()->getFirstInsertionPt());
InsertClobbersAt(II->getUnwindDest()->getFirstInsertionPt());
} else {
BasicBlock::iterator Next(cast<CallInst>(Statepoint));
Next++;
InsertClobbersAt(Next);
}
#endif
}
// update use with load allocas and add store for gc_relocated
for (auto Pair : allocaMap) {
Value *def = Pair.first;
Value *alloca = Pair.second;
// we pre-record the uses of allocas so that we dont have to worry about
// later update
// that change the user information.
SmallVector<Instruction *, 20> uses;
// PERF: trade a linear scan for repeated reallocation
uses.reserve(std::distance(def->user_begin(), def->user_end()));
for (User *U : def->users()) {
if (!isa<ConstantExpr>(U)) {
// If the def has a ConstantExpr use, then the def is either a
// ConstantExpr use itself or null. In either case
// (recursively in the first, directly in the second), the oop
// it is ultimately dependent on is null and this particular
// use does not need to be fixed up.
uses.push_back(cast<Instruction>(U));
}
}
std::sort(uses.begin(), uses.end());
auto last = std::unique(uses.begin(), uses.end());
uses.erase(last, uses.end());
for (Instruction *use : uses) {
if (isa<PHINode>(use)) {
PHINode *phi = cast<PHINode>(use);
for (unsigned i = 0; i < phi->getNumIncomingValues(); i++) {
if (def == phi->getIncomingValue(i)) {
LoadInst *load = new LoadInst(
alloca, "", phi->getIncomingBlock(i)->getTerminator());
phi->setIncomingValue(i, load);
}
}
} else {
LoadInst *load = new LoadInst(alloca, "", use);
use->replaceUsesOfWith(def, load);
}
}
// emit store for the initial gc value
// store must be inserted after load, otherwise store will be in alloca's
// use list and an extra load will be inserted before it
StoreInst *store = new StoreInst(def, alloca);
if (Instruction *inst = dyn_cast<Instruction>(def)) {
if (InvokeInst *invoke = dyn_cast<InvokeInst>(inst)) {
// InvokeInst is a TerminatorInst so the store need to be inserted
// into its normal destination block.
BasicBlock *normalDest = invoke->getNormalDest();
store->insertBefore(normalDest->getFirstNonPHI());
} else {
assert(!inst->isTerminator() &&
"The only TerminatorInst that can produce a value is "
"InvokeInst which is handled above.");
store->insertAfter(inst);
}
} else {
assert((isa<Argument>(def) || isa<GlobalVariable>(def) ||
isa<ConstantPointerNull>(def)) &&
"Must be argument or global");
store->insertAfter(cast<Instruction>(alloca));
}
}
assert(PromotableAllocas.size() == live.size() &&
"we must have the same allocas with lives");
if (!PromotableAllocas.empty()) {
// apply mem2reg to promote alloca to SSA
PromoteMemToReg(PromotableAllocas, DT);
}
#ifndef NDEBUG
for (auto I = F.getEntryBlock().begin(), E = F.getEntryBlock().end();
I != E; I++)
if (isa<AllocaInst>(*I))
InitialAllocaNum--;
assert(InitialAllocaNum == 0 && "We must not introduce any extra allocas");
#endif
}
/// Implement a unique function which doesn't require we sort the input
/// vector. Doing so has the effect of changing the output of a couple of
/// tests in ways which make them less useful in testing fused safepoints.
template <typename T> static void unique_unsorted(SmallVectorImpl<T> &Vec) {
DenseSet<T> Seen;
SmallVector<T, 128> TempVec;
TempVec.reserve(Vec.size());
for (auto Element : Vec)
TempVec.push_back(Element);
Vec.clear();
for (auto V : TempVec) {
if (Seen.insert(V).second) {
Vec.push_back(V);
}
}
}
static Function *getUseHolder(Module &M) {
FunctionType *ftype =
FunctionType::get(Type::getVoidTy(M.getContext()), true);
Function *Func = cast<Function>(M.getOrInsertFunction("__tmp_use", ftype));
return Func;
}
/// Insert holders so that each Value is obviously live through the entire
/// liftetime of the call.
static void insertUseHolderAfter(CallSite &CS, const ArrayRef<Value *> Values,
SmallVectorImpl<CallInst *> &holders) {
Module *M = CS.getInstruction()->getParent()->getParent()->getParent();
Function *Func = getUseHolder(*M);
if (CS.isCall()) {
// For call safepoints insert dummy calls right after safepoint
BasicBlock::iterator next(CS.getInstruction());
next++;
CallInst *base_holder = CallInst::Create(Func, Values, "", next);
holders.push_back(base_holder);
} else if (CS.isInvoke()) {
// For invoke safepooints insert dummy calls both in normal and
// exceptional destination blocks
InvokeInst *invoke = cast<InvokeInst>(CS.getInstruction());
CallInst *normal_holder = CallInst::Create(
Func, Values, "", invoke->getNormalDest()->getFirstInsertionPt());
CallInst *unwind_holder = CallInst::Create(
Func, Values, "", invoke->getUnwindDest()->getFirstInsertionPt());
holders.push_back(normal_holder);
holders.push_back(unwind_holder);
} else
llvm_unreachable("unsupported call type");
}
static void findLiveReferences(
Function &F, DominatorTree &DT, Pass *P, ArrayRef<CallSite> toUpdate,
MutableArrayRef<struct PartiallyConstructedSafepointRecord> records) {
for (size_t i = 0; i < records.size(); i++) {
struct PartiallyConstructedSafepointRecord &info = records[i];
const CallSite &CS = toUpdate[i];
analyzeParsePointLiveness(DT, CS, info);
}
}
static void addBasesAsLiveValues(StatepointLiveSetTy &liveset,
DenseMap<Value *, Value *> &PointerToBase) {
// Identify any base pointers which are used in this safepoint, but not
// themselves relocated. We need to relocate them so that later inserted
// safepoints can get the properly relocated base register.
DenseSet<Value *> missing;
for (Value *L : liveset) {
assert(PointerToBase.find(L) != PointerToBase.end());
Value *base = PointerToBase[L];
assert(base);
if (liveset.find(base) == liveset.end()) {
assert(PointerToBase.find(base) == PointerToBase.end());
// uniqued by set insert
missing.insert(base);
}
}
// Note that we want these at the end of the list, otherwise
// register placement gets screwed up once we lower to STATEPOINT
// instructions. This is an utter hack, but there doesn't seem to be a
// better one.
for (Value *base : missing) {
assert(base);
liveset.insert(base);
PointerToBase[base] = base;
}
assert(liveset.size() == PointerToBase.size());
}
/// Remove any vector of pointers from the liveset by scalarizing them over the
/// statepoint instruction. Adds the scalarized pieces to the liveset. It
/// would be preferrable to include the vector in the statepoint itself, but
/// the lowering code currently does not handle that. Extending it would be
/// slightly non-trivial since it requires a format change. Given how rare
/// such cases are (for the moment?) scalarizing is an acceptable comprimise.
static void splitVectorValues(Instruction *StatepointInst,
StatepointLiveSetTy& LiveSet, DominatorTree &DT) {
SmallVector<Value *, 16> ToSplit;
for (Value *V : LiveSet)
if (isa<VectorType>(V->getType()))
ToSplit.push_back(V);
if (ToSplit.empty())
return;
Function &F = *(StatepointInst->getParent()->getParent());
DenseMap<Value*, AllocaInst*> AllocaMap;
// First is normal return, second is exceptional return (invoke only)
DenseMap<Value*, std::pair<Value*,Value*>> Replacements;
for (Value *V : ToSplit) {
LiveSet.erase(V);
AllocaInst *Alloca = new AllocaInst(V->getType(), "",
F.getEntryBlock().getFirstNonPHI());
AllocaMap[V] = Alloca;
VectorType *VT = cast<VectorType>(V->getType());
IRBuilder<> Builder(StatepointInst);
SmallVector<Value*, 16> Elements;
for (unsigned i = 0; i < VT->getNumElements(); i++)
Elements.push_back(Builder.CreateExtractElement(V, Builder.getInt32(i)));
LiveSet.insert(Elements.begin(), Elements.end());
auto InsertVectorReform = [&](Instruction *IP) {
Builder.SetInsertPoint(IP);
Builder.SetCurrentDebugLocation(IP->getDebugLoc());
Value *ResultVec = UndefValue::get(VT);
for (unsigned i = 0; i < VT->getNumElements(); i++)
ResultVec = Builder.CreateInsertElement(ResultVec, Elements[i],
Builder.getInt32(i));
return ResultVec;
};
if (isa<CallInst>(StatepointInst)) {
BasicBlock::iterator Next(StatepointInst);
Next++;
Instruction *IP = &*(Next);
Replacements[V].first = InsertVectorReform(IP);
Replacements[V].second = nullptr;
} else {
InvokeInst *Invoke = cast<InvokeInst>(StatepointInst);
// We've already normalized - check that we don't have shared destination
// blocks
BasicBlock *NormalDest = Invoke->getNormalDest();
assert(!isa<PHINode>(NormalDest->begin()));
BasicBlock *UnwindDest = Invoke->getUnwindDest();
assert(!isa<PHINode>(UnwindDest->begin()));
// Insert insert element sequences in both successors
Instruction *IP = &*(NormalDest->getFirstInsertionPt());
Replacements[V].first = InsertVectorReform(IP);
IP = &*(UnwindDest->getFirstInsertionPt());
Replacements[V].second = InsertVectorReform(IP);
}
}
for (Value *V : ToSplit) {
AllocaInst *Alloca = AllocaMap[V];
// Capture all users before we start mutating use lists
SmallVector<Instruction*, 16> Users;
for (User *U : V->users())
Users.push_back(cast<Instruction>(U));
for (Instruction *I : Users) {
if (auto Phi = dyn_cast<PHINode>(I)) {
for (unsigned i = 0; i < Phi->getNumIncomingValues(); i++)
if (V == Phi->getIncomingValue(i)) {
LoadInst *Load = new LoadInst(Alloca, "",
Phi->getIncomingBlock(i)->getTerminator());
Phi->setIncomingValue(i, Load);
}
} else {
LoadInst *Load = new LoadInst(Alloca, "", I);
I->replaceUsesOfWith(V, Load);
}
}
// Store the original value and the replacement value into the alloca
StoreInst *Store = new StoreInst(V, Alloca);
if (auto I = dyn_cast<Instruction>(V))
Store->insertAfter(I);
else
Store->insertAfter(Alloca);
// Normal return for invoke, or call return
Instruction *Replacement = cast<Instruction>(Replacements[V].first);
(new StoreInst(Replacement, Alloca))->insertAfter(Replacement);
// Unwind return for invoke only
Replacement = cast_or_null<Instruction>(Replacements[V].second);
if (Replacement)
(new StoreInst(Replacement, Alloca))->insertAfter(Replacement);
}
// apply mem2reg to promote alloca to SSA
SmallVector<AllocaInst*, 16> Allocas;
for (Value *V : ToSplit)
Allocas.push_back(AllocaMap[V]);
PromoteMemToReg(Allocas, DT);
}
static bool insertParsePoints(Function &F, DominatorTree &DT, Pass *P,
SmallVectorImpl<CallSite> &toUpdate) {
#ifndef NDEBUG
// sanity check the input
std::set<CallSite> uniqued;
uniqued.insert(toUpdate.begin(), toUpdate.end());
assert(uniqued.size() == toUpdate.size() && "no duplicates please!");
for (size_t i = 0; i < toUpdate.size(); i++) {
CallSite &CS = toUpdate[i];
assert(CS.getInstruction()->getParent()->getParent() == &F);
assert(isStatepoint(CS) && "expected to already be a deopt statepoint");
}
#endif
// A list of dummy calls added to the IR to keep various values obviously
// live in the IR. We'll remove all of these when done.
SmallVector<CallInst *, 64> holders;
// Insert a dummy call with all of the arguments to the vm_state we'll need
// for the actual safepoint insertion. This ensures reference arguments in
// the deopt argument list are considered live through the safepoint (and
// thus makes sure they get relocated.)
for (size_t i = 0; i < toUpdate.size(); i++) {
CallSite &CS = toUpdate[i];
Statepoint StatepointCS(CS);
SmallVector<Value *, 64> DeoptValues;
for (Use &U : StatepointCS.vm_state_args()) {
Value *Arg = cast<Value>(&U);
assert(!isUnhandledGCPointerType(Arg->getType()) &&
"support for FCA unimplemented");
if (isHandledGCPointerType(Arg->getType()))
DeoptValues.push_back(Arg);
}
insertUseHolderAfter(CS, DeoptValues, holders);
}
SmallVector<struct PartiallyConstructedSafepointRecord, 64> records;
records.reserve(toUpdate.size());
for (size_t i = 0; i < toUpdate.size(); i++) {
struct PartiallyConstructedSafepointRecord info;
records.push_back(info);
}
assert(records.size() == toUpdate.size());
// A) Identify all gc pointers which are staticly live at the given call
// site.
findLiveReferences(F, DT, P, toUpdate, records);
// Do a limited scalarization of any live at safepoint vector values which
// contain pointers. This enables this pass to run after vectorization at
// the cost of some possible performance loss. TODO: it would be nice to
// natively support vectors all the way through the backend so we don't need
// to scalarize here.
for (size_t i = 0; i < records.size(); i++) {
struct PartiallyConstructedSafepointRecord &info = records[i];
Instruction *statepoint = toUpdate[i].getInstruction();
splitVectorValues(cast<Instruction>(statepoint), info.liveset, DT);
}
// B) Find the base pointers for each live pointer
/* scope for caching */ {
// Cache the 'defining value' relation used in the computation and
// insertion of base phis and selects. This ensures that we don't insert
// large numbers of duplicate base_phis.
DefiningValueMapTy DVCache;
for (size_t i = 0; i < records.size(); i++) {
struct PartiallyConstructedSafepointRecord &info = records[i];
CallSite &CS = toUpdate[i];
findBasePointers(DT, DVCache, CS, info);
}
} // end of cache scope
// The base phi insertion logic (for any safepoint) may have inserted new
// instructions which are now live at some safepoint. The simplest such
// example is:
// loop:
// phi a <-- will be a new base_phi here
// safepoint 1 <-- that needs to be live here
// gep a + 1
// safepoint 2
// br loop
DenseSet<llvm::Value *> allInsertedDefs;
for (size_t i = 0; i < records.size(); i++) {
struct PartiallyConstructedSafepointRecord &info = records[i];
allInsertedDefs.insert(info.NewInsertedDefs.begin(),
info.NewInsertedDefs.end());
}
// We insert some dummy calls after each safepoint to definitely hold live
// the base pointers which were identified for that safepoint. We'll then
// ask liveness for _every_ base inserted to see what is now live. Then we
// remove the dummy calls.
holders.reserve(holders.size() + records.size());
for (size_t i = 0; i < records.size(); i++) {
struct PartiallyConstructedSafepointRecord &info = records[i];
CallSite &CS = toUpdate[i];
SmallVector<Value *, 128> Bases;
for (auto Pair : info.PointerToBase) {
Bases.push_back(Pair.second);
}
insertUseHolderAfter(CS, Bases, holders);
}
// Add the bases explicitly to the live vector set. This may result in a few
// extra relocations, but the base has to be available whenever a pointer
// derived from it is used. Thus, we need it to be part of the statepoint's
// gc arguments list. TODO: Introduce an explicit notion (in the following
// code) of the GC argument list as seperate from the live Values at a
// given statepoint.
for (size_t i = 0; i < records.size(); i++) {
struct PartiallyConstructedSafepointRecord &info = records[i];
addBasesAsLiveValues(info.liveset, info.PointerToBase);
}
// If we inserted any new values, we need to adjust our notion of what is
// live at a particular safepoint.
if (!allInsertedDefs.empty()) {
fixupLiveReferences(F, DT, P, allInsertedDefs, toUpdate, records);
}
if (PrintBasePointers) {
for (size_t i = 0; i < records.size(); i++) {
struct PartiallyConstructedSafepointRecord &info = records[i];
errs() << "Base Pairs: (w/Relocation)\n";
for (auto Pair : info.PointerToBase) {
errs() << " derived %" << Pair.first->getName() << " base %"
<< Pair.second->getName() << "\n";
}
}
}
for (size_t i = 0; i < holders.size(); i++) {
holders[i]->eraseFromParent();
holders[i] = nullptr;
}
holders.clear();
// Now run through and replace the existing statepoints with new ones with
// the live variables listed. We do not yet update uses of the values being
// relocated. We have references to live variables that need to
// survive to the last iteration of this loop. (By construction, the
// previous statepoint can not be a live variable, thus we can and remove
// the old statepoint calls as we go.)
for (size_t i = 0; i < records.size(); i++) {
struct PartiallyConstructedSafepointRecord &info = records[i];
CallSite &CS = toUpdate[i];
makeStatepointExplicit(DT, CS, P, info);
}
toUpdate.clear(); // prevent accident use of invalid CallSites
// In case if we inserted relocates in a different basic block than the
// original safepoint (this can happen for invokes). We need to be sure that
// original values were not used in any of the phi nodes at the
// beginning of basic block containing them. Because we know that all such
// blocks will have single predecessor we can safely assume that all phi
// nodes have single entry (because of normalizeBBForInvokeSafepoint).
// Just remove them all here.
for (size_t i = 0; i < records.size(); i++) {
Instruction *I = records[i].StatepointToken;
if (InvokeInst *invoke = dyn_cast<InvokeInst>(I)) {
FoldSingleEntryPHINodes(invoke->getNormalDest());
assert(!isa<PHINode>(invoke->getNormalDest()->begin()));
FoldSingleEntryPHINodes(invoke->getUnwindDest());
assert(!isa<PHINode>(invoke->getUnwindDest()->begin()));
}
}
// Do all the fixups of the original live variables to their relocated selves
SmallVector<Value *, 128> live;
for (size_t i = 0; i < records.size(); i++) {
struct PartiallyConstructedSafepointRecord &info = records[i];
// We can't simply save the live set from the original insertion. One of
// the live values might be the result of a call which needs a safepoint.
// That Value* no longer exists and we need to use the new gc_result.
// Thankfully, the liveset is embedded in the statepoint (and updated), so
// we just grab that.
Statepoint statepoint(info.StatepointToken);
live.insert(live.end(), statepoint.gc_args_begin(),
statepoint.gc_args_end());
}
unique_unsorted(live);
#ifndef NDEBUG
// sanity check
for (auto ptr : live) {
assert(isGCPointerType(ptr->getType()) && "must be a gc pointer type");
}
#endif
relocationViaAlloca(F, DT, live, records);
return !records.empty();
}
/// Returns true if this function should be rewritten by this pass. The main
/// point of this function is as an extension point for custom logic.
static bool shouldRewriteStatepointsIn(Function &F) {
// TODO: This should check the GCStrategy
if (F.hasGC()) {
const std::string StatepointExampleName("statepoint-example");
return StatepointExampleName == F.getGC();
} else
return false;
}
bool RewriteStatepointsForGC::runOnFunction(Function &F) {
// Nothing to do for declarations.
if (F.isDeclaration() || F.empty())
return false;
// Policy choice says not to rewrite - the most common reason is that we're
// compiling code without a GCStrategy.
if (!shouldRewriteStatepointsIn(F))
return false;
DominatorTree &DT = getAnalysis<DominatorTreeWrapperPass>().getDomTree();
// Gather all the statepoints which need rewritten. Be careful to only
// consider those in reachable code since we need to ask dominance queries
// when rewriting. We'll delete the unreachable ones in a moment.
SmallVector<CallSite, 64> ParsePointNeeded;
bool HasUnreachableStatepoint = false;
for (Instruction &I : inst_range(F)) {
// TODO: only the ones with the flag set!
if (isStatepoint(I)) {
if (DT.isReachableFromEntry(I.getParent()))
ParsePointNeeded.push_back(CallSite(&I));
else
HasUnreachableStatepoint = true;
}
}
bool MadeChange = false;
// Delete any unreachable statepoints so that we don't have unrewritten
// statepoints surviving this pass. This makes testing easier and the
// resulting IR less confusing to human readers. Rather than be fancy, we
// just reuse a utility function which removes the unreachable blocks.
if (HasUnreachableStatepoint)
MadeChange |= removeUnreachableBlocks(F);
// Return early if no work to do.
if (ParsePointNeeded.empty())
return MadeChange;
// As a prepass, go ahead and aggressively destroy single entry phi nodes.
// These are created by LCSSA. They have the effect of increasing the size
// of liveness sets for no good reason. It may be harder to do this post
// insertion since relocations and base phis can confuse things.
for (BasicBlock &BB : F)
if (BB.getUniquePredecessor()) {
MadeChange = true;
FoldSingleEntryPHINodes(&BB);
}
MadeChange |= insertParsePoints(F, DT, this, ParsePointNeeded);
return MadeChange;
}